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monk1
April 26th, 2009, 15:37
I have a tail dragger that has a wide turn radius on the ground (without using differential braking). I'd like it to turn tighter, more like other tail draggers like the LIC Champ for example. Is there anything in the aircraft cfg I can modify to achieve this? Any help from the flight dynamics gurus would be appreciated.

Tako_Kichi
April 26th, 2009, 15:44
Is it a multi-engined or single-engined aircraft?

Does it have a castoring tailwheel or is it a fixed or a skid type?

Is there a reason you are not using differential braking?

monk1
April 26th, 2009, 16:10
Is it a multi-engined or single-engined aircraft?

Does it have a castoring tailwheel or is it a fixed or a skid type?

Is there a reason you are not using differential braking?

The model is Bill Lyon's J3 Cub. I don't use differential braking most of the time because with most of the tail draggers I have it's not necessary they turn so well with a blast of air over the rudder. I'd like Bill's Cub to do the same if possible.

Tom Clayton
April 26th, 2009, 18:57
Luckily, I still have that one archived.:engel016: (Hey - smilies are back - thanks Ickie!)

The tailwheel is set for 90° steering, which is actually a little too tight. It will turn with positive steering effect (sa if the tailwheel was linked to the rudder), but as is, you have to be very gentle with the inputs. That high a steering angle puts the center of the steering radius between the mains and just ends up dragging the tailwheel sideways. Open the aircraft.cfg and change the "90.0" in the point.0 line to steer at an 80° angle to relocate the steering center to just outside the mains and maintain that positive input. The other option is to set the angle to 180°, which in the Sim is a flag to act as a castoring wheel.

And I thought I'd never have a use for my high school trig...

Edit: I just took another look, and there's no braking section at all in the cfg file. It might be a good idea to copy the one from the default J-3 so that you have something close to the braking power you should have and also activate differential braking via rudder input.

monk1
April 26th, 2009, 20:11
Thanks for the input Tom. I understand what you're saying, but my point.0 looks like this:

point.0=1, -19.30, 0.00, -0.50, 5000.0, 0, 0.5124, 47.0, 0.07, 2.5, 2.00, 0.0, 0.0, 0.0, 0.0,0.0

I don't see a 90 in there. What am I missing?

Here's the whole shebang...

point.0=1, -19.30, 0.00, -0.50, 5000.0, 0, 0.5124, 47.0, 0.07, 2.5, 2.00, 0.0, 0.0, 0.0, 0.0,0.0
point.1=1, -2.8, -3.0, -5.2, 1968.50, 1, 0.5124, 0.0, 0.7, 2.5, 0.7, 0.0, 0.0, 1.0, 0.0, 0.0
point.2=1, -2.8, 3.0, -5.2, 1968.50, 2, 0.5124, 0.0, 0.7, 2.5, 0.7, 0.0, 0.0, 2.0, 0.0, 0.0
point.3=2, -4.80, -16.25, 0.20, 1787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -4.80, 16.25, 0.20, 1787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -19.30, 0.00, 3.8, 2787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2, 1.67, 0.00, -1.83, 1787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0
point.7=2, -19.30, 0.25, -0.48, 2900, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.8=2, -19.30, -0.25, -0.48, 2900, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0

Tom Clayton
April 26th, 2009, 20:44
Thanks for the input Tom. I understand what you're saying, but my point.0 looks like this:

point.0=1, -19.30, 0.00, -0.50, 5000.0, 0, 0.5124, 47.0, 0.07, 2.5, 2.00, 0.0, 0.0, 0.0, 0.0,0.0

I don't see a 90 in there. What am I missing?

Here's the whole shebang...

point.0=1, -19.30, 0.00, -0.50, 5000.0, 0, 0.5124, 47.0, 0.07, 2.5, 2.00, 0.0, 0.0, 0.0, 0.0,0.0
point.1=1, -2.8, -3.0, -5.2, 1968.50, 1, 0.5124, 0.0, 0.7, 2.5, 0.7, 0.0, 0.0, 1.0, 0.0, 0.0
point.2=1, -2.8, 3.0, -5.2, 1968.50, 2, 0.5124, 0.0, 0.7, 2.5, 0.7, 0.0, 0.0, 2.0, 0.0, 0.0
point.3=2, -4.80, -16.25, 0.20, 1787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -4.80, 16.25, 0.20, 1787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -19.30, 0.00, 3.8, 2787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2, 1.67, 0.00, -1.83, 1787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0
point.7=2, -19.30, 0.25, -0.48, 2900, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.8=2, -19.30, -0.25, -0.48, 2900, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
Hmm... No sure why yours doesn't match mine - maybe someone's already tried to make some alteration. The steering angle is the eighth parameter in each line, 47° in your case. Instead of trying to turn too sharply, it's just not turning enough. The same fixes apply - use 80 if you want sharp, positive steering, and 180 if you want genuine castoring action.

EDIT: Your contact points are definitely different from the ones in the original "cub4free.zip" archive on my system. There's a couple of additional scrape points, and the mains have been altered slightly. I also rechecked my math according to your numbers, and I'd go with no more than 75° steering angle for that setup.

monk1
April 27th, 2009, 09:18
Hmm... No sure why yours doesn't match mine - maybe someone's already tried to make some alteration. The steering angle is the eighth parameter in each line, 47° in your case. Instead of trying to turn too sharply, it's just not turning enough. The same fixes apply - use 80 if you want sharp, positive steering, and 180 if you want genuine castoring action.

EDIT: Your contact points are definitely different from the ones in the original "cub4free.zip" archive on my system. There's a couple of additional scrape points, and the mains have been altered slightly. I also rechecked my math according to your numbers, and I'd go with no more than 75° steering angle for that setup.

Well that's mighty odd, don't know why my numbers would be different than yours. Maybe I was messing with it sometime in the past. I think I'll go back to Avsim and download it again and compare the numbers. Until then, thanks for pointing that out, I'll change that to 75 and see what it does.

Tom Clayton
April 27th, 2009, 15:09
Heck - yours might be better. I'll reinstall the standard plane and then take it across the grass to see where the dust kick up. It's been a while since I flew that one...

monk1
April 27th, 2009, 16:44
I reloaded the Cub package and wound up with an entirely different cfg file. Plus, I had a tundra tire version of Bill's J-3 that has now disappeared and I don't see it in the package. I wonder if I just overwrote some old payware. Do you know where his tundra tired "bush" model is?

Tom Clayton
April 27th, 2009, 17:02
I seem to remember one from WAY back, but I can't find it listed anywhere. The closest I came was an outdated link to the AvSim forum.

Willy
April 27th, 2009, 17:18
You might ask over at the Old Hanger...

http://mainescenery.proboards24.com/index.cgi?

Some folks over there swear by the Bill Lyons Cub.

monk1
April 27th, 2009, 20:22
Thanks Willy, I posted over there, then found it later. The file name is CubFs9D.zip and is not found in too many places. That's where the cfg file I had came from. So now that I have the tundra tire version back, I can get to work on the ground handling problem. If anyone wants Bill's tundra tire version you can find it here. I hope this is a legit site.

http://wcm.flightxpress.de/files/1106/files1106.html

Sunny9850
April 27th, 2009, 21:21
I think all three versions of Bill Lyon's Cub are indeed at The Old Hangar in this zip :

http://www.theoldhangar.net/CubFs9D.zip

and there is also this version at the site :

http://www.theoldhangar.net/CubFlyersCub.zip
(http://www.theoldhangar.net/CubFlyersCub.zip)

Tom Clayton
April 28th, 2009, 07:48
Thanks for the links. One note - you need to right-click and save target as for the Old Hangar links, otherwise you get an error page.