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falcon409
August 2nd, 2019, 08:42
A couple shots of the airport as the sun sets. . .even caught one taking off.

https://live.staticflickr.com/65535/48439972496_7885d871d9_h.jpg (https://flic.kr/p/2gNtwcA)Wrangell_Dusk-2019-aug-2-001 (https://flic.kr/p/2gNtwcA) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr

https://live.staticflickr.com/65535/48439972446_d8d1136a53_h.jpg (https://flic.kr/p/2gNtwbJ)Wrangell_Dusk-2019-aug-2-002 (https://flic.kr/p/2gNtwbJ) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr

NAVY DOC
August 2nd, 2019, 09:13
Looking really nice Ed. :encouragement:

Aharon
August 2nd, 2019, 09:16
Great scenery and I am impressed by details of white dome, its next door buildings, and a car with red rear lights parked in front of the dome as well as cool night light shining on driveway to the dome!

Only if I have talents and skills to export your dome features from your scenery into my Wrangell scenery to replace the grey and brown dome :biggrin-new::biggrin-new::biggrin-new::biggrin-new:

Regards,

Aharon

dexthom
August 2nd, 2019, 14:50
Looks great Ed, I'll have some of that!

falcon409
August 2nd, 2019, 15:42
I'm working my way through the seasonal textures right now. Spring, Summer and Hard Winter are about finished then just Fall/Winter (basically the same texture for both). After that some added homes around the waters edge on the other side of the airport and it should be ready.

falcon409
August 3rd, 2019, 11:38
Terminal taking shape:

https://live.staticflickr.com/65535/48447985481_40c0348718_b.jpg (https://flic.kr/p/2gPbAbv)Terminal-001 (https://flic.kr/p/2gPbAbv) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr

dexthom
August 3rd, 2019, 11:47
That area could use some fishing boats..

Bushpounder
August 3rd, 2019, 14:07
Looks nice, Ed!

Don BP;)

stearmandriver
August 3rd, 2019, 23:03
Nice! Terminal looks good.

Aharon
August 4th, 2019, 05:55
Alaska Airline terminal is AWESOME

falcon409
August 4th, 2019, 06:30
Nice! Terminal looks good.
I've run into a drawcall problem however. Currently MCX has the drawcalls at 121. . .inconceivable (to me) that a simple model like this would have that many drawcalls. I've posted a thread in FSDevelopers to see if someone can tell me why. As it is, the model is unusable at this point.