JayKae
February 26th, 2009, 02:29
Orbx has just released the SP1 for YMML! YMML SP1 is almost a completely new scenery built from the ground up apart from the original modeling and photoreal ground textures. Heres a brief list of what you will find enhanced in this new version:
Introduction of fully SDK compliant FSX Ground polygons, including custom environmental effects supporting rain effects and high resolution detail maps
Precision approach runway centre lights to closely replicate the actual lighting systems. All taxiway lights have been hand placed for more refined alignment
Update of airport layout to include the new taxiway V, and the dual taxiway system between concourse E and F
Addition of the new terminal structure in the International Terminal and the currently under construction new T2 Extension which extends out towards the main runway
Much improved APX (AFCAD) with finer parking spot alignment and full support of crosswind runways allowing for simultaneous operations on runways 09/27 and 16/34
Addition of remainder of the landside office precinct buildings
Full perimeter fencing and new grass edging along taxiways and runways
Reworked maintenance area with additional buildings and improved night lighting
Enhanced and more efficient 15cm and 1m Photoreal which speeds up loading times and withstands blurries much more robustly, not to mention being over 300MB smaller.
Improved texture and LOD usage across the scenery aiming to improve performance and texture loading time
Scenery density layers have been updated to spread the scenery load to help lower end users to tune the scenery to there system
Autogen trees are more prevalent to improve performance over hand placed tree objects
Addition of more MAGS signs to guide you to your runway or gate
Nose In Guidance lights (NIGS) included at all gates for which the system is deployed
To get your version updated log back into your account at http://flightsimstore.com
Thought you guys might want the HU :)
Introduction of fully SDK compliant FSX Ground polygons, including custom environmental effects supporting rain effects and high resolution detail maps
Precision approach runway centre lights to closely replicate the actual lighting systems. All taxiway lights have been hand placed for more refined alignment
Update of airport layout to include the new taxiway V, and the dual taxiway system between concourse E and F
Addition of the new terminal structure in the International Terminal and the currently under construction new T2 Extension which extends out towards the main runway
Much improved APX (AFCAD) with finer parking spot alignment and full support of crosswind runways allowing for simultaneous operations on runways 09/27 and 16/34
Addition of remainder of the landside office precinct buildings
Full perimeter fencing and new grass edging along taxiways and runways
Reworked maintenance area with additional buildings and improved night lighting
Enhanced and more efficient 15cm and 1m Photoreal which speeds up loading times and withstands blurries much more robustly, not to mention being over 300MB smaller.
Improved texture and LOD usage across the scenery aiming to improve performance and texture loading time
Scenery density layers have been updated to spread the scenery load to help lower end users to tune the scenery to there system
Autogen trees are more prevalent to improve performance over hand placed tree objects
Addition of more MAGS signs to guide you to your runway or gate
Nose In Guidance lights (NIGS) included at all gates for which the system is deployed
To get your version updated log back into your account at http://flightsimstore.com
Thought you guys might want the HU :)