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Blue Devil
March 11th, 2009, 19:27
Hey Y'all, ...

While adding a mess of new AK/AP/AO's, ...I ran out of room.(100 ship limit)

Are these things used?, ...or can I chuck'em.

Thanks in advance...

CFS2/SHIPS/

SHBARBALL
SHCARGO
SHDEST
SHEBOAT
SHGUN
SHLAUN
SHLNDCRA
SHMRCHMN
SHRIVBAR
SHSUB
SHTRAW
SHTUG

Jagdflieger
March 11th, 2009, 19:33
BD,

They are CFS 1 ships. Chuck 'em.

Here is the list of all the CFS 1 ships in CFS 2. When you delete them, remove 'em from the mdlnames.txt file.

"ShBarBall"=*Barrage Balloon w/Cable
"ShCargo"=*Cargo Ship
"Shcargo_NW"=*Cargo Ship - no wake
"ShDest"=*Destroyer
"ShDest_NW"=*Destroyer - no wake
"ShEboat"=*E-Boat
"ShEboat_NW"=*E-Boat - no wake
"ShGun"=*Gunboat
"ShGun_NW"=*Gunboat - no wake
"ShLaun"=*Launch
"ShLaun_NW"=*Launch - no wake
"ShLndCra"=*Landing Craft
"ShLndCra_NW"=*Landing Craft - no wake
"ShMrchmn"=*Merchantman
"ShMrchmn_NW"=*Merchantman - no wake
"ShRivBar"=*River Barge
"ShRivBar_NW"=*River Barge - no wake
"ShSub"=*U-Boat Submarine
"ShSub_NW"=*U-Boat Submarine - no wake
"ShTraw"=*Trawler
"ShTraw_NW"=*Trawler - no wake
"ShTug"=*Tugboat
"ShTug_NW"=*Tugboat - no wake

Blue Devil
March 11th, 2009, 20:14
BD,

They are CFS 1 ships. Chuck 'em.

Here is the list of all the CFS 1 ships in CFS 2. When you delete them, remove 'em from the mdlnames.txt file....

Thanks Jagd, ...

List of new Auxiliaries...

USN:
Hog_Islander (Port)
Liberty_Ship (Port)

SHA_Liberty_Ship
; (1x5in/38 DP)
; (1x3in/50 DP)
; (6x20mm/70)
SHA_Liberty_Ship_AK
; (1x5in/38 DP)
; (1x3in/50 DP)
; (2x40mm/56 Twin)
; (6x20mm/70)
SHA_Liberty_Ship_AP
; (1x5in/38 DP)
; (3x3in/50 DP)
; (8x20mm/70)

SHA_Merchant (...Hog_Islander_b.mdl)
; (1x5in/38 DP)
; (1x3in/50 DP)
; (4x0.50in/90)
SHA_Merchant_AK
; (1x5in/38 DP)
; (1x3in/50 DP)
; (4x20mm/70)
SHA_Merchant_AP
; (1x5in/38 DP)
; (4x3in/50 DP)
; (4x20mm/70)

SHA_Tanker (...T2_CAPULET GC_BritishTanker.mdl)
; (1x5in/38 DP)
; (1x3in/50 DP)
; (4x0.50in/90)
SHA_Tanker_AO
; (1x5in/38 DP)
; (4x3in/50 DP)
; (4x40mm/56 Twin)
; (4x20mm/70 Twin)

SHA_Tramp_Steamer (...ss_adventure.mdl)
; (In Dry-Dock for re-fit)

IJN:
SHJ_Merchant (...liberty ship.mdl)
; (2x8cm/60(3") DP)
; (6x13mm/76)
SHJ_Merchant_AK
; (2x8cm/60(3") DP)
; (4x25mm/60 Twin)
; (4x13mm/76)

SHJ_Tanker (...GC_BritishTanker.mdl)
; (2x8cm/60(3") DP)
; (4x13mm/76)
SHJ_Tanker_AO
; (2x8cm/60(3") DP)
; (4x25mm/60 Twin)
; (4x13mm/76)

SHJ_TROOP_SHIP (...Hog_Islander_b.mdl)
; (2x8cm/60(3") DP)
; (4x13mm/76)
SHJ_TROOP_SHIP_AP
; (4x8cm/60(3") DP)
; (4x25mm/60 Twin)

SHJ_Tramp_Steamer (...ss_adventure.mdl)
; (In Dry-Dock for re-fit)


Plenty ta shoot at.

Will prob put the AK/AP/AO's "late" ('44-'45) and leave the merchant Aux's "early" ('41-'43).

Stand by for .dp package soon.

Shadow Wolf 07
March 12th, 2009, 04:50
That's good to know! Thanx. As for the 100 ship limit, I have 122 and the game and MB load fine,

Skipsan
March 12th, 2009, 04:58
If I may thought my 2-cents in here. I fine that the 'early" Maru's where woo--fully under gunned. As where "all" the allied merchant's. At the onset of the war ship yard's would take what ever the had in the bone yard and fit it to the ship on a first come first serve bases. So 2 Mg's and some type of ASW/AA was good-enough. For "Nippon" mid to late 1942 before losses forced a rethink on ship rearmament took place.

Blue Devil thanks for the info on the Liberty and Hog Islander I have made many changes. If someone could make a funnel "libertyshipstack.bmp" and a "libertyship.bmp" with a 1870 Merchant Jack. http://flagspot.net/flags/jp.html With them and using Jaxon's "POSTWAR LIBERTY SHIP SHA_Merchant_Cargo_Liberty-Ship_SS_SAINT_DIE" one can give a reasonable presentation of the 1937 Kinai Maru. Per your "how to".

Skipsan:kilroy:

Shadow Wolf 07
March 12th, 2009, 05:56
Also, for Warships I have substituted/am substituting Usio's and VN's ships for the stock equivalents as much as I can identify the matches. For example, I used JMK Hiryu in place of the stock Hiryu, VN Mahan for the SHA Mahan DD, VN Kongo for shj Kumano etc.

I've got the "Capulet" tanker but BD indicates he's using another GC tanker for the Japanese... where is she?

miamieagle
March 12th, 2009, 06:24
Shadow Wolf 7 try using this utility call Ship manager from http://www.simviation.com/lair/cfs2shipyard.htm
Use it the same way as you use the different Hangars with AC.:wiggle:

Blue Devil
March 12th, 2009, 09:09
...I've got the "Capulet" tanker but BD indicates he's using another GC tanker for the Japanese... where is she?

Same .mdl for both US and IJN (CAPULET and BRITISH_ENDURANCE), ...GC_BritishTanker.mdl.


As for Armament...

US: (from Microworks.net)

Anti-Air Armament Development of U.S. Small Combatants,
Auxilliaries, Coast Guard vessels, Merchant Ships
by Keith E. Allen

SMALL COMBATANTS
There were many kinds of small combatants, and I wil just give figures for a few major classes. The large Raven and Auk-class minesweepers were originally built with two 3in/50 anmd four .50s. By 1944 they had eight 20mm in place of the 50s; in some ships one of the 3-inchers was eventually replaced by two 40s. The wartime Admirable-class minesweepers and the 180-feet PCEs, built on the same hull, had a standard armament by the end of the war of one 3in/50, three twin 40s, and four 20mm--extremely respectable for a ship of this kind. The smaller 173 ft PCs originally had two 3-inch/50; eventually the after 3-inch was replaced in most ships by a single 40mm. Some completed with .30 cal, but these eventually were replaced by two or three 20mm. The 110 ft SCs (subchasers) by 1944 had one 3in/50, one 40mm, and three 20s. PT boats originally they had two twin 50s. Many later got one 40mm and one Army-type 37mm. In some single 20mms replaced the twin .50s. There were many variations beyond this. I won't try to get into all the amphibious types, but to cite two of the more important ones: The standard armament of LSTs late in the war was seven 40mm and twelve 20mm; they were scheduled to get 12-40mm, 12-20mm. LCIs usually had four 20s.
AUXILIARIES
There were countless classes of auxiliaries and I'll only mention a few. Mid-war figures are hard to come by, and most of these are for late-war configurations. USN auxiliaries were quite well-armed by the middle to latter part of the war. The Haskell-class transports (Victory ships), for example, had one 5in/38, 12-40mm, and 10-20mm. Other transports were even better armed. The General Squier (C4) class had four 5in/38, 4-40mm, and fifteen twin 20mm. A more modest auxiliary, the Liberty ship AKs (cargo ships) of the Crater class, had two armament variations: one 5in/38, one 3in/50, two 40mm, and six 20mm; or one 5-inch, four 40mm, and twelve 20mm.
The armament of the big fleet oilers is well discussed in Wildenberg's "Gray Steel and Black Oil." The first three ships of the Cimarron class (a naval variant of the Maritime Commission T3 tanker) completed in 1939-1941 with a remarkable armament of four 5in/38 with a Mk 37 director, as well as four .50s. Later ships of this class, at least to mid-1943, got a more modest main armament of one 5-inch, without Mk 37, and four 3in/50. Light AA in the big oilers by later 1942 included two quad 1.1s and six 20mm. Beginning in 1944 40mm guns replaced the 1.1. By December 1944, standard armament in the Ashtabula class (T3) was one 5in/38, four 3in/50, four 40mm, and eight 20mm.
COAST GUARD
Again, just a small sample, with figures from Robert L. Scheina's "U.S. Coast Guard Cutters & Craft of World War II." The most famous cutters of the war were the 327-foot Treasury class. They completed in 1936-1937 with two 5in/51, two 6pdr, and one 1 pdr. By 1940-1941 most had two or three 3in/50, and some at least got a third 5in/51; ASW equipment was fitted about this time as well. Late in the war most operated as amphibious force flagships. In 1945 most had two 5in/38, three twin 40mm, and 4 to 8-20mm. Taney, though, had four 5in/38, while Duane had fourteen 40mm. The 165-foot Escanaba class completed in the mid-thirties with two 3in/50. By 1942 most had in addition two single 20s. This seems pretty light, although Scheina does not mention any subsequent modifications. The 255-foot Owasco class, which began appearing at the very end of the war, had a quite formidable armament of two twin 5in/38, two quad 40mm, and four 20mm.
MERCHANT SHIPS
The armament of merchant ships varied considerably, and like that of warships increased substantially in the course of the war, to a fairly impressive level. Early in the war ships had whatever guns could be scraped up; a ship might have a 4-inch gun and two .50s. Liberty ship Stephen Hopkins, at the time of her famous duel with German raiders Stier and Tannenfels in September 1942, had one 4-inch gun, two 37mm AA, and six machine guns (presumably .50s, but maybe .30s). Later in the war, though, the closest thing to a standard armament for a U.S. freighter was one 5-inch aft (5in/38, 5in/51, and maybe some 5in/25s), one 3in/50 forward, and eight 20mm. [Justin F. Gleichauf, "Unsung Sailors: The Naval Armed Guard in World War II]. To give one example: Liberty ship John W. Brown, now preserved in Baltimore, was completed in 1942 with one 5in/51 aft, two 3in/50 forward, and four 20mm--pretty good for a merchantman at that stageof the war. Later she had one 5in/51, three 3in/50, and eight 20mm. [Sherod Cooper, "Liberty Ship: The Voyages of the John W. Brown, 1942-1946"] Tankers generally were larger and more valuable than freighters, and I suspect had a heavier armament. I cannot find armament figures for merchant tankers, however. (Sawyer and Mitchell's books are the major authority on World War II standard merchant ships, but they seem to have regarded armament as extraneous to the ships and did not discuss it; "Victory Ships and Tankers" has no details on the armament of the standard T2 and T3 tankers, as far as I can tell.)

And the Mother of all Aux. Armament Data...

ibiblio.org
Office of Naval Operations
Arming of Merchant Ships
and
Naval Armed Guard Service

III - DEFENSE INSTALLATIONS ON MERCHANT SHIPS (http://www.ibiblio.org/hyperwar/USN/Admin-Hist/172-ArmedGuards/172-AG-3.html) (Link)



For IJN: (combinedfleet.com, Wiki), ...not much available...

MAMIYA fleet supply ship (15,280-tons)
2 x 140mm (5.51-in.)/50 cal LA, 2 x 80mm (3-in)/40 cal HA-

IRAKO fleet supply ship(11,100-tons)
4 x 127mm (5-inch)/40 cal DP, 13 x 25mm, DCs
Wiki
4 x 120 mm (4.7 in) L/45 (http://en.wikipedia.org/wiki/Caliber#caliber_as_a_measurement_of_length) 10th Year Type AA guns
10 x Type 96 25mm AA guns (http://en.wikipedia.org/wiki/Type_96_25_mm_AT/AA_Gun)

MUROTO class stores ships (8,125-tons)
2 x 120mm (4.7-inch), 2 x 80mm (3-inch)

Kamikawa Maru Class (6,863-tons)
2 x 5.9-inch, (plus 2 x 3-inch AA - KIMIKAWA and KIYOKAWA MARUs only), 2 x 25mm AA, 2 x 13mm MG

KINEZAKI class stores ship (920-tons)
1 x 80mm (3-inch)/40 cal AA, 3-13 x 25mm

Shadow Wolf 07
March 12th, 2009, 10:16
Okay BD, I found the "Endurance" I'll use that one for the IJN Tanker instead of Usio's oiler. Don't need it Miami. With my consolidation and the elimination of the cfs1 craft, I'm down to 97 ships plus the fact that I had no errors at all when I had 120+.

Jagdflieger
March 12th, 2009, 18:38
Now that the superfluous ships are gone, do we get rid of the frivolous ships next? :jump:

Ghostrider
March 12th, 2009, 18:45
What about the ministry of silly ships?

GR

Fibber
March 12th, 2009, 18:53
Shadow;
I believe that in the "VN_IJNGator" download there is a representation of some Sons of Nippon tankers and auxillaries.

Jagdflieger
March 12th, 2009, 18:53
Or the superficial or extraneous ships?:jump:

DauntlessDriver546
March 12th, 2009, 20:42
Or the stupid, slurpy, slothful ships?:173go1::focus:

Shadow Wolf 07
March 13th, 2009, 04:38
Shadow;
I believe that in the "VN_IJNGator" download there is a representation of some Sons of Nippon tankers and auxillaries.


Yes, and I in the end decided to keep that instead of the others.

How about sick lame and lazy ships?

Blue Devil
March 13th, 2009, 19:13
Yes, and I in the end decided to keep that instead of the others....

Too bad, ...

Added Pen32Win's damage values and effects sequences from his "AF=Midway Ship DP Upgrade 0307":

decks = 7000
deck_sinker = 7001
hulls = 5000 (1/2 of his 10,000 b/c of the split w/ the ACM hull_sinker addition)
hull_sinker = 5001

priority=5
hardness=1

Thanks Pen.


Ship Effects:
fx_ship_l.fx
fx_ship_m.fx

started w/ Nanni's "Ship Bomb Explosions" (ShpExpl-1.0.zip), ...
then cut'n'pasted the .6-.9 internal Emitter/Particle effects into them from the same .fx's in Nibbio's "Ship Smoke" (smokes.zip)


Just add 0.50cal M2 AP/I...

...and don't forget the marshmallows...

Shadow Wolf 07
March 13th, 2009, 19:32
Don't get me wrong, I only used the VN_IJNGator Tanker. The others I replaced with the IJN Liberty. I'm tempted to use Usio's Landig Ship - http://www.geocities.jp/usio_no_ibuki/ship_page_Auxiliary_vessel/Landing_ship_No1.htm - for the SHJ troop transport and his Diahatsu - http://www.geocities.jp/usio_no_ibuki/ship_page_Boat/Daihatsu.htm - for the SHJ_Barge. Comments on those?

Oglivie
March 13th, 2009, 23:19
While adding a mess of new AK/AP/AO's, ...I ran out of room.(100 ship limit)


That's good to know! Thanx. As for the 100 ship limit, I have 122 and the game and MB load fine,

.....I have 219 ships in my PTO install and counting (superfluous, frivolous, superficial, extraneous, stupid, slurpy, slothful, sick lame and lazy ones):d, and CFS2 and mission builder starts up and loads up fine.

What I've done...
I enter information for all the ships in the mdlnames.txt, descrip.dat and callsign.dat files (don't know if that has anything to do with it or not), and make sure that the DP file inside each ship folder has the same name as the ship folder name (have no spaces in the names or descrip.dat won't 'see' the ship). The mdl file may have to be the same name as folder also, but not sure.

Cheers,
:sleep:

Blue Devil
March 14th, 2009, 00:03
.....I have 219 ships in my PTO install and counting (superfluous, frivolous, superficial, extraneous, stupid, slurpy, slothful, sick lame and lazy ones):d, and CFS2 and mission builder starts up and loads up fine.

What I've done...
I enter information for all the ships in the mdlnames.txt, descrip.dat and callsign.dat files (don't know if that has anything to do with it or not), and make sure that the DP file inside each ship folder has the same name as the ship folder name (have no spaces in the names or descrip.dat won't 'see' the ship). The mdl file may have to be the same name as folder also, but not sure.

Cheers,
:sleep:

Must have been a scenery glitch, ...as I was also loadin' RF's new mesh and watermasks. (yea, ...I know...)

Good riddance.

PS. Hey Jagd, ...thought you were supposed ta take the key to the liquor cabinet w/ya...frivolous, superficial, extraneous, stupid, slurpy, slothful, sick lame and lazy?!?...

su⋅per⋅flu⋅ous [soo-pur-floo-uhhttp://cache.lexico.com/dictionary/graphics/luna/thinsp.pngs]

–adjective

1. being more than is sufficient or required; excessive.
2. unnecessary or needless.
3. Obsolete.

Found the dictionary under one of the legs of my desk, ...right under my CFS3 disk...

dvslats
March 14th, 2009, 01:39
started w/ Nanni's "Ship Bomb Explosions" (ShpExpl-1.0.zip), ...
then cut'n'pasted the .6-.9 internal Emitter/Particle effects into them from the same .fx's in Nibbio's "Ship Smoke" (smokes.zip)...and don't forget the marshmallows...
Nice burn there BD. :applause: It's good to get some info on Effects files.

Collin
March 14th, 2009, 07:36
...right under my CFS3 disk...

A man of taste:amen::costumes::costumes:

regards Collin:ernae:

Blue Devil
March 14th, 2009, 07:52
Nice burn there BD. :applause: It's good to get some info on Effects files.

Thanks.

More like wood (rice, cloth, hair, etc.) smoke, ...V.S. oil smoke.

Looks good (thicker) at a distance, ...and is a little more FR friendly than "smokes".

...though I might pull a copy of "smokes" and re-name'em "ship_oil" for the tankers...

Will test.

Skipsan
March 14th, 2009, 14:51
Looks very good "BD" Maybe a bit more black oil look to the fire not sure though:fish2: On one of my ships I've gotten a couple of small deck fire's to erupted every now and them I like that effect. Can't remember the ship or how it came to be.:whistle:

Like what your doing and the outcome:wiggle: Keep up your good work's.

Skipsan:kilroy:

Shadow Wolf 07
March 14th, 2009, 15:16
Not clear on what you did there BD but it looks good!

After rereading I think I got what you did... cool!

sc7500
March 14th, 2009, 16:21
Shadow and all;

Granted, this dp entry uses established FX stuff... but if you want to see multiple fire, smoke, and explosions, give this a shot:
----------------------------------------------------------
Drop Tanks / Fuel depots / Gas Trucks / Tankers

[EFFECTS.0]
; System = Bomb
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_m,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=99,BOMB,,
effect.8=100,LIBRARY,fx_volcano,,
effect.9=20,LIBRARY,fx_fuelleak_s,
effect.10=50,LIBRARY,fx_gastank_m,
effect.11=90,LIBRARY,fx_airexpl_m,
effect.12=95,BOMB,,
effect.13=99,LIBRARY,fx_gastank_l,
effect.14=100,LIBRARY,fx_volcano,,

Enjoy
SC
:kilroy:

Blue Devil
March 14th, 2009, 16:42
Shadow and all;

Granted, this dp entry uses established FX stuff... but if you want to see multiple fire, smoke, and explosions, give this a shot:
----------------------------------------------------------
Drop Tanks / Fuel depots / Gas Trucks / Tankers

[EFFECTS.0]
; System = Bomb
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_m,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=99,BOMB,,
effect.8=100,LIBRARY,fx_volcano,,
effect.9=20,LIBRARY,fx_fuelleak_s,
effect.10=50,LIBRARY,fx_gastank_m,
effect.11=90,LIBRARY,fx_airexpl_m,
effect.12=95,BOMB,,
effect.13=99,LIBRARY,fx_gastank_l,
effect.14=100,LIBRARY,fx_volcano,,

Enjoy
SC
:kilroy:

Wow SC, ...

...My FR's tanked just readin' it...

I'll have ta give the mice vitamins...


Thanks SC, ...should be a great show for the big boys...