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falcon409
August 20th, 2018, 16:30
Corsicana Field, home of the 31st Training Wing/301st Flying Training Detachment. Opened in April of 1941. Began training United States Army Air Corps (https://en.wikipedia.org/wiki/United_States_Army_Air_Corps) flying cadets under contract to Air Activities of Texas. Flying training was performed with Fairchild PT-19s (https://en.wikipedia.org/wiki/Fairchild_PT-19) as the primary trainer. Also had several PT-17 Stearmans (https://en.wikipedia.org/wiki/PT-17_Stearman) and a few old A-3 Curtiss Falcons (https://en.wikipedia.org/wiki/Curtiss_Falcon) assigned.

This is not what the base looked like, although the location is correct (SE of Corsicana, Tx.) It's just something to play with for some of my classics. A WIP right now, much to still work out.

http://i54.photobucket.com/albums/g84/ejwells409/KCRS-2018-aug-20-001.jpg

http://i54.photobucket.com/albums/g84/ejwells409/KCRS-2018-aug-21-002.jpg

http://i54.photobucket.com/albums/g84/ejwells409/KCRS-2018-aug-21-003.jpg

Portia911
August 20th, 2018, 18:20
Looking good, Ed - and your timing is perfect! :encouragement:

heywooood
August 20th, 2018, 19:22
you can say that again...nice airfield !

falcon409
August 20th, 2018, 19:41
Close, but no cigar!! I forgot to copy the textures over to the airports texture folder for one. . .if you rotate the ground poly 180 degrees, it's perfect albeit on the wrong side of the airport, lol

Not sure how that happened. . .this is my first attempt at a ground poly.

http://i54.photobucket.com/albums/g84/ejwells409/KCRS-2018-aug-21-004.jpg

YoYo
August 20th, 2018, 21:59
Looks good also for the visiting Vega of Wing42, thx :applause: !

roger-wilco-66
August 21st, 2018, 00:06
Cheers, Ed! That looks great!


Mark

IFlySWA
August 21st, 2018, 03:51
Looking good, Ed. :encouragement: It kind of reminds me of an airfield closer to your home. Harte Field (now Hartlee Field) was used as a training field for liaison pilots from what I've read.

Brianhttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=62934&stc=1

docjohnson
August 21st, 2018, 07:10
Near my old stomping grounds, great work!!!

manfredc3
August 21st, 2018, 07:26
another great looking rendition.

Ed, I love your work!

Roger
August 21st, 2018, 09:46
Nice one Ed! I hangar my GAS Stearman here:engel016:

Spad54
August 21st, 2018, 18:08
Looks really great Ed.

stearmandriver
August 21st, 2018, 18:43
That looks great! I love historic sceneries, and grass strips... All in one package, here!

henrystreet
August 21st, 2018, 22:47
Very nice, Ed!

DC1973
August 21st, 2018, 23:30
Looks great! :)

falcon409
August 23rd, 2018, 05:32
Final shots! Bill (WND) is beta testing and I have a few small additions I want to make prior to uploading, so I think by Saturday morning it should be available. Testing has been in FSX/Accel and P3D_V4.3

http://i54.photobucket.com/albums/g84/ejwells409/WWII_Hangar-2018-aug-23-008.jpg

http://i54.photobucket.com/albums/g84/ejwells409/WWII_Hangar-2018-aug-23-009.jpg

http://i54.photobucket.com/albums/g84/ejwells409/WWII_Hangar-2018-aug-23-010.jpg

IFlySWA
August 23rd, 2018, 06:08
Wow! Beautiful!! :applause::applause:

Brian

Priller
August 23rd, 2018, 06:09
I'm going to be all over this! I've been looking for ages for a base for my vintage aircraft!

Thanks for this Falcon!

Priller

dhasdell
August 23rd, 2018, 06:15
That looks really good. Are the static a/c included?

Roger
August 23rd, 2018, 06:20
Liking that Ed!:engel016:

Dimus
August 23rd, 2018, 06:39
You're really good at color correcting and blending ground images Ed. This looks really nice!

Ground Poly looking nice too. Is it a custom texture?

falcon409
August 23rd, 2018, 07:11
That looks really good. Are the static a/c included?
Yes they are and removable if necessary via a single bgl.

falcon409
August 23rd, 2018, 07:12
You're really good at color correcting and blending ground images Ed. This looks really nice!

Ground Poly looking nice too. Is it a custom texture?
Actually I gave up on the ground poly as I could never get it to work. What you see (the main ramp) is just generated through ADE.

Crusader
August 23rd, 2018, 07:21
Really looking forward to this ED . Have always been a huge biplane fan , especially the Stearman . Looks excellent as usual .

Rich

Priller
August 23rd, 2018, 07:54
Yes they are and removable if necessary via a single bgl.

Brilliant! So we can adapt the field according to the airplanes we put on it.

Priller

dhasdell
August 23rd, 2018, 08:17
So we can adapt the field according to the airplanes we put on it.
I think he means there's a bgl for the aircraft which we can either use or not, rather than that we can add our own selection.

MM
August 23rd, 2018, 08:58
Wonderful artistry, Ed!

Taco
August 23rd, 2018, 09:05
Love it Ed!

falcon409
August 23rd, 2018, 09:06
I think he means there's a bgl for the aircraft which we can either use or not, rather than that we can add our own selection.
Correct. Currently, the vehicles are all on one bgl, the static airplanes in another. So if you want different airplanes as static you simply delete the bgl in the scenery folder and then populate the field with your preferences. Same with the vehicles. If you don't like those then you can remove them all in one click of the mouse and put in ones you feel work for you (if you have the ability to place objects in scenery).

binarkansas
August 23rd, 2018, 13:01
Ed: That is beautiful work. I'm as excited about getting it as I am the new GAS Stearman. Now if some enterprising modeler with much more skill than I could populate the scenery with some nice AI flights going on training flights, touch and goes etc. I'll be in Stearman Heaven.

falcon409
August 25th, 2018, 03:20
The package has been uploaded to the SOH Downloads area.

Lonewolfee1
August 26th, 2018, 00:58
Really nice job Ed. Appreciate the scenery. And nice job on the open hangar!!!

YoYo
August 26th, 2018, 04:10
BIG Thank You Ed! Its a very good place for vintages!

https://i.imgur.com/j9uobX9.jpg

http://i.imgur.com/sWqDkvAm.jpg (https://imgur.com/sWqDkvA) http://i.imgur.com/4O4Ihl1m.jpg (https://imgur.com/4O4Ihl1) http://i.imgur.com/nKBW5n1m.jpg (https://imgur.com/nKBW5n1) http://i.imgur.com/VLfPsYam.jpg (https://imgur.com/VLfPsYa) http://i.imgur.com/6huDEGYm.jpg (https://imgur.com/6huDEGY)

Spad54
August 26th, 2018, 04:35
The package has been uploaded to the SOH Downloads area.

Looks Great Ed

falcon409
August 26th, 2018, 04:44
BIG Thank You Ed! Its a very good place for vintages!
Wonderful shots! Especially enjoyed the main sepia toned shot. . .nicely done. I did notice that you have not applied the replacement texture for the tower. Your prerogative of course, but it's there if you decide to make it sharper in resolution.

YoYo
August 26th, 2018, 04:47
Wonderful shots! Especially enjoyed the main sepia toned shot. . .nicely done. I did notice that you have not applied the replacement texture for the tower. Your prerogative of course, but it's there if you decide to make it sharper in resolution.

Right, not yet, Ill do it. :applause:

Edit. Done:

https://i.imgur.com/34O1yd8.jpg

Lonewolfee1
August 26th, 2018, 23:13
YoYo are you running P3DV4? Your apron texture looks totally different from mine in FSX.

aardvark62
August 27th, 2018, 04:34
Hi Ed. Very nice scenery!

But might we be missing a fence texture?...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=63056&stc=1

Cheers, A.

Dimus
August 27th, 2018, 04:38
YoYo are you running P3DV4? Your apron texture looks totally different from mine in FSX.

Looks like YoYo is using REX textures. As, according to Ed, the apron is made with ADE, it will show whichever texture the user has installed.

Lonewolfee1
August 27th, 2018, 10:18
Looks like YoYo is using REX textures. As, according to Ed, the apron is made with ADE, it will show whichever texture the user has installed.

Ah I got you.

Now for another question - I do not see the C-47 or the dark fence or the tractor above. Any ideas?

aardvark62
August 27th, 2018, 11:29
Hi Lonewolfee1 - the tractor above is actually my 'aircraft' - not part of the scenery so not something you're missing. The dark (black, infact) fence is modelled as part of the scenery so it has to be in your install - it may just not be black as you may somehow have the texture I seem to be missing. YoYo also seems to have a black fence. And a missing DC-3 as do you and I, so not sure what's happening there!

Cheers, A.

falcon409
August 27th, 2018, 13:52
In reference to the C-47 and the railing. . .I do not seem to be able to put a scenery together for upload without forgetting at least one or two files. Try as I may, that ability seems to elude me, lol'

So, below is a link for a zipfile that contains the bgl and texture for the C-47 and the correct textures for the railing. My apologies!

YoYo
August 27th, 2018, 14:59
Yep, I have REX Texture Direct.

Lonewolfee1
August 27th, 2018, 15:10
I just love having all the files!!! HaHa. Thanks Ed.

YoYo I have REX also. Just didn't think about it at the time.

Lonewolfee1
August 27th, 2018, 15:21
Hi Lonewolfee1 - the tractor above is actually my 'aircraft' - not part of the scenery so not something you're missing. The dark (black, infact) fence is modelled as part of the scenery so it has to be in your install - it may just not be black as you may somehow have the texture I seem to be missing. YoYo also seems to have a black fence. And a missing DC-3 as do you and I, so not sure what's happening there!

Cheers, A.

Well it's a fine tractor!

dhasdell
August 27th, 2018, 21:51
I do not seem to be able to put a scenery together for upload without forgetting at least one or two files.
That's not as bad as sending a screenshot and forgetting to enclose the screenshot, which I have done more than once.

aardvark62
August 28th, 2018, 02:19
Thanks Ed!

All is good. Very good...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=63119&stc=1

Cheers, A.

MZee1960
April 4th, 2020, 20:05
Hi Ed,

I just downloaded this wonderful KCRS scenery pack and installed as per enclosed readme file.

I am running FSX with Orbx Global, Vector, Open LC NA and REX Essentials for textures and weather.

In both Orbx Central, and FSX Scenery Library, my third party addon scenery is shown to be above all Orbx entries - KCRS is actually now at the top of the entire Scenery Library.

Two questions (also see pics below) :
1) I seem to be missing a 'tower' by the end hangars - just see a person waving in mid-air and not standing on anything ?
2) I have a concrete runway where pictures here show a grass runway ?

Do you have any ideas as to what I may have done wrong ?

https://i.imgur.com/IhEiph6.jpg

https://i.imgur.com/lUcOAfo.jpg

Any help would be much appreciated.

Thank-you,
MZ..

YoYo
April 4th, 2020, 21:43
Maybe do you have ORBX free airports? Find it (if it exists, in ORBX Folder) and delate ORBX Corsicana or take insertion point below Ed’s work.
It looks like you have here 2 airports in the same time. You can use Vector fix (AEC) also.

MZee1960
April 5th, 2020, 12:27
Hi @YoYo,

No, I have no Orbx free airports.

When I enter KCRS in Free Flight section of FSX, I do get a similar runway and a couple default autogen buildings showing for this airport. A typical version of FSX /Orbx default scenery, in other words.

I am running latest version of Orbx Central with insertion point for Orbx scenery 'below' the Addon Scenery section ........ Corsicana is at the 'top' of the scenery library list right now.

I suspect REX Essentials HD w/OD, which I'm using for airport ground/runway textures may have something to do with the concrete runway showing. Even my airport parking areas (apron) are different concrete textures from what Ed is showing, and look like the ones you have also with your REX addon running (post #35).

None of this answers the other question of the 'missing tower' at the end of the airport where I just see a floating guy ? I can live with the concrete runway (although would prefer the grass strip), but the missing tower scenery object with the floating guy is somewhat distracting to this otherwise beautiful scenery. It must be a missing scenery object of some sort ?

falcon409
April 5th, 2020, 12:58
Sorry I'm late!! The Tower you're missing is actually in one of the FSX default libraries (Buildings.bgl). I loaded Instant Scenery to check it and you can see the highlited Tower and the object listing in the smaller window. Not certain why it wouldn't be showing since it's a default object.

https://live.staticflickr.com/65535/49740332457_6a7f88d3ae_k.jpg (https://flic.kr/p/2iMocUV)Tower-apr-5-001 (https://flic.kr/p/2iMocUV) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr

MZee1960
April 5th, 2020, 13:28
Sorry I'm late!! The Tower you're missing is actually in one of the FSX default libraries (Buildings.bgl). I loaded Instant Scenery to check it and you can see the highlited Tower and the object listing in the smaller window. Not certain why it wouldn't be showing since it's a default object.

https://live.staticflickr.com/65535/49740332457_6a7f88d3ae_k.jpg (https://flic.kr/p/2iMocUV)Tower-apr-5-001 (https://flic.kr/p/2iMocUV) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr

Hi Ed,

I just checked.
I have Orbx scenery (Global, Vector, Open LC NA) for this region.
In my C: FSX/Scenery/Global/scenery folder I have buildings.bgl file of 23,878 KB size, but not sure what's inside it as can't open it.
I know Orbx did a lot of changes to scenery during the installation process and I let their installers do their thing without interfering.

If the tower object is really missing here, is there a way of adding it back as a scenery object for KCRS, like the green C-47, or ?

falcon409
April 5th, 2020, 17:47
Hi Ed,

I just checked.
I have Orbx scenery (Global, Vector, Open LC NA) for this region.
In my C: FSX/Scenery/Global/scenery folder I have buildings.bgl file of 23,878 KB size, but not sure what's inside it as can't open it.
I know Orbx did a lot of changes to scenery during the installation process and I let their installers do their thing without interfering.

If the tower object is really missing here, is there a way of adding it back as a scenery object for KCRS, like the green C-47, or ?
The Orbx scenery shouldn't be a problem, as I have exactly what you have installed and my tower shows fine. I checked my "Buildings.bgl" and yours is much larger. Since we both apparently have the same installations it's odd that mine is one size and yours another. By the way, mine is dated 9/26/2007 (16,632kb).

MZee1960
April 5th, 2020, 19:06
The Orbx scenery shouldn't be a problem, as I have exactly what you have installed and my tower shows fine. I checked my "Buildings.bgl" and yours is much larger. Since we both apparently have the same installations it's odd that mine is one size and yours another. By the way, mine is dated 9/26/2007 (16,632kb).

Hi Ed,

mine is dated 16/08/2006 .

Thank-you, for checking.

Milan .....

Sieggie
April 6th, 2020, 05:52
Hi Ed,

I just checked.
I have Orbx scenery (Global, Vector, Open LC NA) for this region.
In my C: FSX/Scenery/Global/scenery folder I have buildings.bgl file of 23,878 KB size, but not sure what's inside it as can't open it.
I know Orbx did a lot of changes to scenery during the installation process and I let their installers do their thing without interfering.

If the tower object is really missing here, is there a way of adding it back as a scenery object for KCRS, like the green C-47, or ?

If you install ModelConverterX, you can view all the objects inside a .bgl file. This object in question is named gen_yardtower 9d4d839e-0f93-4dc0-baa0-7c55d11a3264. If your buildings.bgl does not have it, some other program has overwritten it.

Dave

MZee1960
April 6th, 2020, 12:20
If you install ModelConverterX, you can view all the objects inside a .bgl file. This object in question is named gen_yardtower 9d4d839e-0f93-4dc0-baa0-7c55d11a3264. If your buildings.bgl does not have it, some other program has overwritten it.

Dave

Found no such object anywhere.

Thank-you, for your input.
MZ...

gray eagle
April 6th, 2020, 13:38
Sorry I'm late!! The Tower you're missing is actually in one of the FSX default libraries (Buildings.bgl). I loaded Instant Scenery to check it and you can see the highlited Tower and the object listing in the smaller window. Not certain why it wouldn't be showing since it's a default object.

https://live.staticflickr.com/65535/49740332457_6a7f88d3ae_k.jpg (https://flic.kr/p/2iMocUV)Tower-apr-5-001 (https://flic.kr/p/2iMocUV) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr


I'm trying to follow along on the buildings.bgl file for FSX that Mzee brought up. Out of curiosity, I was looking for that file in _P3D V3 and did not find that file yet it seems the airport
is displayed okay in P3D V3. Maybe that buildings file is not used in P3D

a question about the A_controltower_t.dds file. I backed up my original file first then copied this one to the world/scenery folder (As per readme)
I wonder if that file could of worked if it were installed in the Corsicana texture folder instead?

There are two files material_6_0.dds and material_6.dds - do they go to the Corsicana texture folder?

MZee1960
April 6th, 2020, 14:08
I'm trying to follow along on the buildings.bgl file for FSX that Mzee brought up. Out of curiosity, I was looking for that file in _P3D V3 and did not find that file yet it seems the airport
is displayed okay in P3D V3. Maybe that buildings file is not used in P3D

a question about the A_controltower_t.dds file. I backed up my original file first then copied this one to the world/scenery folder (As per readme)
I wonder if that file could of worked if it were installed in the Corsicana texture folder instead?


No. I tried that and the control tower resolution just remained the same as default. I just simply renamed the original entry in the World/scenery folder to xxxxxx_t.ddsoff and then copy\pasted the version included in the download to the same folder, and it worked fine. I can also revert back to the old file easily if need be by renaming it back and deleting the 'new' one.

Do you, by chance have REX for airport textures ?
Apart from missing the buildings.bgl file specific for the tower, I also seem to have a nicely paved concrete runway where the grass landing strip should be. I suspect it's a REX texture because REX provides runway textures for all airports found in the original FSX provided they are not third party addons with alternate, specific, ground textures included in the package already.

Sieggie
April 6th, 2020, 14:16
I'm trying to follow along on the buildings.bgl file for FSX that Mzee brought up. Out of curiosity, I was looking for that file in _P3D V3 and did not find that file yet it seems the airport
is displayed okay in P3D V3. Maybe that buildings file is not used in P3D

a question about the A_controltower_t.dds file. I backed up my original file first then copied this one to the world/scenery folder (As per readme)
I wonder if that file could of worked if it were installed in the Corsicana texture folder instead?

There are two files material_6_0.dds and material_6.dds - do they go to the Corsicana texture folder?

the A_controltower_t.dds texture file needs to be in the texture directory at the same level as the scenery directory with the buildings.bgl it is used by. This file is a higher resolution version of the one you overwrite.

The material* dds files go with railing.bgl and need to be in the Corsicana_Fld\texture directory so the railing.bgl can find them.

Dave

MZee1960
April 6th, 2020, 15:54
I did not find in P3d this buildings.dds file. Is this an instant scenery file or exclusive to FSX?


Thanks

Hi,

The file I seem to be missing is called 'gen_yardtower 9d4d839e-0f93-4dc0-baa0-7c55d11a3264' , (as per Dave's post #54 above), and is found inside the FSX default library 'buildings.bgl'.

Somehow, I can't find it. If the file is not part of the downloaded scenery package, and is called on to show in sim, then FSX will look for it in the default library.

I think I could potentially download and install this file manually inside the KCRS folder, but where to find it ?

Sadly, I think, for me, it's time to accept what happened, and move on to other things.

falcon409
April 6th, 2020, 16:43
It looks like some other program, installation, update, etc has overwritten the "Buildings.bgl" file that is a default FSX file as I mentioned above. . .it would also have been default in P3D. Now I have installed P3D_V4.5, Orbx Basic, Vector Landclass and a number of other Orbx regions yet I don't have the problem you display and as we've seen your buildings.bgl file has a different date and size. I can send you my version and you can try that. . .but because there's no way to tell what changed to cause yours to lose that object, there's also no way to tell what replacing your version will do to some other scenery down the road.

Bottom line here is that given that we both have the same basic scenery and Sims there's no reason you should be having this problem. I will post a zip with the file you need here. Save the one you have currently by either renaming it or moving it to your desktop temporarily. Try the new one I send you and see if it fixes the problem.

Update: Just to be sure, I checked both buildings.bgl files (FSX & P3D) and that tower is in both those bgl's, but neither file is as large as the one you have (?)
Here is the bgl file. . .see if this works.

MZee1960
April 6th, 2020, 17:31
It looks like some other program, installation, update, etc has overwritten the "Buildings.bgl" file that is a default FSX file as I mentioned above. . .it would also have been default in P3D. Now I have installed P3D_V4.5, Orbx Basic, Vector Landclass and a number of other Orbx regions yet I don't have the problem you display and as we've seen your buildings.bgl file has a different date and size. I can send you my version and you can try that. . .but because there's no way to tell what changed to cause yours to lose that object, there's also no way to tell what replacing your version will do to some other scenery down the road.

Bottom line here is that given that we both have the same basic scenery and Sims there's no reason you should be having this problem. I will post a zip with the file you need here. Save the one you have currently by either renaming it or moving it to your desktop temporarily. Try the new one I send you and see if it fixes the problem.

Update: Just to be sure, I checked both buildings.bgl files (FSX & P3D) and that tower is in both those bgl's, but neither file is as large as the one you have (?)
Here is the bgl file. . .see if this works.

Hi Ed,

I will give it a try and see if it helps. It's a mystery, but what can you do. I downloaded a lot of your great scenery packs in the past, and have had no issues with them.


Latest one is here : http://www.sim-outhouse.com/sohforums/showthread.php/118901-A2A-Free-P-40-Accu-sim?p=1216075&viewfull=1#post1216075

(http://www.sim-outhouse.com/sohforums/showthread.php/118901-A2A-Free-P-40-Accu-sim?p=1216075&viewfull=1#post1216075)This one fits in well with other airports in the area, like 2B2, 6B6, KACK and KBID.

Thanks, again, for all the help,

Milan .....

MZee1960
April 9th, 2020, 16:49
It looks like some other program, installation, update, etc has overwritten the "Buildings.bgl" file that is a default FSX file as I mentioned above. . .it would also have been default in P3D. Now I have installed P3D_V4.5, Orbx Basic, Vector Landclass and a number of other Orbx regions yet I don't have the problem you display and as we've seen your buildings.bgl file has a different date and size. I can send you my version and you can try that. . .but because there's no way to tell what changed to cause yours to lose that object, there's also no way to tell what replacing your version will do to some other scenery down the road.

Bottom line here is that given that we both have the same basic scenery and Sims there's no reason you should be having this problem. I will post a zip with the file you need here. Save the one you have currently by either renaming it or moving it to your desktop temporarily. Try the new one I send you and see if it fixes the problem.

Update: Just to be sure, I checked both buildings.bgl files (FSX & P3D) and that tower is in both those bgl's, but neither file is as large as the one you have (?)
Here is the bgl file. . .see if this works.

Hi Ed,

I tried your 'buildings.bgl' file with the same result - no tower is displayed.
I wonder if Orbx's Vector has anything to do with this, even though KCRS elevations seem fine and can't find KCRS listed in either the 'enabled' or the 'disabled' side of the Vector AEC Tool.

It's too bad I cannot get the tower to show to complete the picture 'so to speak'.

Thank-you for your help and input, but I think it's time for me to put this scenery aside for a while.

Cheers, Milan ....

MZee1960
April 10th, 2020, 15:00
I got an answer from Avsim today ......... kind of makes sense.

It seems the 'buildings.bgl' file is a directory of the various textures available in the sim for various default (building) objects. A given scenery package contains folders (scenery, texture) for some items which are custom made for it, then in FSX, the sim will be called on to use the 'buildings.bgl' file to locate any textures the scenery package is using that are 'default'. The sim will then get 'directions' from the .bgl file as to where to find the texture in question - usually in the FSX/Texture folder. If the textures are not there, then nothing is displayed in sim. Apparently there exist some default textures in FSX which, although present, are deemed 'incomplete' in some versions of FSX and only partially display the needed object in sim.

I think I'm missing the texture file (as Dave mentioned above) for 'gen_yardtower 9d4d839e-0f93-4dc0-baa0-7c55d11a3264'.

falcon409
April 10th, 2020, 15:48
I got an answer from Avsim today ......... kind of makes sense.

It seems the 'buildings.bgl' file is a directory of the various textures available in the sim for various default (building) objects. A given scenery package contains folders (scenery, texture) for some items which are custom made for it, then in FSX, the sim will be called on to use the 'buildings.bgl' file to locate any textures the scenery package is using that are 'default'. The sim will then get 'directions' from the .bgl file as to where to find the texture in question - usually in the FSX/Texture folder. If the textures are not there, then nothing is displayed in sim. Apparently there exist some default textures in FSX which, although present, are deemed 'incomplete' in some versions of FSX and only partially display the needed object in sim.

I think I'm missing the texture file (as Dave mentioned above) for 'gen_yardtower 9d4d839e-0f93-4dc0-baa0-7c55d11a3264'.
Actually if a scenery object fails to find the textures needed to give the object it's "realism" then that object normally appears as black, not transparent. What they told you about the building.bgl is common to all scenery objects. Each bgl file, whether it's an object library (contains a grouping of scenery objects) or a single object bgl there will always be a corresponding texture folder. So no mystery there. The mystery here is that the object doesn't display at all, as though there is an exclude overriding that particular area and that doesn't make a whole lot of sense really.

Have you tried deleting that scenery completely, downloading it again and installing to see if that corrects the problem?

MZee1960
April 10th, 2020, 16:52
Actually if a scenery object fails to find the textures needed to give the object it's "realism" then that object normally appears as black, not transparent. What they told you about the building.bgl is common to all scenery objects. Each bgl file, whether it's an object library (contains a grouping of scenery objects) or a single object bgl there will always be a corresponding texture folder. So no mystery there. The mystery here is that the object doesn't display at all, as though there is an exclude overriding that particular area and that doesn't make a whole lot of sense really.

Have you tried deleting that scenery completely, downloading it again and installing to see if that corrects the problem?

Hi Ed,

I just finished downloading and installing the KCRS basic scenery (without the 'fixes' for the fence, aircraft etc. yet). Below pics are what I get with the re-install. Not much difference, I think.

YoYo had mentioned in his post above that he sees what appears to be two different 'airport sceneries' in one ?

I have no Orbx freeware airport packs or other 'Corsicana' airport scenery.

When I call up the 'default' KCRS in sim (with just Orbx Global, Vector, Open LC NA and REX Essentials running), I get an asphalt runway with white markings, a few generic autogen hangars, an airport flood light tower, and some electrical boxes surrounded by a chainlink fence.

When I install your KCRS, I still get the same flood light tower, the electrical boxes surrounded by a chainlink fence, but a different runway texture (with no white markings this time), along with your scenery (buildings, jeeps, aircraft, etc.) What is very strange is, I also get what appears to be the floating, waving guy, behind whom I can see 4 or 5 window/screens and a couple of faint vertical lines (my post#47 here : http://www.sim-outhouse.com/sohforums/showthread.php/112175-A-Stearman-Haven?p=1215937&viewfull=1#post1215937) ...... all of which may belong to a tower texture which is either mostly missing or perhaps incomplete/corrupt ? This would lead me to conclude I don't have a correct tower texture in the FSX folder, and/or something is trying to overwrite (and maybe prevent) the correct textures from showing in sim. That something may well be responsible for the asphalt runway textures which show up, even though they're not part of your scenery.

https://i.imgur.com/VBfmsUu.jpg

https://i.imgur.com/5vgQHjy.jpg

https://i.imgur.com/j6PqpXf.jpg

MZee1960
April 10th, 2020, 16:58
Both runways appear as asphalt on my screen ...... (not grass).

Maybe there is somewhere an Orbx entry for KCRS in their Global, Open LC or Vector folders which has a file for KCRS that needs to be renamed to 'off' ? I just can't find it.
It's just too bad I can't pinpoint whether Orbx (or maybe even REX) is causing this anomaly.

I think it's best I move on, it's frustrating, yes, but what else to do, lol ?

https://i.imgur.com/Bnikegh.jpg

falcon409
April 10th, 2020, 20:47
The file "Buildings.bgl" resides in the Scenery\Global\Scenery folder and the needed texture "USa01yardtower_All.dds" is located in the corresponding texture folder. I have read back through all the posts and I don't see where that was checked unless I missed it. Below is what the texture sheet looks like:

YoYo
April 11th, 2020, 03:02
Mzee, what I see on Your screenshots it isnt default runway's texture. It looks like you have problem with other addon, maybe REX, I dont know. I use REX Texture Direct - Enhanced Edition for asphalt runways. I didnt have any problem here (but its P3Dv4).

https://i.imgur.com/US3vv0B.jpg

https://i.imgur.com/M4abOn8.jpg

MZee1960
April 11th, 2020, 14:25
Mzee, what I see on Your screenshots it isnt default runway's texture. It looks like you have problem with other addon, maybe REX, I dont know. I use REX Texture Direct - Enhanced Edition for asphalt runways. I didnt have any problem here (but its P3Dv4).



Thank-you, @YoYo, I also suspect REX Essentials has something to do with these runway textures showing up over the grass strips.

I'll have to investigate further, and play around with the REX Essentials pop-up configuration panel a bit.

Good thing the asphalt runways are in the correct spots, at least, lol !

MZee1960
April 11th, 2020, 14:41
The file "Buildings.bgl" resides in the Scenery\Global\Scenery folder and the needed texture "USa01yardtower_All.dds" is located in the corresponding texture folder. I have read back through all the posts and I don't see where that was checked unless I missed it. Below is what the texture sheet looks like:


It worked ! The tower is now present. :joyous:

https://i.imgur.com/fMoLpra.jpg

https://i.imgur.com/QW2LOkr.jpg

https://i.imgur.com/gWZfSue.jpg


Thank-you, so much, Ed, and everyone here for your input !

I checked my folder structure over many times and all was OK, but the "USa01yardtower_All.dds" was obviously corrupt as only the 'windows' were showing in sim.
I noted Ed's texture file had a newer date from my version, so I opted to simply swap it out with Ed's version ....... and voila ! All OK now.

I just have to find a way of removing the two asphalt runways and bring back the preferred grass strips they overlay .... a REX Essentials issue most likely.
Will have to play around with the REX pop-up configuration tool a bit.

Cheers,
Milan .....

MZee1960
April 11th, 2020, 18:07
The asphalt runway textures seem to be linked to my Orbx Vector configuration.
I found a file in the FSX\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery called 'ABP_KCRS.bgl' which I renamed to 'off'.
The result was no asphalt runways visible at ground level, but asphalt started to gradually re-appear as elevation above airport gradually increased ....
..... at higher elevation, both asphalt runways showed up again.

https://i.imgur.com/KLa5rSs.jpg

So, (with thanks to Dave for pointing me in this direction), I know the asphalt runway is somehow connected to my Orbx setup, which may need some tweaking to get just right.

tgycgijoes
April 11th, 2020, 18:17
I like having extra aircraft on the field especially like here when they would have had dozens of them. You can get around static aircraft with AI. On my Hawthorne AAF I created 24 Stearmans each properly numbered from photos in the class book I was fortunate to download and made them from Dave Eckhardt's Stearman PT13. then In AIFP3 I created flight plans for them flying to and from the two auxiliary airfields Hagood and Kennedy I also created in ADEx from photos (with a little artistic license as Ed did). At different times of the day starting right after morning chow at 0800 they start doing flight ops until 1600. It is so real to see them all lined up in the morning mist just after reveille which BTW is actually sounded along with morning colors with effects I created and so much fun to watch. You can even fly in the front cockpit with "your student" in FSX in the aircraft views. I believe that I posted screenshots here. the only problem that I had is when I used some stock hangers and in daytime they look great but at night are lit all night. At first it bothered me but I guess the mechanics are working all night fixing the aircraft that the students "beat to death" LOL during the day. :biggrin-new:

MZee1960
April 11th, 2020, 18:30
I like having extra aircraft on the field especially like here when they would have had dozens of them. You can get around static aircraft with AI. On my Hawthorne AAF I created 24 Stearmans each properly numbered from photos in the class book I was fortunate to download and made them from Dave Eckhardt's Stearman PT13. then In AIFP3 I created flight plans for them flying to and from the two auxiliary airfields Hagood and Kennedy I also created in ADEx from photos (with a little artistic license as Ed did). At different times of the day starting right after morning chow at 0800 they start doing flight ops until 1600. It is so real to see them all lined up in the morning mist just after reveille which BTW is actually sounded along with morning colors with effects I created and so much fun to watch. You can even fly in the front cockpit with "your student" in FSX in the aircraft views. I believe that I posted screenshots here. the only problem that I had is when I used some stock hangers and in daytime they look great but at night are lit all night. At first it bothered me but I guess the mechanics are working all night fixing the aircraft that the students "beat to death" LOL during the day. :biggrin-new:

When I downloaded my RealAir Spitfire, I found it came with an airfield, 'RAF West Malling', and some AI Spitfires as well. I installed both addons, started my free flight at RAF West Malling ...... and to this day still take off and fly circuits in the area with all the AI Spitfires. Very entertaining, and challenging as well, to fly these 'squadron formations'. What a great idea this was !

falcon409
April 11th, 2020, 20:30
The asphalt runway textures seem to be linked to my Orbx Vector configuration.
I found a file in the FSX\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery called 'ABP_KCRS.bgl' which I renamed to 'off'.
The result was no asphalt runways visible at ground level, but asphalt started to gradually re-appear as elevation above airport gradually increased ....
..... at higher elevation, both asphalt runways showed up again.

So, (with thanks to Dave for pointing me in this direction), I know the asphalt runway is somehow connected to my Orbx setup, which may need some tweaking to get just right.
There is an underlying ADE (AFCAD) file somewhere in the Orbx realm that calls for a solid runway and that has to be removed, not tweaked. I would do a search within the Orbx folder using the name KCRS and delete any and all that it finds.

YoYo
April 11th, 2020, 21:05
@MZee, I have ine idea - did you use FTX Vector Correction Elevation Tool? You must use it after every installation of new airport. Did You?

MZee1960
April 12th, 2020, 13:12
@MZee, I have ine idea - did you use FTX Vector Correction Elevation Tool? You must use it after every installation of new airport. Did You?

Hi,
I noticed KCRS elevation was fine so I did not run the Tool.

Today, I actually checked the Vector AEC Tool and there is no KCRS even listed in either drop down list, not in disabled side, not in enabled side either.
If the airport ICAO code is not in the Tool ...... I'm thinking it would not change anything anyway, right, or ?

The only file I found for KCRS in my FSX Orbx folder was in FSX/ORBX/FTX_VECTOR/FTX_VECTOR_APT/scenery called 'ABP_KCRS.bgl '.
I turned it off by renaming it to 'ABP_KCRS.bgl.off' .
When tried this change in sim, I got no asphalt runways showing at ground level, just grass as it should be,
Both asphalt runways gradually started re-appearing bit by bit with increased elevation above the airport ...... eventually both asphalt runways completely re-appeared.
Reverse happened as I descended.

YoYo
April 12th, 2020, 13:38
So You are closer ;).
I checked how it looks in my FTX Vector - false alarm, I havent it too:

http://i.imgur.com/cA3UPydm.jpg (https://imgur.com/cA3UPyd)

tgycgijoes
April 14th, 2020, 07:00
Here is a site that is absolutely fantastic for any of you that don't know of it. It is a treasure trove of books including manuals ie. P38 Lightning Pilots Training Manual and class books from trainng fields all over the country. This is where I got all MY info for Hawthrone AAF. Here is a page from the Lazy 8 Class 42-F of Corsicana AAF. I believe that this is a PT-19 that was used to train cadets at Corsicana Field. You can get the entire class book at the AAF site.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75428&stc=1

and a link to the complete site: http://aafcollection.info/

You can spend hours checking out every entry, worth every minute. I found one to download free at Flyaway Simulation with these textures for FSX, Steam and P3D (according to the site). They are all over at Flightsim.com (if you don't like Flyaway) as well as an X-plane version of the PT-19. I apologize Ed if this was a hijack. I wanted to share this information in case you didn't have the information.

MZee1960
April 14th, 2020, 11:41
There is an underlying ADE (AFCAD) file somewhere in the Orbx realm that calls for a solid runway and that has to be removed, not tweaked. I would do a search within the Orbx folder using the name KCRS and delete any and all that it finds.

A quick update....
I just got a reply over at Orbx forum.
They recommend 'Simple Airport Scanner' or 'Little NavMap' to scan my files for a duplicate airport entry somewhere, which is what they highly suspect is the case.

Orbx file structure reads like the Wikipedia .....At first glance, (using File Explorer), I found no duplicate entries for KCRS, although there is a 'default' KCRS airport in FSX into which REX injects their 'updated' runway texture.

The runway textures I get with Ed's KCRS addon are more like a generic version without runway markings etc. .... very unlike the REX version.

I will try the Simple Airport Scanner and see what it finds. I know I never installed any other version of KCRS myself, unless it was part of a larger Orbx scenery addon .... of which I am unaware.
Not a big deal here, although I would much more prefer the more 'period-correct grass runways' vs the 'asphalt'.
I'm just very happy to get the 'tower' to show in this wonderful scenery package.

tgycgijoes
April 14th, 2020, 13:07
Ed,
I want to thank you for sharing this with all of us. I spent the afternoon creating multiple textures for Piglet's FSX conversion Fairchild PT-19 and created an AI Flight Plan for them. I have five "AI" aircraft and a flyable version (though right now with panels they are all flyable). I moved back the clock to this morning at 0800 local at KCRS and took screen shots of the first student/instructor taking off from the field. In the shot just before turning to takeoff you can see the grass and its really a great texture. I had to scale down autogen to get rid of high tension wires which shouldn't be there but MY grass runways are beautiful.
No asphalt at all but I am not using ORBX (though I own a lot). I am going to reduce the textures on the "AI" because they are hogging my frames at 2048 on my computer though it doesn't stutter.

[IMG]https://live.staticflickr.com/65535/49774195123_e68b74b302_b.jpg

Preflight Checklist with my instructor

[IMG]https://live.staticflickr.com/65535/49775063522_a94cd5b8e5_b.jpg

On The Flightline in the morning

[IMG]https://live.staticflickr.com/65535/49775071042_2367f587b5_b.jpg (https://flic.kr/p/2iQsfu3)Army36 taxiing (https://flic.kr/p/2iQsfu3)

[IMG]https://live.staticflickr.com/65535/49774215988_c7309d8ae1_b.jpg (https://flic.kr/p/2iQnSiJ)See The Beautiful Grass (https://flic.kr/p/2iQnSiJ)

[IMG]https://live.staticflickr.com/65535/49774220823_abfa27cbcc_b.jpg (https://flic.kr/p/2iQnTK6)Thumbs Up From The Tower (https://flic.kr/p/2iQnTK6)

BTW Ed, did you notice that Corsicana Field AAF Tail Code is "ED"? LOL!