PDA

View Full Version : Cliff face i cant remove from scenery



ian elliot
March 19th, 2018, 11:25
I have a annoying terrain anomaly i cant shift from scenery im working on, a cliff face at the end of runway which i cant shift, ive try'd flat areas with both ADEX and SBuilderX, and slopping polys with ADEX, and it just wont budge, I noticed power line autogen running in the same direction when i increased the autogen denserty which i removed with a utility exclude with SBuilder hoping that would do the trick, but the cliff is still there. Ive seen this before and ive just lived with it but im determined to get rid of it, any ideas,

nigel richards
March 19th, 2018, 12:12
I have a annoying terrain anomaly i cant shift from scenery im working on, a cliff face at the end of runway which i cant shift, ive try'd flat areas with both ADEX and SBuilderX, and slopping polys with ADEX, and it just wont budge, I noticed power line autogen running in the same direction when i increased the autogen denserty which i removed with a utility exclude with SBuilder hoping that would do the trick, but the cliff is still there. Ive seen this before and ive just lived with it but im determined to get rid of it, any ideas,

You could try adding an ADEX airport taxiway there Ian - maybe a narrow one from grass?

Bjoern
March 19th, 2018, 14:23
Looks like a grid boundary.

Outside of creating a local, high resolution mesh, I don't have much of an idea how to fix this.

henrystreet
March 19th, 2018, 14:40
http://stuff4fs.com/newpage.asp?Folder=TS_Pro

Dimus
March 20th, 2018, 01:10
http://stuff4fs.com/newpage.asp?Folder=TS_Pro

I vouch for terrain sculptor too. Brilliant software! I would not have managed to made Locher without it.

Motormouse
March 20th, 2018, 01:18
That's an excellent suggestion, Id never heard of terrain sculptor before.

Ttfn

Pete

ReggieC
March 20th, 2018, 06:06
Have you installed FSXMesh? If so, uninstall it. There are known “plateau” issues with this happening at some airports in P3Dv4. The developer is trying to find a fix.

pletheron
March 20th, 2018, 06:30
I have a annoying terrain anomaly i cant shift from scenery im working on, a cliff face at the end of runway which i cant shift, ive try'd flat areas with both ADEX and SBuilderX, and slopping polys with ADEX, and it just wont budge, I noticed power line autogen running in the same direction when i increased the autogen denserty which i removed with a utility exclude with SBuilder hoping that would do the trick, but the cliff is still there. Ive seen this before and ive just lived with it but im determined to get rid of it, any ideas,

Ian,
Is there an entry for this airport in "/Scenery/World/Scenery." If so, try removing it.
Terry

ToniJH
March 20th, 2018, 07:17
Make a new airport flatten file for terrain using SbuilderX

ian elliot
March 20th, 2018, 16:02
Thanks for the imput guy's, ive been trying different idea's and ive still not solved the problem, i moved the whole airfield 600 ft south and remade the airport background exclude flatten, and i get the same problem, but at least ive narrow'd it down to ADE generated flatten rather than anything 3rd party lurking in the terrain.
I have'nt heard of Terrain sculptor tool before so i think i'll explore its possability's.

thanks again, ian

pletheron
March 21st, 2018, 03:56
Ian,

Do you have a photoscenery in the design? I saw a discussion over at fsdeveloper that this was the cause of a similar issue.

https://www.fsdeveloper.com/forum/threads/strange-cliffs.439837/
(https://www.fsdeveloper.com/forum/threads/strange-cliffs.439837/)

ian elliot
March 21st, 2018, 11:55
Thank again everybody, ive sorted the issue and im partially to blame, i was making one or two very complicated slopping polys with multiple node's in ADEX, what i should have been doing was simple triangles, and adding them a bit at a time and checking in sim, always something to learn :very_drunk:, Now things are looking good.

thanks again, ian

pletheron
March 21st, 2018, 13:04
Glad you got it sorted! I'll file that one away to watch out for.
Terry

Dimus
March 21st, 2018, 13:19
Thank again everybody, ive sorted the issue and im partially to blame, i was making one or two very complicated slopping polys with multiple node's in ADEX, what i should have been doing was simple triangles, and adding them a bit at a time and checking in sim, always something to learn :very_drunk:, Now things are looking good.

thanks again, ian

That is exactly what terrain sculptor does in a much easier way. You can define the elevation you wish in each vertex and it does the triangulation automatically. I used to do it like you until I discovered it.

IanP
March 25th, 2018, 07:55
I was about to reply and say that I've seen similar effects a number of times in the past and the answer was either overlapping polys at the same priority, or an overcomplex poly that you need to simplify, but I see you already fathomed that. ;)

One of the reasons that I'm so far behind with releases at present is that I'm sick to the back teeth of awkward terrain pollies (braaark!) so I'm going to check that tools out too. Thanks! :)

Cheers

Ian P.