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corpse grinder
October 11th, 2008, 16:18
What is the best format to save an FS9 .bmp in? The way I am saving them now looks great, but sometimes they show up blurry untill I cycle the views once or twice.

Thanks

Justin

SteveB
October 11th, 2008, 16:20
I usualy save my textures as DXT3 format with no mip maps.

Steve

huub vink
October 11th, 2008, 16:30
I normally use the same format as Steve. DTX3 give good performance with a nice quality. When you want the best quality you should save it in 32 bits format, but this is a heavy load on framerates,

Huub

fsafranek
October 11th, 2008, 21:34
Yep. DXT3 with NO mip maps.
:ernae:

Baron von Blutwurst
October 11th, 2008, 21:54
best detail with Extended 32 bit 888-8, CG. If you have a weak rig though it will kill your FPS. Does make for better screenshots though.

Cheers
Randy

Cazzie
October 12th, 2008, 02:58
Justin, I save them in two .bmp formats generally, 888-8 32-bit and DXT3.

For working purposes I save all repaint textures in a layered Photoshop .psd format.

Caz

dominique
October 12th, 2008, 04:41
they show up blurry

in dxtbmp uncheck include when saving