PDA

View Full Version : Tangier Island Beta Testers



falcon409
April 26th, 2018, 05:34
I am getting close to re-releasing my scenery which has been revamped to eliminate the texture problems. There have also been several additions:

1) All boats sitting on the ground near the Docks have been placed on Trailers
2) The School building has been added
3) All grass has been redone and recompiled using material settings supplied by Gordon (********), Thanks Gordon!
4) All Scenery Objects and their related textures are now located within the Tangier Island Scenery folder, eliminating the missing textures problem
5) A more visible road system has been added
6) Ambient Sounds have been added (Gulls and Wave sounds), My thanks to Bjoern, tgycgijoes and Dimus for their suggestions on how to proceed. Additional thanks to Dimus for troubleshooting the related files and spotting a glaring mistake in one of the Controller Files that got the sounds working completely.

Tangier Island does not have any nightime operations. As such my initial release was geared to that (no night textures, no rwy lights, etc.). However. . . .this is a Sim, not real world and so should I leave it that way, or include those items left out in the original release?

I will read your comments, if any, and then proceed with making the necessary changes, then I'll look for a few Beta Testers to give it a go and be certain this release doesn't fall flat like the last one did, lol. Actually the original release got about 100 downloads before I pulled it, but you never know how many of those were trashed and how many actually kept it and made their own adjustments.

Seahawk72s
April 26th, 2018, 06:06
I am getting close to re-releasing my scenery which has been revamped to eliminate the texture problems. There have also been several additions:.....

Tangier Island does not have any nightime operations. As such my initial release was geared to that (no night textures, no rwy lights, etc.). However. . . .this is a Sim, not real world and so should I leave it that way, or include those items left out in the original release?



I would like to see how you first "imagined" the island. Seeing the island lit at night would add another dimension.
Either way a beautiful piece of scenery.:encouragement:

Postbaer61
April 26th, 2018, 06:09
I would give it a go ... :eagerness: http://www.sim-outhouse.com/sohforums/images/icons/icon12.gif

wellis
April 26th, 2018, 06:28
Still have the original release in P3Dv4.2 working, but would love to see the latest release with the great features you list Ed. :adoration:

Be happy to to beta test if you wish.

aardvark62
April 26th, 2018, 07:34
Hi Ed. As one of the downloaders of the first version who had issues that were eventually resolved, I'd be more than happy to look over version 2 for you.

Cheers, A.

manfredc3
April 26th, 2018, 08:09
Night lighting sounds great for us simmers.

I am very limited on time, except Fridays, but that's already tomorrow. I have the original download, and run FSX SE as well as P3Dv4.

Just send me a PM if I can be of any assistance.

AussieMan
April 26th, 2018, 15:00
​Ed, I have your original download that appears to be working fine and I am happy to have a look at your new version.

stansdds
April 27th, 2018, 03:00
I know there are no flights in or out of Tangier at night, but a little night lighting might be nice as it will keep the island from being a black hole in the Chesapeake Bay if you happen to overfly the island at night.

By the way, I'm still using FSX + Acceleration boxed versions. I normally don't beta test (except for Carenado/Alabeo releases, like everyone else :biggrin-new: ), but if you need a boxed version tester, let me know.

Ganter
April 27th, 2018, 06:09
I've been reading up on the island and its fascinating history.

I'd like to Beta it. Thanks.

Ganter
April 28th, 2018, 09:34
Tangier Island Beta Version 2 is looking good in FSX + Acc with Steve's DX10 Fixer.

All daylight textures present
Elevation of all objects good
Dawn, dusk, night textures look brilliant (and very realistic)
RWY Lights look great

Only problem was the Pit Stop was closed so I couldn't grab a burger ;-)

What a lovely piece of scenery. Congrats Falcon and thanks for sharing. :wavey:

https://s18.postimg.cc/6invsbqah/TIFalcon1.jpg (https://postimg.cc/image/8agun89n9/)photo uploading (https://postimages.org/)

aardvark62
April 28th, 2018, 10:59
Hi Ed.

V2 is looking fantastic, and the sounds really do add immersion. I swear I saw a tree blowing gently in the sea breeze.

All houses are textured, no elevation issues.

BUT...

unfortunately one thing does seem to be missing - your new boat trailers. The boats are there...just kind of floating (but not as boats are supposed to!).

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=59977&stc=1

Otherwise superb. Love the night lighting.

Cheers,

A.

falcon409
April 28th, 2018, 11:17
Hi Ed.

V2 is looking fantastic, and the sounds really do add immersion. I swear I saw a tree blowing gently in the sea breeze.

All houses are textured, no elevation issues.

BUT...

unfortunately one thing does seem to be missing - your new boat trailers. The boats are there...just kind of floating (but not as boats are supposed to).

Otherwise superb. Love the night lighting.

Cheers,

A.
Not sure what is going on with the trailers. When I first placed them they were fine, but everytime after that it would take them awhile to show up. My original idea was to build some styrofoam type blocks with a "V" cut out and set them down on those. I've seen that done at one of our Marinas up on Lake Texoma. I may still have to revert to that.

stansdds
April 28th, 2018, 12:14
Using FSX/Accel boxed version, Ultimate Terrain X.


Looks better. Boats on land are missing trailers for me as well.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=59978&stc=1


I am still having a serious elevation issue with the terrain in the creek. I placed the KTGI_ADEX_EJW_ALT file in MicroSoft Flight Simulator X/Scenery/World/Scenery directory. No apparent change versus the original version. I presume that is the correct directory.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=59979&stc=1

Night lighting looks good.

Ganter
April 28th, 2018, 13:09
Not sure what is going on with the trailers. When I first placed them they were fine, but everytime after that it would take them awhile to show up. My original idea was to build some styrofoam type blocks with a "V" cut out and set them down on those. I've seen that done at one of our Marinas up on Lake Texoma. I may still have to revert to that.

Actually, yes, Ed; a closer look (some Beta Tester I ended being!) reveals the boat trailers you mention in the Readme are most definitely absent. The boats are floating a few feet above the ground - sort of the height they would be if they WERE on a trailer so I'm guessing it's another library object file.
It's no big deal as far as I'm concerned - the whole island looks great and I look forward to doing some flying here.
I love the way you've perfectly captured the little docks and berths for the boats and I particularly like the way you have fishing and leisure boats anchored around the island with the people flow; wherever you go on this interesting little island there's something to see and it has a friendly and homely vibe about it.

Postbaer61
April 28th, 2018, 13:59
I've tested Tangier Island in win7 64bit.
FSX ACC + Steve's DX10 Fixer and
P3D v4.2.
FTX Global base and vector, no additionel mesh.

In both sim's the scenery works very well without any loss of performance.
The birds and wave sounds gives the wonderfull holiday feeling
and the nightlights looking marvelous.

https://i.imgur.com/K6AnYEc.jpg

https://i.imgur.com/53gU0Pb.jpg

In FSX i have had grass on the runway until i recognised, that i had
forgotten to disable ADE_FTX_FTXG_KTGI.BGL and FTX_FTXG_KTGI_objects.bgl.

https://i.imgur.com/3uBxo0C.jpg

The boat trailer takes some time to pop up in FSX but they are always present
in P3D4. ( perhaps an DX10 issue ).

https://i.imgur.com/R0XCOVN.jpg

There are no more flatten or texture problem in both sim's and no error report
with Content Error Reporting in P3D4.

Long story short, Tangier Island V2 works like a charm.

Thanks a lot for this gem, Ed

Cheers
Ulrich

falcon409
April 28th, 2018, 15:02
Actually, yes, Ed; a closer look (some Beta Tester I ended being!) reveals the boat trailers you mention in the Readme are most definitely absent. The boats are floating a few feet above the ground - sort of the height they would be if they WERE on a trailer so I'm guessing it's another library object file.
It's no big deal as far as I'm concerned - the whole island looks great and I look forward to doing some flying here.
I love the way you've perfectly captured the little docks and berths for the boats and I particularly like the way you have fishing and leisure boats anchored around the island with the people flow; wherever you go on this interesting little island there's something to see and it has a friendly and homely vibe about it.
I think (hope actually) I have the trailer problem corrected. The original model just use colors rather than textures mapped to the frame (much like some freeware aircraft models substitute colors rather than go to the trouble to texture every single part). I took the model back into sketchup and used some metal textures I have to apply actual textures to the model in lieu of flat colors. It seems to have corrected the issue. I also made a small wooden box for the hitch to sit up on (never seen a boat on a trailer that could sit absolutely level with nothing to support the hitch, lol).

You mentioned "People Flow" which is an Orbx function. You should only see two people in the scenery. One is waiting at the parking ramp next to his SUV. . .the other is my favorite crusty old gent down by the fishing boats waving at the incoming boats. If you see anything else, like people moving around. . .those aren't mine, they are part of an Orbx scenery mixed with mine.

Thanks for checking out the scenery, thus far "stansdds" is the only one to show any real major elevation problem. Unlike anything anyone else has seen.

falcon409
April 28th, 2018, 15:10
Using FSX/Accel boxed version, Ultimate Terrain X.


I am still having a serious elevation issue with the terrain in the creek. I placed the KTGI_ADEX_EJW_ALT file in MicroSoft Flight Simulator X/Scenery/World/Scenery directory. No apparent change versus the original version. I presume that is the correct directory.

Night lighting looks good.
That is definitely a problem, however I haven't a clue as to why it would show up there. I have nothing in that area to affect it that way. The only flatten I have is just around the runway and parking ramp. Outside of that. . .no other poly's, excludes, etc that would cause what you're seeing there. I haven't gotten any reports from the other Beta Testers that indicates a similar problem for them.

If anyone reading this threads has any suggestions I'm open to anything if it corrects this issue. Also, the folder you placed the elevation file in is correct.

falcon409
April 28th, 2018, 15:13
One anomaly found was that the wave action was washing well up to the rwy, on the south end in particular. That has been corrected. . .the waves now start farther out and end just before the seawall.

wellis
April 28th, 2018, 16:43
One anomaly found was that the wave action was washing well up to the rwy, on the south end in particular. That has been corrected. . .the waves now start farther out and end just before the seawall.


Splendid scenery sir. As I mentioned in a pm the scenery works beautifully day and night in my combination of P3Dv4.2, all the ORBX goodies and Win 10. The wave action was the only thing of any consequence I spotted. The boats were on their trailers in my display.

AussieMan
April 28th, 2018, 20:04
I have installed the scenery Ed and it looks really good. One problem I originally found was when I went into a top down view I was seeing buildings on top of each other and realised that I must have another version of KTGI installed.

I found the following files in the ORBX\FTX_Global\FTX_FTXG_Airports\Scenery:

ADE_FTX_FTXG_KTGI.BGL
ADE_FTX_FTXG_KTGI_CVX.BGL
FTX_FTXG_KTGI_OBJECTS.BGL

These files need to be removed in order to eliminate any clashes.

I also seems that the runway, taxiway and apron still appear to be sitting on a small plateau.

falcon409
April 28th, 2018, 21:05
Thanks for taking a look at it Pat. Right about the Orbx interference. If anyone does the free uploads for the NA Airports via FTX Central, then it's a sure bet they have something from it showing up at KTGI. I go through those files from time to time with a list of my sceneries and start deleting all the Orbx files that interfere with my custom airports.

As far as the "plateau" is concerned, it's just part of the scenery. Nothing I can do about that. Remember, the actual elevation at Tangier Island varies from year to year, but the general consensus is that the average is about 5' ASL. The default airport elevation was set at 1.940', while the Island elevation is actually 0.0'. Without a custom mesh to incorporate into the scenery and get levels up where they should be (or at least closer) 1.940' is the elevation. . .so it causes that plateau and trying to adjust the airport elevation to it's RW numbers just causes more havoc with the way it displays. So as much as I dislike this saying. . ."It is what it is", lol.

AussieMan
April 29th, 2018, 00:53
​No worries Ed. At least the runway, taxiway and apron are all on the same level. Also the boats I have checked so far all appear to be on their trailers.

stansdds
April 29th, 2018, 04:06
Thanks for checking out the scenery, thus far "stansdds" is the only one to show any real major elevation problem. Unlike anything anyone else has seen.

Terrain elevation issue solved with my install of KTGI! I moved KTGI to a position above the Ultimate Terrain X files and now the below sea level creek is now at (technically, a few feet above) sea level! So, FYI, for anyone using UTX, be sure the entry for KTGI is placed above the UTX entries in the FSX add-on scenery menu.

falcon409
April 29th, 2018, 06:23
. . . . .You mentioned "People Flow" which is an Orbx function. You should only see two people in the scenery. One is waiting at the parking ramp next to his SUV. . .the other is my favorite crusty old gent down by the fishing boats waving at the incoming boats. If you see anything else, like people moving around. . .those aren't mine, they are part of an Orbx scenery mixed with mine. . . . . .
Actually that info is incorrect. I do have other people in the scenery. I completely forgot those folks enjoying the beach south of the runway.

falcon409
April 29th, 2018, 06:32
I will continue to monitor this thread til lunchtime. If no other reports come through, I think everyone who has tested the scenery has already reported back. I've made the corrections where needed and did some fine tuning on my end and everything seems to be in order. Barring any additional last minute snafu's I'll package this up and get it uploaded and let Rami perform his magic to get it available to the masses. This is a completely new version obviously, so to head off any quirkiness, don't just overwrite files. . .move the old version out and add the new version in it's entirety. After that, if you made some specific changes to your original you can do the same with the new version.

falcon409
April 29th, 2018, 09:43
New version has been uploaded. Enjoy!

NAVY DOC
April 29th, 2018, 13:06
Thanks Ed,

I enjoyed V1.0 without issue. V2.0 looks like a gem.
Enjoy many of your other scenery's also.
Thanks again for all the time and effort.

Doc

stansdds
April 29th, 2018, 17:03
Downloaded v2, probably won't get around to checking it out for a day or two.

AussieMan
April 29th, 2018, 21:10
​Thanks Ed, just downloaded the new version.

aardvark62
April 29th, 2018, 22:59
Hi Ed. A quick look over of the new release and no problems anywhere. Fantastic! - thanks for this! Maybe time to try out some of your older sceneries!

One genuine question (by no means a criticism) - are there really that many vehicles on a small island with few roads that go nowhere?

Regards,

A.

falcon409
April 30th, 2018, 02:16
Hi Ed. A quick look over of the new release and no problems anywhere. Fantastic! - thanks for this! Maybe time to try out some of your older sceneries!
One genuine question (by no means a criticism) - are there really that many vehicles on a small island with few roads that go nowhere?
Regards,
A.
The cars were placed more to show that the Island was inhabited rather than an actual mode of travel. As far as I can tell, Golf Carts or Bicycles are how most folks get around there.

aspen31
April 30th, 2018, 02:34
Hi Ed
I've downloaded the new version of Tangier Island. It looks exceptionally realistic in P3D V4. I have observed that in my installation there appears to an elevation difference on the runway when I leave the ramp and turn on to what I think is Runway 02 - 50 -100 Ft down the runway. It looks like a grassy bank of earth but causes no effect on the airplane. I have the ORBX KTGI files removed although the ORBX object file is still present. The earlier KTGI scenery is removed. I believe everything was installed correctly. I have the additional file installed in P3D World/scenery. Not really a big thing but advice would be appreciated.
Thanks
Warren

falcon409
April 30th, 2018, 02:55
Hi Ed
I've downloaded the new version of Tangier Island. It looks exceptionally realistic in P3D V4. I have observed that in my installation there appears to an elevation difference on the runway when I leave the ramp and turn on to what I think is Runway 02 - 50 -100 Ft down the runway. It looks like a grassy bank of earth but causes no effect on the airplane. I have the ORBX KTGI files removed although the ORBX object file is still present. The earlier KTGI scenery is removed. I believe everything was installed correctly. I have the additional file installed in P3D World/scenery. Not really a big thing but advice would be appreciated.
Thanks
Warren
Can you post an image/screenshot?

aspen31
April 30th, 2018, 03:10
Hi Ed
Here goes. I didn't have this issue in the first Beta KTGIhttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=60009&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=60010&stc=1
Not sure what I did.
Thanks
Warren

falcon409
April 30th, 2018, 04:13
Things to check:
Do you have any mesh that would affect that area that wasn't active during the Beta?
What position does this scenery sit at in the scenery library?
Did you deactivate the beta version and add this release version as a whole or did you overwrite?

If you have custom mesh for North America, move this scenery above that or above any active mesh to eliminate that as a possible cause.
If you have the scenery sitting anywhere other than the very number 1 position, move it to the top
If you overwrote files in the Beta with the new version, start over, delete the beta and install the new release as a standalone scenery file.
Remove the Orbx KTGI object file. . .it doesn't belong in this scenery.

My personal observation on this and any other anomaly with this scenery specifically related to elevation is that I have done what I am capable of. The actual Island sits at approx 5' above sea level. This scenery is not real, so without hi-res custom mesh the Island sits at 0.0'. The default elevation of the original Airport as it was built for FSX/P3D was 1.940'. I added a flatten "Only" under the rwy, taxiway and parking ramp to eliminate some inconsistencies in the runway and parking ramp and so when you take an Island that has zero elevation and add a flatten that sits at 1.940'. . .you get a small plateau, nothing I'm going to do to change that.

If someone who knows how to do mesh wants to chime in and volunteer to do a nice mesh for Tangier I'm all for it, otherwise problems like what you see or elevation problems that others run into are caused, as far as I can tell, by settings that individuals use within their respective sims. No one who did the Beta Testing showed anything like what you see, I don't see it in FSX/Accel or P3D_V4.2. I don't mean to be abrupt but this is why I don't release most sceneries I do. . .there are way too many variables that I have no control over beyond a few helpful suggestions. I had hoped that this version would be a good scenery devoid of any major problems. If I continue to get things like what you see, it will be the last scenery I release.

sidler
April 30th, 2018, 05:27
Hi Ed

I have all your scenery and now I have KTGI...Excellent! V2 works perfect in Prepar v3. I had to delete ORBX freeware KTGI and now Tangier Island v2 works perfect in Prepar v4.:encouragement:

Dick

Dimus
April 30th, 2018, 05:38
Hi Ed
Here goes. I didn't have this issue in the first Beta KTGIhttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=60009&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=60010&stc=1
Not sure what I did.
Thanks
Warren

You can try increasing the mesh resolution and see if it goes away. What is your setting now?

aspen31
April 30th, 2018, 06:00
Hi Ed
I have several Orbx global products including the base pack, North America and vector.
I moved KTGI scenery to the top in the add-on library and that did the trick. I suspect the Orbx product has effected some other add-on sceneries but not in the same way. In any case KTGI works perfectly now. The ambient sounds are awesome - very realistic.
Thanks for doing this.
Warren

jmbiii
April 30th, 2018, 08:09
Looks super, Ed ! :applause: As soon as I find them, I'll post a few actual photos of Tangier.

falcon409
April 30th, 2018, 10:32
Just a clarification on the download. When I uploaded it, I selected "FSX and P3D" as the preferred Sims it is compatible with. In the downloads area, it is titled to appear that it is compatible with FSX and P3D_V2. I believe what happened is that the V2 (which refers to the scenery version) got bumped to the end of the title, making it appear that with P3D it's only compatible with V2, lol. That is not the case and I hope that most folks realized that. If not. . .that's the full story and the scenery is good with FSX and P3D (all versions).

falcon409
April 30th, 2018, 10:36
Looks super, Ed ! :applause: As soon as I find them, I'll post a few actual photos of Tangier.
That'll be interesting. Maybe I should have come to you before I did the scenery, lol. Actually though, Google Earth Pro allowed me to go to street view and actually slew through Tangier Island, some of the textures I used were taken right from screenshots I took during my travels around the Island. If I had the patience, I could have done custom objects of just about every single building, as the street view afforded me that much in terms of up close and personal with the stores and houses. Just a note though. . .no way I would have done every building, lol

aspen31
April 30th, 2018, 13:37
Ed
It's really great scenery. After I placed it at the top of my add-on P3D V4 went through a refresh cycle and then everything took on a more dramatic almost photo-like quality. I don't have much payware scenery installed but your KTGI is as good or better than anything I have.
Thanks again for doing it.
Warren

falcon409
April 30th, 2018, 14:13
Ed
It's really great scenery. After I placed it at the top of my add-on P3D V4 went through a refresh cycle and then everything took on a more dramatic almost photo-like quality. I don't have much payware scenery installed but your KTGI is as good or better than anything I have.
Thanks again for doing it.
Warren
Glad it has worked out for you!

stansdds
May 1st, 2018, 01:52
The cars were placed more to show that the Island was inhabited rather than an actual mode of travel. As far as I can tell, Golf Carts or Bicycles are how most folks get around there.
That is correct, the majority of the locals and all of the tourists get around the island on foot, on bicycle, or by golf cart. Even the motorized tours are based on golf cart type vehicles. There are some scooters/mopeds, pickup trucks used for delivery or service vehicles and fire and ems vehicles.

simtech
May 1st, 2018, 14:11
Just activated your Tangiers V2. It's superb. I took a "human avatar" and walked the entire island. Heard the waves fine, but for some reason the sea gulls weren't as prevalent. They did eventually show up though. Not sure where your "sound speaker" is. Seems to be strongest on the taxiway sign by the runway. I really enjoyed walking on the beach, but so does one of your characters. He walks in place behind his boat. Doesn't go anywhere, but he's walking. I spent almost an hour just wandering around. It's very immersive. The model (or textures) are very realistic and believable. Thank you for a grand gift. I haven't used a plane on it yet, I find there are so many things to explore . I've enjoyed meandering around the boat yards, beach and commercial area. I think you've outdone yourself on this one. No issues except 12-20fps, but I have a low end system running boxed FSA-A. Great Job... Terry

stansdds
May 2nd, 2018, 01:48
I finally had the opportunity to try v2 as well. No issues except computer performance. It stuttered a bit and fps bounced up and down a lot. Not sure what's causing that, but I also have a low-end system.

falcon409
May 2nd, 2018, 03:22
Just activated your Tangiers V2. It's superb. I took a "human avatar" and walked the entire island. Heard the waves fine, but for some reason the sea gulls weren't as prevalent. They did eventually show up though. Not sure where your "sound speaker" is. Seems to be strongest on the taxiway sign by the runway. I really enjoyed walking on the beach, but so does one of your characters. He walks in place behind his boat. Doesn't go anywhere, but he's walking. I spent almost an hour just wandering around. It's very immersive. The model (or textures) are very realistic and believable. Thank you for a grand gift. I haven't used a plane on it yet, I find there are so many things to explore . I've enjoyed meandering around the boat yards, beach and commercial area. I think you've outdone yourself on this one. No issues except 12-20fps, but I have a low end system running boxed FSA-A. Great Job... Terry
simtech, thanks for the post and glad you enjoyed walking around the Island. The sounds have 3 points of origin, 1 near the boats on the trailers, 1 at the end of runway 02 (those are both "oceanwaves sounds") and the 3rd one is just below where the birds are near the parking ramp ("gull sounds").

sidler
May 2nd, 2018, 05:46
https://i.imgur.com/hKEn9OV.jpg

falcon409
May 2nd, 2018, 05:52
Nice shot, however you have Orbx scenery interfering with my scenery. The couple standing there and the extra motor home are indications of that. You must go to your Orbx folder in your Sim folder (ORBX\FTX_GLOBAL\FTX_FTXG_AIRPORTS). Inside the FTX_FTG_Airports folder get into the scenery folder and look for all files (3 total) related to KTGI. Delete those files and then restart your Sim. That will remove all the Orbx objects.

sidler
May 2nd, 2018, 12:37
I kind of miss the trailer :sentimental:


https://i.imgur.com/OddvOle.jpg


Dick

MZee1960
November 21st, 2021, 15:54
Great scenery, Ed ! :adoration:
Will be a nice destination to fly in from KACK, following the US Eastern Coast.


I found this post through the 'Lockheed Jetstar II' thread and Gerard's pic there from yesterday :
http://www.sim-outhouse.com/sohforums/showthread.php/106329-Lockheed-Jetstar-II?p=1277066&viewfull=1#post1277066

MZee1960
November 23rd, 2021, 18:55
I installed this scenery pack yesterday ........ and it left me speechless !
Lots to explore here,....... be it by land, air, or water.

https://i.imgur.com/jXXCM50.png

https://i.imgur.com/MeFhWTS.png

https://i.imgur.com/c3d8l7V.png

https://i.imgur.com/Io89DgG.png

MZee1960
November 23rd, 2021, 19:08
An amphibian aircraft playground ......

https://i.imgur.com/05giFAg.png

https://i.imgur.com/fuEZed5.jpg

https://i.imgur.com/BJssbjg.png

falcon409
November 24th, 2021, 06:18
Great shots. Tangier Island is a favorite of mine and the ambient sounds just add to it!