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Mario Donadon
March 8th, 2018, 13:37
Is there any McDonnell XP-67 FSX? I downloaded one from Kazunori Ito modified by Michael Pook, but from error in prop


https://i.imgur.com/vhunNxf.jpg

https://i.imgur.com/IWuNPMj.jpg

falcon409
March 8th, 2018, 15:14
Unfortunately an FSX Conversion goes against the developers wishes. I do wish someone had picked up on this beauty a long time ago. I've done hi-res liveries for it and love flying it but it's not usable beyond FSX and that's a shame.

falcon409
March 8th, 2018, 18:37
My Fictional Variants:

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-WWII.jpg

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-Red Bull.jpg

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-Prototype.jpg

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-Navy.jpg

Mario Donadon
March 9th, 2018, 00:26
very beautiful, congratulations Is it available somewhere?

I changed the material of the helix spin, but it did not improve much
https://i.imgur.com/mnpVmlK.jpg
https://i.imgur.com/w7ux0UO.jpg

also converts to the program that I used to develop aircrafts, and I think I can fix it, and put up a functional VC

https://i.imgur.com/pUC7JGR.jpg

falcon409
March 9th, 2018, 01:45
Excellent. A functional VC would be an excellent addition. The Spinner looks much better too. I'll zip up the liveries and post a download link.

falcon409
March 9th, 2018, 02:17
Here is a download link for the liveries shown above.
https://app.box.com/s/9r5d6nkdrpeizud8u35dcqlr24w1jope

Mario Donadon
March 9th, 2018, 05:44
[QUOTE = falcon409; 1130959] Aqui está um link de download para as libações mostradas acima.
https://app.box.com/s/9r5d6nkdrpeizud8u35dcqlr24w1jope [/ QUOTE]



tanks

warchild
March 9th, 2018, 06:07
My Fictional Variants:

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-WWII.jpg

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-Red Bull.jpg

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-Prototype.jpg

http://i54.photobucket.com/albums/g84/ejwells409/XP-67_Variants-Navy.jpg


Awe Jeeez Falcon. Those are incredible.. Thank you for showning them too us..
But yeah. No ones ever done the bat besides Ito-san. I had always wished someone would, but it's a fickle community where if one person makes something, no one else will, unless its an F-18 B-17, P-51 or similar.. I would absolutely love taking this thing for a spin, if it were a faithful representation of its flight characteristics..

falcon409
March 9th, 2018, 09:43
Oop's, forgot the original:

http://i54.photobucket.com/albums/g84/ejwells409/thumbnail.jpg

mcanx
March 9th, 2018, 13:02
Mario,
Are my eyes playing tricks on me! It looks like you fixed that transparent gap between the spinner and prop. Could you upload your fix here on the forum like Falcon did for his outstanding textures? Thanks Robert

mikezola
March 9th, 2018, 15:54
Howdy, folks... sorry I'm late...

First, thanks for posting those neat skins, Ed! This is one of Ito's creations that I did some work on... real life, however, has been slapping me around quite a bit, so it's one of a number of projects that I 'would get to if I had more time'... However, I did manage to put together aircraft.cfg and .air files for it, based on the powerplants that it was supposed to have in the first place... I was in the process of trying to put proper gauges in the panel when I ran out of time. I also intended to paint it based on an olive drab livery I saw online...

Something that will go a long way toward minimizing the prop anomaly seen when you try this plane in FSX is to open the .mdl file in mdlmat, and set the alpha of the prop disc material to 1 or 2- NOT zero (trust me, this has worked for me numerous times- if you set it to zero it may as well be 80!). Doing this, and adding a Banana Bob prop, does wonders! I have done this fix a bunch of times for Ito's aircraft, and others, as recently as A.F.Scrub's Ki-61.

Cheers! -Mike Z.

P.S. I agree that a proper VC for this bird would be a wonderful thing! -M.Z.

T Square
March 9th, 2018, 15:59
FSX - FSX WarbirdsFSX McDonnell XP-67 Updated
[ Download (https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=177612) | View (https://www.flightsim.com/vbfs/fsview.php?do=list&fid=177612) ]

Name: fsx_mcdonnell_xp67.zip (https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=177612)
Size: 6,862,034 Date: 12-24-2013 Downloads: 629


https://www.flightsim.com/images/fsc/wbicons/fcq1.gif FSX McDonnell XP-67 Updated. The McDonnell XP67 was designed in 1944 and made its first test flight the same year. Howeber, the performance proved to be far from satisfactory. When the prototype was extremely damaged by fire, the program was eventually abandoned. The package features FSX compatible gauges, smoke effects and a new basic VC. Original model by Kazunori Ito (https://www.flightsim.com/vbfs/content.php?1008-Freeware-Focus-Kazunori-Ito&utm_source=flightsimcom&utm_medium=library&utm_campaign=sitelink), updated for FSX by Michael Pook (https://www.flightsim.com/vbfs/content.php?15843-Interview-With-Michael-Pook&utm_source=flightsimcom&utm_medium=library&utm_campaign=sitelink). This is the whole aircraft. By Michael Pook (https://www.flightsim.com/vbfs/content.php?15843-Interview-With-Michael-Pook&utm_source=flightsimcom&utm_medium=library&utm_campaign=sitelink).

Found this at Flightsim in Warbirds section.

falcon409
March 9th, 2018, 17:20
Howdy, folks... sorry I'm late...
Something that will go a long way toward minimizing the prop anomaly seen when you try this plane in FSX is to open the .mdl file in mdlmat, and set the alpha of the prop disc material to 1 or 2- NOT zero (trust me, this has worked for me numerous times- if you set it to zero it may as well be 80!). Doing this, and adding a Banana Bob prop, does wonders!
Cheers! -Mike Z.

P.S. I agree that a proper VC for this bird would be a wonderful thing! -M.Z.
How do you figure out which material is for the prop disc?

mikezola
March 9th, 2018, 18:41
Initially it was a question of trial and error, but what seems to be the convention in Ito's works and others is that the prop disc is usually the last entry of the external (starting with LOD 01) material calls- I guess it may be some sort of hierarchy issue. Someone who has built a few models might be able to make more sense of it. Anyway, I usually start with that last LOD 01 entry- sometimes the giveaway is that it might already be one the few entries that is not set to an alpha value of 255 (opaque) or so... Once you find it, I stress again- don't set the alpha to zero. I know it's counter-intuitive, but, for example, Scrubby's Ki-61 prop disc comes out of the box with a value of zero, and as soon as you fly it in FSX, the prop disc blanks out any autogen trees, etc. and clouds behind it. Change the value to 1 or 2, though, and presto... The same thing holds for most of Ito-San's planes...

-Mike Z.

falcon409
March 9th, 2018, 18:44
Great, thanks Mike!

mikezola
March 9th, 2018, 18:50
My pleasure!

Say, while I'm thinking about it... have you seen any profiles of this aircraft that actually show it in the color that Ito-San originally painted it in? I can't say I have... that's why I considered the olive scheme I saw a few examples of...

-Mike Z.

falcon409
March 9th, 2018, 19:15
My pleasure!
Say, while I'm thinking about it... have you seen any profiles of this aircraft that actually show it in the color that Ito-San originally painted it in? I can't say I have... that's why I considered the olive scheme I saw a few examples of...
-Mike Z.
Not havin' any luck with the material setting right now. . .I've done 6 so far starting with the last in the LOD 01 entries. . .gonna keep at it. . .it's gotta be one of em', lol

To answer your question, no, I haven't seen any in that tan color. . .actually the only version I've seen is a well worn black or charcoal gray color.

mcanx
March 9th, 2018, 20:04
I've downloaded mdlmat from Martin Wrights site. When I clicked on the mdl there are 32 material entries. It looks like all of the offsets in alpha are code FF except two. One is 64 the other is 50. Could these be the ones? Then do you use diffuse or ambient or what? It's not real clear about this.

mikezola
March 9th, 2018, 20:18
Hmmmm... Are you trying to make it work in FSX or P3D? I edited the entry in MdlMat that starts 'LOD 01 22'... I set the diffuse alpha value to 1. Then I added Banana Bob's P-61 prop. Prop discs still show a little funny in front of some clouds, but they don't take the big chunk out of the spinner, or mask off any trees anymore...

@T Square- that plane is the same basic one we're toying with here... What he did to it was update the gauges to replace the obsolete ones and those for turbine engines, edit one bit in the mdl file so you can see inside the cockpit (refer to 'simonu's view hack' somewhere on this site), and change a texture so the panel looks like a VC, then he tweaked the contact points (something you typically have to do for Ito-San's planes)... What he didn't do is the kind of tweaking we're doing here, which will fix most of the prop/spinner trouble for this or most other portovers... He also apparently didn't do much with the flight dynamics, because his config files still call for a turbine engine...

-Mike Z.

mcanx
March 9th, 2018, 21:47
Mike you be the man! I edited the offset like you did and that fixed it. Thanks so much for expertise and help. Robert

falcon409
March 9th, 2018, 22:06
Also, there are two mdl files in the model folder, but the one for the VC isn't anything more than a second version of the XP-67.mdl file just named differently and since this isn't a native FSX model, I don't see the need for a second mdl file. So which one are you changing the material setting in. . .or does it really make any difference?

mcanx
March 9th, 2018, 22:11
Falcon I deleted the normal mdl and edited the VC one. Works great.

falcon409
March 9th, 2018, 22:21
Got it finally. Thanks!

Mario Donadon
March 10th, 2018, 00:14
[QUOTE = mcanx; 1131034] Mario,
meus olhos estão me jogando truques! Parece que você corrigiu essa lacuna transparente entre o spinner e o suporte. Você poderia carregar sua correção aqui no fórum como o Falcon fez por suas excelentes texturas? Obrigado Robert [/ QUOTE]


I'm not good, not


http://www.mediafire.com/file/sbif62h19h8n0dt/model.rar

Mario Donadon
March 10th, 2018, 00:51
I Isolo his cockpit, I can improve, with some help, photos and tips




warning that I am Brazilian and my English is bad,



https://i.imgur.com/vts3f0L.jpg

falcon409
March 10th, 2018, 04:04
Currently, the VC is just a static image. There is no VC section in the panel.cfg file and so I'm guessing there are no gauge placeholders to be able to get gauges to show in the VC. I would rather use pop ups to give me a few necessary gauges than to go back to 2D panels, so that's what I'm working on right now. The static VC at least gives me the ability to use TrackIR.

Shessi
March 10th, 2018, 06:31
Gents,
I'm as guilty as the next man, but please don't make this public, as it clearly states in Ito-san's XP-67 README, not to reverse engineer or change anything of the model.

Those of us who do it, may do it privately, but it's best not to show it here at SOH...;)

Cheers

Shessi

Mario Donadon
March 10th, 2018, 07:25
[QUOTE = Shessi; 1131128] Gentes,
eu sou tão culpado quanto o próximo homem, mas por favor, não faça isso público, como ele indica claramente no leitão XP-67 de Ito-san, para não fazer engenharia reversa ou mudar nada do modelo.

Aqueles de nós que fazem isso, podem fazê-lo em particular, mas é melhor não mostrar isso aqui em SOH ... ;)

Cheers

Shessi [/ QUOTE]


I'm not going to change the model, just add the VC

falcon409
March 10th, 2018, 10:05
I have sent an e-mail to Kazunori Ito outlining what I/we would like to do to keep his model current, both with repaints and the addition of the VC. I know that Ito Sans eyesight had been failing him, to the point where modeling was not going to be possible for much longer and that was several years ago. His readme for the XP-67 and for that matter, all his readme's state no reverse engineering or conversions and no DXT texture files, basically very simple textures that everyone can use. With due respect to Mr Ito, much has changed in the world of Flight Sim in the last 12 years in regards to both those early requests in his readme. I would wager that "enhanced bmp" textures are quite normal now where they may not have been 12 years ago. I hope my request to him concerning that will change his mind. As for the other request I put to him (enhancing the VC to allow for placement of working gauges and avionics), time will tell. His original request I feel was to remove the possibility for his airplane to be manipulated for use in Combat Sims (something he was and probably still is, passionately against). I assured him that was not the intent, just simply to make it usable from the VC, something he could not do 12 years ago, but more recent releases by him show that his (or more likely someone assisting him) VC's had become much more functional. Again, we shall see.

With failing health and no new releases, I may not hear from him at all. That would be unfortunate as he is/was a prolific aircraft designer who gave the community a wealth of aircraft types to enjoy. I'll let everyone know what I hear. . .if anything. In the mean time, I would suggest that any additional progress not be posted until an answer is at hand. Thanks!

lazarus
March 10th, 2018, 10:39
Hmmm. 'Updates to earlier version softwear to restore or add functionality...' By the letter of the law, running it through Hex editor or MCX isn't decompiling. The file always stays in MDL format, the material and animation definitions are changed. There is also an artistic conservation principle.
Should not great works of art be conserved? Yes, I put the products of the FS community into the category of 'works of art'. Taking freeware and selling it, or selling access is the line that must not be crossed.
So, I'll take the heat...
This is one that's been sitting in limbo for a while, waiting for props, ambition and skins. Falcon's got skins. I'll tidy up the MDL X version, U/L it to drive and link it back. It's not a big deal to slide a VC$panel poly into the interior for a functioning but basic VC.

Shessi
March 11th, 2018, 00:32
Oi Mario,
Eu entendo o que você está fazendo, mas o VC faz parte do modelo (mdl), então você estará mudando o modelo. Como eu disse, eu faço isso, mas não publicamente.

F,
I used to email and do various projects with Kazunori (that doesn't make me the keeper of his work!), and as you say his eyesight must have failed him by now. The last time I had an email from him was 3 odd years ago, and no reply from several sent to him, so don't hold your breath.......

L,
I could spend the rest of my life updating, 'improving', modifying Ito-sans work. The XP-67 is just one of several hundred models that could be so modified. Altering/adding to the original mdl IS reverse engineering/changing the model (as for 'conservation of art' would adding the missing arms on the Venus de Milo be acceptable?) It's not about 'you' taking any heat, it's about how it looks at the SOH. Just stop doing something that he has asked not be done, publicly, no one can stop you doing it privately....;)

Cheers

Shessi

Mario Donadon
March 11th, 2018, 00:41
I understand, thank you

falcon409
March 11th, 2018, 05:06
Falcon,
I used to email and do various projects with Kazunori (that doesn't make me the keeper of his work!), and as you say his eyesight must have failed him by now. The last time I had an email from him was 3 odd years ago, and no reply from several sent to him, so don't hold your breath.......
I thought it was worth a try. . .reaching out to him to allow him to either reiterate his original desires or possibly see that we are simply adding something (VC) that he also had in many of his later models. Maybe he'll answer and maybe he won't. We'll see.


Lazarus,
I could spend the rest of my life updating, 'improving', modifying Ito-sans work. The XP-67 is just one of several hundred models that could be so modified. Altering/adding to the original mdl IS reverse engineering/changing the model. . . . . . . . . . . . . Just stop doing something that he has asked not be done, publicly, no one can stop you doing it privately....;)
Cheers,
Shessi
. . .and that is how we will proceed.

Shessi
March 11th, 2018, 07:46
Thanks guys!

Cheers

Shessi

mcanx
March 11th, 2018, 10:04
I find this very strange. Erwin Welker,Michael Pook,Bob Chicolo have modified hundreds of aircraft including Itos. So what gives. just wondering.

lazarus
March 11th, 2018, 11:13
Okay, you got it.

falcon409
March 11th, 2018, 11:39
I think this has run it's course and so I would request that someone in Admin close this thread to further posts.

stovall
March 11th, 2018, 13:46
I am checking on the closing of some else s thread. In the meantime I am closing at Ed's request. It will open again if this is not appropriate.

Mario confirmed to keep the message closed.