Ettico
March 4th, 2009, 08:25
AIRBOSS is a Qbasic program designed to be run after generating a mission with Paul Lowengrin's Dynamic Campaign Generator. Qbasic should run on anything up to Windows XP, which is what I have. But I don't know about Vista.
The program does the following:
Finds and fixes several errors that may pop up in the DCG "mission" file.
Removes squadrons of destroyed ships from the DCG "ships" and "taskforces" files, to prevent DCG from continuing to order strikes against nonexistent ship squadrons.
Changes fighter flight formations from the DCG echelon left to finger four, which is more realistic and reduces collisions among CAP flights.
Spreads bomber formations vertically to reduce collisions.
Changes mobile ground squadrons' formations to columns to facilitate movement along roads.
Re-assigns unnecessary AI CAP's to escort duty when strikes are originating from the same airfield or carrier. The player may also receive AI escort protection when the player flight is assigned to a strike mission. This is an important change, because DCG does not assign AI squadrons as escorts. DCG only assigns the player squadron to escort duty.
Enables long range escorts, which DCG will not do in the European theater for some unknown reason.
May re-assign the player squadron to escort duty when strikes are originating from the player airfield or carrier.
Allows the player to set a minimum number of CAP's per airfield or carrier. This is useful for adjusting CAP versus escort coverage for different types of campaigns.
Allows the player to quickly change the player flight's loadouts on an individual basis.
I've included a more complete readme file in the upload to explain what the program does ahd how to use it. The program is easy and quick to run.
Future upgrades are possible, but I'm not promising anything. For one thing, I may want to do something to effect more realistic front movement.
I'll probably be uploading a campaign or two designed specifically for AIRBOSS management. But I've been too busy working on and testing the program to have any ready at this time. I ran into a couple of unexpected snags when I started expanding from the DCG mission file to the campaign files.
Here's hoping this little program adds some spice to your DCG experience.
Ettico
The program does the following:
Finds and fixes several errors that may pop up in the DCG "mission" file.
Removes squadrons of destroyed ships from the DCG "ships" and "taskforces" files, to prevent DCG from continuing to order strikes against nonexistent ship squadrons.
Changes fighter flight formations from the DCG echelon left to finger four, which is more realistic and reduces collisions among CAP flights.
Spreads bomber formations vertically to reduce collisions.
Changes mobile ground squadrons' formations to columns to facilitate movement along roads.
Re-assigns unnecessary AI CAP's to escort duty when strikes are originating from the same airfield or carrier. The player may also receive AI escort protection when the player flight is assigned to a strike mission. This is an important change, because DCG does not assign AI squadrons as escorts. DCG only assigns the player squadron to escort duty.
Enables long range escorts, which DCG will not do in the European theater for some unknown reason.
May re-assign the player squadron to escort duty when strikes are originating from the player airfield or carrier.
Allows the player to set a minimum number of CAP's per airfield or carrier. This is useful for adjusting CAP versus escort coverage for different types of campaigns.
Allows the player to quickly change the player flight's loadouts on an individual basis.
I've included a more complete readme file in the upload to explain what the program does ahd how to use it. The program is easy and quick to run.
Future upgrades are possible, but I'm not promising anything. For one thing, I may want to do something to effect more realistic front movement.
I'll probably be uploading a campaign or two designed specifically for AIRBOSS management. But I've been too busy working on and testing the program to have any ready at this time. I ran into a couple of unexpected snags when I started expanding from the DCG mission file to the campaign files.
Here's hoping this little program adds some spice to your DCG experience.
Ettico