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gera
March 3rd, 2009, 07:07
Did you ever fly Rick´s Piper HS 748 in FS9?......If you did you will be very happy about the FSX compatible one right off the oven!!!! if you did not,
you missed one of the most beautiful planes of the lot.................go get it piloto!!!!:faint:

http://classicbritishfiles.com/index.php?option=com_remository&Itemid=28&func=select&id=1&orderby=2&page=5

Note: If you get some "flares" in the VC, just turn all lights off " L"

..Just another note: will be using this aircraft in a new Mission soon!!!!!

guzler
March 3rd, 2009, 07:49
Great plane, but it clobbers the FPS on my single core. It's too good to uninstall though :ernae:

harleyman
March 3rd, 2009, 08:24
Gera...Which one is the FSX updated model? It syill looks just like the FS9 base to me...

But I love tht plane ....:friday:

hobofat
March 3rd, 2009, 10:02
Gera...Which one is the FSX updated model? It syill looks just like the FS9 base to me...

But I love tht plane ....:friday:

It's not FSX-native, just the FS9 base repackaged with an FSX installer so you don't have to do it manually. Fantastic plane though!

Daube
March 3rd, 2009, 10:04
Err.... as far as I know, the HS748 has two problems in FSX:
- some night textures (the cockpit becomes reflective with night textures.... but maybe I am confusing with another plane...)
- the engine starter gauge does not work, preventing you from following the checklist for cold and dark startup.

Did they change this gauge in this new version ?
I still have the "normal" HS748 version and appart from the problems listed above it works quite fine in my FSX+Acceleration.

harleyman
March 3rd, 2009, 10:12
It's not FSX-native, just the FS9 base repackaged with an FSX installer so you don't have to do it manually. Fantastic plane though!


Thanks for that....:ernae:

gera
March 3rd, 2009, 10:45
It's not FSX-native, just the FS9 base repackaged with an FSX installer so you don't have to do it manually. Fantastic plane though!

No its not!!!!....if you load the FS9 model it will work but "No Wheels"!!!!!.....hummmm:a1310:

GypsyBaron
March 3rd, 2009, 10:53
No its not!!!!....if you load the FS9 model it will work but "No Wheels"!!!!!.....hummmm:a1310:

I've been using the HS.748 in FSX since I installed FSX.
Granted, I had to do some texture tweaking to overcome
the FSX-SP2 induced problems but I have it such that it
works just fine.

As to 'invisable wheels'....I saw that yesterday on the
Alphasim T-34 I downloaded from the library here.
A simple change to the alpha channel was all that was
required to make the wheels and tires visable in FSX.

It took far longer, however, to find and install replacement
gauges for all those fs98 gauges that came with the package.
I did manage to replace them all and also enhance the T-34 VC,
filling in many of the gauges that were only shown on
the texture but not included in the panel.cfg.

The HS.748 in it's original version only suffered minor
discrepancies when imported into FSX. And the only
gauge problem, AIR, had to do with the starter code.
I simply created my own starters and have flown it
sucessfully ever since.

Paul

hobofat
March 3rd, 2009, 11:34
No its not!!!!....if you load the FS9 model it will work but "No Wheels"!!!!!.....hummmm:a1310:

The point being the model is still the FS9-sdk created model, not an FSX-sdk created model. The package was modified to make it FSX-compatible, but the original question was is this an FSX-native model, the only answer to that is No!

But it's a fantastic piece of work and a joy to fly in FSX, and the compatability package is a nice touch rather than having to convert everything yourself.

harleyman
March 3rd, 2009, 11:49
The point being the model is still the FS9-sdk created model, not an FSX-sdk created model. The package was modified to make it FSX-compatible, but the original question was is this an FSX-native model, the only answer to that is No!

But it's a fantastic piece of work and a joy to fly in FSX, and the compatability package is a nice touch rather than having to convert everything yourself.


Well actually no one asked if it was FSX native...But its all good hobofat...

It is and always has been one of my favorite Turbo's to fly.I amvery happy to now have it installed into my tube hangar...

Thanks for all the info on this guys...You just made an old man happy...LOL


BTW...With my frames at unlimited it was smooth as silk and never dropped below 30 frames into KCLT with traffic (not the stock KCLT)...

stansdds
March 3rd, 2009, 12:18
Just tried it, definitely a port over from FS-9, odd reflective areas inside the VC when any of the lights are turned "on". Freaky transparency when you look towards the back of the seats or at the floor aft of the console. Sounds nice and flies nice. I'd still rather have a CV-580 for FSX, but it seems there won't be any re-works of the cockpit in the Cal Classics version anytime soon.

gera
March 3rd, 2009, 12:24
This beautiful plane will soon be part of my " Tibet Mission", so go practice with it in some dam big mountains!!!!!!!:wave:......about the FS9 wheels, yup, just a change of graphics and concerning cold starts a small tweak.....:applause::applause:

harleyman
March 3rd, 2009, 12:38
Hmmm I just flew it for 40 minutes or so and did not see any weird issues with the interior...But I was busy mixing Martinis and flirting with the stuardess.....:rapture:

stansdds
March 3rd, 2009, 12:46
I guess it's possible that it was a texture issue with the particular paint job I was trying. I guess I'll just have to suffer and try it again. :icon_lol:

Ok, looked at several more, all have the same problem, so it's something about the cockpit model.

gera
March 3rd, 2009, 13:14
I guess it's possible that it was a texture issue with the particular paint job I was trying. I guess I'll just have to suffer and try it again. :icon_lol:

Ok, looked at several more, all have the same problem, so it's something about the cockpit model.


Just turn the lights off and no problema!!!!! (L):sleep:

harleyman
March 3rd, 2009, 14:42
I guess it's possible that it was a texture issue with the particular paint job I was trying. I guess I'll just have to suffer and try it again. :icon_lol:

Ok, looked at several more, all have the same problem, so it's something about the cockpit model.



Oh You flew at night? have not done that yet..now I gotta go see....

ananda
March 3rd, 2009, 22:51
VC with no lights:

http://img3.imageshack.us/img3/1892/61130417.jpg (http://img3.imageshack.us/my.php?image=61130417.jpg)

Daube
March 4th, 2009, 01:05
Yes I have the exact same issue. Thanks for the screenshot Ananda !

guzler
March 4th, 2009, 09:38
I was reading a thread on the classic british forum and I believe the engine start has been fixed.

http://www.classicbritishfiles.com/

GypsyBaron
March 4th, 2009, 13:14
Yes I have the exact same issue. Thanks for the screenshot Ananda !

Here is my solution to those FSX-SP2 induced 'reflective
texture' areas in the 748 VC.

It consists of changing the RGB 0,0,0 areas on some panels
to RGB 2,2,2 and repainting a couple of areas to match
the adjacent grey panel area.

Also, I changed the 'Background_color=0,0,0' statements
in the panel.cfg file in several of the windows.

Here are the mods to the panel.cfg file:



[Window02]
Background_color=10,10,10

[Window07]
Background_color=10,10,10

[Window09]
Background_color=10,10,10

[Window12]
Background_color=8,8,8

[Window13]
Background_color=10,10,10

[Window16]
Background_color=10,10,10

[Window17]
Background_color=10,10,10

[Vcockpit01]
file=panel_overhead748.bmp
file_1024=panel_overhead748.bmp
Background_color=128,128,128

[Vcockpit02]
file=panel_quadrant748.bmp
file_1024=panel_quadrant748.bmp
Background_color=128,128,128

[Vcockpit03]
file=panel_engine748.bmp
file_1024=panel_engine748.bmp
Background_color=128,128,128

[Vcockpit04]
file=panel_left748.bmp
file_1024=panel_left748.bmp
Background_color=128,128,128
The panel BMP files that I modifoed are in the panel
folder- panel_left748.bmp, panel_engine748.bmp snd
panel_overhead748.bmp.

See the attached jpg examples for details.

Paul
78570

78571

78572

Pepere
March 4th, 2009, 16:18
Does that take care of the see-through co-pilot seat? I'm afraid I will fall out of the aircraft. :whistle:

David

stansdds
March 4th, 2009, 16:59
No, it doesn't. I did some research and it seems that the transparent seat is a problem with the cockpit model and how it handles that particular texture. Without a change in the model, the transparent seat cannot be fixed. At least that's what I read. Otherwise, this is a great addition to FSX now that GypsyBaron has addressed the panel issues.:wiggle::woot:

GypsyBaron
March 4th, 2009, 17:08
Does that take care of the see-through co-pilot seat? I'm afraid I will fall out of the aircraft. :whistle:

David

Hummm...I do not have a transparent co-pilots seat
and I don't recall having modified any textures with
regard to that issue.

That said, I have modified many of the textures, including
conversion to DDS format and adding my own customizations.

Also, I have hte original FS9 files, copied to FSX and
then modified by me.
EDIT: I'm using the "2A" model with a date of 1/9/2007. Size 2,722KB.

I'll download this latest version and see if there are
any differences that jump out at me.

My seats are both textures in the VC, fwiw.

Paul

GypsyBaron
March 4th, 2009, 19:34
OK, I found the problem with the HS748 seat textures
that causes the seats to be transparent.

There is a missing texture file that is called out in the model
but was not distributed.

I must have discovered this along time back as I have the
texture file and no transparentcy issues.

Here is the simple fix:

Open the 'texture' folder....that is the one that contains
all the common textures and is referenced in the texture.cfg
fallback path statement.

Make a COPY of file "748VC_SEAT.bmp"

RENAME the COPY to "DM_1-11_VC_SEAT.bmp"

You now have two 'seat' textures...the same file with
two different names. The model file calls both of these
textures by those names.

You should no longer have transparent seats.

Paul

familton
March 4th, 2009, 20:02
I looked there and could not find anthing about the engine start problem fix. Can you please post the info on the fix? Best regards,Bob.

GypsyBaron
March 4th, 2009, 21:48
I looked there and could not find anthing about the engine start problem fix. Can you please post the info on the fix? Best regards,Bob.

First, check in your panel folder and see if the gauge
file "HS7.cab" has a date of "8/15/2007".

If it does, you have the latest gauge file with the starter
modifications included. Otherwise you need to get that
file. It is included in the recent download from the
link in this thread.
EDIT: Here is a link to the download for FSX:

http://classicbritishfiles.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=1161

Next, when following the dropdown checklist, when you
press the "Start" button and #2 spools up to 1K RPM
or so, you MUST then OPEN the HP Cock for that engine.
It will then continue starting.

The same goes for the #1 engine.

Ignore the entry in "After Start" "HP Cocks OPEN"
This should have been in the "Starting" section.

The engines will not start with the HP Cocks closed.

I just tested this with the latest HS7.cab and the starter
works OK.

Paul

stansdds
March 5th, 2009, 01:47
GypsyBaron you are the man! :woot::woot::woot:

familton
March 5th, 2009, 09:03
Hi Paul Thanks. I have that dated file. Best regards, Bob.

stansdds
March 6th, 2009, 02:38
I'm bumping this back to the top simply because I'm happy to have a twin turbo-prop freighter with a fully functional and beautiful VC. My first pick would have been a Convair CV580, but it looks like it will be quite a while before we will see a CV580 with a full VC for FSX SP2.

dougal
March 6th, 2009, 05:56
:bump:

Hi Guys. I just can't seem to get the editing of the 'panel.cfg' file to work. I always end up with either the shiny image, or something even stranger.

Can someone please let me have a modified file? I really would be very grateful:help::help::help:
somewhere95@msn.com
Thanks

Rick_Piper
March 6th, 2009, 07:32
Hi Paul

I have been wondering why the released 748 model had no seat backrest texture :whistle:

It was ok on my own pc and not on anyone elses but i have the DM texture still in my FSX texture folder from back when i was building it.

Brilliant find.

The model is a FS9 makemdl outputted mdl file.

this release is FSX compatible as the source files are very mixed up as i did a system restore which means every file has the same date stamp and i have yet to find which of the 90+ was the final mdl.

I cannot animate the concertina rear airstairs in FSX which is why i have not rebuilt for FSX native as thats the best part (took 4 weeks to make those work correctly in FS9!)

Regards
Rick

harleyman
March 6th, 2009, 08:02
Rick...The plane is a real beauty to fly..Its been in one of my hangers since you released it..Both in FS9 and FSX


Thank you for this.....:applause:

GypsyBaron
March 6th, 2009, 08:22
Hi Paul

I have been wondering why the released 748 model had no seat backrest texture :whistle:

It was ok on my own pc and not on anyone elses but i have the DM texture still in my FSX texture folder from back when i was building it.

-SNIP-
Regards
Rick
I, too, have the DM texture and as I was looking into the
transparent seat issue the other day I was wondering what
it was doing in that directory :)

I believe I discovered that 'missing texture' a year or
more ago by checking the "bmp" callouts in the MDL file.
I most likely then moved that texture from one of my DM aircraft
into the 748 texture folder.

As luck would have it, as I was trying to isolate the
transparent seat the other day by moving textures from my
'working' install to one with the issue, that DM texture was
the LAST one I moved !
I could have saved myself alot of time had my memory
been a bit better :)

In any case, I'm happy that we got things sorted out
as this is a fantastic model and a 'must have' for both
FS9 and FSX, IMO.

Paul