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mongoose
July 6th, 2018, 15:08
We never had a specific LW bomb sight??

michaelvader
July 7th, 2018, 14:11
Good evening,

for the moment I have (for FS9) a german bomber at work,
which needs also a bomsight.
So I found different pictures
Mostly was used The Lotfernrohr Lotfe 7 in different versions
Perhaps the joined picture will help some one to make something
out of it
Yours
Papi

MajorMagee
July 7th, 2018, 15:24
CFS3 is really not set up to have a fully functional automatic bomb sight, but we could probably create something along the line of what was done for the Norden.

http://pierrekosmidis.blogspot.com/2016/03/secrets-of-luftwaffe-lotfe-7b-bomb-sight.html?utm_source=feedburner&utm_medium=email&utm_campaign=Feed:+PierreKosmidis+(Pierre+Kosmidis +%CE%A0%CE%B9%CE%B5%CF%81+%CE%9A%CE%BF%CF%83%CE%BC %CE%AF%CE%B4%CE%B7%CF%82) (http://pierrekosmidis.blogspot.com/2016/03/secrets-of-luftwaffe-lotfe-7b-bomb-sight.html?utm_source=feedburner&utm_medium=email&utm_campaign=Feed:+PierreKosmidis+(Pierre+Kosmidis +%CE%A0%CE%B9%CE%B5%CF%81+%CE%9A%CE%BF%CF%83%CE%BC %CE%AF%CE%B4%CE%B7%CF%82))

https://4.bp.blogspot.com/-pb6k2lM3dvU/VuLQb6CjF1I/AAAAAAAAQNI/HzgsFGdfuHgOsYyVygTuyx09FrXDWyF-w/s640/img177%2B%25282%2529.jpg

http://www.derrierloisirs.fr/il2/4.13m/Guide_413_NOT_FINAL.pdf

mongoose
July 8th, 2018, 12:28
Well Rob did a lot for the RAF; maybe he'll get interested.:wavey:

BorekS
July 8th, 2018, 23:26
do you mean just to make a new bombsight texture for LW airplanes? if yes, its a matter of 10 minites of drawing ;)

mongoose
July 9th, 2018, 07:50
Yes please. Need for BoB LW in particular. I will change the m3d if done!:applause:

BorekS
July 12th, 2018, 10:40
ok, I took one shot from the PDF book and removed the landscape. it gave me a very good transparent image, see the result here:
http://www.sim-outhouse.com/sohforums/showthread.php/102615-H-XVIIIB-Amerika-Bomber-New-Jet-bomber?p=1146357&viewfull=1#post1146357

the only issue I am getting, is when I fill the cross and/or circle paint outside area with solid color (full black), the bombsight image egdes never fit the edge of game screen when fully unzoomed. there always lefts a space which I can see through. in another words, the image is ALWAYS smaller size then the game screen. I mean if I am creating own bombsight sets at my gmax airplane projects.

mongoose
July 12th, 2018, 10:44
Looks great!:applause: Is the dds available?

BorekS
July 12th, 2018, 15:48
you can download it as a content of the Horten XVIIIb nuke bomber pack (32 MB file size), freshly released, more about here:
http://www.sim-outhouse.com/sohforums/showthread.php/102615-H-XVIIIB-Amerika-Bomber-New-Jet-bomber?p=1146409&viewfull=1#post1146409

notes: there are two bombsight dds files, designed to be for day and night missions, each is 17 MB file size, 4096x4096x resolution.

as to the bombsights I would have a small job for MajorMagee maybe - if the Horten current *Cockpit2.m3d material, which keeps the night cross paint, could be set as lighting or just to not recieve shadows.

MajorMagee
July 12th, 2018, 15:54
I'll try to get a look at it this weekend.

mongoose
July 13th, 2018, 06:39
In the eto_do17z2_5k+cm (updated fs model) with name change to match m3d file; bombsigh.dds I will add to the He111's and Ju88's as well

Many thanks BorekS.

Now as for night time, I'm not sure how the same bomber would have both given existing m3d's, so I'll see what the Major comes up with.


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61886&stc=1

BorekS
July 13th, 2018, 11:20
Now as for night time, I'm not sure how the same bomber would have both given existing m3d's, so I'll see what the Major comes

At the Horten bomber just push the F7 key second time. Note: My DDS texture is mirrored because of opposite gmax object uv-mapping, for other airplanes you will need to flip it :)

mongoose
July 13th, 2018, 11:24
UK looked at the other ?night site. Also seems Ok in the daytim and at night with "L" on. If we can get a clight then it would be good for both with a slightly more intense colour.

nite site daytime

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61893&stc=1

nite site no lights

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61894&stc=1

nite site w lights

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61895&stc=1

BorekS
July 13th, 2018, 11:55
I see! Such "L" solution is good enough, to be honest I even didnt knew CFS3 use working lights, didnt used this feature since FS2002 :)

I think gecko and Major tried a lot with CFS3 light effects and maybe Ankor shaders supports it even better.

As to the M3D where the bombsight textured object is defined, you can clone it as next Cockpit file and hexedit the texture name and eyepoint value there. Then just add next another bombsight view row into the airplane XDP file, with new relevant view value. This will give you bombsight texture view switching. For more see the Horten add-on.

mongoose
July 13th, 2018, 12:01
I see!

..................

As to the M3D where the bombsight textured object is defined, you can clone it as next Cocpit file and hexedit the texture name and eyepoint value. Then just add next bombsight view row at the airplane XDP file, with new relevant wiev value. This will give you bombsight view switching. For more see the Horten add-on.

A duplicate m3d is interesting but does another m3d call for it? I've changed bomb sights in a m3d file b4 but never sone anything about the eyepoint value which is a bit beyon my skill level. In any case is that needed?

BorekS
July 13th, 2018, 12:08
I did that way the second (night) bombsight related Cockpit file for the Horten, didnt used gmax for it. I am not at PC now to say the exact file names, but it was pretty easy.

Important is which editor you will use for the M3D content changes. I use Notepad++ editor, this one works well for such work.

mongoose
July 13th, 2018, 13:44
I've changed the color a bit to match the Clight ones. It needs to be sharper though.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61896&stc=1


with "L" but no +clight....so far
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61897&stc=1

BorekS
July 13th, 2018, 15:10
I would bet the popular Ankor shaders supports some kind of lit texture features, I mean the special postfix named texture usage as the +sr or +nm for specular reflection or normal/bump map effects. That could solve it.

Is the +clight such postfix? I would need some readme which one does what. Is such explanation available at each shader package? I didnt noticed that.

However not all CFS3 players use this shaders so it needs to set reasonable mesh material properitties.

mongoose
July 13th, 2018, 15:57
Well I did a+clight dds and then turned on "L" and got this

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61905&stc=1

MajorMagee
July 13th, 2018, 18:08
The base texture can be any color you like, so it can be black as you originally had. The +clight version is where you define the color of the light it will be giving off when you activate the cockpit light. The green is typically used to represent fluorescent paint when UV light is shining on it. A range of other colors and intensities are used for particular indicator lights being illuminated at night. I don't know what color the internal bomb sight reticle illumination light was, but feel free to use something different than green, like red, if it would be more accurate.

mongoose
July 13th, 2018, 19:21
Not sure if this is the conventional method but here is the black sight with a +clight.dds and "L" on


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61906&stc=1

BorekS
July 13th, 2018, 23:17
Great that works :) In case one main and its light bombsight texture variant would be enough, we dont need the second view, or they could present another texture paint, I mean Lofte or so. They can be many, as we wish...

mongoose
July 14th, 2018, 07:24
OK I took BorekS's idea of cloning a cockpit m3d to change a bomb sight and add a bombardier view in the xdp. To my surprise, it actually worked! This is a great breakthrough for all bombers!:jump:

Day bombsigh1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61910&stc=1

Night bombsigh2

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=61911&stc=1

BorekS
July 14th, 2018, 11:38
Glad you managed to get it working too :)

Ive tried this cloned Cockpit instance solution for my own airplane, but theorethically you could add a bombsight or any other m3d from one aircraft to another one this way. Without gMax. I mean you have some unfinished bomber add-on without bombsight and you would like to enhance it to get a working Bombardier view bombsight instance there. Just borrow it from some another airplane. The only problem can be the current position of the bombsight. Anyway, its just a flat squared mesh usually under airplane model, stored as standalone m3d file.

mongoose
July 14th, 2018, 13:40
Well I had the pictures here working on a Do17 but for some reason not on an He111, which maybe more to do with the stations in the He 111. I tried different view numbers but none seem to do the trick.:banghead: If I added a number not already used it night version either didn't show or another station showed instead.

<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" Azimuth="20" FovUp="34" FovDown="05">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Bombardierday" Type="bomber_station" View="5" MaxFOV="50"/>
<Station Name="Horizontal Sight" Type="pilot_station" View="9" MaxFOV="50">
<PadlockLimit AzimuthMin="0" AzimuthMax="0" ElevationMax="0" ElevationMin="0"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="0" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="0" Elevation="0"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Nose Gun">
<Stations>
<Station Name="Nose Gun" Type="gunner_station" View="1">
<GunStations>
<GunStation ID="0"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="35"/>
<View Event="HeadPitchUpLeft" Azimuth="-50" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="50" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-140" Elevation="-5"/>
<View Event="HeadPitchDownRight" Azimuth="140" Elevation="-5"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Funker">
<Stations>
<Station Name="Dorsal Turret Gun" Type="gunner_station" View="2">
<GunStations>
<GunStation ID="1"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="35"/>
<View Event="HeadPitchUpLeft" Azimuth="-50" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="50" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-140" Elevation="-5"/>
<View Event="HeadPitchDownRight" Azimuth="140" Elevation="-5"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Dorsal Gondola">
<Stations>
<Station Name="Forward Dorsal Cannon" Type="gunner_station" View="3">
<GunStations>
<GunStation ID="2"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
<Station Name="Dorsal Rear Gun" Type="gunner_station" View="4">
<GunStations>
<GunStation ID="3"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Rear Fuselage Guns">
<Stations>
<Station Name="Left Rear Gun" Type="gunner_station" View="7">
<GunStations>
<GunStation ID="4"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
<Station Name="Right Rear Gun" Type="gunner_station" View="8">
<GunStations>
<GunStation ID="5"/>
</GunStations>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="180" Elevation="-10"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="-5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="-5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-15"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="-15"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="-15"/>
</Views>
</Station>
</Stations>
</Seat>
</Seats>

================================================== =================

This compares with the successful Do17

<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-117" AzimuthMax="117" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" FovUp="1" FovDown="45">
<PadlockLimit AzimuthMin="-117" AzimuthMax="117" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
</Station>
<Station Name="Bombardierday" Type="bomber_station" View="7" MaxFOV="50"/>
<Station Name="Bombardiernight" Type="bomber_station" View="8" MaxFOV="50"/>
</Stations>
</Seat>
<Seat Name="Co-Pilot">
<Stations>
<Station Name="Nose Gun" Type="gunner_station" View="6" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="5"/>
</GunStations>
</Station>
<Station Name="Co-Pilot Gun" Type="gunner_station" View="5" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="4"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Upper Gunner">
<Stations>
<Station Name="Left Waist Gun" Type="gunner_station" View="2" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="1"/>
</GunStations>
</Station>
<Station Name="Right Waist Gun" Type="gunner_station" View="3" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="2"/>
</GunStations>
</Station>
<Station Name="Upper Rear Gun" Type="gunner_station" View="1" FovUp="35" FovDown="30">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Lower Gunner" FovUp="35" FovDown="30">
<Stations>
<Station Name="Lower Rear Gun" Type="gunner_station" View="4">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="3"/>
</GunStations>
</Station>
</Stations>
</Seat>
</Seats>

BorekS
July 15th, 2018, 00:16
I still I am connected with smartphone, still briefly looking the eyepoint view value issue could cause the problem.

mongoose
July 15th, 2018, 12:43
Solved with <Station Name="Bombardiernight" Type="bomber_station" View="6" MaxFOV="50">

I must admit this cloning m3d's means I can even have different types of bomb sights as long as I can get multiple F7 views (or pilot F6 views possibly):jump:

.....
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" Azimuth="20" FovUp="34" FovDown="05">
<PadlockLimit AzimuthMin="-135" AzimuthMax="135" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-135" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="135" Elevation="0"/>
</Views>
</Station>
<Station Name="Bombardierday" Type="bomber_station" View="5" MaxFOV="50"/>
<Station Name="Bombardiernight" Type="bomber_station" View="6" MaxFOV="50">
<PadlockLimit AzimuthMin="0" AzimuthMax="0" ElevationMax="0" ElevationMin="0"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="0" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="0" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="0" Elevation="0"/>
</Views>
</Station>
....................

BorekS
August 4th, 2018, 05:57
CFS3 animated Lotfe ;)


more about here: http://www.sim-outhouse.com/sohforums/showthread.php/101977-Arado-234-freeware?p=1149699&viewfull=1#post1149699

mongoose
August 4th, 2018, 08:26
This is fascinating! I was looking at the IL2 video ( I have the latest steam versions in IL46 & CloD but never got the time to really get into them although some stuff looks great like this) and then checking on the Lofte 7D bombsight as in https://en.wikipedia.org/wiki/Lotfernrohr_7.
I also found this (http://simhq.com/forum/ubbthreads.php/topics/3134735/all/Pic_of_the_new_Bombsight.html)

which I am not sure is based on the same bombsight as I have so far not found any pictures of the original although there maybe something here (https://forum.il2sturmovik.com/topic/21274-lotfe-7d-bombsight/)

or the site referred to, namely https://www.deutscheluftwaffe.de/ or in English https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Fwww.deutscheluftwaffe.de%2F

Anyway, although CFS3 doesn't seem to have the ability to do all the nice stuff in the youtube you marked, could a sight be made including some of the instruments similar to the UK and Norden sights we have in CFS3 and are shown in another thread here.

BorekS
August 6th, 2018, 00:23
having IL-2 1946, but Ive installed / played it once or twice ever, by past.

same me, I didnt googled any real shots or schemes of the german Lotfe or BZG bombsight but the "box" instrument design. so what IL-2 game series presents is the only source we can get, I suppose. maybe WarThunder could offer something too.

Ive found the Norden real footage, but it is just a simple cross, see:


https://www.youtube.com/watch?v=QXlU6TjUL-Y

mongoose
August 6th, 2018, 11:38
I suppose all the calculations were elsewhere than the actual sight?

BorekS
August 12th, 2018, 04:30
today I took some time to build some BZG-2 themed animated bombsight, to make the animated values some sence at CFS3.

here is my offer:
fully rotating heading (compass) dial gauge + movable pitch and bank indicator triangles.

the functions is you know which heading you fly (could be handy), and when match the two triangles same position as the image below presents, you are at ideal bombing stage.

https://i22.servimg.com/u/f22/18/03/83/54/cfs3_b10.jpg (https://servimg.com/view/18038354/1758)

BorekS
August 12th, 2018, 04:58
Also the heading dials could be replaced with altitude dial indication. You would know the height of bombing.

mongoose
August 12th, 2018, 06:37
Looks fantastic. Using altitude dial would be great as Joost (Frosty) was working out bomb release based on altitude and speed for our (more his!) H2S TI work. I attach what I am talking about.62731

EDIT: In fact I see potential in making this idea to make an H2S radar set with adding another m3d similar to your idea of 2 bombsights!

BorekS
August 13th, 2018, 02:48
looks cool the H2S thingy for CFS3. well for me bit too compliacted ;)


animated bombsights, as I am offering, would act just like common CFS3 VC gauges and they doesnt need any special installation procedures, calibration etc. its just about our imagination how they would look as bombsights ;)


note: some of gmax gauges are keyframe animated, some of them are pure rotation needles where value increases with negative rotation about the loacal axis.


ok, as to the BZG-2 like looking sample, above presented, when we would replace the heading feature with altimeter and we would add one another triangle marker (for altitude), it would work fine ;)

btw, here are altimeter related gmax animation tags:

altimiter_needle_hundreds
altimeter_needle_thousands
altimeter_needle_tenthousands
alt_needle_hundreds_metric
alt_needle_thousands_metric
alt_needle_tenthousands_metric