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View Full Version : gmax pylons - can't get wing MG pods to fire


viso
February 18th, 2006, 00:45
Using gmax for CFS3, I'm trying to add some wing MG pods to my Potez Po-63.11 and I'm having trouble making the weapons useable. While flying, I can select the bombs but I can't select the MG pods, even after I've dropped the bombs. The wing pods appear just fine, but they won't act like weapons. So far, here's what I've done:

1. Created the gmax aircraft complete with various pylon dummy objects.

2. Created a separate object (sz_MGpod_po63.M3D) for the MG pod. This has been saved in the "weapons" subdirectory. The gmax hierarchy I've used for this object is as shown below. Each object is subordinate to the one above it. No particular reason for doing so:

L1 - sz_MGpod_po63 (dummy object)
L2 - MG_pod (physical object)
L3 - MG_barrel (physical object)
L4 - gun_grp0b0 (dummy object)
L5 - mount0 (dummy object)

3. I've created an XDP file (sz_MGpod_po63.xdp) based on the wing cannons used in the FW-190-A8. Before messing with gmax, I was able to get these guns working with the Potez, so I assume that my loadouts are correctly specified in my aircraft XDP. Here's a clip of the GunStatio portion of the XDP.

<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="" Tracer="33" Trainable="0" Trigger="1" Type="sitz_fr_gun_MAC1934-_7_5" Name="MG Pod" ConvergeDistance="0" Pitch="0" MaxAmmo="600"/>
</GunStations>

4. But one can never be really sure about aircraft XDPs, so here's a clip of the loadout section.

<Loadout Name="Pod MGs+ (4)50 Kg Bombs">
<Hardpoint ID="1" PylonType="pylon_spit_c_3" PayloadType="AvHistory_gr_bomb_sc__50" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_spit_c_3" PayloadType="AvHistory_gr_bomb_sc__50" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_spit_c_3" PayloadType="AvHistory_gr_bomb_sc__50" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_spit_c_3" PayloadType="AvHistory_gr_bomb_sc__50" Quantity="1"/>
<Hardpoint ID="5" PylonType="pylon_null" PayloadElement="sz_MGpod_po63" PayloadType="sitz_fr_round_MAC1934-_7_5" Quantity="1" Fill="1"/>
<Hardpoint ID="6" PylonType="pylon_null" PayloadElement="sz_MGpod_po63" PayloadType="sitz_fr_round_MAC1934-_7_5" Quantity="1" Fill="1"/>
<Hardpoint ID="7" PylonType="pylon_null" PayloadElement="sz_MGpod_po63" PayloadType="sitz_fr_round_MAC1934-_7_5" Quantity="1" Fill="1"/>
<Hardpoint ID="8" PylonType="pylon_null" PayloadElement="sz_MGpod_po63" PayloadType="sitz_fr_round_MAC1934-_7_5" Quantity="1" Fill="1"/>
</Loadout>

Any suggestions? Thanks

Awesome
February 20th, 2006, 12:01
I've never really worked on pods, but using other aircraft as referrence, I would suggest you put the gunpods on hardpoints 1 and 2 and then see if they work. :confused:

Awesome

viso
February 21st, 2006, 06:23
Good suggestion. I'll try installing the weapons to the first 4 pylons. If that works, great. If not, then I'll have to issue two models. Thanks

viso
February 26th, 2006, 00:22
Nigel Dickinson solved the mystery: in the XDP, the WeaponType must be set to "gun". I had copied it from a stock XDP that had a value of of "pylon".