xpelekis
July 15th, 2018, 01:34
A heretic concept for most FSX/P3D users, but the fact is that
FSX/P3D is meant for aviation scenario flying, military style
(and with the "tools" available today, combat) not excluded...
In fact, FSX/P3D not being a combat simulator, doesn't face limitations
that native combat sims have (and vice versa), mostly what is offered is
what you have with combat sims while that is not the case with FS, since
sim SDK is available for creating your own specific & specialized staff,
apart of the vast variety of freeware & payware available...
http://i.imgur.com/pRNcvmI.jpg
This unedited raw video of a full combat sortie in "Siege of Plei Me" mini
(FSX@War) campaign, is a "proof of concept" of the above mentioned :
https://www.youtube.com/watch?v=Cqxli3sizao
Video demo features include :
- photoscenery of the actual area, with additional custom made
scenery (my thank's to Roger Wilco, Vietnam War project, among others)
- AIs (Hueys) flying in dynamic Wpts relative to user
- AIs (Hueys) shooting rockets damaging FSX@War targets (just like user can)
- AI (C-7) flying in static Wpts and performing paracargo dropping
- AI (Huey) shot down by FSCAI
- FSX@War "VC troops" (targets) around Plei Me firebase, with AA defences added by FSCAI
- Additional "assets" (US Firebase, voice overs) used from "RDJ Vietnam Redux" FSX Missions
- Simvar.exe deployes the "magic" & power of FSX Mission System for scripted
scenarios
And some older videos while making and testing various staff... :
FSX/P3D is meant for aviation scenario flying, military style
(and with the "tools" available today, combat) not excluded...
In fact, FSX/P3D not being a combat simulator, doesn't face limitations
that native combat sims have (and vice versa), mostly what is offered is
what you have with combat sims while that is not the case with FS, since
sim SDK is available for creating your own specific & specialized staff,
apart of the vast variety of freeware & payware available...
http://i.imgur.com/pRNcvmI.jpg
This unedited raw video of a full combat sortie in "Siege of Plei Me" mini
(FSX@War) campaign, is a "proof of concept" of the above mentioned :
https://www.youtube.com/watch?v=Cqxli3sizao
Video demo features include :
- photoscenery of the actual area, with additional custom made
scenery (my thank's to Roger Wilco, Vietnam War project, among others)
- AIs (Hueys) flying in dynamic Wpts relative to user
- AIs (Hueys) shooting rockets damaging FSX@War targets (just like user can)
- AI (C-7) flying in static Wpts and performing paracargo dropping
- AI (Huey) shot down by FSCAI
- FSX@War "VC troops" (targets) around Plei Me firebase, with AA defences added by FSCAI
- Additional "assets" (US Firebase, voice overs) used from "RDJ Vietnam Redux" FSX Missions
- Simvar.exe deployes the "magic" & power of FSX Mission System for scripted
scenarios
And some older videos while making and testing various staff... :