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View Full Version : Wake Island in P3D, unwanted effect....



Navy Chief
October 28th, 2018, 13:39
I installed a Wake Island scenery into P3DV4. Had it in my files. Not even sure where I originally downloaded it from, because I can't find it on the usual sites. Anyway, although it isn't a correct reproduction of the real island scenery (as I have been there, and there definitely aren't trees like this)...there is a 18 wheeler burning on the flight line, and danged if I can find out where it is located in the files, as I want to eliminate it! NC

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=64422&stc=1

scotth6
October 31st, 2018, 05:58
It might be buried inside an object library NC. You can use ModelConverterX to browse through object files to search for it, although if it is in a library with other files, you may have to look deeper in to it. It may require you to recompile the library or to manually add an exclusion. ModelConverterX is a very handy tool for searching for objects buried within scenery files.

Cheers,

Navy Chief
October 31st, 2018, 15:22
It might be buried inside an object library NC. You can use ModelConverterX to browse through object files to search for it, although if it is in a library with other files, you may have to look deeper in to it. It may require you to recompile the library or to manually add an exclusion. ModelConverterX is a very handy tool for searching for objects buried within scenery files.

Cheers,

Well, I downloaded that program. When I try to import files from that scenery, it shows nothing to import. NC

scotth6
October 31st, 2018, 18:16
Hi NC. I have a couple of Wake Island sceneries but can't figure which one it is. What is the name and size of the zip file? How many folders are there once installed? I had a look at one last night but couldn't see any trucks in the files. The one I was looking at didn't have any separate object files, but just used ADE for the placement of the scenery. Usually this would indicate that all the objects are default. I am actually assuming now that the truck on fire is a default object (I think I saw that in one of the FSX missions), so ModelConverterX won't be much help in this case.

If that is the case, use ADE to open the ADEX file, and you should be able to remove the truck and then recompile the airport. If I find the scenery I can do it for you.

Cheers,

scotth6
October 31st, 2018, 20:54
As an alternative, there are a couple of photo sceneries for Wake Island available at Simviation.

https://simviation.com/1/download-file?file=Wake_Atoll.zip&fileId=35312

https://simviation.com/1/download-file?file=Wake+Island.zip&fileId=37157


Cheers,

Navy Chief
November 4th, 2018, 05:25
As an alternative, there are a couple of photo sceneries for Wake Island available at Simviation.

https://simviation.com/1/download-file?file=Wake_Atoll.zip&fileId=35312

https://simviation.com/1/download-file?file=Wake+Island.zip&fileId=37157


Cheers,


Wanted to let you know I did download ADE (had paid for registered version, but never used it). Got rid of the truck. Unfortunately, when I compiled it, the truck was gone, but so are a few other objects. Still looks good though. Thanks. Pete