PDA

View Full Version : Islander damage mod help



guitar0633
January 23rd, 2019, 15:45
I just installed the damage mod a few days ago. I had been waiting on it since the beginning. But there seems to just be too much stuff to worry about. I am hoping there is a way to turn only some of the damaging off and keep others, maybe by commenting out some of the guages? I am playing Air Hauler and I must say, I am terrified to even fly her on a job. So I start a job and fix a bunch of stuff and then shut the mod off using the on off button. But as I get up in the air a few minutes as usual I forgot the carb heat. No biggie, I just turn them on and the engines slowly get back up, but I hear strange sounds, mechanical crunching. I can't get the power back up even close to where it was and I start falling.

Then, I notice my avionics power was gone. This happened a couple times when I had the mod on but I fixed it, especially that because I had noticed the avionics mod seems very sensitive. So when I fired the plane up before the job they were out again. I shut the engines down, turned the mod back on and went through and fixed most everything, including avionics before I shut the mod back off.

So there I am in the sky over a bunch of mountains in Alaska with no GPS, no autopilot, radios or any electronics, but I had fixed and then shut off the damage mod before I started her back up. So it doesn't appear that the mod is truly being shut off when the switch is turned off. I shouldn't have had avionics trouble with the mod turned off after fixing.

I love the mod, I don't want to uninstall it, I am just hoping for something more along the lines of damage like the Mafred Jahn C47, worrying about engine heat, carb heat, mixture amount, maybe keep the tire and landing stuff on, flaps, but turn some of the others off. I don't want to have to fool with avionics quitting, flap motors, instruments and some of the other things. It's just too much for me to worry about, at least for now, especially in Air Hauler.

So first, hope someone can shed some light on why my avionics turned off after I fixed them with engines off and parking brake on, the green fix light came on steady once it was done, then i turned the mod off before starting engines.

And then just simply to ask if there is a way for me to select some of the damages to be turned off, kind of like using a light version. I'm hoping I can comment out some of the gauges in the panel file, but I would need to know which ones.

But I had to just turn fsx off and cancel my air hauler job before I crashed because of the avionics thing. How can I be assured that the damage mod is really off?

Thanks for this great mod, if I can get it suited to my situation and desires like the C47 it will be all around great. I hope more mods like this are done. I would love to see one done for the C54 free version, or even the AH C46, the aerosoft Beaver, I mean, these damage mods just bring the realism factor and immersion way up. It's just that for me a level around that of the C47 is just perfect. I want to worry about the main stuff, mix, rpm, map pressure, maybe a blown tire every now and then, and not worry about things like avionics and instruments and very detailed stuff like that, at least for a while until I could get more comfortable using it.

Thanks for any help.

BendyFlyer
January 24th, 2019, 02:43
guitar0633 - I am not sure I can help with with turning some damage or failure issues OFF. Have you contacted the designer and builder of this mod Kekelekou about what can be switched on or off?

Not much consolation but I was the BN2 pilot that helped Kekelekou sort out the damage issues. We had a long and lengthy discussion and exchange of views about various issues and features. I do not have this model nor the damage mod, I understand however that is fairly accurate all up. All my BN2 flying was in the real thing A and B models Northern Australia and PNG and Islands (4500 hrs on type). What you describe re the Carb Heat is the correct response, MP does not come back instantly if there has been carb icing but I make one point here, only the A models had carburettors all the rest got the fuel injected Lycomings which did not require carb heat. So I am not sure which model this is being applied too, either way should not apply if it is a BN2 B and for the A which had smaller engines using carb heat would not cause an engine failure even if you had it on on a hot summers day you would just loose power and get hot engines.

The Avionics failure was actually quite common so were vacuum pump failures which failed monotonously. Islanders had simple electrical systems and were designed in a more less needy era for avionics and power. The last one I few was a brand new model with radar and radar altimeter, HF, autopilot and full HSI and electronics suite including GPS in the tropics overheating and failure was actually quite common and you learnt to live with it. I can recall on the ILS one dark and stormy night into Cairns and we passed through a very heavy rainshower (torrential) - water got into the electrics and the whole dash and overhead lit up like a xmas tree, could not work out if stuff had failed or it was just all stuffed because of the water in the system. a very unpleasant place to be late at night amongst mountains in torrential rain and turbulence. All work out in the end, the great thing about the BN 2 was it was very stable (some say too stable) so as the ILS was nailed in the cross hairs and it had been stable for awhile, you just maintain the attitude and power and she will fly the same profile, which it did and we broke visual about 500 above minima. Where you sat in the BN2 you had a good view of everything so you could always confirm visually most stuff just be having a look outside (well not all), flap indicators stuffed look over your shoulder and see for yourself, anyway in the Island once you put out flap it hit the wall and slowed very quickly.

Try contacting the designer see what he says he should help out.

Kekelekou
January 24th, 2019, 04:36
Hello guitar0633!

You did know I was about to release the v2.0 of the Damage Mod, didn't you? ;)
Well, the engines quitting with quick throttle movements and avionics fried if on at engine start are two items that are now fixed with the v2.0. My bad.

About tailoring the Damage Mod to your needs and tastes :
That is not complicated at all.

0) Before you do anything with the files, back-up your whole \FSX\SimObjects\Airplanes\Flight One BN-2 Islander folder
1) Open the panel.cfg file in the Flight One BN-2 Islander\panel folder
2) Scroll down to the VCockpit01 section
3) Comment out (add // in front of) the lines you don't want to keep. Most systems have two gauges : the -log one increases the wear index, and the -d one fails the system.

I recommend NOT to comment out any line before BN2_DM!doorlockhorn and please keep BN2_DM!paused and BN2_DM!KeyboardEventTraps.

The systems will still be available on the Control Panel, but the wear will not change, even if the DamageMod activated. So you have to repair them first.

From what I can understand from your post, I would suggest the following setup :

Gauge19=BN2_sound!Sound, 2,2,2,2, .\SimObjects\Airplanes\Flight One BN-2 Islander\panel\BN2_Sound.ini
Gauge20=BN2_config!config, 2,2,2,2, .\SimObjects\Airplanes\Flight One BN-2 Islander\panel\BN2_config.ini
Gauge21=BN2_fuel_dump!fuel_dump, 2,2,2,2
Gauge22=IMPPitch!PitchHijack, 1,1,1,1
Gauge23=IMPThr!ThrHijack, 1,1,1,1
Gauge24=BN2_DM!doorlockhorn, 356,105,83,
//Gauge25=BN2_DM!avionics-d, 356,105,83,22
Gauge26=BN2_DM!tireright-d, 356,105,83,22
Gauge27=BN2_DM!tireright-log, 356,105,83,22
//gauge28=BN2_DM!ail-d, 356,105,83,
//gauge29=BN2_DM!ail-log, 356,105,83
//gauge30=BN2_DM!apservos-d, 356,105,83,
//gauge31=BN2_DM!apservos-log, 356,105,83
//gauge32=BN2_DM!brakeleft-log, 356,105,83,
//gauge33=BN2_DM!brakeright-log, 356,105,83
//gauge34=BN2_DM!crashlanding, 356,105,83
//gauge35=BN2_DM!elev-d, 356,105,83
//gauge36=BN2_DM!elev-log, 356,105,83
gauge37=BN2_DM!flaps-d, 356,105,83
gauge38=BN2_DM!flaps-log, 356,105,83
//gauge39=BN2_DM!flapsmotor-d, 356,105,83
//gauge40=BN2_DM!flapsmotor-log, 356,105,83
gauge41=BN2_DM!tireleft-d, 356,105,83,22
gauge42=BN2_DM!tireleft-log, 356,105,83,22
//gauge43=BN2_DM!flightcontrolsound, 356,105,83,22
//gauge44=BN2_DM!hardlanding, 356,105,83
//gauge45=BN2_DM!hardlanding2, 356,105,83
//gauge45=BN2_DM!hgforce, 356,105,83
//gauge46=BN2_DM!hgforce-log, 356,105,83
//gauge47=BN2_DM!overspeed, 356,105,83
//gauge48=BN2_DM!rudder-d, 356,105,83
//gauge49=BN2_DM!rudder-log, 356,105,83
//gauge50=BN2_DM!generator-d, 356,105,83
//gauge51=BN2_DM!generator-log, 356,105,83
//gauge52=BN2_DM!generator2-d, 356,105,83
//gauge53=BN2_DM!generator2-log, 356,105,83
//gauge54=BN2_DM!pitot-d, 356,105,83
//gauge55=BN2_DM!pitot-log, 356,105,83
//gauge56=BN2_DM!strdeice-d, 356,105,83
//gauge57=BN2_DM!strdeice-log, 356,105,83
//gauge58=BN2_DM!vacuum-d, 356,105,83
//gauge59=BN2_DM!vacuum-log, 356,105,83
gauge60=BN2_DM!oil1-d, 356,105,83
gauge61=BN2_DM!oil1-log, 356,105,83
gauge62=BN2_DM!oil2-d, 356,105,83
gauge63=BN2_DM!oil2-log, 356,105,83
gauge64=BN2_DM!prop1-d, 356,105,83
gauge65=BN2_DM!prop1-log, 356,105,83
gauge66=BN2_DM!prop2-d, 356,105,83
gauge67=BN2_DM!prop2-log, 356,105,83
gauge68=BN2_DM!eng1-warmup, 356,105,83,22
gauge69=BN2_DM!eng1-fuelpumpstarving, 356,105,83,
gauge71=BN2_DM!eng1-sparkplugs, 356,105,83,
gauge72=BN2_DM!eng1-cht, 356,105,83,
gauge73=BN2_DM!eng1-d, 356,105,83,
gauge75=BN2_DM!eng1-log, 356,105,83,
gauge76=BN2_DM!eng2-warmup, 356,105,83,22
gauge77=BN2_DM!eng2-fuelpumpstarving, 356,105,83,
gauge78=BN2_DM!eng2-sparkplugs, 356,105,83,
gauge79=BN2_DM!eng2-cht, 356,105,83,
gauge80=BN2_DM!eng2-d, 356,105,83,
gauge81=BN2_DM!eng2-log, 356,105,83,
//gauge82=BN2_DM!landinglights, 356,105,83,
gauge83=BN2_DM!eng1-sluggishness, 356,105,83,
gauge84=BN2_DM!eng1-throttle, 356,105,83,
gauge85=BN2_DM!eng2-sluggishness, 356,105,83,
gauge86=BN2_DM!eng2-throttle, 356,105,83,
gauge87=BN2_DM!paused, 356,105,83,
gauge88=BN2_DM!KeyboardEventTraps, 356,105,83,
gauge89=BN2_DM!eng1-cooldown, 356,105,83,
gauge90=BN2_DM!eng2-cooldown, 356,105,83,

I have just kept all engine-related failures, flaps and tires.
Let me know what you think about it.

Cheers!

guitar0633
January 24th, 2019, 10:42
Hello guitar0633!

You did know I was about to release the v2.0 of the Damage Mod, didn't you? ;)
Well, the engines quitting with quick throttle movements and avionics fried if on at engine start are two items that are now fixed with the v2.0. My bad.

About tailoring the Damage Mod to your needs and tastes :
That is not complicated at all.

0) Before you do anything with the files, back-up your whole \FSX\SimObjects\Airplanes\Flight One BN-2 Islander folder
1) Open the panel.cfg file in the Flight One BN-2 Islander\panel folder
2) Scroll down to the VCockpit01 section
3) Comment out (add // in front of) the lines you don't want to keep. Most systems have two gauges : the -log one increases the wear index, and the -d one fails the system.

I recommend NOT to comment out any line before BN2_DM!doorlockhorn and please keep BN2_DM!paused and BN2_DM!KeyboardEventTraps.

The systems will still be available on the Control Panel, but the wear will not change, even if the DamageMod activated. So you have to repair them first.

From what I can understand from your post, I would suggest the following setup :

Gauge19=BN2_sound!Sound, 2,2,2,2, .\SimObjects\Airplanes\Flight One BN-2 Islander\panel\BN2_Sound.ini
Gauge20=BN2_config!config, 2,2,2,2, .\SimObjects\Airplanes\Flight One BN-2 Islander\panel\BN2_config.ini
Gauge21=BN2_fuel_dump!fuel_dump, 2,2,2,2
Gauge22=IMPPitch!PitchHijack, 1,1,1,1
Gauge23=IMPThr!ThrHijack, 1,1,1,1
Gauge24=BN2_DM!doorlockhorn, 356,105,83,
//Gauge25=BN2_DM!avionics-d, 356,105,83,22
Gauge26=BN2_DM!tireright-d, 356,105,83,22
Gauge27=BN2_DM!tireright-log, 356,105,83,22
//gauge28=BN2_DM!ail-d, 356,105,83,
//gauge29=BN2_DM!ail-log, 356,105,83
//gauge30=BN2_DM!apservos-d, 356,105,83,
//gauge31=BN2_DM!apservos-log, 356,105,83
//gauge32=BN2_DM!brakeleft-log, 356,105,83,
//gauge33=BN2_DM!brakeright-log, 356,105,83
//gauge34=BN2_DM!crashlanding, 356,105,83
//gauge35=BN2_DM!elev-d, 356,105,83
//gauge36=BN2_DM!elev-log, 356,105,83
gauge37=BN2_DM!flaps-d, 356,105,83
gauge38=BN2_DM!flaps-log, 356,105,83
//gauge39=BN2_DM!flapsmotor-d, 356,105,83
//gauge40=BN2_DM!flapsmotor-log, 356,105,83
gauge41=BN2_DM!tireleft-d, 356,105,83,22
gauge42=BN2_DM!tireleft-log, 356,105,83,22
//gauge43=BN2_DM!flightcontrolsound, 356,105,83,22
//gauge44=BN2_DM!hardlanding, 356,105,83
//gauge45=BN2_DM!hardlanding2, 356,105,83
//gauge45=BN2_DM!hgforce, 356,105,83
//gauge46=BN2_DM!hgforce-log, 356,105,83
//gauge47=BN2_DM!overspeed, 356,105,83
//gauge48=BN2_DM!rudder-d, 356,105,83
//gauge49=BN2_DM!rudder-log, 356,105,83
//gauge50=BN2_DM!generator-d, 356,105,83
//gauge51=BN2_DM!generator-log, 356,105,83
//gauge52=BN2_DM!generator2-d, 356,105,83
//gauge53=BN2_DM!generator2-log, 356,105,83
//gauge54=BN2_DM!pitot-d, 356,105,83
//gauge55=BN2_DM!pitot-log, 356,105,83
//gauge56=BN2_DM!strdeice-d, 356,105,83
//gauge57=BN2_DM!strdeice-log, 356,105,83
//gauge58=BN2_DM!vacuum-d, 356,105,83
//gauge59=BN2_DM!vacuum-log, 356,105,83
gauge60=BN2_DM!oil1-d, 356,105,83
gauge61=BN2_DM!oil1-log, 356,105,83
gauge62=BN2_DM!oil2-d, 356,105,83
gauge63=BN2_DM!oil2-log, 356,105,83
gauge64=BN2_DM!prop1-d, 356,105,83
gauge65=BN2_DM!prop1-log, 356,105,83
gauge66=BN2_DM!prop2-d, 356,105,83
gauge67=BN2_DM!prop2-log, 356,105,83
gauge68=BN2_DM!eng1-warmup, 356,105,83,22
gauge69=BN2_DM!eng1-fuelpumpstarving, 356,105,83,
gauge71=BN2_DM!eng1-sparkplugs, 356,105,83,
gauge72=BN2_DM!eng1-cht, 356,105,83,
gauge73=BN2_DM!eng1-d, 356,105,83,
gauge75=BN2_DM!eng1-log, 356,105,83,
gauge76=BN2_DM!eng2-warmup, 356,105,83,22
gauge77=BN2_DM!eng2-fuelpumpstarving, 356,105,83,
gauge78=BN2_DM!eng2-sparkplugs, 356,105,83,
gauge79=BN2_DM!eng2-cht, 356,105,83,
gauge80=BN2_DM!eng2-d, 356,105,83,
gauge81=BN2_DM!eng2-log, 356,105,83,
//gauge82=BN2_DM!landinglights, 356,105,83,
gauge83=BN2_DM!eng1-sluggishness, 356,105,83,
gauge84=BN2_DM!eng1-throttle, 356,105,83,
gauge85=BN2_DM!eng2-sluggishness, 356,105,83,
gauge86=BN2_DM!eng2-throttle, 356,105,83,
gauge87=BN2_DM!paused, 356,105,83,
gauge88=BN2_DM!KeyboardEventTraps, 356,105,83,
gauge89=BN2_DM!eng1-cooldown, 356,105,83,
gauge90=BN2_DM!eng2-cooldown, 356,105,83,

I have just kept all engine-related failures, flaps and tires.
Let me know what you think about it.

Cheers!

Wow, I think I love you.
I will get on these changes shortly. By allowing these changes people can mod this baby to fit their needs perfectly. This makes the mod even more incredible.

You have basically made a completely new plane out of her, thank you thank you thank you!!!

And love the story above from the other response, it was like I was there in thise heavy rains. You should write a book about your experiences. I love the Islander sim, it is just a wonderful plane to fly, it does feel so stable. It's like a flying mound of earth almost.

Ill report back on my alterations, can't wait to get version 2 of the mod. It would be so great if you could choose what you want to enable and disable right in the mod screen. You have done something trulu incredible with this mod. Im sure ill get more comfortable as time goes and enable more and more of the possibilities. Thanks again.

Kekelekou
January 24th, 2019, 23:18
Glad you like it!

Yep, BendyFlyer was instumental in making the DamageMod as close as possible to the real thing. Thank you again for that BendyFlyer!

BendyFlyer
January 25th, 2019, 01:35
My pleasure gentleman.

Somedays I miss the BN2, well sort of. It was without one of the best STOL aeroplanes I ever had the good fortune to fly. It was a bit of a handful control wise but one has to remember it has a big thick plank wing, fixed undercarriage and a boxy fuselage, you could get it in and out of a very tight space indeed with a properly manage STOL approach. FWIW if you can have a look at the airport diagram for Broome in WA Australia RWY 28. Note where the runway threshold is and the first taxiway on the left it ls less than 200 meters. It was possible to land on the piano keys hit the brakes hard (the BN2 had very good brakes) and pull off at the first taxyway without scrubbing out tyres or putting undue stress on the undercarriage. Another little story - once had to do a flypast on a naval vessel in the coral sea. The wind at the time was about 35-40 knots on the nose, I slowed the beast down at 100 ft abeam the ship, went to full flap and STOL power and the aeroplane basically was stationary beside the ship I will never forget the looks of complete astonishment and surprise of the sailors on the deck watching the fly past. The downside was it never went anywhere very fast, 125 kts was a good day, we generally ran them around at 105 kts or 23/23 to conserve fuel and engines, point to point it did not make much of a difference.

Another aspect of the Islander that most people are unaware of is that it was originally certified under the transport category in the UK when it was built, so yes it was capable of climbing away to at least 1500 ft on one engine if one failed on take off without any problems at all. Funny thing was one engine or two the circuit was about 90 knots.

It was however very very noisy, we measure 150db at takeoff power, ear plugs and headphones helped but you know real Islander pilots they all have damaged hearing, me included.

Enjoy, the work done with the damage mods etc give it a real authenticity.