gray eagle
January 13th, 2019, 14:43
I got the Hovering HMS Bounty Launch to where it now is actually in the water and not above it!!!!
I can pat myself on the back for discovering why it was sitting in the air over the water:
I was looking at this entry in the Sim.cfg for the Bounty and noticed the static_cg_height=6.0
and wondered hummm.... I wonder if that is the prob, so...I cut that value in half (3.0) and
loaded my previous flight in P3D V3.4 and slewed to this launch and Booom!!! It isn't hovering anymore.
I redid the value to 2.8 (looks good to me/according to taste) and in the attached Pic you can see for yourself.
So, for just AI use, the aircraft.cfg is NOT needed for AI use. The sim.cfg IS.
What I started off with with was a pilotable HMS Launch and had to strip unnecessary files from it for AI use only.
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=2.8 //feet, altitude of CG when at rest on the ground
////static_cg_height=6.0 //feet, altitude of CG when at rest on the ground <<<< Was old setting
https://i.postimg.cc/3R9dXPQw/Capture.jpg
This is what it looked like before:
https://i.postimg.cc/tgGFL8DD/launch.jpg
I can pat myself on the back for discovering why it was sitting in the air over the water:
I was looking at this entry in the Sim.cfg for the Bounty and noticed the static_cg_height=6.0
and wondered hummm.... I wonder if that is the prob, so...I cut that value in half (3.0) and
loaded my previous flight in P3D V3.4 and slewed to this launch and Booom!!! It isn't hovering anymore.
I redid the value to 2.8 (looks good to me/according to taste) and in the attached Pic you can see for yourself.
So, for just AI use, the aircraft.cfg is NOT needed for AI use. The sim.cfg IS.
What I started off with with was a pilotable HMS Launch and had to strip unnecessary files from it for AI use only.
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=2.8 //feet, altitude of CG when at rest on the ground
////static_cg_height=6.0 //feet, altitude of CG when at rest on the ground <<<< Was old setting
https://i.postimg.cc/3R9dXPQw/Capture.jpg
This is what it looked like before:
https://i.postimg.cc/tgGFL8DD/launch.jpg