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Panther_99FS
April 27th, 2006, 18:23
What section can I modify to increase a planes strength on landing...:d

Wozza
April 28th, 2006, 00:53
Hi Mate
2 words Contact points :)
//4 Impact Damage Threshold (Feet Per Minute)
Wozza

Snuffy
April 28th, 2006, 09:22
Still sittin em down a little hard eh Panther?

Panther_99FS
April 28th, 2006, 18:23
Hi Mate
2 words Contact points :)
//4 Impact Damage Threshold (Feet Per Minute)
Wozza

Okay, where would that be?

point.0=1.0, -14.0, 0.0, -3.30, 1181.102, 0.0, 0.557, 20.0, 0.2, 2.8, 0.6, 3.0, 3.0, 0.0, 0.0, 0.0

Wozza
April 28th, 2006, 23:12
Okay, where would that be?

point.0=1.0, -14.0, 0.0, -3.30, 1181.102, 0.0, 0.557, 20.0, 0.2, 2.8, 0.6, 3.0, 3.0, 0.0, 0.0, 0.0
number 4 entry after the = ,1.0 being 0 that would be 1181.102 up this
Wozza

fliger747
April 29th, 2006, 04:56
Depending on the type of plane, that one (1181 is a little low). What sort of taildragger is this one on. The steering angle (20 deg) is abit soft as well. A figure like that will often work on a nosedragger OK but makes an eccessive turning radius. Most taildraggers with real (not very effective) tailwheel steering still have a castoring tailwheel. For a castoring tailwheel change the "20" to a 180. Takes a little more (realistic) skill but ya can make those fancy spin on one wheel braked turns.

Panther_99FS
April 29th, 2006, 11:56
Thanks guys....this is the JUSTFLIGHT TEMPEST which has been giving me fits....:costumes:

fliger747
April 30th, 2006, 18:27
Try this:

point.0=1.0, -14.0, 0.0, -3.30, 3000, 0.0, 0.557, 180.0, 0.2, 2.8, 0.6, 3.0, 3.0, 0.0, 0.0, 0.0

Tailwheels seem to be a bit more fragile in FS than one might guess, Some it may be due to the lack of aerodynamic dampening that the tailplane provides to any wipping and bouncing moments to the tail on touchdown.

Good Luck!!