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FSN
May 21st, 2009, 20:54
http://www.flightsimnation.com/forum/vimg/alpha_carrier_logo_soon.png



If you're looking for a sweet aircraft carrier for FSX using SP2 / Acceleration...



http://www.flightsimnation.com/forum/vimg/slogan_1.png



Flight Sim Nation is proud to announce the release of the FSN Alpha Carrier Version 1.0. Features Built from scratch model, Custom paint and textures and all new audio. New Air Boss VC with extensive ATC capability, Bridge View, LSO View, Cable Cam View, Hanger Deck View and Fan Tail View. User controlled animated elevator. User controlled animated Jet Blast Doors on all catapults. User controlled animated anchor. User controlled meatball that is operated by your joystick and uses our own tracking system to get accurate info to the incoming aircraft. Hardened hanger deck with plenty of parking and is well lit. New lighting package. Improved stability and dynamics. Improved VFX package. Animated flags and pennants and lots of little details. All working in multiplayer...viewable by all players.



http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_1.jpg



http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_2.jpg





http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_3.jpg




http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_4.jpg





http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_5.jpg




http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_6.jpg




http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_screen_7.jpg




http://www.flightsimnation.com/forum/vimg/fsn_alpha_carrier_screen_1.jpg





The FSN Alpha Carrier comes with an installer that easily places it in your game with a few clicks and puts it in your start program list under "Flight Sim Nation Carrier" You can access the comprehensive Ops Manual, Uninstall and visit the site all from this start menu.
Note: Upon installation the manual will load up. It is highly suggested that you take a few minutes to read it over and see what the carrier can and cannot do.



Download From Flight Sim Nation (http://flightsimnation.net/forum/index.php?action=downloads;sa=view;id=16)



Download From Simviation (http://www.simviation.com)

StickMan
May 21st, 2009, 21:14
Thank's looks like it going to be a hot one. Downloading now.:medals:

FSN
May 21st, 2009, 21:31
I just realized I didn't include the sim-outhouse download link, waiting for upload auth now...

MudMarine
May 21st, 2009, 21:39
That looks VERY interesting; right up my alley! :jump::applause:

FSN
May 21st, 2009, 21:58
I think you'll dig it Marine :)

CrisGer
May 21st, 2009, 22:03
wow. Time to fire up the catapaults

blazefox2
May 21st, 2009, 22:28
me and a buddy were playing around with it and we were wondering a few things
1. why isnt there a fuel box in the hanger
2. how do you control the traps to retract them
3. how if possible to make the ball more visible (hard to see past 1/4 mile

also since i am in a virtual military we were wondering if we could put the download on our site as well along with one of our own repaints (im working on one) thanks

MudMarine
May 21st, 2009, 22:35
I think you'll dig it Marine :)

I'm always in the pattern waiting for my turn to trap! I have a pretty nice little fleet of my own, CV's LHA's, LPH's, destroyers, battleships, ect. I know I'll dig it, my Naval Aviators heart tells me so!:applause::icon29:

MenendezDiego
May 21st, 2009, 23:13
Anyone have screen shots they have taken? Looks pretty jagged to me...

StickMan
May 22nd, 2009, 00:03
Anyone have screen shots they have taken? Looks pretty jagged to me...

Looks Good To Me.
http://i448.photobucket.com/albums/qq210/StickMan2385/FSX/2009-5-22_1-48-45-821.jpg

Daube
May 22nd, 2009, 01:25
This is fantastic. Can't find another word for it.
Thank you very much for the hard work, guys ! :ernae::ernae:

jmig
May 22nd, 2009, 03:43
This is fantastic. Can't find another word for it.
Thank you very much for the hard work, guys ! :ernae::ernae:

I agree completely! This is a wonderful addition to FSX.

Thank you!!!

Daube
May 22nd, 2009, 04:04
I believe this topic should be a sticky.
This is definitely one of the greatest addon in the FS history, and the first of its kind.

Tim_Horton
May 22nd, 2009, 05:24
me and a buddy were playing around with it and we were wondering a few things
1. why isnt there a fuel box in the hanger
2. how do you control the traps to retract them
3. how if possible to make the ball more visible (hard to see past 1/4 mile

also since i am in a virtual military we were wondering if we could put the download on our site as well along with one of our own repaints (im working on one) thanks

We Built the Boat for Multiplayer Thus some Issues do exsist. Until some Fantastic Program developer comes up with a work around, fs2002 code copy and pasted into the fsx.exe does have its limitations.

1. Multiplayer Aircraft cannot have a moving "fuel box" as only Scenery are allowed such things.

2. The catapults are not workable in a multiplayer environment only as scenery

3. There is a level of detail bug with fsx, and screen resolution issue that causes Glowing lights to blend together. As it stands what we have provided is as close as we can get to resolving the issue, and have worked with and tried various other work arounds.

4. When it comes to Painting, 'Considering I did all the Textures on this boat' I stand to say with referencing with my project manager on times, that we would wish Not to have repaints and file uploads to other sites done at this time, without our Direct approval. The Paint kit will not be available for Public use. Plus the Paint kit is like 400mb.

Its all in the EULA and the Manual.

Thanks for Enjoying, and Hopefully in the Future we can find some workarounds on the Basic Bugz and limitations that FSX and Microsoft have so willingly placed on what should be a developers Dream.:jump:

----------------
aka Owen 'Crazieman' Young

Bone
May 22nd, 2009, 05:34
Anyone have screen shots they have taken? Looks pretty jagged to me...

No jaggedness that I could see, but I'm ruuning a 2560x1600 res.


Nice carrier, but I did notice something odd. When in external view and taxiing a plane accross the deck, you see the "Dirt" effect around the tires. I was using the Marine Corp Accell F-18, so it might have been just another Jarhead with muddy tires.

Tim_Horton
May 22nd, 2009, 05:46
Our model Designer Changed the Hard deck Properties to Dirt, to increase Friction so you don't Slide all over the place. Plus take a look at some carriers, they are dirty!

Navy Chief
May 22nd, 2009, 05:55
So this carrier can be used offline as a scenery object for takeoffs/landings too?

NC

Tim_Horton
May 22nd, 2009, 05:59
it was designed as a Multiplayer Drivable 2 person workable boat, not scenery.

FSN
May 22nd, 2009, 06:08
Glad you guys are digging it :)

Bone
May 22nd, 2009, 06:18
So this carrier can be used offline as a scenery object for takeoffs/landings too?

NC

Take the ship out for a drive and record it with FSrecorder. Then, play it back and now you have your scenery.

Daube
May 22nd, 2009, 06:44
We Built the Boat for Multiplayer Thus some Issues do exsist. Until some Fantastic Program developer comes up with a work around, fs2002 code copy and pasted into the fsx.exe does have its limitations.



2. The catapults are not workable in a multiplayer environment only as scenery



Wait, I'm getting confused... does that mean that the catapult will not work in multiplayer ? How do players takeoff, then ?

Tim_Horton
May 22nd, 2009, 08:53
Wait, I'm getting confused... does that mean that the catapult will not work in multiplayer ? How do players takeoff, then ?

add throttle and go. the fa-18 which we use has no issue taking off on a short shot.

Also you could use the COP3 gauges that simulate a cat shot, and other functions.

Daube
May 22nd, 2009, 09:03
Ah that's sad.
Strange that it doesn't work... how comes the catapult work on a carrier created by AICarrier then ? This carrier is AI, not scenery.

Tim_Horton
May 22nd, 2009, 09:39
Have you read the Manual? I can't sit here walk you through the in's and out's of Aircraft Development.

it is not a .ai, it is a Multiplayer Human driven object.

Daube
May 22nd, 2009, 09:49
I haven't installed it, since I do not fly in multiplayer.
Nevertheless it's an interesting topic so I ask questions. Sorry.

FSN
May 22nd, 2009, 10:22
No worries Daube, questions are good. This isn't an AI carrier. You can certainly use 3rd party apps of your fav cat system.

Things like transporting people on an elevator in a multiplayer enviroment are tough as are cats that you can use and viewed by other users. Of course we'll be hunting for a way to get that stuff working in a multiplayer enviroment in future updates.

VCN-1
May 22nd, 2009, 10:31
Although it was not designed as an AI carrier it can be made to function as an AI. Certainly you will lose all the extra goodies than come with it.

BTW I did a trap on it as an AI Carrier using Dino Cattaneo's T-45C south of NASP.

VCN-1

FSN
May 22nd, 2009, 10:35
The cats on the FSN Alpha Carrier are of course working, even on the lower deck...lol. We had a lot of fun with that.

Agung
May 22nd, 2009, 23:25
So this carrier can be used offline as a scenery object for takeoffs/landings too?

NC



it was designed as a Multiplayer Drivable 2 person workable boat, not scenery.

So the answer is NO?

Donald Traill
May 23rd, 2009, 00:12
I appreciate the hard work, however the reason I have uninstalled all other multiplayer carriers is I am tired of seeing them flying around when someone enters a session in an aircraft like the C-5. Any way to prevent that?

Donald Traill

blazefox2
May 23rd, 2009, 00:14
The cats on the FSN Alpha Carrier are of course working, even on the lower deck...lol. We had a lot of fun with that.
wait the cats work so you can launch of it or did you mean traps?

Agung
May 23rd, 2009, 00:26
Thanks for answering - yes, I did mean both cats and traps.

blazefox2
May 23rd, 2009, 21:36
Thanks for answering - yes, I did mean both cats and traps.
whoa! how did you get the cats to work?!

StickMan
May 23rd, 2009, 22:40
whoa! how did you get the cats to work?!

I am now wondering the same too.

Agung
May 23rd, 2009, 23:37
There seems to have been a misunderstanding, my apologies.
I wanted to know whether both the CATS and the arrester cables are operational and if the carrier can be used outside the multiplayer scenario like so many other carriers in FS9.:icon_lol:

fliger747
May 24th, 2009, 08:47
Good Job guys, I really appreciate the imagination of people who push the limits of FS to areas beyond what MS originally intended.

I realize the reason the dirt surface was used. Such workarounds are not perfect, but necessary. Carrier decks are kept quite clean because of the danger of FOD injestion. With lots of slave labor available, frequent parties are held to police up any loose or inappropriate items. It would be possible to // the dirt effects for a particular aircraft in the aircraft cfg. file should you desire.

Cheers: T.

N332DW
May 25th, 2009, 05:36
agung was not a member of the developement team ...

and now to dispel mis-understandings and myths ...

CATS were modeled but only cats 3 and 4 work when ship is converted to AI and used in single player only -
JBD's are tied to exits 1-4 -
elevator 3 is tied to flaps
anchor is tied to spoilers
iflols lights are embedded in model -
meatball is tied to elevator as is the tracking indicator in Cable Cam view -
hardened platforms can NOT be animated (no lifting surfaces) -
this carrier has a hardened hangardeck (Alt. 38')-
by opening the MAP , you can change your altitude to 38' and back to 78'-

aircraft can not be given navaids or fuel boxes, only scenery. -

conversion to AI for use with AICarriers tool is not hard to accomplish

and finally -this is a pilotable model, who's primary design purpose is for multiplayer use to give carrier skippers a lil something to do

hope that answers a few questions ..

Bruce

Hanimichal
May 25th, 2009, 15:47
My landing And take off tunned T-45C in FSN Alpha Carrier :ernae:

<object width="425" height="344">


<embed src="http://www.youtube.com/v/D_7M-Jufq0E&hl=pt-br&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>
(http://www.youtube.com/watch?v=D_7M-Jufq0E)

orionll
May 25th, 2009, 17:38
agung was not a member of the developement team ...

and now to dispel mis-understandings and myths ...

CATS were modeled but only cats 3 and 4 work when ship is converted to AI and used in single player only -
JBD's are tied to exits 1-4 -
elevator 3 is tied to flaps
anchor is tied to spoilers
iflols lights are embedded in model -
meatball is tied to elevator as is the tracking indicator in Cable Cam view -
hardened platforms can NOT be animated (no lifting surfaces) -
this carrier has a hardened hangardeck (Alt. 38')-
by opening the MAP , you can change your altitude to 38' and back to 78'-

aircraft can not be given navaids or fuel boxes, only scenery. -

conversion to AI for use with AICarriers tool is not hard to accomplish

and finally -this is a pilotable model, who's primary design purpose is for multiplayer use to give carrier skippers a lil something to do

hope that answers a few questions ..

Bruce
So the catapults don't work in multiplayer (only animated) and the IFLOLS lights are static?

Tim_Horton
May 27th, 2009, 08:37
So the catapults don't work in multiplayer (only animated) and the IFLOLS lights are static?

Catapults don't work in multiplayer

IFLOLS work by moving the joystick up and down, call the ball.

orionll
May 27th, 2009, 18:43
Catapults don't work in multiplayer

IFLOLS work by moving the joystick up and down, call the ball.
Oh. I was kinda hoping that this was a better solution than what I have at the moment.

I have gotten the entire Acceleration carrier to work in multiplayer (catapults and all) as a multiplayer mission. The only bad thing about that solution is that once a session is started, you can only join as an Observer and as Observer, people can't see you. I've got a concept for better solution, but I've got to do some work on it. It's a great solution if you're with a friend and want to play together, though. You can get the mission here: http://www.fswaterconfigurator.com/downloads.htm.

FSN
May 28th, 2009, 05:45
God, we've been answering this thing hundreds of times this month. So many people saying, oh, cats are easy to do in multiplayer. But they really don't work. We set out a criteria that the cats have to be with the boat, not an add on, they have to be usable and veiwable to all players in the multiplayer session. None of these gauges that attach to aircraft and wind up giving you runtime errors or spawning boats with cats that only the user can see. That stuff doesn't fullfill our criteria.

Thats why we left the cats off in the initial update. We've had dozens of suggestions from people, most of them we've already explored and they simply weren't good enough. Our acceptance criteria is simple but the solution is not. But we are committed to find a good solution in the future.

The meatball is the same issue and I think we've done a good job making a very simple manual meatball. Again, I've never seen a meatball come close to working in a true multiplayer enviroment that all users in the session can see. Our system works fine with our boat as the FSN Alpha Carrier is built to be operated by a user in a multiplayer enviroment.

There's a crap load of people out there developing for FSX who are way smarter and have the financial backing to make cats and meatball work in a multiplayer enviroment viewable by all players...there's a reason why no ones been able to do it yet.