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Mario Donadon
March 9th, 2019, 03:26
Hello friends, I'm from Brazil I have a last request for help with aircraft models, I model aircraft with FSDS Abacus already a long time, I used the FS9 Simulator so I had no problem with models, but starting to use FSX I started to have problems and now with P3D v3 even more, I see the Northrop P-61C Black Widow and Northrop RF-61C Reporter models made by our great master Dean Crawford, and when I saw that he was using FSDS I was also excited, is a help with ModelconvertX, to be able to finish the model put Alpha in the textures and to be able to use in P3d FSX without Bugs, I put some photos of my projects that I did, some ready and some to finish and also the configuration of my Modelconvert


Modelconvert Configure

https://i.imgur.com/o9Gepgg.jpg
https://i.imgur.com/2w3l5bC.jpg
Aeroboero AB-115 AB-180

EMB-202 Ipanema

RV-10

GT-Flayer

Dornier ATT
https://i.imgur.com/QC1pIMb.jpg
EMB-121 Xingu
https://i.imgur.com/LAtC8wC.jpg

DC1973
March 9th, 2019, 03:42
Hi Mario,

Those models look great - look forward to seeing them in the sim :) FSDS is still great for modelling purposes, although I will only be building one or two more aircraft before moving across to Blender now, due to the need these days for Ambient Occlusion and Physically Based Rendering in native models.

For texture alphas in MCX for transparencies, the settings are normally found under Framebuffer Blend: Destination Blend: One - Source Blend: SRC colour, and the rest of the settings as per the attached image. For Prepar3D, you need to also take into account dynamic reflections, whereby the reflectivity of any surface should be regulated by a Fresnel Lens texture assigned to the material. This means that you literally have to create two models really, one for FSX and the other for Prepar3D, each with slightly different settings.

I would suggest using MCX to open and study my models' settings, so that you have a starting point for you own in terms of settings, and then adapt to your own models from there.

ETA: You also need to alter your MakeMDL path in your settings to direct MCX to the right version of the simulator you're compiling the model to - in your images you've set it to FS2004, but it won't compile to FSX or P3D unless you alter that.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=67920&stc=1

Mario Donadon
March 10th, 2019, 03:59
ETA: You also need to alter your MakeMDL path in your settings to direct MCX to the right version of the simulator you're compiling the model to - in your images you've set it to FS2004, but it won't compile to FSX or P3D unless you alter that.
[/QUOTE]



I understand, and that's what I'm not sure how to do

centuryseries
March 10th, 2019, 04:34
Hi,

My Lockheed A-12 was made with FSDS 3.5, all you need is to run the model through FSDSXTweak - find the latest version 2.8 I think, and that will sort out a lot of the manual stuff being listed above. MCX while great, and very flexible, is for manipulating the mdl after building it, FSDSXTweak actually builds the mdl from the x file generated by FSDS.

Just a different way of doing things.

David.

DC1973
March 10th, 2019, 11:05
I understand, and that's what I'm not sure how to do

Just click in the line and a little browse bar on the right-hand side will appear, allowing you to select the path to xtomdl.exe. Mine is;


C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\environment kit\modeling sdk\3DSM7\Plugins\xtomdl.exe


All should work just fine then.

Mario Donadon
March 10th, 2019, 12:19
getting like this?


https://i.imgur.com/9FLG2FW.jpg

manecas
March 11th, 2019, 01:45
Some really nice birds there! Parabéns! Love that Xingu, and if by any chance you plan on doing a Embraer CBA 123 and need help with texturing, let me know!:) We need more of these historic aircraft !
Sadly cannot help in regards to your post.
Força Brasil! :jump:

DC1973
March 11th, 2019, 02:32
getting like this?

Yes, that should do it, as long as FSX is indeed on your C: Drive. Now, MCX should happily compile your models to FSX format.