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OBIO
October 13th, 2008, 02:29
Has anyone done it as a scenery? I went to Truk (N7* E152*) and there is basically nothing there...just a few little islands.

I watched a show tonight on ship wrecks, and these divers were exploring some of the ships in Truk Lagoon. Very interesting. In one ship, they found a skull that was imbedded in the wall.....the explosion was so intense when the ship was bombed that the guy's head was literally pressed into the wall. The rest of his skeleton (or most of it anyhow) was laying in a pile on the floor beneath the skull. It was totally spooky seeing that skull looming out of a concavity in the steel wall.

OBIO

miamieagle
October 13th, 2008, 03:59
It was statement Battle that has gotten little attention in our community. After the attack on Turk on Feb,1944 there was no doubt who was the new naval Power in the Pacific.:ernae:

ckissling
October 13th, 2008, 04:44
There was also an attack in April, the main attack was "Operation Hailstone". Truk lagoon had been fortified from 1925 on and was the
largest base outside of Japan. The lagoon is 40 miles across and has
over 100 ships sunk in it, we shot down over 400 aircraft in the operation.
ckissling

bearcat241
October 13th, 2008, 05:17
I would pay to see a skilled scenery designer take up this challenge of enhancing this location to something more accurate with its true historical detail and layout.

The successful Truk campaign was like the US Naval version of the Pearl Harbor attack. And like the US Navy, a more industrialized IJN with limitless resources would have recovered and possibly refortified the Rabaul complex, where the IJN actually retreated to afterwards. I believe that was a major reason that Rabaul became so much more important after Truk fell. In hindsight, it seems that Truk was a softer target than Rabaul and Rabaul evolved into the main air command hub of the Empire's PTO campaign. For good reasons, both locations were important in their own right, But IMHO Rabaul's downfall was the real war-winner - i don't think the Phillipines, the Marianas, Iwo or Okinawa would have been successful without marginalizing this bastion first.

miamieagle
October 13th, 2008, 17:31
Most of the AC destroy in Turk by our Navy Aviators where like in Pearl Harbor destroy on the ground. Their main Navy force"s had already abaddon the Turk Harbor just before we attack it. We did destroy some destroyers but most of the Ships that where sunk where Merchant Ships.

It was more of a statement operation than a true Pear Harbor in reverse if you really look at it with a objective Historical point of view.

From then on the World knew who was the main Naval Power in the Pacific.:ernae:

sc7500
October 13th, 2008, 17:45
I'm surprised that MaskRider hasn't created specialized scenery for Operation Hailstone [Truk Lagoon]...

Anyhoot, here are some key research websites for anyone willing to have at a recreation !

SC
:kilroy:
------------------------------------------------------------

http://www.seawolfproductions.com/Shipwreck%20Museum/Truk%20Lagoon/index.html

http://euler.atmos.colostate.edu/~vigh/discussion/chuuk_topography.htm

http://www.superstock.com/stock-photography/Oiler

http://www.visittruklagoon.com/pages-activities/attractions.htm

OBIO
October 13th, 2008, 18:50
Looking at a map of Truk Lagoon, it quickly became apparent why no one has tackled this scenery....the place is HUGE. The map I looked at had the scale at the bottom of the page. 1 to 1,000,000. Not sure what unit the scale is set in, inches most likely, but anytime a map as a 1:1,000,000 ratio, you know you are dealing with a huge huge piece of property. Creating just the barrier ring would be a monumental task.

I am in full agreement with bearcat on this one...I would be willing to pay for the creation of this scenery. I think if a glob of us chip together and ante up 5 bucks each, we could come up with a monetary inticement sufficient to get some one to do this scenery.

OBIO

Jean Bomber
October 15th, 2008, 04:21
Hi ,all !
I'm a newbie,it's my first post .........:d


I would pay to see a skilled scenery designer take up this challenge

Really ???.....by this time of crisis The challenge is interesting and could be a lucrative way .... :d

.....but for the friends I could make it for free...
I was certain that somebody had already start the project,if nobody is on it ,I can start it.I could make the ground modelling ,mesh shorelines land class road rivers and flatten .


Looking at a map of Truk Lagoon, it quickly became apparent why no one has tackled this scenery....the place is HUGE. The map I looked at had the scale at the bottom of the page. 1 to 1,000,000. Not sure what unit the scale is set in, inches most likely, but anytime a map as a 1:1,000,000 ratio, you k?now you are dealing with a huge huge piece of property. Creating just the barrier ring would be a monumental task.

The place is huge but the ground parts are small this scenery seems not to be particulary difficult to built.The rendering of the lagoons could be also a good challenge ...

Jean Bomber

bearcat241
October 15th, 2008, 06:25
Sounds like a plan Jean...hoping you can git'er done. :applause:

JapLance
October 16th, 2008, 02:32
I spent a while last night in the Truk area, and the main islands were there, with three different airstrips and a seaplane base. The only thing missing was the outside belt of coral reefs, but I added a few IJN ships with the MBuilder and it looked good :d. I'll try to post some pics of the area.

Some Googling got me the attached map (from http://www.cv6.org/1944/truk/default.htm) and a brief description of what was on some of the islands (at http://www.pacificwrecks.com/provinces/truk.html )

Jean Bomber
October 16th, 2008, 05:02
Hi all
first step, the truk ilands mesh ,the redering in cfs2 without any correction....
n7*27'
e151*52'
first impression from far away this seems good....
approching....in some place the flattens need to be reworked and the landclass too ,so in waiting i can upload the mesh soon I can ,this could already enhance the islands.
The next step will be the G2k work ,shoreline landclass etc....
this need some time of preparation about the maps that this project needs, to start with the good parameters.
here some pics to see how are the truk islands in my cfs2 PTO,with the mesh....

A+

JP

ckissling
October 16th, 2008, 06:36
Jean Bomber
If you are going to make the scenery, please use buildings, hangers and
others that we can bomb and rain havoc on(the good things in life).
ckissling

OBIO
October 16th, 2008, 13:30
Wow! You achieved that in a day :isadizzy:. Can't wait to see what you end up with after a few weeks work. That is amazing and such a vast improvement over the stock Truk Lagoon area.

OBIO

gedm
October 16th, 2008, 19:20
Got a little catching up to do and thought I'd post a photo I got somewhere titled Truk WWII.

The upgrade is looking great!

OBIO
October 16th, 2008, 19:49
I must have had some thing wrong in my coordinates when I went to Truk Lagoon the other night...because I flew around for nearly 45 minutes and only saw two iddy biddy islands. Went in tonight using the coordinates JapLance posted, and there are islands and mountains and air strips...now I just need to figure out how to get the air strips into my Free Flight start list.

OBIO

OBIO
October 16th, 2008, 20:22
Man, there really is a lot of scenery at the stock Truk Lagoon location. I went into FSSC and made a very tiny runway (5 meters long, invisible) that sits on the stock runway scenery...but does not create any conflicts...not talent just pure dumb luck. With this air strip in place, you can now start at what I call Truk Lagoon Strip 1 (although I did misspelled Truk in the scenery creation...Truc Lagoon Strip 1).

Just click the attachment, save it to your computer some place, rename it by removing the .txt to make it back into a zip file, unzip it, then plop it into your scenery location (SceneryDB, Scenery...which ever you use), activate it through the scenery library screen, fire up the sim and take a look at what had been hidden all this time. The hangars, docks, ships....that was already there in the stock scenery.

Oh, make sure that you do not end up with a folder within a folder when you unzip it. You should have the main folder (Truc Lagoon Strip 1) and inside that a folder called Scenery with two files inside that.

OBIO

Jean Bomber
October 17th, 2008, 08:21
Hi,

Wow! You achieved that in a day :isadizzy:. Can't wait to see what you end up with after a few weeks work. That is amazing and such a vast improvement over the stock Truk Lagoon area.

:d it's just the begining,I've only put the mesh for this area ,sure the scenery needs some weeks of work.Last night I've made a simply shorelines, landclass and waterclass of Moen island ,as usual the cfs2 scenery is not accurate .
I search for a coral reef texture or something like this, I've found it in a pactex some times ago and lose it since,and I don't remember where I've downloaded it,does somebody can help me to find it .
I 've no internet connection at home since two weeks ,this would be ok next week,in waiting i post from my job......
See you tomorrow for some news.....;)
A+

JP

jimskifs
October 17th, 2008, 09:31
On my screen there are three nice strips in the Truk area. They are called Moen, Param, and Eten and all appear in Free Flight. They must be stock cfs2 items. I went to your original coordinates and like you found almost nothing.

I am finding stock cfs2 has accurate scenery in the Pacific. I wondered how aircraft got to Australia after the fall of Wake and the Phillipines. I googled around and found they used two tiny islands of Palmyra Atoll and Kanton. And yes, both are well portrayed (without airstrips) in the game even though there is probably no stock mission that comes close to them.

Jimski

miamieagle
October 17th, 2008, 10:29
Amazing!:jump:

OBIO
October 17th, 2008, 12:49
On my screen there are three nice strips in the Truk area. They are called Moen, Param, and Eten and all appear in Free Flight. They must be stock cfs2 items. I went to your original coordinates and like you found almost nothing.

I am finding stock cfs2 has accurate scenery in the Pacific. I wondered how aircraft got to Australia after the fall of Wake and the Phillipines. I googled around and found they used two tiny islands of Palmyra Atoll and Kanton. And yes, both are well portrayed (without airstrips) in the game even though there is probably no stock mission that comes close to them.

Jimski

Thanks for the info JapLance. I have the Param, Eton, and Moen in my Free Flight listing but had no idea where they were...the Pacific Ocean is a huge body of water. Having them already in Free Flight sure is a lot easier than trying to make airstrips to set on top of what was already there.

OBIO

Jean Bomber
October 20th, 2008, 07:05
Hi all

I've find the pactex set ,made by Otis, with the coral reef texture ,and some other....,somewhere in my DD and I've started the landclass waterclass values work to give a more real aspect to the lagoon,the reef and around the islands.


If you are going to make the scenery, please use buildings, hangers and
others that we can bomb and rain havoc on(the good things in life).
ckissling
certainly not :d,many others Guys will be happy to place them ,I've not the gsl practice and the time for ,I'll make only the ground and water aspect of the islands


I am finding stock cfs2 has accurate scenery in the Pacific
Yes they are......with the cfs2 shorelines but when you draw the real shorelines the scenery objects are in the lagoon .....and if we want use plainly the mesh ,without water in the mountains.....,we must use the real lines .



Having them already in Free Flight sure is a lot easier than trying to make airstrips to set on top of what was already there.
:costumes::costumes:......surely

Here the mesh for the center of the Micronesia around the truk islands,it's
a txt file ,change the txt extension to bgl and place it i your scenedb /world/scenery

some pics of the Moen island

A+

JP

Jagdflieger
October 20th, 2008, 07:35
Looks great Jean.

jimskifs
October 20th, 2008, 08:00
Jean,

I spoke too soon about Palmyra Atoll. It appears correctly in fs2002 but not at all in cfs2 as far as I can see. It was a stepping stone in the ferry route from Hawaii to Australia and the home of a naval air station and you can read about it at http://en.wikipedia.org/wiki/Palmyra_Atoll

I don't know if you can "create" it.

I also found an unknown island about 20 miles from where I think Palmyra should be. It doesn't appear on any of my old maps. I claimed it for myself and opened a casino there.

Jimskifs

EC_ILO
October 20th, 2008, 09:10
Maskrider has beautifully made the Palmyra atoll and the significant islands for the ferry routes. At this moment I'm unable to locate them here at the Outhouse (maybe they were attachments in a lost thread) but if you are interested, PM me and I can send them to you.

EC_ILO

bobhegf
October 20th, 2008, 09:45
I sure wish I could use it but can`t delete txt part.It doesn`t show up in the title on my pc.

Warhawk1130
October 20th, 2008, 12:40
Hi all

I've find the pactex set ,made by Otis, with the coral reef texture ,and some other....,somewhere in my DD and I've started the landclass waterclass values work to give a more real aspect to the lagoon,the reef and around the islands.


certainly not :d,many others Guys will be happy to place them ,I've not the gsl practice and the time for ,I'll make only the ground and water aspect of the islands


Yes they are......with the cfs2 shorelines but when you draw the real shorelines the scenery objects are in the lagoon .....and if we want use plainly the mesh ,without water in the mountains.....,we must use the real lines .



:costumes::costumes:......surely

Here the mesh for the center of the Micronesia around the truk islands,it's
a txt file ,change the txt extension to bgl and place it i your scenedb /world/scenery

some pics of the Moen island

A+

JP


What water set are you using, Jean? and where to get it?

ckissling
October 20th, 2008, 12:55
I think you will find that the island of Moen is MUCH larger than shown in
CFS2. The island had a large air field on the southern end and a lot of infrastructer on the eastern end. ckissling

Corsair Freak
October 20th, 2008, 13:13
Bob,

open your "My Documents" folder, go to Tools/Folder Options.../View and make sure "Hide extensions for known file types" is unchecked.

CF

Jean Bomber
October 21st, 2008, 08:18
HI all

Warhawk,
I've downloaded them at www.flightsim.com (http://www.flightsim.com) there are six zips,check for the exact file names to search :
pactex2.zip
pactex2a.zip
pactex2b.zip
pactex2c.zip
pactex2d.zip
pactex2e.zip
this set have some folders with different and alternative textures for desert,dunes,water,rivers and roads.
It's a "must have" to enlarge the textures palette that we can use to design a scenery.


I spoke too soon about Palmyra Atoll. It appears correctly in fs2002 but not at all in cfs2 as far as I can see. It was a stepping stone in the ferry route from Hawaii to Australia and the home of a naval air station and you can read about it at http://en.wikipedia.org/wiki/Palmyra_Atoll
I don't know if you can "create" it.
I also found an unknown island about 20 miles from where I think Palmyra should be. It doesn't appear on any of my old maps. I claimed it for myself and opened a casino there.
It's always possible to create it we have the tool for,I'm happy for your discovery and your futur casino :d

ckissling
,the csf2 lands and shorelines are never like they are really they seem good in hight altitude but ,but in fact they never are...

here two maps and the (must have) links to find many others

http://www.lib.utexas.edu/maps/micronesia.html


A+

JP

Jean Bomber
October 28th, 2008, 08:36
Hi All,
The entire truk cfs2 scenery is definitively not at the right location there is a difference around 15 seconds to the SW that give a distance of 0,5km on the ground.
Look the screenie,i've draw the real shorelines and let the cfs2's to see....it's the same for all the islands.
So I think that I'll not modifie the stock islands shorelines ,too huge and if i do that all the existing base will need to be rebuilt.....,this scenery is not the worst of cfs2 ,even if the islands are not exactly at their right place the contours are almost as the real , I'll only work on the Landclass values for ground parts and waterclass values for the lagoon.I'm also at this step on my others projects .......

A+

JP

Jagdflieger
October 28th, 2008, 08:41
Jean,

Good plan. I don't think I would be able to tell the difference of 15 seconds at all. I think the land class detail for the islands and lagoon would be much more important for a good looking atol and IJN anchorage.

MaskRider
October 28th, 2008, 10:22
Great work JP!

This thread started while I was away on vacation. I'm glad it resurfaced!

I know what you mean about many of the CFS2 islands being out of position. Many of my island projects have required getting rid of the CFS2 locations and starting fresh. But Truk, with all of its pre-existing scenery and bases would be a bit larger bone to chew, especially when, as you say, the original CFS2 rendering is not all that bad.

Very cool.

Jean Bomber
November 13th, 2008, 17:03
Hi all !
Every new scenery project is a discovery ,for Truk the challenge is mainly this time to figure the waters ,their tranparency ,the organic aspect of the coral reef ,the work is also to play with the different textures,taken from the pactex set ,to mix them ,the water class text of the main cfs2 with the truk text,dealing with two raw file for the same project,one to corrige the original and prepare a font for the second the coral barrier and the reefs ....:isadizzy:...
This pactex set is fantastic the tex are not only for the pacific,there are desert dunes ,also different water sets and different river and road lines
For the coral barrier a painting part was needed cause the contours of an atoll are very pronounced ,the water is shallow to deep in some meters and this need some new lines that don't exist in cfs2 ,one outside with the waves and one inside without .
it's almost as I want ...the paint part is not finished and the texture not definitive but that give the idea :d

JP

Jagdflieger
November 13th, 2008, 17:23
Beautiful!

MaskRider
November 13th, 2008, 17:59
Wonderful stuff, JP! Beautiful!

miamieagle
November 13th, 2008, 19:07
I have been left Breathless!:wavey:

Thank you!

Ravenna
November 13th, 2008, 20:20
Great work!!
:applause::applause::applause:

Pips
November 13th, 2008, 22:12
That is so eye-catchingly beautiful. Makes me feel that I'm watching it live. :)

wolfi
November 14th, 2008, 00:10
Hi All,
The entire truk cfs2 scenery is definitively not at the right location there is a difference around 15 seconds to the SW that give a distance of 0,5km on the ground.
Look the screenie,i've draw the real shorelines and let the cfs2's to see....it's the same for all the islands.
So I think that I'll not modifie the stock islands shorelines ,too huge and if i do that all the existing base will need to be rebuilt.....,this scenery is not the worst of cfs2 ,even if the islands are not exactly at their right place the contours are almost as the real , I'll only work on the Landclass values for ground parts and waterclass values for the lagoon.I'm also at this step on my others projects .......

A+

JP


that is exactly what I find out a few years ago, I installed a new mesh for the Japan mainland and it look´s wonderful, but the shorelines! one site of the island´s is flat, the other site has mountain´s in the water. I started to make flatten files for it, but give up. I think the whole CFS2 land classes are a bit out of place.- I never worked with mesh files, but my question is: can a mesh file shifted to the, for cfs2, right position? maybe that will make things easier then to redo all the shorelines
wolfi

MaskRider
November 14th, 2008, 01:13
:d
that is exactly what I find out a few years ago, I installed a new mesh for the Japan mainland and it look´s wonderful, but the shorelines! one site of the island´s is flat, the other site has mountain´s in the water. I started to make flatten files for it, but give up. I think the whole CFS2 land classes are a bit out of place.- I never worked with mesh files, but my question is: can a mesh file shifted to the, for cfs2, right position? maybe that will make things easier then to redo all the shorelines
wolfi

Unfortunately nothing is ever so easy. Even if we could shift the mesh over to the same general area as the CFS2 shorelines- and this can be done in an eyeballing it sort of way- we are still faced with the problem that the CFS2 shorelines don't fit the mesh. There just is no one size fits all solution.

Of course one remedy for mountains of water are the wonderful coastal flatten packs that follow the existing CFS2 shorelines and flatten accordinglly with the key virtue being that it rids us of the elevated water at the expense of some fairly breathtaking precipices along what should be sloping to the sea shorelines.

Off and on for the past few months I have been tinkering with Luzon/Manila- with the help and guidance of JP.

What I finally opted for was to use JP beautiful- but still very very beta SRTM Luzon mesh and then use what is called Shuttle Water Body Data (SWBD) which is derived from the SRTM mesh data.

Essentially SWBD data is whats left over from the SRTM mesh- where all none zero (elevated) terrain is one color and zero value terrain is another color. These two color images, shp files, can be downloaded, viewed in special viewers (such as Tatuk viewer) and square areas can be selected and exported as bmp files for use as background image maps in G2K (Autocoast too). Whats neat is that included with the exported bmp is the exact coords of the corners all set up in the exact format you need to use it in G2K.

Anyway, from that image one can make very nice land and shorelines that usually fit the SRTM mesh like a glove.

The only problem you run into is that many time todays shoreline are not the same as those 70 years ago- especially around harbors and river mouths and such- so one needs to do some tweaking here and there. This particularly true of Manila Bay. So what happens is when you tweak the shorelines to fit the historical outline you run into the problem of the mesh no longer fitting the shoreline (usually resulting in elevated water) and you have to create A16 flattens to compensate. Hehe, its like pushing on a balloon. :d

BTW- for Luzon I hav been rebuilding land and shorlines mostly around coastal areas where there were airfields- anything that might show within a 20 mile radius or so. Manila Bay I have redone the entire bay as well as the shorelines north up to and around the entire Lingayan Gulf and south for 30 miles or so. As well as doing the big lakes E and SE of Manila Bay- Lake Taal and Laguna Bay. It looks quite nice. But its a chore. You have to take it in relatively small chunks if you really want to get it to fit nicely with the mesh.

Chris

rhumbaflappy
November 14th, 2008, 08:06
Hi wolfi.

This has been the main terrain problem of CFS2... the land-masking is misplaced or mis-shaped. The mesh is not bad, and if we want a "standard", then SRTM mesh is probably the best solution. What you then find is some islands are miles from their correct position. CFS2 used the old CIA-based World Data Base. SRTM is satellite radar reflectance. They don't match, and the SRTM is a lot closer to reality than the CIA WDB.

The SWBD are based on satellite imagery, and in many cases, the old World Data Base... as the images ( especially islands ) are cloud-covered in the LandSat7 pictures. There's a bit of hand masking as well, I believe.

As Chris points out, the modern shorelines can deviate a bit from WW2, and those areas require research and tweaking.

Both the terrain mesh and the LWM masking can be done relatively easily.

You can use SBuilder or Slartibartfast to produce FS9 LWMs which can then be converted with LWMViewer's decompilation ability, and Edgar Knobloch's CFS2 water conversion program. Sander De Cocq used FS9 water masks, that are then run through LWMViewer to obtain images.... But the FS9 data is still not right! SWBD is better.

Shorelines ( beaches ) are trickier, as they require Ground2K. Many times I just ignore the beaches. Most areas of the world don't have the nice wide sandy beaches we see in the sim. When you're thinking of replacing entire LOD5 sized areas, the beaches are a bit insignificant... better to model accurate beaches near airfields and targets, rather than the whole world. Landsat imagery can help locate these significant beaches, and they can be modeled in Ground2K, using LandSAT images as a background.

As far as flattening the occasional water hill... if it really bugs me, I make an a16 flatten. But SRTM mesh, and SWBD masking fits 98% OK, as Chris indicates.

It becomes a matter of scale. We can't get the whole world to near photographic realism, but small areas we can, as Jean has demonstrated.

Jean has pointed out the new problem we have with better data. If we adopt SRTM and LandSAT7 as the terrain standard, then we will need to scrap most of the airfields and missions already made, as they no longer fit our new ( and more accurate ) world.

The MSFS world has already gone this route, constantly seeking better realism. I still remember the first time I took GIS data and converted it to water and roads in FS2002. That was my "WOW!" moment... no one had done it before. For the first time in a flight simulator, I KNEW where I was. :isadizzy: That's the reason I prefer rebuilding the world as best we can, and making new airfields and missions to match. Let the past go, and accept the WOW.

Besides, that gives Chris a reason to rebuild all of his beautiful bases to match the new terrain.


Dick

Tango_Romeo
November 14th, 2008, 21:44
Most of the AC destroy in Turk by our Navy Aviators where like in Pearl Harbor destroy on the ground. Their main Navy force"s had already abandoned the Turk Harbor just before we attack it. We did destroy some destroyers but most of the Ships that where sunk where Merchant Ships. It was more of a statement operation than a true Pear Harbor in reverse if you really look at it with a objective Historical point of view.

....Hailstone was like shooting fish in a barrel for the attacking US Naval aircraft....total losses 27 to AAA/mech failure. Of the near 300 Japanese aircraft on the three airfields, 90% were in crates or in the process of being assembled. Except for AAA they were just plain sitting ducks. The official record shows 277 Japanese aircraft destroyed....but it wasn't in the air. There are 58 Japanese ships (99% small marus) on the bottom of the two primary anchorages (4th Fleet and Merchant), and a number of other warships sunk outside the atoll.

Hell, the SBD crews were flying around after delivering their loads snapping photos with Kodak Brownies.

This is the reason that this 'battle' was ingnored by CFS2 campaign writers.

Jean Bomber
November 15th, 2008, 03:08
The MSFS world has already gone this route, constantly seeking better realism. I still remember the first time I took GIS data and converted it to water and roads in FS2002. That was my "WOW!" moment... no one had done it before. For the first time in a flight simulator, I KNEW where I was. :isadizzy: That's the reason I prefer rebuilding the world as best we can, and making new airfields and missions to match. Let the past go, and accept the WOW.

It's one of the reason why I 've restarted to built sceneries in this old game ,I've compared the Gibraltar rock in cfs2 and fs9 ,in this there are trees house etc...but I don't recognize the rock ,it was here ,with the mesh but ,it had not the right contours and cliff due to the flattens ,near but not ... ,I've had a "BEUUU" moment ,studing how to upgrad it in fs9 the problem seem to be the flattens that we can't remove in this game ,you can remesh through G2k ,point by point but could be to huge and too complex work :isadizzy:....and intellectually work on a wrong map I know that at the end I can't get a complete satifaction and even get frustation ,and all this work consume time..
The interest of cfs2 ,and it's also that the new users doesn't like,it's that almost all is "to build" in this game ,we are in many place in a kind of virgin country no shore ,geometric coast ,illogic landclass placement, no flattens etc ......and whith some works in G2K and added mesh we can easly have some "WOW" moment that I hope to share with the cfs2 simmers as soon I can present a completly done scenery,with all the enhancements possible in it.

JP

miamieagle
November 15th, 2008, 05:46
I just want to thank you and I hope you will continue your wonderful work in the future!:wavey:

I do appreciate it very much!:jump:

Jean Bomber
January 2nd, 2009, 16:27
Happy new year and the best to all ! :friday:

The scenery is done ,uploaded tonight in the cfs2 scenery section ,Only a ground and water rebuilt.
I hope the read will be clear about the install.In fact two sceneries was needed to make the lagon and the islands ,principaly a waterclass work,one for each scenery.
here some pics
Thanks for your supports ,I wait for your feedbacks ..............if I've missed something.........

:friday:
JP

Talon
January 2nd, 2009, 16:34
Thanks Jean Bomber,

I may have to do an Attack on Truk.


Talon

Shadow Wolf 07
January 2nd, 2009, 17:07
Thanks, I'll have to check this out. :applause: Last summer I started a 3 part mission - fighter sweep, dive bomber attack (using Wolfi's SB2C) and a torpedo attack - using the stock scenery. I got lazy and gave up... maybe this will reinspire me. :jump:

Jagdflieger
January 2nd, 2009, 20:02
Merci Jean! I've been looking forward to this project and can't wait to see the main IJN base in the South Pacific.

Jean Bomber
January 3rd, 2009, 07:41
hi all !

It's now ready to download :friday:

JP

Jagdflieger
January 3rd, 2009, 08:19
Absolutely STUNNING!

Merci beaucoup mon ami!

Blue Devil
January 3rd, 2009, 10:29
Wow JB, ...based on Jagds pics, ...Wow...

Thanks, ...will tear into it directly...

Ghostrider
January 3rd, 2009, 12:03
C'est fantastique! Merci beaucoup!

Let Operation Hailstone begin!

Ghostrider

Talon
January 3rd, 2009, 17:32
C'est fantastique! Merci beaucoup!

Let Operation Hailstone begin!

Ghostrider

Sounds like a plan Ghostrider.When can we expect you to be finished with it.:jump:


Talon

Jagdflieger
January 3rd, 2009, 19:49
A bit of trivia.

Pappy Boyington was transiting through Truck as a POW during a major US Navy strike, possibly Hailstone.

egypt23spitfire
January 3rd, 2009, 23:19
.........travail véritablement merveilleux et superbe JP

....:ernae:the reef work is outstoundingly beautiful:ernae:
...............thanks matey:engel016:

dog1
January 4th, 2009, 03:43
REF TRUK scenery details

Jean Bomber

where do i go for Christian Fumey's ground2kv4 ?
dog1

Jean Bomber
January 4th, 2009, 04:15
Here the link
http://library.avsim.net/esearch.php?DLID=&Name=Ground2K&FileName=&Author=&CatID=Root (http://library.avsim.net/esearch.php?DLID=&Name=Ground2K&FileName=&Author=&CatID=Root)

:fish2:

JP

Jagdflieger
January 4th, 2009, 08:17
A shot of the fleet anchorage at Moen Island.

Ghostrider
January 4th, 2009, 11:05
Sounds like a plan Ghostrider.When can we expect you to be finished with it.:jump:


Talon

It is underway - completion TBD - This scenery is gorgeous - Great job again, JB! May I have your permission to do this with your scenery?

I'll need some testers - setting up as a 7 mission mini campaign. TG 58.1 ops against the Dublon anchorage on 16 Feb 44. Will include the dawn fighter sweep, and air to ground and anti shipping strikes by VB and VT throughout the day from Enterprise, Yorktown, and Belleau Wood.

My biggest worry right now is what add-ons I'm using vs. what people have, and permissions, etc. I'm laboring under the assumption that anyone else still flying CFS2 is as hardcore as I am, and has pretty much every addon out there. :mixedsmi:

I'd like to use the FDG Dauntless, or maybe The AF=Midway one. All thoughts, ideas, and suggestions are welcome...



Back to work!

Ghostrider
http://img60.imageshack.us/img60/4421/trukscreenmr5.jpg

Talon
January 4th, 2009, 11:34
You'll need a Helldiver also.I know Enterprise still had the Dauntless until after the Marianas but other carriers started using the Helldiver in Febuary 1943.


Talon

Jagdflieger
January 4th, 2009, 11:57
Ranger Ghostrider,

As an old English playwright once said: "Frame rates or details, that is the question."

Ships:

For high frame rates I think the Virtual Navy (VN) series of both allied and Japanese ships would be a wise choice.

For detail, then Usio's IJN and USN ships, Collin's Ships, as well as Crowther's Fletcher Class DD.

Airplanes:

For the best FPS, the stock MS SBD Dauntless and F6F Hellcat with B-24 Guys updates.

For an SB2C Helldiver, it's got to be Wolfi's for either high FPS or detail.

For the SBD Dauntless, the Donationware SBD-5 Dauntless. If payware is an issue, then the first version of the SBD by Gramps and the FDGv2 team is in the library here and it is a fine plane too.

For the TBM Avenger, I think that we only have the stock MS plane with the B-24 Guy's update as a choice.

Ghostrider
January 4th, 2009, 13:01
Roger that - to include Yorktown's VB-5. I have a couple of good ones - have to figure out where I got them from! And Jagdfliegr, I think we posted at the same time! Thanks for all of the advice!

I like your idea of going with the VN ships - I think most folks will have them, and James and I go way back :wave:

Been using the FDG SBD, Wolfi's SB2C, stock F6F and TBF with B-24 Guy's updates


GR

Shadow Wolf 07
January 4th, 2009, 16:31
Be sure to update us on which VN ships U grab :applause: I just downloaded a bunch as well as a lot of Usios ships.

Ghostrider
January 4th, 2009, 17:32
You bet, SW - check your PMs

GR

Devildog73
January 4th, 2009, 20:07
Just put Jean Bomber's coordinates into Google Earth. I want to go visit him and learn how to do this stuff, when I am not sight-seeing in his neighborhood.....

miamieagle
January 4th, 2009, 20:37
Thank you!:applause:

Ghostrider
January 5th, 2009, 18:38
Just put Jean Bomber's coordinates into Google Earth. I want to go visit him and learn how to do this stuff, when I am not sight-seeing in his neighborhood.....

Very nice.... Cote D'Azur, n'est-ce-pas? Ask him if I can come too!

I'm at: 34°53'49.37"N 76°46'42.50"W

Ghostrider

Jean Bomber
January 6th, 2009, 17:01
May I have your permission to do this with your scenery?

Yes ,you Can !
Only if it's for a freeware use.......... :amen::engel016: ............we make them for it...



Quote:
Originally Posted by Devildog73 http://www.sim-outhouse.com/sohforums/images/soh/buttons/viewpost.gif (http://www.sim-outhouse.com/sohforums/showthread.php?p=76313#post76313)
Just put Jean Bomber's coordinates into Google Earth. I want to go visit him and learn how to do this stuff, when I am not sight-seeing in his neighborhood.....

Very nice.... Cote D'Azur, n'est-ce-pas? Ask him if I can come too!

I'm at: 34°53'49.37"N 76°46'42.50"W

You're welcome, it's not the acurate location but I leave in the town.
Cote d'azur ,not exactly, this concern the area at east of Marseille ,Toulon ,Nice ,cannes ,Menton etc....
I leave in the Rhônes delta in Provence ,a land called Camargue ,a natural wet zone ,a white horses and black toros land ,a mosquitos land too....,we have also our cowboys (les gardians) and also our indians ,the gipsies,and as soundtrack you can heard the rhumba gitane to feel the place ,the song "djobi djoba", by the gispsy kings (a local band), is a good exemple.

JP

Ghostrider
January 7th, 2009, 09:58
Yes ,you Can !
Only if it's for a freeware use.......... :amen::engel016: ............we make them for it...


You're welcome, it's not the acurate location but I leave in the town.
Cote d'azur ,not exactly, this concern the area at east of Marseille ,Toulon ,Nice ,cannes ,Menton etc....
I leave in the Rhônes delta in Provence ,a land called Camargue ,a natural wet zone ,a white horses and black toros land ,a mosquitos land too....,we have also our cowboys (les gardians) and also our indians ,the gipsies,and as soundtrack you can heard the rhumba gitane to feel the place ,the song "djobi djoba", by the gispsy kings (a local band), is a good exemple.

JP

But of course, mon ami! - J'ai travaillier avec l'armee Francaise en la premier guerre du Iraq. (Excuse my high schol French, please)

D'accord Jean, I have to chuckle, Provence sounds just a little like Eastern North Carolina, we are "where land and water meet" (and mosquitos) We call it the "Crystal Coast" but we have Black Bears intead of Bulls, Outer Banker ponies, rednecks, and Tuscarora Indian descendants - check out some Possum Jenkins for your soundtrack! We even try to produce some of our own wine (without much success, in my opinion)

Regrds,
GR

Jean Bomber
January 8th, 2009, 09:46
Hi ,

The Truk atoll is surely a place where I would like to be now, for some vacations in this season...

yesterday was a rare day for us ,we had a Penguins weather, snow and blizzard ,surely a summer time for them,so waching throught the window I've applied the advice of my cat and continue my night until the end of the morning........
pics : the normal view, the same yesterday and my car......

Tonight I'll go back flight over some islands the South Pacific ........


:snowman:

JP

Jagdflieger
January 8th, 2009, 13:20
Jean,

We have had a very extreme winter this year too. It's been great for skiing, but my heating bill is noticeably higher due to the cold temperatures.

Nous avons un hiver extrême cette année aussi. Il est bon que le ski, mais cher chauffe la maison.

I too would rather be on Etan this week.

My house last week.

Ma maison la semaine dernière.

SPman
January 8th, 2009, 19:44
We're having a cooler summer than usual - temps are generally keeping under 40 C!:friday:

Pips
January 8th, 2009, 21:11
I'd happily trade some hot dry weather (from the Land Downunder) for that amount of snow anyday. :)

dog1
January 9th, 2009, 07:05
SUB:ground 2k

JEAN BOMBER

Which is the exact tool to download from avsim by chistian fumey? there are so many listed plus patches etc,
dog1

Jean Bomber
January 9th, 2009, 15:05
SUB:ground 2k

JEAN BOMBER

Which is the exact tool to download from avsim by chistian fumey? there are so many listed plus patches etc,


ground2k_v4_0.zip
"generates bgls for CFS2 - adds VTP1 polys filled with generic texture - lines for CFS2 (build with VTP1 polys) - modification of the graphical interface for lines/polygons - FSUIPC connection : locate the airplane on the map - and more (see documentation) "
and
"the needed Dll and ocx for Ground2K V4.0"
Ground2K_V40_Dll.zip

No needs patch, and for read,

ground2k_for_beginners_121649
"This short user guide is meant for beginners, and presents some basic concepts concerning Flight Simulator terrain, and a step-by-step explanation of some of the principal functions of Ground2K."

thanks:rapture:


We're having a cooler summer than usual - temps are generally keeping under 40 C!:friday:

........:kilroy:......

JP

Ravenna
January 9th, 2009, 15:38
I'd happily trade some hot dry weather (from the Land Downunder) for that amount of snow anyday. :)

:amen: to that!

Ghostrider
January 10th, 2009, 16:20
Nous avons un hiver chaud ici. Je voudrais un peut la niege pour Caroline du Nord! Nous avons 66 F. au jour d'hui. Il est trop chaud pour l'hiver... Peut-etre je vais faire du ski l'eau! :waterskiing:

:focus: Still working on Hailstone missions with help from Shadow Wolf 07!

GR

Shadow Wolf 07
January 10th, 2009, 18:16
I hate to say it, but I can't get this scenery to work. :( All I get is a colored patchwork.

Glad to be of assistance Ghostrider!

Talon
January 10th, 2009, 18:51
Snow what's that? Was 80 here today.


Talon

Fibber
January 10th, 2009, 19:04
Now at 20F, watching Nc Panters being whipped into kittens by a bird and snowing. Shoveled twice already ( both at half-times) with Loooooooooooooow temps coming.
Jag; if you have a firplace put in a fireplace insert and new boiler (count for tax rebates/credits). The new ones sip oil and my insert makes sure that the boiler rarely goes on. But where you are you have probably have them already.

Jagdflieger
January 10th, 2009, 19:12
Fibber,

I've got a wood stove with a very efficient burn. When it gets down to 25F or so, I fire it up and it will keep the front half of the house toasty warm.

Tango_Romeo
January 10th, 2009, 21:58
....60F and sunshine for us yesterday. But today just 50F and misty rain.....and I was complaining and thinking of moving to St Thomas. But compared to most of you guys, I'm already there. :surfing:

Jean Bomber
January 11th, 2009, 07:55
Hi !
Since three days we have the sun and the snow had disapeared,for us under 5 C° without sun,the most important, w're almost dead.......
Jagd and Ghost ,your french language became to be understable:caked:,....heu:173go1:......pretty fine :engel016: .

:focus:


I hate to say it, but I can't get this scenery to work. :( All I get is a colored patchwork.

The challenge was mainly here ,how and what texture sets to use ? that was the question so the scenery is mainly a mix with two raw waterclass,the display,imbrication,of two differents texture set.
The AtollTruk scenery is the rebuilt of the stock waterclass for this area, to give to the atoll ribbon his placement, and you need to have in the.....\AtollTruk\texture the same six water texture bmps
007h2wa1
008h2wa1
009h2wa1
010h2wa1
011h2wa1
012h2wa1
that you have in your ........\Combat Flight Simulator2\SCENEDB\world\texture
The rule is that these six water bmps(exactly the same file bmps) must be commons in the two texture folders.
the ribbon reef set in the atollTruk atoll folder is just a suggestion cause , my opinion , it give a better contrast with the Fringing & Cay Reef Set use in the TrukIslands\texture folder.
you also find some various texture sets in ...\AtollTruk\texture as exemple and pics that show the results got.
But if you want keep yours original water texture bmps that you already use in your ....\Combat Flight Simulator 2\SCENEDB\world\texture,copy these six listed water bmps from it and paste them in the .....\AtollTruk\texture
This rule fixes the squared textures,due when two 007h2wa1 (for example) from two different tex sets are in contact ....
it's perhaps (surely) possible to mix three differents water,or land ,texture sets in the same scenery area but it's an upper level of complexity to make with only these six water textures bmp working in cfs2 .....
If I find time ,I could make a batfile,similar to work as,the old now,CFS2multiinstall,to use the various seasonal and other pactex texture sets that Stiz ,Otis and Rhumba had made since years,I've ever use it ,and worked fine, some time ago to change the .......\Combat Flight Simulator2\SCENEDB\world\texture before to launch the game that allow to flight in a desert,snowy etc... environnement.

:Banane49:

JP

Shadow Wolf 07
January 11th, 2009, 08:13
Yup, that's what I did. I used the 6 Pactex textures and pasted them into the CFS2 Textures folder. the Scenedb world textures and the AtollTruk textures folders with no success. I just did it again just in case and included the TrukIslands' texture folder to the list. I'll give it another test later today :rapture: I'm too stubborn to give up :)

Cheers.

Also:
... :focus: Still working on Hailstone missions with help from Shadow Wolf 07!
In my hunt for additional and replacement ships I downloaded Usio's IJN Light Cruiser. Perhaps this would be a better historical replacement for the stock Mogami Class that I used in my Hailstone missions?

Ghostrider
January 11th, 2009, 11:15
Also:
In my hunt for additional and replacement ships I downloaded Usio's IJN Light Cruiser. Perhaps this would be a better historical replacement for the stock Mogami Class that I used in my Hailstone missions?

Already done, Bro! Even the correct names of the three CLs Sunk at Truk are on the list in the MB, so I used 'em...

GR

dvslats
January 12th, 2009, 02:45
Help Jean Bomber,
Adding scenery to CFS2 has never been one of my strong points. :help: I am lost at Step 4. I think it is because of the choices and which folders they should be in. Could you possibly give instructions to install your Truk scenery exactly as it shows in the screen shots on post No.45?
Thanks, Dv :wave:

Jean Bomber
January 12th, 2009, 03:46
Help Jean Bomber,
Adding scenery to CFS2 has never been one of my strong points. :help: I am lost at Step 4. I think it is because of the choices and which folders they should be in. Could you possibly give instructions to install your Truk scenery exactly as it shows in the screen shots on post No.45?
Thanks, Dv :wave:

I don't know how add more explanations that I've did with Shadow ,the step 4 it's about the choice of the texture set to use .
the four texture folders in .....\AtollTruk\texture are some exemple that you could use for ,but the main rule is that the six water bmps listed(exactly the same file bmps) must be commons in the two texture folders.
.....\AtollTruk\texture and ........\Combat Flight Simulator2\SCENEDB\world\texture.
The .....\TrukIslands\texture folder must stay like it is.(it's possible to change it too ,but I don't know about the results got)
In the screen shots on post No.45 I use the "Ribbon Reef " Set in .....\AtollTruk\texture and in ........\Combat Flight Simulator2
Personnaly I like also the Sand&Rock&Coral Set ,just my opinion...

JP

gedm
January 12th, 2009, 05:41
dvslats, You will need Stiz's pactex 5 for step 4 : http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&page=downloads&FileUploadName=stiz


Then look for the BMP's that JB mentioned.

Cheers

Ed

dvslats
January 12th, 2009, 07:44
Well, I already had Jimko's Pacific textures installed. I copied and pasted Ribbon Reef in \AtollTruk\texture and in \Combat Flight Simulator 2\SCENEDB\world\texture. In the Atoll Truk folder there is a total of eight .bmp's counting the Lagoon.bmp's that were already there. Is this correct? At this point, the scenery shows this way in the attached pic of Moen.

Jean Bomber
January 12th, 2009, 08:31
I think it's about the custom lines
"custom_lines
Place the two texture bmps waveshoresu.bmp and coralsu.bmp in your ...\Combat Flight Simulator \SCENEDB\world\texture
and (VERY IMPORTANT)
in your...\Combat Flight Simulator 2\TEXTURE "

or if you already do it ,it's my fault I've forgotten to precise in the read me :173go1:

place also the lagon1 and lagon2
in your...\Combat Flight Simulator 2\TEXTURE "
if necessary
also in ...\Combat Flight Simulator \SCENEDB\world\texture

all this could be resolve this.;)......I hope

JP

Shadow Wolf 07
January 12th, 2009, 10:44
I was seeing the same thing as dvslats posted in his screenshot. I went back in, posted the lagoon1 and lagoon2 as JB instructed above. I even deleted the filelist.dats on each folder just in case and started the game in FF. No joy, I got the same results as before... dvslats colored patchwork. Oh well... I can live with the stock atol scenery and the Pactex textures. :wiggle:

Hey Ghostrider... Where'd U get that Rufe from? :help:

Ghostrider
January 12th, 2009, 10:59
I thought the Rufe was stock? Am I wrong?

GR

DauntlessDriver546
January 12th, 2009, 12:48
Hey Ghostrider...

The Rufe is not a stock plane... I'm pretty sure you can find it at simviation.

Ghostrider
January 12th, 2009, 13:16
So I understand - I think I was remembering the stock Rufe in shhh... IL-2 Pacific Fighters (some sim I used to fly before I saw the light and came back to CFS2) I think I'm dumping the Rufe anyway, as it doesn't seem to want to dogfight - would make a nice ground target, though.... Hmmm.....

GR

bobhegf
January 12th, 2009, 13:58
What Rufe are you talking about?

DauntlessDriver546
January 12th, 2009, 14:17
My dog's name is Rufe... wanna shoot him??? :faint:I'd shoot you first!!! :173go1:

Shadow Wolf 07
January 12th, 2009, 14:28
What Rufe are you talking about?

He's working on an Operation Hailstone (strikes on Truk) mini campaign. the missions he sent me to test had a Rufe. That's what I wanted to know. I don't have one and was wondering where he got it so I could D/L and install the beast. It's moot now, since he doesn't intend to use it.

Jean Bomber
January 12th, 2009, 14:37
He's working on an Operation Hailstone (strikes on Truk) mini campaign. the missions he sent me to test had a Rufe. That's what I wanted to know. I don;t have one and was wondering where he got it so I could D/L and install the beast.

perhaps from the "87 DAYS OF CACTUS" BY CARL GULDE
there is one called Nakajima Rufe_Rev............?

dvslats
January 12th, 2009, 18:54
An improvement....to show how I have gotten this far just in case others are having the same problems. JB, have moved your two scenery files in the Scenery Library as far to the bottom of the list as they will go. This gave 90% cure to my previous screenshot. :Banane44: Only need to get the outer coral ring to show correctly. Almost there...Before Jagd had posted a screenie of Library Hierarchy. I do not have it anymore but remember this sequence from it now. Gotta love those bannanas. Things are falling togther better now after a solid 7 hrs. sleep. :sleep: This is looking real good Jean.

T Square
January 13th, 2009, 06:27
I don't get into CFS2 any more but could not resist this thread. Truk Lagoon has always been a place of interest to me. One of my favorite Uncles growing up, saw his first battle action there as part of the crew on a fleet oiler. I have this book by William H. Stewart, named: "Ghost Fleet of Truk Lagoon". Attached are some maps and pics from the book which may or may not help someone here.

T Square
January 13th, 2009, 06:41
Couple of more Pics. Also I have a selected list of combatant and non-combatant vessels lost or damaged at Truk during "Operation Hailstone" if anyone is interested let me know and I'll scan it as well.

Jean Bomber
January 13th, 2009, 08:22
I don't get into CFS2 any more but could not resist this thread. Truk Lagoon has always been a place of interest to me. One of my favorite Uncles growing up, saw his first battle action there as part of the crew on a fleet oiler. I have this book by William H. Stewart, named: "Ghost Fleet of Truk Lagoon". Attached are some maps and pics from the book which may or may not help someone here.

:welcome:T Square in the cfs2 house and thanks for these pics,there are precious by their indications and they'll surely help for who want rebuilt a little more the lagoon ,the bases and for the mission builders.

JP

Ghostrider
January 13th, 2009, 09:42
Good stuff! Thanks!

Ghostrider

T Square
January 14th, 2009, 08:37
Suggest you guys do a Goggle search of Operation "Hailstone". Hailstone was the code name assigned by the Navy for the operation to nutralize Turk that took place on 17 & 18 of Feburary, 1944, carried out by Task force 58. It is very interesting with a lot of side stories, for example the the I-169 which put 2 torpedos into the Yorktown at during Midway was sunk there. Over 60 Japanese ships were sunk here and over 200 aircraft destroyed, including Emilys, Bettys, Zeros, Rufes, Mavis, Kates, Vals, Jakes, and Rex. Task Force 58 consisted of 10 Carriers, 10 Crusiers and 6 Battleships. When "Hailstone" was completed Truk was basicly left to starve

Ghostrider
January 14th, 2009, 17:03
Lots of great research material on the internet, and in my library! Thanks for the pics you posted too!

GR

Tango_Romeo
January 18th, 2009, 10:22
...we have 'Hamps'. :friday:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=71703&d=1232270535

Shadow Wolf 07
January 18th, 2009, 12:25
I vote to try to keep the number of add-on arcraft as low as possible - eg. Wolfi's SB2C and maybe a couple more :wavey:

Oh, and can I do anything more to help with the mission building?

Tango_Romeo
January 18th, 2009, 18:06
...anything about voting? And what's this 'we' stuff? It was an invitation. :costumes:

Jean Bomber
January 19th, 2009, 12:33
It is very interesting with a lot of side stories, for example the the I-169 which put 2 torpedos into the Yorktown at during Midway was sunk there. Over 60 Japanese ships were sunk here and over 200 aircraft destroyed, including Emilys, Bettys, Zeros, Rufes, Mavis, Kates, Vals, Jakes, and Rex. Task Force 58 consisted of 10 Carriers, 10 Crusiers and 6 Battleships.


I vote to try to keep the number of add-on arcraft as low as possible - eg. Wolfi's SB2C and maybe a couple more :wavey:.
that could be difficult to vote for :monkies:
So a 'Hamps' MULTI LOD is :welcome:, thanks Tango :friday:

:bump:technical support :bump:

Well, I already had Jimko's Pacific textures installed. I copied and pasted Ribbon Reef in \AtollTruk\texture and in \Combat Flight Simulator 2\SCENEDB\world\texture. In the Atoll Truk folder there is a total of eight .bmp's counting the Lagoon.bmp's that were already there. Is this correct? At this point, the scenery shows this way in the attached pic of Moen.


I was seeing the same thing as dvslats posted in his screenshot. I went back in, posted the lagoon1 and lagoon2 as JB instructed above. I even deleted the filelist.dats on each folder just in case and started the game in FF. No joy, I got the same results as before... dvslats colored patchwork. Oh well... I can live with the stock atol scenery and the Pactex textures. :wiggle:

:faint:
I've missed to include in the readme a chapter,could be called step 0, the first rule for these sceneries ,built with G2k ,works in cfs2,like Malta ,SDC's global, Baleares and .....:kilroy: .....that's all
if you don't ever have these sceneries installed ,you don't surely do this in your game....

step 0:
Copy all your ....Combat Flight Simulator 2\SCENEDB\world\texture
...all the texture files of the folder
in your
.....Combat Flight Simulator 2\TEXTURE folder.

sorry since the first Malta scenery when I've do it,the sdc global and Baleares works so naturally with ....so I've completly forgetten this step....:173go1:

JP

Tango_Romeo
January 19th, 2009, 13:31
... a promising location for some interesting missions. Lots of interesting side stories...like the Kingfisher pilot who landed to rescue downed US crews, picked up so many he could not get airborne again, continued to taxi around the lagoon gathering more and more until finally a US sub made a rendezvous and took them all out after sinking the Kingfisher. :applause:

The reality of Operation Hailstone is that it was pretty much like shooting fish in a barrel for the US. The 200 Jap aircraft destroyed were mostly on the ground, and most of those were still in crates unassembled. AAA was the enemy and it brought down or damaged about 25 US planes. Only two warships were actually sunk in Truk lagoon, the rest of the 56 being small marus. The other warships sunk were outside the lagoon running for Japan, or in the process of returning to Truk. By the second day of Hailstone, US aircraft were for all practical purposes unopposed. And I suppose that is the reason little has really been written about it. :engel016:

dvslats
January 19th, 2009, 16:23
step 0:
Copy all your ....Combat Flight Simulator 2\SCENEDB\world\texture
...all the texture files of the folder
in your
.....Combat Flight Simulator 2\TEXTURE folder.

That was IT!!! :Banane57:Thank you for following up on this Jean Bomber! Looks Beautiful. This time I will save notes instead of...I'll remember that. Just need a few texture changes on my end and she will be good to go. :woot:

Shadow Wolf 07
January 19th, 2009, 17:55
Oh yeah! That did it. I thought I had placed those textures but then realized I had only done it on my XP desktop system :whistle: and not on my new laptop.

Sorry I have no screenshot to post (see the FRAPS thread for details on that)... at least not yet.

The scenery IS beautiful! :applause:

DauntlessDriver546
January 20th, 2009, 05:19
There's no airfields on Truk... or are there... my airfield list doesn't show Truk anywhere... did I miss something in the installation? Heck, I can't even FIND Truk LOL!:help:

JapLance
January 20th, 2009, 06:11
There's no airfields on Truk... or are there... my airfield list doesn't show Truk anywhere... did I miss something in the installation? Heck, I can't even FIND Truk LOL!:help:

The airfields are listed under their individual names. One is Moen, the rest I just can't remember :isadizzy:

Jagdflieger
January 20th, 2009, 07:22
Moen

Eten

Param

Shadow Wolf 07
January 20th, 2009, 11:28
Yeah it's sorta like Rabaul, you won't find a single entry for that either.

DauntlessDriver546
February 2nd, 2009, 05:54
Sorry to unbury this, but...

I got my Truk up and going... but it's all nasty green squares... and I'm pretty sure I DL-ed everything I needed to get it to work... what's missing?

UncleTgt
February 2nd, 2009, 07:24
See post #109 above -

Originally Posted by Jean Bomber http://www.sim-outhouse.com/sohforums/images/soh/buttons/viewpost.gif (http://www.sim-outhouse.com/sohforums/showthread.php?p=88742#post88742)
step 0:
Copy all your ....Combat Flight Simulator 2\SCENEDB\world\texture
...all the texture files of the folder
in your
.....Combat Flight Simulator 2\TEXTURE folder.

:wave:

step 0, copy that's the key step...

DauntlessDriver546
February 2nd, 2009, 07:43
Sorry I missed that... will apply right away.

Ghostrider
February 2nd, 2009, 11:02
It's a beautiful scenery - kudos to Jean Bomber! It is so detailed that VFR navigation is very practical using actual charts! "Hailstone" "Missions are coming along -

GR

Shadow Wolf 07
February 6th, 2009, 10:00
How goes it GR? :wavey:

Ghostrider
February 6th, 2009, 16:54
It's coming along well - the project seems to keep growing - my biggest obstacle right now is: How to determine what add-ons are needed without trying to list every object in every mission - which ones are stock? I don't even know any more. Is there a smarter way to do this? I also need a catapult of some sort for the SB2C. Fully loaded, I can't get her airborne. Is it just me?

Checka you e-mail...

GR

Jagdflieger
February 6th, 2009, 17:16
Ghostrider,

You can sort it by opening your .mis files and scrolling down to near the bottom and taking a look at all of the objects in your missions. Here is an example:

[unit_type.13]
type_id=4339
unit_family=4
name=inf_AtlanticWall_Bunker9 <<--Stitz Atlantic Wall Bunkers

[unit_type.14]
type_id=4386
unit_family=4
name=inf_predam1 <<-- Woza smoke effect

[unit_type.15]
type_id=4409
unit_family=4
name=inf_tents_round <<-- Stock MS round tent

[unit_type.16]
type_id=4550
unit_family=4
name=LDW_generic_1_med <<--Lindsay Watt tree

Once you have the list in front of you, you can then determine who made them a little more easily.

When I make missions to upload, I generally keep a log so that when I write the readme file, I can then write it and include everything. Then when you list everything, list them by packages and not individually. Ie. AF=Midway or LDW trees, etc.

Writing a good readme file can actually be harder than making the missions if you add a lot of objects.

Ghostrider
February 6th, 2009, 17:24
When I make missions to upload, I generally keep a log so that when I write the readme file, I can then write it and include everything.

Now ya tell me! ;)

Thanks, Jagdfliegr, I had a feeling there was a "smart way" to do this.

GR

Shadow Wolf 07
February 6th, 2009, 17:58
" I also need a catapult of some sort for the SB2C. Fully loaded, I can't get her airborne. Is it just me? "
What Model (Class and author if not stock) carrier, it's speed and wind if any and who'se SB2C and loadout? I'll give it a go.

Shadow Wolf 07
February 7th, 2009, 07:04
I tried taking off with the fully loaded Wolfi SB2C (2-1000 lb and 1-2000 lb bombs) and was unable to do some from the stock Yorktown class (ie; Enterprise) or the stock Essex. I was able to do it with the VB_SB2C with 3 1000 lb bombs and 10 5” rockets. Tests were performed with the ships moving at 28 kts – will try later at 30 as it was close with the Essex.

bearcat241
February 7th, 2009, 09:26
ShadowWolf, unless you get really unorthodox with it, this model will be used almost entirely in your sim as a carrier-borne weapon, hence no AI landing issues. So it won't hurt AI performance if you increase the flap lift in record 1101 of the air file. Increasing this usually affects the way AI land a model, making them "float" and land long on an airstrip. But it won't hurt in this model as they won't be landing on strips at all, again unless you get creative with land based varieties.

Also, increase WEP boost HP gain in record 505 to a value btwn 200-300 (*Boost Gain=XXX)

Shadow Wolf 07
February 7th, 2009, 11:21
Cool tip! Merci' BC!