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hewman100
October 14th, 2008, 03:07
With the cries for vehicles used by British forces of WW2 here is the work so far on the Austin K6 chassis:

Jaxon
October 14th, 2008, 04:59
Looks good, I can recon the K6 in your model!!

Which version will it be in the end?
A fire tender, a platform or a crane?

Collin
October 14th, 2008, 05:15
Watch out for the poly count on the wheels and wheel hubs.

regards Collin:ernae:

Ravenna
October 14th, 2008, 18:08
Hewman, that looks great. Well done!:applause:

hewman100
October 16th, 2008, 01:35
Thanks for the warning Collin!

I managed to slim the poly count of the whole thing quite a bit! It's quite surprising how many you can take out and it makes little difference once they're smoothed.:d

wolfi
October 16th, 2008, 23:25
Watch out for the poly count on the wheels and wheel hubs.

regards Collin:ernae:

look´s good,

there are two reference point´s for compiling with scasm to bgl.

damage model (with multilod) sca file max 84kb
main model with damage model and multilod model´s sca file max around 400 kb

when compiling sca to bgl, I´ve got sometimes an error message when the sca files are bigger.

-If you like a fsds2 source file for example, send me a private message with your e-mail.

wolfi

hewman100
October 17th, 2008, 02:34
PM inbound wolfi! Any wisdom that can be passed on to help myself and others to populate the CFS2 world further with stuff is greatly appreciated.

A second chassis has been begun, and I have now begun my first wingie thing.

All I'm saying is it's a British type that's not been built before in this form, and if successful I'll endeavour to produce the other marks as well.:d

This modelling bug is scarily addictive!

Collin
October 17th, 2008, 03:30
This modelling bug is scarily addictive!

Oh Lord yes!

Then you get the big burnout and don't wanna go near the thing for years.:costumes:

regards Collin :ernae:

hewman100
October 31st, 2008, 03:02
Work continues slowly. Thankfully there's a lot of bits common in these vehicles

erufle
November 1st, 2008, 01:23
They look fantastic to me Hewman. Lookin' forward to 'em.

miamieagle
November 1st, 2008, 05:41
Looking Good!:applause:

hewman100
November 8th, 2008, 01:49
Having got to what could be said as a reasonably good point with the main models I'd like to know how many LODs are best to have?

And I can't get the hang of these texture templates:isadizzy::isadizzy:

Anyway another update on the models. Many thanks to wolfi for allowing me to play with his staff car bits it order to make mine!

wolfi
November 8th, 2008, 02:12
I use only one lod for my vehicles, and it´s very simple, using 2 or 3 boxes that fit nearly the outer lines, I remove all poly´s that arn´t visible. Setting´s for the low-lod model normaly 100 50.

wolfi