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N2056
April 10th, 2009, 20:09
I only had one gauge in the project that was stock Microsoft, and it never did seem to display right. I finally decided to do something about it :d
I still need to animate it, and add a few details...but here is my initial attempt at a 3D Turn & Bank indicator.

83000

heywooood
April 10th, 2009, 20:14
I am really looking forward to flying this airplane - the guage looks right to me BtW

d0mokun
April 10th, 2009, 20:23
That's neat for an initial attempt. I just screwed up on the HU16 TSI, and I've built the damn things endless times.

TSI's always get me. I think it's the odd shape of the fascia.

Kudos :ernae:

N2056
April 11th, 2009, 07:53
Hey, thanks Dan!

Perhaps you can help me with something...I have the code to animate the ball, but I am still researching the bank indicator. I would expect that it would key 0-50-100 (left-center-right), but are the 0 & 100 keys supposed to be positioned at the index marks?

Marlin
April 11th, 2009, 08:41
That is so funny, I love it!!!

I bet you can't see through this one huh?:ernae::faint::ernae:

stiz
April 11th, 2009, 08:51
Hey, thanks Dan!

Perhaps you can help me with something...I have the code to animate the ball, but I am still researching the bank indicator. I would expect that it would key 0-50-100 (left-center-right), but are the 0 & 100 keys supposed to be positioned at the index marks?

this is for a ww2 style all the way round one, sure you could hack at it though

code, had to change < and > for _ to make it show:




<NAME>_PartInfo_
_Name_attitude_indicator_backup_bank_/Name_
_AnimLength_360_/AnimLength_
_Animation_
_Parameter_
_Code_
(A:ATTITUDE INDICATOR BANK DEGREES:2, degree) 180 +
_/Code_
_/Parameter_
_/Animation_
_/PartInfo_


to animate:

0 = level flight
45 = 45* bank
90 = left wing stright up
135 = 135* bank
180 = inverted
225 = 225* bank
270 = right wing stright up
315 = 315* bank
360 = level flight

:wave:

N2056
April 11th, 2009, 09:06
Thanks Stiz, but the needle animation is for a two minute turn indication...I found a part in the modeldef file, but I am still working on what the proper keyframes for it are :typing: