ian elliot
June 22nd, 2005, 13:56
Was going to post over on the scenery forum but figured i'd try here,
At the moment, im making up my own macro for my scenery projects using EOD, and im using textures from digital photos, whats bugging me is, i cant get the finnish'd project as clear as i'd like. The photos are of pretty good quality and stay pretty sharpe when resized with PSP to 256-256 pixels.
but in the final build most of the detail is lost, ive seen some pretty good photo-real macro, use some myself by Ralf-j trieble, Cees donker's has made up some ggod stuff too, are there any tips, incressing pixel size or decressing, that sort of thing.
any input most welcome, cheers ian
At the moment, im making up my own macro for my scenery projects using EOD, and im using textures from digital photos, whats bugging me is, i cant get the finnish'd project as clear as i'd like. The photos are of pretty good quality and stay pretty sharpe when resized with PSP to 256-256 pixels.
but in the final build most of the detail is lost, ive seen some pretty good photo-real macro, use some myself by Ralf-j trieble, Cees donker's has made up some ggod stuff too, are there any tips, incressing pixel size or decressing, that sort of thing.
any input most welcome, cheers ian