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hubbabubba
April 4th, 2009, 08:54
:wavey:Hello!

This should shake this CFS1 forum a bit;

I'm proceeding with a tutorial entitled; "Procedure to make "movable" objects out of library objects of the library.bgl file.".

It is being published at the AAC forum, under the "Technical advisor" section. You can go there from HERE (http://alliedaircorps.proboards.com/index.cgi?board=technical&action=display&thread=399).

The thread itself is "locked", but if you have questions, a second thread is available HERE (http://alliedaircorps.proboards.com/index.cgi?board=technical&action=display&thread=400).

Once finished, I will most probably release it in PDF format, maybe other formats as well, but if you want an early start, and have questions, AAC forum is the place!

This tutorial will cover these subjects;

- library.bgl; what it is, and how to "look" into it and retrieve the information you'll need;

- list of library.bgl objects ID;

- creation of an "aircraft container" to receive your creation, with or without AF99;

- creation of an SCX file with AF99 and MDLDisAs - "copy n' paste" versions for those who don't have AF99;

- mini-tutorial on how to compile and decompile with MDLDisAs;

these subjects are already on line, but others will come;

- creation of a SCX file, and compilation of that file, with a TXT editor and MDLDisAs;

- "ironing out" of visual issues like scales and shadows;

- "fine tuning" of AIR file and DP file...

Depending on questions asked, that list may change along the way.:typing:

If you prefer to ask your questions here, do it in this thread. Like AAC forum question thread, the answer will be part of the tutorial if deemed of general interest. But I will most probably spend most of my time at the AAC. So, don't be in a hurry if you post here.

These objects are fun to play with in Free Flight or QC, but they add a new dimension to MP games. This tutorial was started after some of the guys at AAC games, smilo's first, showed an unquenched thirst for targets that go BOOM!!!

But don't be fooled; some of those targets will make you say OUCH!!! as well...

ken
May 16th, 2009, 20:13
hubbabubba, where are the tutorials on how to do that? I'm so exited:jump:

hubbabubba
May 17th, 2009, 01:00
Click where it says "HERE", those are links to the threads for the tutorial and the questions that you may have. We are now putting the final touch to our project.

hubbabubba
June 8th, 2009, 13:10
The tutorial was completed a few minutes ago. If you can follow my instructions, you should be able to make any library objects into an "aircraft style" building or vehicle.

Have fun.:jump:

smilo
June 8th, 2009, 13:43
very cool, Hubba, very cool....:applause:

Allen
July 5th, 2009, 21:09
Could the Me262 and Me163 be made into flyable model with the right scale unlike what we can find now?

hubbabubba
July 5th, 2009, 22:02
Any object found in LIBRARY.bgl file can be made into a "flyable" object. Me262A and Me163 are in the list.

As for scale, you must use SetScaleX command. Look into the tutorial in the section concerned with scaling for more infos.

Allen
July 5th, 2009, 22:22
I've looked over some of it but my head is hurting looking at it. An I thought Bf1942 coding was hard.

smilo
July 6th, 2009, 07:14
I've looked over some of it but my head is hurting looking at it. An I thought Bf1942 coding was hard.

try motrin :monkies:

it would seem to me that you are going the wrong direction here.
honestly, the models created through this process aren't good for much more than Multiplayer Targets.
it is way too much work just to get a couple crappy models, then deal with the .air and .dp files, sound, panel and then scaling, but that's just my opinion.
if you are not happy with the scale of add-on aircraft,
just use Setscalew by Bill Potvin;
http://www.simviation.com/cfs1utilitites3.htm
or Scale-up by trog;
http://www.simviation.com/cfs1utilitites1.htm

Allen
July 6th, 2009, 14:16
try motrin :monkies:

it would seem to me that you are going the wrong direction here.
honestly, the models created through this process aren't good for much more than Multiplayer Targets.
it is way too much work just to get a couple crappy models, then deal with the .air and .dp files, sound, panel and then scaling, but that's just my opinion.
if you are not happy with the scale of add-on aircraft,
just use Setscalew by Bill Potvin;
http://www.simviation.com/cfs1utilitites3.htm
or Scale-up by trog;
http://www.simviation.com/cfs1utilitites1.htm

Well that only work for use in AI aircraft. But when a player fly it. It looks way to big.

Maybe some one that has all the tools can make objs listed into models so they can be uploaded in a group.

smilo
July 6th, 2009, 14:41
sorry, I thought the links posted above were to programs used for rescaling.
there are around 200 stock objects
any idea how long it will take to do them all?