Jaxon
October 16th, 2008, 06:58
Hi all,
In the last months I have spent much time on objects, especially weapons.
Sometimes, we have different models of very common weapon types.
Some come packed in BGL files with other weapons, some stand alone.
My goal is to separate all the objects and have an own BGL-file for each.
Then, I sort them out and keep only the best or the most decent regarding the technique they were built with (FSDS, FSDS2, GMAX - whatever)
I think this is a major keyfactor for the future of this sim.
But with some objects, I ran into troubles. And here I need some help:
I "open" / disassemble the BGLs with BGLanalyze and get *sca files.
These I turn into single objects and assemble them back to BGL using SCASM.
Well, for some weapons I found out, they have a slightly different size afterwards. This is a drawback, but with iterative work - can be fixed!
(Reason is probably rounding up or down of the size figure by BGLanalyze)
But on other models, especially ALPHAsim bombs, I loose the textures in this progress. They are still in the SCA file, but don`t come over to the BGL again?
The models are there, only untextured?
When dissassmbling the BGL again, the textures are still in there. So what is wrong?
If anyone has a clue, please help!
PS: Another weapon I found is this rocket called "tiger".
I have absolutely no idea, what is the origin of it? Zip-file, airplane used, whatever - i have no idea.
In the last months I have spent much time on objects, especially weapons.
Sometimes, we have different models of very common weapon types.
Some come packed in BGL files with other weapons, some stand alone.
My goal is to separate all the objects and have an own BGL-file for each.
Then, I sort them out and keep only the best or the most decent regarding the technique they were built with (FSDS, FSDS2, GMAX - whatever)
I think this is a major keyfactor for the future of this sim.
But with some objects, I ran into troubles. And here I need some help:
I "open" / disassemble the BGLs with BGLanalyze and get *sca files.
These I turn into single objects and assemble them back to BGL using SCASM.
Well, for some weapons I found out, they have a slightly different size afterwards. This is a drawback, but with iterative work - can be fixed!
(Reason is probably rounding up or down of the size figure by BGLanalyze)
But on other models, especially ALPHAsim bombs, I loose the textures in this progress. They are still in the SCA file, but don`t come over to the BGL again?
The models are there, only untextured?
When dissassmbling the BGL again, the textures are still in there. So what is wrong?
If anyone has a clue, please help!
PS: Another weapon I found is this rocket called "tiger".
I have absolutely no idea, what is the origin of it? Zip-file, airplane used, whatever - i have no idea.