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Navy Chief
April 9th, 2018, 07:18
Ok, here goes.

I have the most recent version of VLSO (MOST awesome software! Thank you Paddles!) http://vlso.blogspot.com/

Now then. In P3D V4, I select KNRA (NOLF Coupeville). At first, I could see the FLOLS trailer, with two people and a truck. I have the RFN gauge added to Dino's S-3. Doing some Google searching, I found out that the Tacan channel for KNRA is 122X, and the NAV1 freq is 117.50. VLSO immediately recognized the info, and boom! RFN gauge showed green lights for FCLP and LSO being logged on. Cool, right? Problem was the arresting gear did not appear.

I tried deselecting a Orbx file in the Scenery Library, as I suspected it was preventing the cables from appearing. Had to turn off PNW06_cvx. I have no idea what that file is supposed to do. All I know is that when I deselected that file, the arresting cables appeared and worked perfectly!

But can anyone please tell me what other NAS bases have working arresting cables for FCLP? And is it possible to add them, if not? Thanks. NC

Additionally, it would be so, so cool, if anyone could please share the Tacan channel information and NAV1 freq information for any other FCLP locations? Thanks.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=59486&stc=1 Prior to removal of Orbx PNW06_CVX

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=59487&stc=1 After removal of that file.

PhantomTweak
April 9th, 2018, 11:15
In theory, at least, the arresting cables at FCLP bases are eye candy only. Not intended for use. FCLP landings at such bases, like Coupeville, are T&G only. Even the info included with the Coupeville FCLP scenery specifies that full stop landings are permissable in emergencies only.
Bases like Miramar, El Centro, and Lemoore have the FCLP "carrier deck" painted, in add-on scenery I've seen and/or use, and at some vLSO works. But not the cables. Even at bases that have fully functional arresting gear at both ends of the runway in that Real Life place, wherever that may be. They don't in the sim.
I don't know if a set of arresting cables can be added to a land based runway, or not. That's for those with more experience with scenery design than I.

Sorry, Chief, best answer I've got.
Pat☺

Navy Chief
April 9th, 2018, 13:16
In theory, at least, the arresting cables at FCLP bases are eye candy only. Not intended for use. FCLP landings at such bases, like Coupeville, are T&G only. Even the info included with the Coupeville FCLP scenery specifies that full stop landings are permissable in emergencies only.
Bases like Miramar, El Centro, and Lemoore have the FCLP "carrier deck" painted, in add-on scenery I've seen and/or use, and at some vLSO works. But not the cables. Even at bases that have fully functional arresting gear at both ends of the runway in that Real Life place, wherever that may be. They don't in the sim.
I don't know if a set of arresting cables can be added to a land based runway, or not. That's for those with more experience with scenery design than I.

Sorry, Chief, best answer I've got.
Pat☺


Thanks. It is interesting then, because the cables at KNRA Coupeville DO work just fine! NC

fsafranek
April 9th, 2018, 15:01
Cables across a runway are from side to side with the catch point in the center of the runway.
Painted on landing zones tend to be against the left side of the runway. Would make for a slightly skewed to the left hookup.
:ernaehrung004:

awstub
April 9th, 2018, 15:07
They definitely use FCLP at NAS Patuxent River.
I spent about an hour last year sitting by the end of runway 32, watching an F-35C do about 5 or 6 traps about 500 yards away.

rvn817j
April 9th, 2018, 16:49
I think Pax River is the exception because it is the Navy test pilot school / flight test center. Most (if not all) FCLP runways have a Fresnel lens but no arresting cables. There are runways with arresting cables, but they are used mostly for emergency arrested landings.

If you want to arrest...go hit the carriers!

PhantomTweak
April 9th, 2018, 23:04
If you want to arrest...go hit the carriers!
Or the local Police Department. I'm sure they'd be more than happy to arrest you for something :biggrin-new:

I called up the official FAA approach plates for NOLF Coupeville. I specifies that "Full stop landings are not authorized except for emergencies".
I also noticed there were no arresting gear available, so what you've got Chief is a fictional scenery. And yes, I have it too, I just never tried with the hook down. I am going to give that a try tomorrow. :)
Like I say, there's gear at a lot, if not most, Naval airfields, but it's for emergencies, generally. Some are more sophisticated than others, though.
I know that NAS Millington had the cross-deck pendants connected to a (big) length of carrier anchor chain as emergency arresting gear. I was riding past the end of the runway one day with my girlfriends, and a lightning storm blew in. Lightning striking the anchor chain. HECK of a light show!! A bit loud, but I thought it was awesome. Right up until I realized the mellow horsies we had rented suddenly had become the star attractions for a rodeo's bucking bronc show. They did NOT appreciate the lightning show, sadly. We ended up back at the stables in record time :biggrin-new:

Anywho, FCLPs are T&G's, not full stop landings. No traps until you fly aboard the boat, unless it's an emergency. No cat launches, either. You get training in everything except that, until your first fly-on in a T-45. Like Dino's, just for a wild example. Nowdays, however, they do get more, and more realistic, training in the simulator. Hard to really realistically simulate a cat launch, or trap, but heck, better than nothing.
I can look up the spec's for FCLP training in the NATOPS if you want. I've got the one that covers all this stuff someplace. And bear in mind that it takes a LOT of bounces before you get qualified by the (v)LSO to head out to the boat for your final training hops, so they can pin The Wings of Gold onto you.

Have fun, and I wish you great good fortune on this fun stuff.
Pat☺

Navy Chief
April 10th, 2018, 05:27
I think Pax River is the exception because it is the Navy test pilot school / flight test center. Most (if not all) FCLP runways have a Fresnel lens but no arresting cables. There are runways with arresting cables, but they are used mostly for emergency arrested landings.

If you want to arrest...go hit the carriers!


I was at Pax, and do remember that site. But I think it would be nice to have the option in simulation, for practice. I have no problem trapping on carriers in V4. I don't always catch #3, but I almost always manage to catch one. NC

awstub
April 10th, 2018, 06:29
I missed out on watching them use the catapult the day I was there. The spot I was parked in was only about 250 yards away, so it would have been pretty cool to see it.

I think it would be neat to have Pax River scenery with working FCLP, cables and catapult....but that would probably be pretty difficult to implement.


I was at Pax, and do remember that site. But I think it would be nice to have the option in simulation, for practice. I have no problem trapping on carriers in V4. I don't always catch #3, but I almost always manage to catch one. NC

Navy Chief
April 10th, 2018, 09:58
I missed out on watching them use the catapult the day I was there. The spot I was parked in was only about 250 yards away, so it would have been pretty cool to see it.

I think it would be neat to have Pax River scenery with working FCLP, cables and catapult....but that would probably be pretty difficult to implement.


I swear there USED to be a Pax River scenery with working FCLP and cables. Needs to be one! NC:encouragement:

Victory103
April 11th, 2018, 06:36
I like the feature and also use it at times, but RW fleet guys hate doing FCLP as it doesn't really prep them for the boat outside of radio calls and traffic flow. The Oceana guys have to fly a higher pattern at Fentress, numbers that are not the standard 600' AGL around the boat. FCLP does help your scan and the muscle memory after the mains touchdown of going to full power.

Navy Chief
April 11th, 2018, 14:05
FCLP does help your scan and the muscle memory after the mains touchdown of going to full power.

Yep. And as for RW, I get that, most definitely. But in simulation, I just want to have fun with it! NC:encouragement:

PhantomTweak
April 12th, 2018, 10:59
But in simulation, I just want to have fun with it! NC

And isn't that the whole point? :encouragement:
Pat☺

rvn817j
April 13th, 2018, 12:28
Your P3D license from LM specifically states that P3D is NOT for entertainment. Even suggesting you are having FUN could result in revocation of your license. Just to be clear I DO NOT find any of this to be entertaining!

Navy Chief
April 13th, 2018, 12:42
Your P3D license from LM specifically states that P3D is NOT for entertainment. Even suggesting you are having FUN could result in revocation of your license. Just to be clear I DO NOT find any of this to be entertaining!


So education is never fun or entertaining? :biggrin-new: NC

mpni
April 18th, 2018, 02:34
Hi all
If you use the RFN scenery, you will have meatball and active wires on all US FCLP.
vLSO works fine with the RFN gauge and with the RFN scenery.
RFN scenery must be in first priority.
http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Sce
Michel

delta_lima
June 13th, 2019, 22:31
A bit OT, but sort of germane:

Other than the RFN sceneries, any USN or USMC NAS that work reasonably well in P3DV4? I tested out the MAIW NAS Kingsville. It looked ok back in FSX, where I converted the FS9 traffic to FSX format, and was thereafter nicely populated with T-45s. Incidentally, NC, this one has FCLP cables visible next to the IFOLS van. Maybe the one you were thinking about?

In P3DV4, I have all the AI I converted showing up and working fine, but most of the buildings are gone. Anyone got any USN training bases sorted, or is it straight forward to convert these (what are in essence FS9) sceneries into P3D?

I assume the FSX Lemoore works - again, ran out of time to try.

I can't be the only one doing FCLP work in P3DV4 .... :)

cheers,

dl

Navy Chief
June 14th, 2019, 05:42
A bit OT, but sort of germane:

Other than the RFN sceneries, any USN or USMC NAS that work reasonably well in P3DV4? I tested out the MAIW NAS Kingsville. It looked ok back in FSX, where I converted the FS9 traffic to FSX format, and was thereafter nicely populated with T-45s. Incidentally, NC, this one has FCLP cables visible next to the IFOLS van. Maybe the one you were thinking about?

In P3DV4, I have all the AI I converted showing up and working fine, but most of the buildings are gone. Anyone got any USN training bases sorted, or is it straight forward to convert these (what are in essence FS9) sceneries into P3D?

I assume the FSX Lemoore works - again, ran out of time to try.

I can't be the only one doing FCLP work in P3DV4 .... :)

cheers,

dl

I am going to try to make a flight plan that includes all of the following bases. Would like to do FLOLS approaches, trap, hot refuel, etc.... Definitely a learning experience, but I think it would be fun! NC

Question is, which flight planner to use? Suggestions?

NAS Fallon
NAS Key West
NAS Kingsville
NAS Lemoore
NAS Meridian
NAS Norfolk
NAS Oceana
NAS Patuxent River
NAS Pensacola
NAS Point Mugu
NAS Whidbey Island
NAWS China Lake
NALF Fentress
NALF San Clemente Island
NAF El Centro
MCAS Miramar
NAS JRB New Orleans
NAS Cecil Field

delta_lima
June 14th, 2019, 09:33
Question is, which flight planner to use? Suggestions?


I have used AIFP for recompiling FS9 traffic to FSX format. I haven't used it recently to see if it will recompile from FS9 to P3D, which I think would be more ideal, but even so, as mentioned above, the FSX traffic file I did for NAS Kingsville shows the AI T-45s at the base perfectly in P3DV4.5. The traffic file is "quiet" - not a lot of movement, maybe just the time of day I fly, so I can't comment if there are AI movement issues, but at least they're showing up in their respective parking spots as they should, so I'm happy for now.

Indeed, this little tutorial may became my new best friend, as I see a total dearth of P3D USN Naval Air Stations. So rather than hope/wait that one will get converted, I think I'm gonna just do it myself. Which will be handy, because it tears me up that my CalClassics sceneries are likely now longer useable. So perhaps knowing this process will enable me to convert a few of my personal favourites. Time will tell.

Here's link to the MAIW FS9->FSX/P3D conversion.

https://militaryaiworks.com/briefing-room/how-to-convert-maiw-packages-to-fsx-p3d


I hope there's some uptake on this, and I certainly will look to share what I come up with, in line with what MAIW allows. In fainess, there's a few odd P3D bases available, but not much, so perhaps if a bunch of us contribute a bit, an airfield here, another there, we can slowly populate the P3D ecosystem with something other than current era civilian airports.

The wealth of phenomenal FS9 jewels done in Calclassics and MAIW alone warrant them being updated for the new generation of sim and pilots.

Anyway, I'll plug away with NAS Kingsville and see what my muddling will result in, and post back here.

dl

delta_lima
June 14th, 2019, 09:54
Waaaaait a minute .... :pop4:

MAIW has a new tool called "Matrix" - specifically and exclusively for P3DV4. If I read and understand correctly, it offers updated scenery. I'm at work and can't check, but I'm curious if this means they've converted all their main packages and this tool delivers those updates? Maybe someone who's used it can comment.

https://militaryaiworks.com/download-hangar/file-library/category/99-official-maiw-tools

I'll start with this when I get home and go from there. Maybe we're closer than we think.

dl

DennyA
June 14th, 2019, 10:46
Yeah, MAIW's MATRIX is awesome. Installs P3D-converted military traffic all around the world, and a smattering of airbases as well. It's a must for military aircraft fans flying P3D.

https://militaryaiworks.com/briefing-room/matrix-release

https://militaryaiworks.com/images/items/news/maiw_matrix_daak.jpg

delta_lima
June 14th, 2019, 11:06
Yeah, MAIW's MATRIX is awesome. Installs P3D-converted military traffic all around the world, and a smattering of airbases as well. It's a must for military aircraft fans flying P3D.

https://militaryaiworks.com/briefing-room/matrix-release

https://militaryaiworks.com/images/items/news/maiw_matrix_daak.jpg

Thanks.

So if there’s an old FS9 airbase that’s not yet been converted to P3DV4, this tool will convert it? I understand that it does that for the traffic bgls.

I though insofar as scenery goes, that it would simply provision it once ready. In other words, the number of available MAIW air bases it would provide in P3D globally was equal to the number of bases converted individually, thus far.

Is that correct?

Navy Chief
June 14th, 2019, 11:30
I have Matrix, but it really causes problems for me, when it comes to FPS, stutters, etc.... I am running P3DV4.5 on a 8700K CPU and a 1080ti. Maybe just a setting problem, but for now, I don't have Matrix packages installed. NC

PhantomTweak
June 14th, 2019, 12:43
NC, if you're going to include MCAS Miramar, you really should include MCAS Yuma. Big base, LONG runways, 360 flying days per year, on average, and home of WTI. Large number of bombing and missile training ranges, including a nuclear bomb range, not to mention close access to the Chocolate Mountain A-A ranges, and so on.

Former home of VMFAT-101, F-4 Phantom II's, and VMFAT-102, TA-4J's. We called those the Thunder Chickens :D
Notice that Miramar became the home of '101 when they transitioned to F/A-18's. Didn't need cables, though. The runways are so long, and have soft sand at the ends. No problem, even with brake failures, etc.

Not that I was ever stationed there, or anything :biggrin-new:
Pat☺

Navy Chief
June 14th, 2019, 16:19
NC, if you're going to include MCAS Miramar, you really should include MCAS Yuma. Big base, LONG runways, 360 flying days per year, on average, and home of WTI. Large number of bombing and missile training ranges, including a nuclear bomb range, not to mention close access to the Chocolate Mountain A-A ranges, and so on.

Former home of VMFAT-101, F-4 Phantom II's, and VMFAT-102, TA-4J's. We called those the Thunder Chickens :D
Notice that Miramar became the home of '101 when they transitioned to F/A-18's. Didn't need cables, though. The runways are so long, and have soft sand at the ends. No problem, even with brake failures, etc.

Not that I was ever stationed there, or anything :biggrin-new:
Pat☺

Although two of Yuma's runways (3L/21R) are definitely long at 13300ft, NAS Cecil Field has two runways (18L/36R) that are quite long too; 12503ft:mixed-smiley-010: NC

Victory103
June 14th, 2019, 17:07
delta_lima, that is correct with the MAIW Matrix updates. They are slowly adding in the bases as well now that the bulk of aircraft conversions are complete. I had about 5 different sets of NAS scenery for most of the major bases in FS9/X, especially ones I knew from being stationed there like NAS Jax or Pensacola. Uchi's Lemoore converted into P3D and I was trying to use the AIG FSX2P3D tool with mixed results, so I'll probably just wait on the scenery pros.

Navy Chief
June 14th, 2019, 17:24
delta_lima, that is correct with the MAIW Matrix updates. They are slowly adding in the bases as well now that the bulk of aircraft conversions are complete. I had about 5 different sets of NAS scenery for most of the major bases in FS9/X, especially ones I knew from being stationed there like NAS Jax or Pensacola. Uchi's Lemoore converted into P3D and I was trying to use the AIG FSX2P3D tool with mixed results, so I'll probably just wait on the scenery pros.


Any word if Cecil might be added? NC

delta_lima
June 14th, 2019, 18:57
Thanks Vic. I know I can count on guys like yourself and NC who were at these places.

So, I installed MAIW Matrix/North America. My head exploded.

Beaufort, Yuma, Miramar, Patuxent. And more. With buildings. And AI. And flight plans. FPS barely affected.

And like you said, more coming.

My only “issue” - and it’s purely subjective - is era. They only include planes currently in service. I just am not into fifth generation F-22s and F-35s. And V-22s. But hey, that’s me, not a legitimate complaint.

Given the building types, I’ve got the requisite “Lego blocks” for periods roughly as far back as the mid 1970s, especially if I ditch things like the sun shades. With great Harrier, F-14, F-18, etc models, I can backdate to the 1990s, even the 1980s. Obviously, future upgrades will destroy any edits I make, so I have to figure a way to save any deviations I make, and reapply them after the next push of updates.

But MAIW team, you guys are rock stars. For folks happy to fly in the present era, it’s a crazy easy system to use. For those of us obnoxious iconoclasts who like an earlier era, lots of options to tweak with a bit of AIFP tinkering.

Thanks so very, very much.

DL

Navy Chief
June 15th, 2019, 03:52
I am not a fan of the modern era aircraft either. Just locate the MAIW directory. You'll see the various aircraft.bgl listed. I delete them, and just like that - they are no more! I would be interested in your substitution of 70s era aircraft into those sceneries. I had, at one time, posted on the MAIW site, asking if they would ever add A-7 Corsairs to their sceneries. The reply was "No" :dejection:NC

expat
June 15th, 2019, 04:26
Any word if Cecil might be added? NC

NC, look right here in the library for a P3DV4 Cecil field. I had funny issues with AI A-7's but replaced them with some A-4's, A-3's and phantoms. Love KVQQ

DL, I too am watching MAIW slowly add native FSX/64 bit compatible AI and scenery. Also like you - we think alike - I have retro'ed the modern AI for 60s/70's era aircraft and a few naval air stations. I use AIFP to convert and compile P3D4 traffic bgl's but the flight planning tool I rely on is the ancient Lee Swordy TTools. It is a slow manual process but you get just exactly the AI you want - I minimise some parked and a few TNG flights at each air station just to breath some life into the environment without clogging up the cpu and frame rates. I have done just a selected few NAS's - Cecil, Key West. Roosevelt Roads, Kanehoe Bay, Whidbey - mostly places from where you can fly out to the boat and trap quickly. Lots of fun.

Navy Chief
June 15th, 2019, 04:37
NC, look right here in the library for a P3DV4 Cecil field. I had funny issues with AI A-7's but replaced them with some A-4's, A-3's and phantoms. Love KVQQ

DL, I too am watching MAIW slowly add native FSX/64 bit compatible AI and scenery. Also like you - we think alike - I have retro'ed the modern AI for 60s/70's era aircraft and a few naval air stations. I use AIFP to convert and compile P3D4 traffic bgl's but the flight planning tool I rely on is the ancient Lee Swordy TTools. It is a slow manual process but you get just exactly the AI you want - I minimise some parked and a few TNG flights at each air station just to breath some life into the environment without clogging up the cpu and frame rates. I have done just a selected few NAS's - Cecil, Key West. Roosevelt Roads, Kanehoe Bay, Whidbey - mostly places from where you can fly out to the boat and trap quickly. Lots of fun.


Yes, I have that KVQQ. And have had problems with the A-7 ai too. I've hoped that Cecil Field would get completely redone for P3D, but after so many years, I doubt it will happen. NC

Victory103
June 15th, 2019, 14:07
I'm with you gents on the retro front, at least for one aircraft (Tomcat, which is WIP). Maybe down the line the requests will come in for some of the other models to be P3D converted like the NMAI F-4, Scooter and JAI A-7s. I know many on the MAIW team are European based, so I would expect a few classic NBAI models get the treatment. Cecil would be a one off project, but I would love to fill in some F-18s and S-3s (during my time) to ease the load on NAS Oceana.