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Marty
December 26th, 2020, 18:33
I am working with a old cfs2 aircraft but it has texture files like name.1af, name.2af, name.2af. haw do you open these files and repaint them then save them to work with the orig Model file?
What is the editor best to use in editing? after editing how are the saved back to *af files? any information will be great. Thanks:santahat:

Allen
December 26th, 2020, 22:38
Oh yeah old R8 files.

I think you can use http://www.mwgfx.co.uk/programs/convr8.htm to open them. I remember saving 256 color bmp files and just changing the file extension to 1af, 2af .etc for CFS1 addon aircraft.

Marty
December 27th, 2020, 07:38
Oh yeah old R8 files.

I think you can use http://www.mwgfx.co.uk/programs/convr8.htm to open them. I remember saving 256 color bmp files and just changing the file extension to 1af, 2af .etc for CFS1 addon aircraft.

I got the program and it works great what editor did you use with the Conv8 program? this if a great break through for me. Thanks again. :applause::applause:

Allen
December 28th, 2020, 09:21
I used my old trusty Paint Shop Pro 6 to edit textures.

Ivan
January 6th, 2021, 04:01
Look for ConvR8 or CFShow. I believe both utilities are available in Simviation.
A good approach is to go into the MDL with a hex editor and change the texture names to BMP extensions. That will work fine if the file names are the same length BUT the image files may need rotated or flipped.

- Ivan.