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View Full Version : FSX Native B-26 Marauder Goes "Gold"



Milton Shupe
February 3rd, 2018, 05:42
We have put the lid on it now :-)

See it here:
http://www.sim-outhouse.com/sohforums/local_links.php?linkid=23347&catid=37



(http://www.sim-outhouse.com/sohforums/local_links.php?linkid=23347&catid=37)

srgalahad
February 3rd, 2018, 05:53
BRAVO!
:applause::applause::applause:

and thank you!

Taco
February 3rd, 2018, 06:07
Great! Thank you.:applause:

jankees
February 3rd, 2018, 06:09
excellent!

Duckie
February 3rd, 2018, 06:19
Woo! Hoo!

THibben
February 3rd, 2018, 06:49
I tried to install but can not find the effects file. Did I get a bad install?

Thanks,

Tom

Milton Shupe
February 3rd, 2018, 07:03
Thanks to all the contributors to this project over the past year. My part was easy and their parts were long and involved.

Thanks to Ferondoe for doing the interior textures, front to back, a huge undertaking.

Thanks to Wellis for the panel and ECU textures.

Thanks to Duckie for the paint kits in two formats.

Thanks to Ferondoe and Duckie for allowing us to highlight some of their liveries for this release.

Thanks to Nigel for the sound package and for helping resolve some texture issues.

Thanks to Fliger for the FSX and FS9 specific flight models.

Thanks to Jan Visser for providing the original pilot figures we have used in many different packages now.

Thanks to Pierre-Jean Carosin for the fuel gauge/tank selector, and Gaucho_59 for the trim wheel textures, Joe Cusick for the Camera views, Greenhouse357 for his no-pods texture, Real_Old_Salt for the Radios, and Duckie for "discovering" a lot of little mapping issues.

And a big thanks to all of you who have done repaints of such awesome quality. There are more coming now with the release done.
Be sure to check out Jankees' amazing textures, here:
http://aussiex.org/forum/index.php?/profile/750-jankees/content/&type=downloads_file

This package is large, but could be much larger with all the liveries that I wished we could add.

This release included a lot of changes from the previous beta versions. Be sure to delete those old versions as they are not compatible.

For those of you who have done tweaks to eyepoints, camera views, effects, etc., they will need to be revisited.

Thanks to the SOH membership that helped this project along through its development and evolution. You all are great! :applause:

Now, let's just enjoy this ....

EDIT: I encourage all who have done liveries to post links in this thread for easy access.

stovall
February 3rd, 2018, 07:09
I tried to install but can not find the effects file. Did I get a bad install?

Thanks,

Tom

Tom, that is a possibility. The install worked perfectly for me. Try downloading again. The Effects folder was under the aircraft folder after installing to the Temp folder.

Milton Shupe
February 3rd, 2018, 07:09
I tried to install but can not find the effects file. Did I get a bad install?

Thanks,

Tom

Hi Tom,

Once you run the installer and decompress to the TEMP folder, open the temp folder to find the package.

In it, you will see the B26Marauder folder and the Effects folder.

Josh Patterson
February 3rd, 2018, 07:55
Just downloading this now. If the beta was as good as it was I can't wait to see the final product. (Actually I can, about seven minutes!:untroubled:) I don't see "The Big Hairy Bird" in the screen shot. (My favorite shiny Marauder!) It is available for P3D and it works in FSX. (At least it did in the Beta release.) Glad to see Kermit's plane in there though! Wish he'd bring it out a little more often!

Butcherbird17
February 3rd, 2018, 08:00
Thanks Milton and the whole Team. I am finalizing a couple all Metal paints and will be uploading them soon. But before I do that
I'm taking her out for a spin around the block.

Joe

blanston12
February 3rd, 2018, 08:19
Great news! Downloading now!

jankees
February 3rd, 2018, 08:21
OK, liveries so far:
http://fsfiles.org/flightsimshotsv2/images/2018/01/12/jk1250.jpg
B-26B-55-MA 42-96099 4T-L "Slow Starter" (http://aussiex.org/forum/index.php?/files/file/6362-milton-shupes-b26-marauder-394th-bg-slow-starter/) of the 585th BS/ 394th BG.

http://fsfiles.org/flightsimshotsv2/images/2018/01/13/jk1308.jpg
B-26F-1-MA 42-96255 H9-P "Miss Minookie" (http://aussiex.org/forum/index.php?/files/file/6364-milton-shupes-b26-marauder-394th-bg-miss-minookie/) of the 586th BS/ 394th BG.

http://fsfiles.org/flightsimshotsv2/images/2018/01/14/jk1353.jpg
B-26B-50-MA 42-95932 O9-T 'Fifinella' (http://aussiex.org/forum/index.php?/files/file/6365-milton-shupes-b26-marauder-391st-bg-fifinella/) of the 575th BS / 391st BG.

http://fsfiles.org/flightsimshotsv2/images/2018/01/14/jk1363.jpg
B-26B-45-MA 42-95752 #29 "Wine, Women & Song" (http://aussiex.org/forum/index.php?/files/file/6363-milton-shupes-b26-marauder-320th-bg-wine-women-song/) of the 442nd BS / 320th BG

jankees
February 3rd, 2018, 08:27
http://fsfiles.org/flightsimshotsv2/images/2018/01/12/jk1234.jpg
B-26B-55-MA 42-96142 X2-A "Dee-feater" (http://aussiex.org/forum/index.php?/files/file/6366-milton-shupes-b26-marauder-397th-bg-dee-feater/) of the 596th BS/ 397th BG.

http://fsfiles.org/flightsimshotsv2/images/2018/01/14/jk1385.jpg
B-26 B Marauder II (Lightning) of No 24 squadron, South African AF, Italy, 1944.

http://fsfiles.org/flightsimshotsv2/images/2018/01/18/jk1420.jpg
B-26G 44-68171 [url=http://aussiex.org/forum/index.php?/files/file/6368-milton-shupes-b26-marauder-french-air-force-02-maroc/]#02 (http://aussiex.org/forum/index.php?/files/file/6367-milton-shupes-b26-marauder-saaf-bliksem/"Bliksem"[/url) of GBM 1/22 Maroc of the Free French Air Force, based in Istres, 1944.

http://fsfiles.org/flightsimshotsv2/images/2018/01/20/jk1533.jpg
B-26G-5-MA #97 "Susan" (http://aussiex.org/forum/index.php?/files/file/6381-milton-shupes-b26-marauder-320th-bgsusan-97/) of the 444th BS/ 320th BG

jankees
February 3rd, 2018, 08:31
http://fsfiles.org/flightsimshotsv2/images/2018/01/18/jk1438.jpg
B-26B-15-MA AN-Q 'Our Baby' (http://aussiex.org/forum/index.php?/files/file/6382-milton-shupes-b26-marauder-386th-bg-our-baby/) of the 553rd BS / 386th BG.

http://fsfiles.org/flightsimshotsv2/images/2018/01/20/jk1532.jpg
B-26G-5-MA #64 "Auxey-Duresses" (http://aussiex.org/forum/index.php?/files/file/6383-milton-shupes-b26-marauder-french-air-force-64-bourgogne/) of GB 1/32 "Bourgogne" of the Free French Air Force,
1945.

http://fsfiles.org/flightsimshotsv2/images/2018/01/18/jk1440.jpg
B-26B-25-MA YA-V 'Sexy Betsy' (http://aussiex.org/forum/index.php?/files/file/6384-milton-shupes-b26-marauder-386th-bg-sexy-betsy/) of the 555th BS / 386th BG.

http://fsfiles.org/flightsimshotsv2/images/2018/01/26/jk1615.jpg
B-26C-45-MO 42-107573 K9-H 'Tom's Tantalizer' (http://aussiex.org/forum/index.php?/files/file/6389-milton-shupes-b26-marauder-344th-bg-k9-h-toms-tantalizer/) as flown by Lt.Col. Thomas F. Johnson, the CO of the 494th BS / 344th BG.

jankees
February 3rd, 2018, 08:34
http://fsfiles.org/flightsimshotsv2/images/2018/01/27/jk1757.jpg
B-26C-11-MO 41-34868 04 'zero 4' (http://aussiex.org/forum/index.php?/files/file/6391-milton-shupes-b26-marauder-319th-bg-04-zero-4/), which completed 148 missions, of the 437th BS / 319th BG.

and these are still in the pipeline:
http://fsfiles.org/flightsimshotsv2/images/2018/02/02/jk1838.jpg

http://fsfiles.org/flightsimshotsv2/images/2018/01/28/jk1824.jpg

http://fsfiles.org/flightsimshotsv2/images/2018/02/03/jk1872.jpg

jankees
February 3rd, 2018, 08:35
http://fsfiles.org/flightsimshotsv2/images/2018/02/03/jk1876_exposure.jpg

MrZippy
February 3rd, 2018, 08:36
Thanks Milton and team! :applause: I see you caused a major traffic jam this morning. Luckily I downloaded early before heading out to breakfast. Everything works fine after some small adjustments and the proper adjusting of smoke and mirrors plus winding the rubber band nice and tight on my computer. :jump:

Milton Shupe
February 3rd, 2018, 08:38
Thanks Milton and the whole Team. I am finalizing a couple all Metal paints and will be uploading them soon. But before I do that
I'm taking her out for a spin around the block.

Joe

Thanks Joe, I'm really looking forward to your paints. :jump:

Taco
February 3rd, 2018, 09:02
Milton, didn't have any problems loading the B-26, and again thanks to you an crew.

Penz
February 3rd, 2018, 09:08
Big thank you to the entire team for this great gift! :applause:

ZsoltB
February 3rd, 2018, 09:14
Thank you! :applause:

http://www.kephost.com/images/2018/02/03/2018-2-3_19-12-1-764.jpg

WarHorse47
February 3rd, 2018, 10:05
Thanks for the awesome Marauder.

In transferring over some addon repaints to this version from the beta version I encountered something interesting.

In the beta download there is an additional texture, texture.marty. However, there is no [fltsim.xx] entry in the aircraft.cfg. Any idea on what this might be?? :untroubled:

Duckie
February 3rd, 2018, 10:08
Hey WH, that's my bad, ferondo and I were working on an issue and I put together some partial textures to send him. It will make no sense to you. You can just delete it. Sorry 'bout that!

Steve

MustangL2W
February 3rd, 2018, 10:11
Thanks to all for this long-time "Dream Come True!" We finally have a Wonderful Martin Marauder for FlightSim

expat
February 3rd, 2018, 10:17
The B-26 was in the PTO for a bit but then determined better suited for the ETO.

Anyone know why?

Of the repaints shown are any for those based in the Solomons or elsewhere in the PTO?

thanks!

WarHorse47
February 3rd, 2018, 10:54
Hey WH, that's my bad, ferondo and I were working on an issue and I put together some partial textures to send him. It will make no sense to you. You can just delete it. Sorry 'bout that!

SteveNo problem. Thanks.

semo
February 3rd, 2018, 10:57
Wonderful work Milton and company. Gold is the perfect name for it.

Duckie
February 3rd, 2018, 11:49
Getting a little formation practice in this afternoon in this wonderful bird!

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/04/B-26Pair2.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/04/B-26Pair3.jpg

ZsoltB
February 3rd, 2018, 13:01
https://www.youtube.com/watch?v=yfppmUhiG34

Butcherbird17
February 3rd, 2018, 14:02
I have just uploaded these 2 repaints to the library. Just need to wait for Rami to approve them. Once he does I will post the links to them.

Hamilton 'Hey' Maker....

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/04/2018-2-3_16-24-39-60.jpg

Centenarian....

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/04/2018-2-2_10-54-35-239.jpg

Joe

edakridge
February 3rd, 2018, 14:10
Kudos to Milton and all the Team! It looks great, flies great! What more could you ask? I have paid good money for a lot less airplane. Thanks Guys!

Odie
February 3rd, 2018, 16:11
Top drawer Milton and team, top drawer! Thank you! :encouragement::encouragement::encouragement:

Josh Patterson
February 3rd, 2018, 16:53
Jankees, I like the washed out invasion stripes on Dee-Feater and Tom's Tantalizer. (They're all great, but I thought showing the weathering of the temporary invasion stripes is a nice touch!)

Milton Shupe
February 3rd, 2018, 17:11
Jankees, I like the washed out invasion stripes on Dee-Feater and Tom's Tantalizer. (They're all great, but I thought showing the weathering of the temporary invasion stripes is a nice touch!)

Exactly my feelings to Josh. Great work! :applause:

Thanks everyone for the comments.

Josh Patterson
February 3rd, 2018, 17:31
https://www.youtube.com/watch?v=yfppmUhiG34
Did this film feature the A model? I'm used to seeing the big scoops on the cowlings like Milton modeled or like the one in the thumbnail for the video, but the ones on the plane in the video were noticeably smaller. (And in a few shots the engine being filmed had a spinner.)

Milton Shupe
February 3rd, 2018, 18:15
Did this film feature the A model? I'm used to seeing the big scoops on the cowlings like Milton modeled or like the one in the thumbnail for the video, but the ones on the plane in the video were noticeably smaller. (And in a few shots the engine being filmed had a spinner.)

This training film was one result of action taken due to the early experiences that gave the short wing the bad rap. Inexperienced trainers, pilots and mechanics on the new Marauders caused most of the accidents.

Yes, this was the early model in the video.

simtech
February 3rd, 2018, 18:52
:jump: Just wanted to add to the many thanks and congrats to Milton and his creative team of fine aeroplane masterpieces. The Marauders look and fly great. Thank you for a superlative job. You and your team's legacy is solidified in glory. Have a great Super Bowl Sunday.. terry

Mach3DS
February 3rd, 2018, 19:06
Hey it went GOLD! Nice Job!

Milton Shupe
February 3rd, 2018, 19:32
Hey it went GOLD! Nice Job!

Thanks Rick. We appreciate your contributions to this one as well. Can you post a link to your metal texture?

Milton Shupe
February 3rd, 2018, 19:36
:jump: Just wanted to add to the many thanks and congrats to Milton and his creative team of fine aeroplane masterpieces. The Marauders look and fly great. Thank you for a superlative job. You and your team's legacy is solidified in glory. Have a great Super Bowl Sunday.. terry

Thanks Terry. You may recall that this started out as a community project and it ended that way as well. I just jumped back in to pull together the pieces that everyone had contributed and helped push it to the goal line. We have a great community of talented artists and for that, we are most grateful.

Milton Shupe
February 3rd, 2018, 20:46
Good video of the Marauder manufacturing process.

No, that's not SOH membership there.

https://www.youtube.com/watch?v=s-WvTJZ1_G4

ZsoltB
February 3rd, 2018, 21:51
Paintkit update available?

Josh Patterson
February 3rd, 2018, 23:00
Good video of the Marauder manufacturing process.

No, that's not SOH membership there.

https://www.youtube.com/watch?v=s-WvTJZ1_G4

Also a good video on how far we've come in workplace safety! Geez, people reaching through the brake press,other riding loads on the hoists and I don't think I saw a single person with safety glasses on. (The safety lady at my job has a conniption if we walk onto the shop floor without out glasses on! Never mind we're far away from any assembly operation.) Also the rotating jig was an early attempt at ergonomics. Not really for the benefit of the worker though, just for the sake of increased production. If the worker's suffering was eased that just seemed like a bonus! Somehow everyone made it through the day and got the job done though! I am still amazed how clean the Marauder was (and still is today.) I don't think there's a single lapped joint on it and everything was flush riveted. I can't even see panel lines with footage taken near the wingtip. It looks like it should have gone faster than it actually did!

ferondoe
February 4th, 2018, 00:44
Thanks to all the contributors to this project over the past year. My part was easy and their parts were long and involved.

Thanks to Ferondoe for doing the interior textures, front to back, a huge undertaking.

Thanks to Wellis for the panel and ECU textures.

Thanks to Duckie for the paint kits in two formats.

Thanks to Ferondoe and Duckie for allowing us to highlight some of their liveries for this release.

Thanks to Nigel for the sound package and for helping resolve some texture issues.

Thanks to Fliger for the FSX and FS9 specific flight models.

Thanks to Jan Visser for providing the original pilot figures we have used in many different packages now.

Thanks to Pierre-Jean Carosin for the fuel gauge/tank selector, and Gaucho_59 for the trim wheel textures, Joe Cusick for the Camera views, Greenhouse357 for his no-pods texture, Real_Old_Salt for the Radios, and Duckie for "discovering" a lot of little mapping issues.

And a big thanks to all of you who have done repaints of such awesome quality. There are more coming now with the release done.
Be sure to check out Jankees' amazing textures, here:
http://aussiex.org/forum/index.php?/profile/750-jankees/content/&type=downloads_file

This package is large, but could be much larger with all the liveries that I wished we could add.

This release included a lot of changes from the previous beta versions. Be sure to delete those old versions as they are not compatible.

For those of you who have done tweaks to eyepoints, camera views, effects, etc., they will need to be revisited.

Thanks to the SOH membership that helped this project along through its development and evolution. You all are great! :applause:

Now, let's just enjoy this ....

EDIT: I encourage all who have done liveries to post links in this thread for easy access.


Hello Milton,
I wanted to thank you Milton for your beautiful model of the B-26 which allowed us painters to express ourselves with our paintings and for your responsiveness.
Another big thank you Milton
I hope and I will still be able to work on your future models it is only pleasure.
Kind Regards
Marty

gray eagle
February 4th, 2018, 03:34
Enjoying the "Gold" B26. The animated gun turrets are nice but just out of curiosity, can they be made to stop movement when flying?

jankees
February 4th, 2018, 04:19
a bit more formation flying

http://fsfiles.org/flightsimshotsv2/images/2018/02/04/jk1904.jpg

http://fsfiles.org/flightsimshotsv2/images/2018/02/04/jk1898.jpg

Milton Shupe
February 4th, 2018, 04:30
Enjoying the "Gold" B26. The animated gun turrets are nice but just out of curiosity, can they be made to stop movement when flying?


Sorry, GE, they are controlled to activate above 125kias. I'll put that on the list of possibilities.

Milton Shupe
February 4th, 2018, 04:37
Hello Milton,
I wanted to thank you Milton for your beautiful model of the B-26 which allowed us painters to express ourselves with our paintings and for your responsiveness.
Another big thank you Milton
I hope and I will still be able to work on your future models it is only pleasure.
Kind Regards
Marty

Thanks Marty; now, we are all awaiting the rest of your textures to be uploaded here. :wiggle: :jump:

Milton Shupe
February 4th, 2018, 04:41
Paintkit update available?

The paint kit was updated not too long ago. Go for it. :wavey:

alain0568
February 4th, 2018, 04:41
-Thank you very much,Milton and your team!:applause::applause::applause:


Alain

-

MrZippy
February 4th, 2018, 04:52
a bit more formation flying

http://fsfiles.org/flightsimshotsv2/images/2018/02/04/jk1904.jpg

http://fsfiles.org/flightsimshotsv2/images/2018/02/04/jk1898.jpg

Great looking skins, jankees! In the lower shot, it looks like you are flying near the Palermo Airport off the coast of Sicily.

jankees
February 4th, 2018, 04:54
correct! OK, what the 9th AF does near Palermo I don't know..
But all my skins so far are now available on OZx, including the ones in these shots.

SSI01
February 4th, 2018, 06:23
I want to thank everyone involved for a first-rate package. At long last a B-26, and "Gold" edition at that.

I have run into only one issue with this installation. I can call up and fly any rendition of the B-26 except for the "KWB26" variant. Whenever this aircraft is selected the sim shows the aircraft in the preview panel but when activated - to fly - the sim gets as far as loading the cockpit without detailed textures - at which point it stalls and then I get a CTD. This is the only variant that presents this problem. I've checked the texture properties and they're the same as any of the others that operate without a hitch. Aircraft cfg entry is the same for this one as for all the others. I've pulled the previous test version of the B-26 that was in my aircraft folder (did that as per instructions). Still running into this problem.


Does anyone have any ideas?

Milton Shupe
February 4th, 2018, 06:55
I want to thank everyone involved for a first-rate package. At long last a B-26, and "Gold" edition at that.

I have run into only one issue with this installation. I can call up and fly any rendition of the B-26 except for the "KWB26" variant. Whenever this aircraft is selected the sim shows the aircraft in the preview panel but when activated - to fly - the sim gets as far as loading the cockpit without detailed textures - at which point it stalls and then I get a CTD. This is the only variant that presents this problem. I've checked the texture properties and they're the same as any of the others that operate without a hitch. Aircraft cfg entry is the same for this one as for all the others. I've pulled the previous test version of the B-26 that was in my aircraft folder (did that as per instructions). Still running into this problem.


Does anyone have any ideas?

Thanks SSI01 for the comments.

I use this livery as my default load for the B-26 and have no issues at all with it in FSXA with a GEForce GTX260 with <1GB memory. It loads fast and clean.
So the issue must be elsewhere.

This is the only livery that has MIPmaps in the textures. Could that be an issue for you?

What Win version are your running?

EDIT: These texture loads are pretty heavy. If you have been swapping liveries, maybe a fresh start of the sim and reload of this livery would be a good test.

Milton Shupe
February 4th, 2018, 08:37
I now have three people reporting crashes on one or more liveries.

Please when reporting, state your Windows version, which sim, and which livery crashes.
It will help to resolve the issue.

Thanks

MrZippy
February 4th, 2018, 08:47
I now have three people reporting crashes on one or more liveries.

Please when reporting, state your Windows version, which sim, and which livery crashes.
It will help to resolve the issue.

Thanks

Might want to add that if getting a CTD, then check the Events Viewer to see what the "Faulting Module" is. I have 5 bucks that says it's NTDLL.DLL error like I was getting with Rob Richardson's new F-9 Cougar.:banghead:

Milton Shupe
February 4th, 2018, 09:08
Might want to add that if getting a CTD, then check the Events Viewer to see what the "Faulting Module" is. I have 5 bucks that says it's NTDLL.DLL error like I was getting with Rob Richardson's new F-9 Cougar.:banghead:

What sim are you referring to? FSX, FSXA, P3D (which version?)?

SSI01
February 4th, 2018, 09:08
Hello again Milton. My pleasure to provide the compliments, they're well-earned.

I'm running Windows 7 Home Edition Premium, SP1, with an AMD Phenom II x4 940 processor, 3.00 GHz,
12.0GB RAM, 64-bit OS. My sim version? FSX Gold Edition, out of the box.

MrZippy
February 4th, 2018, 09:20
What sim are you referring to? FSX, FSXA, P3D (which version?)?

Sorry, aiming at FSX, FSXA, FSX-SE and not towards P3D.

Milton Shupe
February 4th, 2018, 09:26
Hello again Milton. My pleasure to provide the compliments, they're well-earned.

I'm running Windows 7 Home Edition Premium, SP1, with an AMD Phenom II x4 940 processor, 3.00 GHz,
12.0GB RAM, 64-bit OS. My sim version? FSX Gold Edition, out of the box.


Sorry, aiming at FSX, FSXA, FSX-SE and not towards P3D.

Thanks Guys

SSI01
February 4th, 2018, 09:27
Might want to add that if getting a CTD, then check the Events Viewer to see what the "Faulting Module" is. I have 5 bucks that says it's NTDLL.DLL error like I was getting with Rob Richardson's new F-9 Cougar.:banghead:

That's interesting - I don't have that .dll in my Modules folder in the sim.

MrZippy
February 4th, 2018, 09:33
That's interesting - I don't have that .dll in my Modules folder in the sim.

:dizzy: No, but you might see it in a CTD crash report. :pop4:

Milton Shupe
February 4th, 2018, 09:35
That's interesting - I don't have that .dll in my Modules folder in the sim.

That's a Windows .dll found in the Windows/System32 folder or other depending on your Windows version.

PRB
February 4th, 2018, 10:02
I thought for a while that this problem was with only certain paints, but after more testing there really is no pattern to this CTD issue for me. Here's my notes so far:

-- Hasn't caused any problem yet
Funny Bunny
Geogia's on my Mind
Idiots Delight
Rosie O'Brady
Repulsive Rabbit

-- CTDs when selecting the paint.
Fightin Cock
Big Ass Bird
Heavenly Body
Keller's Killer
Shu Shu Baby

-- Loads but CTDs on changing plane
Some Punk Kin
Willie Jr.
Valkyrie

-- Sometimes loads, sometimes CTDs
Rationed Pasion
ISH TAK HA BA
KWB26
Wam Bam

The Windows event viewer says msvcrt.dll is the faulting module.

Win7 x64 | GIGABYTE X79-UP4 | Intel Core i7-3820 Quad-Core 3.60 GHz | 16GB DDR3/1600MHz Quad Channel Memory | NVIDIA GeForce GTX 660 Ti 2GB 16X PCIe 3.0

MustangL2W
February 4th, 2018, 10:15
Same "Fault" for me.... msvcrt.dll is said to be the culprit

bob407
February 4th, 2018, 10:24
Experiencing the crash issue.

All liveries appear to be associated with crash however intermittently and randomly.


Problem signature:
Problem Event Name: APPCRASH
Application Name: fsx.exe
Application Version: 10.0.61637.0
Application Timestamp: 46fadb14
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7601.17744
Fault Module Timestamp: 4eeaf722
Exception Code: c0000005
Exception Offset: 0000a078
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033


FSXA / Windows 7 Home Premium SP1 64bit / GeForce 9600GT 512MB

Tried re-downloading and installing the package but problem persists.

Milton Shupe
February 4th, 2018, 10:25
You should Google the reported msvcrt.dll error. Lots of Win/7 crashes reported for different reasons; one may apply to your system. Note that many times the error is caused by the program requesting msvcrt.dll services when improper data is supplied.

Milton Shupe
February 4th, 2018, 10:45
Thanks for reporting the technicals guys; that helps a bit.

Is anyone besides Win 7 users seeing this crash issue?

Taco
February 4th, 2018, 10:52
Yesterday the B-26 flew without any problems, but this AM they all crashed. Using windows 7

Milton Shupe
February 4th, 2018, 11:02
I'm beginning to think its simply a texture overload issue when changing liveries multiple times. There are lots of large textures in the mix when you throw in the bumps and specs.

Of course it could be the NFL trying to get us all to watch the game :-)

MrZippy
February 4th, 2018, 11:02
Anybody who is having CTD problems with the B-26 Gold release, my question would be did the first release have any difficulties like this?

Ah, Milton...You're stealing my ideas! I was also thinking about texture issues. Maybe try substituting one of the original textures for the ones causing the problem, if that's possible?

Taco
February 4th, 2018, 11:14
Milton, my bad. My B-26s didn't crash to CTD, they just locked up the FSX. Re-booted and just made a nice flight in one with no problems.

Milton Shupe
February 4th, 2018, 11:17
Anybody who is having CTD problems with the B-26 Gold release, my question would be did the first release have any difficulties like this?

Ah, Milton...You're stealing my ideas! I was also thinking about texture issues. Maybe try substituting one of the original textures for the ones causing the problem, if that's possible?

We cannot compare the old with the new; there are tons of differences, and the two are not compatible so that does not help.

Duckie
February 4th, 2018, 11:27
Just uploaded Holy Moses and (with apologies to butcherbird17) my interpretation of Countess II.

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/05/HM-1.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/05/HM-2.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/05/-2018-feb-4-005.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/05/-2018-feb-4-006.jpg

Duckie
February 4th, 2018, 11:49
According to MS Windows 7 Support forum it may be a version error with msvcrt.dll which is part of the C++ program.

See here https://answers.microsoft.com/en-us/windows/forum/windows_7-performance/help-msvcrtdll-error-and-i-cant-find-a-fix-for-it/222960b9-38a3-47a5-bc81-989e4196bf67?auth=1

Milton Shupe
February 4th, 2018, 11:53
For those of you having crashes, please load these replacement textures into your common "texture" folder.

Though they appeared correctly in DXTbmp, they would not open in Imagetool so I corrected them.

Just unzip, then copy the contents to the one common "texture" folder overlaying the original textures.

Then test.

Thanks

PRB
February 4th, 2018, 11:57
I'm beginning to think its simply a texture overload issue when changing liveries multiple times. There are lots of large textures in the mix when you throw in the bumps and specs.

Of course it could be the NFL trying to get us all to watch the game :-)

Could be Milton. I'm flying Big Ass Bird right now over central California with no problems. It was one of the paints the always crashed FSX. On the other hand, with me this all started when the first paint I loaded crashed the sim.

I did notice that some paint folder contain only the bits that are different (10 files), while some others contain the whole "shootin match" worth of files. Would this make any difference?

PRB
February 4th, 2018, 12:12
For those of you having crashes, please load these replacement textures into your common "texture" folder.

Though they appeared correctly in DXTbmp, they would not open in Imagetool so I corrected them.

Just unzip, then copy the contents to the one common "texture" folder overlaying the original textures.

Then test.

Thanks

I'm getting the same results with the new textures. I can't find any pattern to this. Sometimes they load, sometimes not. Very strange.

Milton Shupe
February 4th, 2018, 12:14
Could be Milton. I'm flying Big Ass Bird right now over central California with no problems. It was one of the paints the always crashed FSX. On the other hand, with me this all started when the first paint I loaded crashed the sim.

I did notice that some paint folder contain only the bits that are different (10 files), while some others contain the whole "shootin match" worth of files. Would this make any difference?

Paul,

No, those folders that have more are because they are different than the common texture folder files. They were modified to suit the livery.

No folder has the whole shooting match. :-)

Milton Shupe
February 4th, 2018, 12:15
I'm getting the same results with the new textures. I can't find any pattern to this. Sometimes they load, sometimes not. Very strange.

Thanks Paul; had to eliminate that as a possibility.

EDIT: The seemingly randomness may be coming clear soon.

PRB
February 4th, 2018, 12:18
Paul,

No, those folders that have more are because they are different than the common texture folder files. They were modified to suit the livery.

No folder has the whole shooting match. :-)

I just realized that when I loaded your replacement files into the common texture folder. CRIKEY! There's a lot of files in there! :)

Milton Shupe
February 4th, 2018, 12:43
Okay, ONLY those of you experiencing crashes, try this.

Download, unzip, and copy the contents to your common "texture" folder only.

Test and report back please.

This replaces the huge bump map default textures.

Once replaced here, it eliminated my crashes.

Edit: At this point I am suspecting interior Bump textures.

PRB
February 4th, 2018, 13:04
I think that may have fixed it Milton! I went through the same routine that get me all my CTDs before: Pick plane, change paint, etc. No issues.

:icon29::guinness::very_drunk:

Milton Shupe
February 4th, 2018, 13:15
I think that may have fixed it Milton! I went through the same routine that get me all my CTDs before: Pick plane, change paint, etc. No issues.

:icon29::guinness::very_drunk:

Okay, that is great. Now I would like to add back just the exterior bump maps to see if you are still okay.

If not, you can load the originals back from the previous b26bumps zip.

PRB
February 4th, 2018, 13:30
Okay, that is great. Now I would like to add back just the exterior bump maps to see if you are still okay.

If not, you can load the originals back from the previous b26bumps zip.

Replaced textures from b26extbumps zip. Still no issues. Made more "change paints" operations this time than the last time. Still no problems.

Moses03
February 4th, 2018, 13:36
I was experiencing the same exact behavior as PRB but the last round of bump zips have cured it.:encouragement:

rcbarend
February 4th, 2018, 13:36
Okay, ONLY those of you experiencing crashes, try this.

Download, unzip, and copy the contents to your common "texture" folder only.

Test and report back please.

This replaces the huge bump map default textures.

Once replaced here, it eliminated my crashes.

Edit: At this point I am suspecting interior Bump textures.
Hi Milton,

Great looking aircraft !!!
I also experiance FSX crashing on loading the B26, but randomly; sometimes it loads OK, sometimes FSX crashes at load .
Not specific to a certain livery, and happens with loading in VC view as well as Spotplane view: the VC, or ext. visual model loads (but without textures), and a few sec. later FSX crashes (= exits spontaneously).
This is with FSX-Accel on Windows-10 (fully updated).
So I'll try the attached textures.

I assume when you speak of "common texture" folder, you mean the "texture" folder of the B26, not the main texture folder of FSX ....LoL


And a question: (sorry if I missed anything in the docs, but couldn;t find anything related)
I couldn't get the nosegear to turn at taxi, so I couldn't steer the plane with rudder.
Now, I looked in the aircraft.cfg file, and noted the turnangle of the nosewheel (point.0) is set to 180 degrees, which seems an odd value.
Changed it to 50, and now it's working OK.
Am I missing a rotation-lock of the nosegear ??
Again, sorry if I overlooked it ..

Cheers, Rob

Edit:
- New textures (attached to post 83): seems to solve it, no more crashes seen ....

- As to nosegear: to be sure, I also tried "tailwheel lock/unlock" but makes no difference.

bob407
February 4th, 2018, 14:03
Ran System File Checker scan earlier. No problems found.

Went on and tried all three texture replacement sets and as PRB, no more crashes.

Wringoon
February 4th, 2018, 15:14
Hi Milton,

First, what a beauty!!!, thank you and your team!, Second, I was having the above random Fatal crashes ( Win 7, FSX ), your last two texture 'Pills' worked a treat and the B-26 is back on her feet.....ah..wheels!, Third, ( or if you listened to the BBC radio show 'Burkiss Way' back in the 80's,'Thrid'), tried rcbarends front wheel trick, it works for me too!, I can remember the A-26 having a set up for the front wheel, Pedals or joystick, anyway as I have a joystick it seems better.

Thanks again folks, it's up there with the C-47!, SOH is the most amazing site with the most amazing people!

Steve.

Milton Shupe
February 4th, 2018, 15:31
Replaced textures from b26extbumps zip. Still no issues. Made more "change paints" operations this time than the last time. Still no problems.

Okay Paul; thank you very much; we have it licked I think. :applause: :jump:


I was experiencing the same exact behavior as PRB but the last round of bump zips have cured it.:encouragement:
Yeaa! Thanks Moses


Hi Milton,

Great looking aircraft !!!
I also experiance FSX crashing on loading the B26, but randomly; sometimes it loads OK, sometimes FSX crashes at load .
Not specific to a certain livery, and happens with loading in VC view as well as Spotplane view: the VC, or ext. visual model loads (but without textures), and a few sec. later FSX crashes (= exits spontaneously).
This is with FSX-Accel on Windows-10 (fully updated).
So I'll try the attached textures.

I assume when you speak of "common texture" folder, you mean the "texture" folder of the B26, not the main texture folder of FSX ....LoL


And a question: (sorry if I missed anything in the docs, but couldn;t find anything related)
I couldn't get the nosegear to turn at taxi, so I couldn't steer the plane with rudder.
Now, I looked in the aircraft.cfg file, and noted the turnangle of the nosewheel (point.0) is set to 180 degrees, which seems an odd value.
Changed it to 50, and now it's working OK.
Am I missing a rotation-lock of the nosegear ??
Again, sorry if I overlooked it ..

Cheers, Rob

Edit:
- New textures (attached to post 83): seems to solve it, no more crashes seen ....

- As to nosegear: to be sure, I also tried "tailwheel lock/unlock" but makes no difference.

That's correct Rob; the B26Marauder/Texture folder.

As for the nose gear, no lock. It will not turn unless you are going less than the taxi speed limit, under 15 knots but turns easiest under 10. The RWorld aircraft has a castoring nose gear. But generally turns were limited to 35 - to degrees. Change your contact point.0 to 35 instead of 50 for better taxi and take off control.


Ran System File Checker scan earlier. No problems found.

Went on and tried all three texture replacement sets and as PRB, no more crashes.

Great to hear Sir; thank you. :-)


Hi Milton,

First, what a beauty!!!, thank you and your team!, Second, I was having the above random Fatal crashes ( Win 7, FSX ), your last two texture 'Pills' worked a treat and the B-26 is back on her feet.....ah..wheels!, Third, ( or if you listened to the BBC radio show 'Burkiss Way' back in the 80's,'Thrid'), tried rcbarends front wheel trick, it works for me too!, I can remember the A-26 having a set up for the front wheel, Pedals or joystick, anyway as I have a joystick it seems better.

Thanks again folks, it's up there with the C-47!, SOH is the most amazing site with the most amazing people!

Steve.

For rudder-based steering, change contact point.0 from 180 to 35. Provides better taxi and take off control.

Like so:
point.0= 1, 18.350, 0.000, -8.395, 1800, 0, 1.395, 35.00, 0.393, 2.500, 0.900, 5.000, 6.000, 0, 150.3, 236.4

In the Real world, the nose gear was castoring. In the sim, Nose wheel will turn/steer easily under 10 knots but not much above.

Milton Shupe
February 4th, 2018, 16:48
For anyone wanting to apply the fix for crashes/freezes, I have consolidated the three zips above to one, attached.

Follow instructions in Readme to replace textures with these I uploaded.

I will be updating the main archive with this fix here shortly.

rcbarend
February 4th, 2018, 17:08
Hi Milton,

If you permit me another remark (you know me as a sucker for detail, sorry ...LoL):
Mousewheeling the Cowl flaps levers in the VC, works opposite to what you would expect (OK for all other Multi-position levers): scrolling the mousewheel up, makes the Cowlflaps levers go down; v.v.

Just a note if you ever make an update of the mdl.
But again... Fantastic addon, really enjoying it ...
Thanks !!

Cheers,

Rob Barendregt

Milton Shupe
February 4th, 2018, 17:32
Hi Milton,

If you permit me another remark (you know me as a sucker for detail, sorry ...LoL):
Mousewheeling the Cowl flaps levers in the VC, works opposite to what you would expect (OK for all other Multi-position levers): scrolling the mousewheel up, makes the Cowlflaps levers go down; v.v.

Just a note if you ever make an update of the mdl.
But again... Fantastic addon, really enjoying it ...
Thanks !!

Cheers,

Rob Barendregt

Hi Rob,

Yes, I am aware of that. Actually tried several times to correct that but was unsuccessful regardless of how I put the pivot and re-animated.

Milton Shupe
February 4th, 2018, 18:29
I have now updated the original download file to v1.1 to include the fixes.

Thanks everyone for your help in resolving the issue.

SSI01
February 4th, 2018, 18:56
More than happy to help, Milton, it's just like a hex I seem to have that when I report something it turns into a major evolution. Makes me afraid to touch the keyboard sometimes!

bob407
February 4th, 2018, 22:02
Milton and Team, you have knocked it right out of the park once again! Thank you all sincerely for your many countless hours of labor to bring to the community such a wonderful gift! You guys are awesome! :applause:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=57725&stc=1

strykerpsg
February 5th, 2018, 00:14
Beautiful release indeed! Thank you and your team! It's been great seeing this iconic bird come to finalization and distribution.

modelr
February 5th, 2018, 18:28
Just finished my first flight in the Marauder, using P3Dv4.1. The aircraft worked very well, except one thing. When I used pushback to move from the parking spot against a hanger, the plane stood on it's tail when I stopped the pushback, causing a crash, naturally. After restarting, made a short flight from KSEE, Gillespie Field in El Cajon, Ca. to KRNM, Ramona, Ca. Flight went well, take-off and landing handling was exceptional.


One question, probably not caused by the aircraft itself, when using Track IR5, why does the external view left-right pan only work with head motion, while vertical motion works with the pan button? Trying to look around the aircraft with this action is very hard, Ideas??

Milton Shupe
February 5th, 2018, 18:52
Just finished my first flight in the Marauder, using P3Dv4.1. The aircraft worked very well, except one thing. When I used pushback to move from the parking spot against a hanger, the plane stood on it's tail when I stopped the pushback, causing a crash, naturally. After restarting, made a short flight from KSEE, Gillespie Field in El Cajon, Ca. to KRNM, Ramona, Ca. Flight went well, take-off and landing handling was exceptional.


One question, probably not caused by the aircraft itself, when using Track IR5, why does the external view left-right pan only work with head motion, while vertical motion works with the pan button? Trying to look around the aircraft with this action is very hard, Ideas??

Hi Don :-)

Good to see you here.

Interesting that push back was an issue for you. I must have used that 12-15 times in the last 2 weeks and never had an issue.
The main gear is well behind the CoG, like over a foot.
Do you recall your load-out at the time? Empty, full, etc. ? I'll try to duplicate that problem.

Regarding Track IR5 question; I do not have that but maybe the camera views affect that? You can find them at the bottom of the aircraft.cfg.

Duckie
February 5th, 2018, 19:00
Coral Princess III up next. Definitely not a Starcer Girl!

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/06/-2018-feb-6-004.jpg

modelr
February 5th, 2018, 19:16
Hi Don :-)

Good to see you here.

Interesting that push back was an issue for you. I must have used that 12-15 times in the last 2 weeks and never had an issue.
The main gear is well behind the CoG, like over a foot.
Do you recall your load-out at the time? Empty, full, etc. ? I'll try to duplicate that problem.

Regarding Track IR5 question; I do not have that but maybe the camera views affect that? You can find them at the bottom of the aircraft.cfg.

Hi Milton, thank you for the quick answer.

I have to admit that I don't really know what my loading was, as I just loaded the default download into the sim, configured my yoke and throttles, started engines and took off. The pushback crash happened on the first load. Used a different ramp spot the second time, so no pushback needed. Or, maybe something in P3Dv4?
I have had this happen with other aircraft, but, because of limited RL flying time, I never tracked it down. I used to check my loading regularly, but, unfortunately, haven't been doing it lately. My bad.

Track IR5, I've had this happen on a few other aircraft, also. Maybe need to ask in it's own thread topic.

Duckie
February 6th, 2018, 09:50
Just uploaded Coral Princess III...

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/07/CPIII_6.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/07/CPIII_2.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/07/CPIII_5.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/07/CPIII_4.jpg

mal998
February 6th, 2018, 13:56
Nice work Team.

mikezola
February 6th, 2018, 14:08
What??? No pack of Camels on the dash?? JUST KIDDING- All I can say is WOW...

Salutes to everyone involved for what is an absolute gem out of the gate- It's plain to see that the model and all of the liveries were made with love for what you do...

Milton, Milton, Milton... just how do you think you're going to top this?

Congrats to all- Mike Z.

Milton Shupe
February 6th, 2018, 20:32
What??? No pack of Camels on the dash?? JUST KIDDING- All I can say is WOW...

Salutes to everyone involved for what is an absolute gem out of the gate- It's plain to see that the model and all of the liveries were made with love for what you do...

Milton, Milton, Milton... just how do you think you're going to top this?

Congrats to all- Mike Z.

LOL Thanks Mike.

I will not be able to top this.

My days of new projects have finally ground down. The A-20 Havoc and B-26 Marauder are my last two new projects on the list and they are now released.:jump:

My focus now will be on converting some 40 of my older projects to FSX native.

I started this process last Winter and am well into it now with the Aero Commander series done (except for the Wood panel 500), the Spartan Executive, the D18S, AT-11, one of the Avia series, the S2A CDF tanker, the Grumman Mallard TP, and now working on its radial big sisters.

I have enough to keep me busy for a few years, if my eyes hold up.

Fortunately, other people have helped with the Dash7, several of the Trackers (thanks Euroastar350), the Howard 500, and the Spartan (but I wanted to do that one as well).

BrittMac
February 7th, 2018, 08:59
Well Milton, I am one person that really appreciates your efforts, and everyone else's. My grandfather has been gone for over a decade, but, I still hold dear hearing his stories of being in the Marauder. "once a day in the bay", "Baltimore W####", and other colorful nicknames that plane garnered.

I'm gonna see if I can get a decent scan of him standing in front of the nose art. His plane was Ol'Smokey and had a guy pushing a lawnmower with a caption that said "thanks a lot bub" if I recall correctly. I may be off a smidge.
Thanks again to the Marauder team for keeping up the good work!

Milton Shupe
February 7th, 2018, 09:14
Well Milton, I am one person that really appreciates your efforts, and everyone else's. My grandfather has been gone for over a decade, but, I still hold dear hearing his stories of being in the Marauder. "once a day in the bay", "Baltimore W####", and other colorful nicknames that plane garnered.

I'm gonna see if I can get a decent scan of him standing in front of the nose art. His plane was Ol'Smokey and had a guy pushing a lawnmower with a caption that said "thanks a lot bub" if I recall correctly. I may be off a smidge.
Thanks again to the Marauder team for keeping up the good work!

Well, thank you Sir; it's great to hear from you. If there are pics out there, maybe someone will have the heart, interest, and talent to get that paint done.

fliger747
February 7th, 2018, 10:09
Very easy to upset a plane moving backwards. Many of the planes I flew were prohibited from backing up using reverse thrust, DHC7-B737-B-747 etc. One could use forward thrust to stop, but not any brakes whatsoever. The chances of fat fingering the procedure was just way too much.

Is there a way to reduce the deceleration at the end of the pushback?

Duckie
February 7th, 2018, 10:52
Well Milton, I am one person that really appreciates your efforts, and everyone else's. My grandfather has been gone for over a decade, but, I still hold dear hearing his stories of being in the Marauder. "once a day in the bay", "Baltimore W####", and other colorful nicknames that plane garnered.

I'm gonna see if I can get a decent scan of him standing in front of the nose art. His plane was Ol'Smokey and had a guy pushing a lawnmower with a caption that said "thanks a lot bub" if I recall correctly. I may be off a smidge.
Thanks again to the Marauder team for keeping up the good work!


Well, thank you Sir; it's great to hear from you. If there are pics out there, maybe someone will have the heart, interest, and talent to get that paint done.

There is some good reference material out there for Ol'Smokey. I'd be happy to do a paint for this one if no one has already done it or started it.

Steve

rcbarend
February 7th, 2018, 14:35
Interesting that push back was an issue for you. I must have used that 12-15 times in the last 2 weeks and never had an issue.
The main gear is well behind the CoG, like over a foot.
Do you recall your load-out at the time? Empty, full, etc. ? I'll try to duplicate that problem.

Hi Milton,

I don't think the problem is caused by pushback decelleration itself.
On a flat runway, I don't have a problem too.
But I have a runway with a grass surface behind it.
If I now do a pushback and the surface changes from concrete to grass (and still going backward) , at exactly that point the B26 tumbles over backwards.
This is in FSX-Accel, with full (initial) payload and all tanks full.

The solution is simple though: if I move the contactpoints for the main gear (point.1 and point.2) back two feet or so, the problem is gone.

And as to new projects ...LoL : how about making the Bounty working in P3Dv4 (64 bit) ??
My "controls" and the sounds shouldn't be a problem (there are 64-bit gauges for that now), but the mdl should be native FSX. (which it isn't I guess, since it's made for FS9 ??)
If you're interrested, drop me an EMail ...

Best regards, Rob

Milton Shupe
February 7th, 2018, 16:36
Hi Milton,

I don't think the problem is caused by pushback decelleration itself.
On a flat runway, I don't have a problem too.
But I have a runway with a grass surface behind it.
If I now do a pushback and the surface changes from concrete to grass (and still going backward) , at exactly that point the B26 tumbles over backwards.
This is in FSX-Accel, with full (initial) payload and all tanks full.

The solution is simple though: if I move the contactpoints for the main gear (point.1 and point.2) back two feet or so, the problem is gone.

And as to new projects ...LoL : how about making the Bounty working in P3Dv4 (64 bit) ??
My "controls" and the sounds shouldn't be a problem (there are 64-bit gauges for that now), but the mdl should be native FSX. (which it isn't I guess, since it's made for FS9 ??)
If you're interrested, drop me an EMail ...

Best regards, Rob

Hi Rob,

Obviously, moving the main gear back prevents the problem but it also creates new ones - ability to rotate properly, ability to hold the nose up on a main gear landing as is recommended, changes the rotational pivot in a turn, and moves the wheels/dust effects back to the new contact point area behind the wheels. :-)

The gear is currently 16.284" behind the FSRef/25% MAC and 17.4" behind the CoG which should be more than enough to deal with the issue as the CoG is at about 24% MAC. This is not a major issue in my view and hope it is not for others. A more appropriate adjustment would be to move Bomb weight forward by .2'. This would change the CoG just slightly (from 23.92 to 23.84% MAC), would not affect takeoff rotation, and have no affect on landings. Here is the solution for the aircraft.cfg Station loads section:

station_load.7= 3000, 0.200, 0.000, 0.000

HMS Bounty: Thank you for mentioning the Bounty. It is on my conversion list and I look forward to getting into that one. You may recall I had to do major surgery to remove lots of parts and polys in the two decks below and also the main deck. Maybe I can put some of that back. :-) I will contact you when I get started on that one. Thank you

Odie
February 7th, 2018, 17:07
Well Milton, I am one person that really appreciates your efforts, and everyone else's. My grandfather has been gone for over a decade, but, I still hold dear hearing his stories of being in the Marauder. "once a day in the bay", "Baltimore W####", and other colorful nicknames that plane garnered.

I'm gonna see if I can get a decent scan of him standing in front of the nose art. His plane was Ol'Smokey and had a guy pushing a lawnmower with a caption that said "thanks a lot bub" if I recall correctly. I may be off a smidge.
Thanks again to the Marauder team for keeping up the good work!

BrittMac, found this online......

rcbarend
February 7th, 2018, 23:51
Hi Rob,

Obviously, moving the main gear back prevents the problem but it also creates new ones - ability to rotate properly, ability to hold the nose up on a main gear landing as is recommended, changes the rotational pivot in a turn, and moves the wheels/dust effects back to the new contact point area behind the wheels. :-)

The gear is currently 16.284" behind the FSRef/25% MAC and 17.4" behind the CoG which should be more than enough to deal with the issue as the CoG is at about 24% MAC. This is not a major issue in my view and hope it is not for others. A more appropriate adjustment would be to move Bomb weight forward by .2'. This would change the CoG just slightly (from 23.92 to 23.84% MAC), would not affect takeoff rotation, and have no affect on landings. Here is the solution for the aircraft.cfg Station loads section:

station_load.7= 3000, 0.200, 0.000, 0.000

HMS Bounty: Thank you for mentioning the Bounty. It is on my conversion list and I look forward to getting into that one. You may recall I had to do major surgery to remove lots of parts and polys in the two decks below and also the main deck. Maybe I can put some of that back. :-) I will contact you when I get started on that one. Thank you

Hi Milton,

Yes, you are right on all counts of course .....
I'll try the new setting ...

As to the Bounty... just give me shout when you are ready for it ...

Cheers, Rob

BrittMac
February 8th, 2018, 13:41
BrittMac, found this online......

Wow, never new there were pics online of her. Let me email some fam and see if they have his pic standing by the nose. Awesome find!

BrittMac
February 8th, 2018, 13:50
There is some good reference material out there for Ol'Smokey. I'd be happy to do a paint for this one if no one has already done it or started it.

Steve

That is most generous, and I will not turn down the opportunity! I can't believe I never googled his plane. I'll get on that right now. May even find his pic. I'm sure my mother had posted it on the Marauder site at some point, which would explain the reference material I suppose.

Awesome guys, thank you so much for even looking into this.

Duckie
February 8th, 2018, 14:25
O.K., then. I'll assume that since no one has claimed a start on Ole Smokey, I will. Yeah, I know, "ASSUME", but if I'm wrong then we'll have two of Ole Smokey!

Interesting paint scheme with some Mottling on top surfaces and engine nacelles in the same color as the mottling.

Steve

BrittMac
February 8th, 2018, 19:04
O.K., then. I'll assume that since no one has claimed a start on Ole Smokey, I will. Yeah, I know, "ASSUME", but if I'm wrong then we'll have two of Ole Smokey!

Interesting paint scheme with some Mottling on top surfaces and engine nacelles in the same color as the mottling.

Steve

It is really neat Duckie. The pic of my grandfather is when the nose gear door is not so weathered. I've found a couple pics now (thanks to you guys looking into it, and thus me too), and the other pics are REALLY weathered. I found a side profile of Ole Smokey from Markstyling's aircraft illustration website. It's awesome. There is a paragraph under the side profile that lists the crew, and sure enough, my grandfather is listed. Lt. Clifford Bailey. Really, not trying to be a dork, but I kinda teared up a little.

Aaaanyways. Good times. I'm gonna email the illustrator and see if he would do a commission for me, with my gpa pictured to the side of the paragraph. I'm really excited about all this. You guys rock. Thanks for reigniting this flame!

Duckie
February 8th, 2018, 20:23
Great to hear you've found some photos. Nothing dorky about being proud of family!

Here's a progress shot early in the process.

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/09/-2018-feb-9-003.jpg

BrittMac
February 8th, 2018, 22:34
Awesome! Long story short, I found artwork of his plane, including a crew list (that has my Gpa on it! I know I said this earlier, but, its really cool to me). But, I don't want to throw that up on a public site. I'm gonna email the person with a request to add my Gpa's pic to the profile as a commission. The pic shows the prop spinners in blue, like the wording for Ole Smokey, but, there is more to it. I'll help in any way I can, but, I don't want to step on the profile artists toes. It looks great btw!

I've reached out to my sis and mother to get better pics of my grandfather in front of Ole Smokey. I have looked and looked on my HD's and can't find the pic I thought I had. So, I'll update this as soon as I can.

Duckie
February 9th, 2018, 05:09
I know the profile you're speaking of. Any help with nose art and other particulars that may vary from the available profile would be most appreciated.

Steve

the king
February 10th, 2018, 08:59
Just a few words in French ... "Chapeau bas Messieurs":applause:

Duckie
February 10th, 2018, 20:07
Nose art and fuselage mottling is done...

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/11/-2018-feb-11-016.jpg

stovall
February 11th, 2018, 06:06
Fantastic work Steve, a definite download for me.

wellis
February 11th, 2018, 06:36
Exquisite work Steve...! :applause:

I look forward to adding this to the growing collection of your paints.

Duckie
February 11th, 2018, 13:07
Fantastic work Steve, a definite download for me.


Exquisite work Steve...! :applause:

I look forward to adding this to the growing collection of your paints.

Thanks very much Tom, and wellis for your kind remarks. They are much appreciated.

Almost done. Just a few alpha and spec file adjustment s to make and 'Ole Smokey' will be ready for upload.

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/12/-2018-feb-11-030.jpg

Milton Shupe
February 11th, 2018, 14:53
Steve,

Love the panel work on teh Coral Princess II and the details on Ole Smokey. Well done Sir :applause:

BrittMac
February 11th, 2018, 16:44
Duckie! Holy cow! That is fantastic! I can't wait until I have some days off to get in that bird! Can't thank you enough. Here is a pic of my grandfather, Cliff Bailey. There weren't as many mission markings as in the profile. You can see it's not as weathered when it didn't have 50+ missions on her. I wish it was a better pic, and I will get one asap. But, my mother was emailing this from her iphone camera I think. Not the best. MAN that looks sweet!(the repaint)
I wish our current Air Force uniforms were so rakish.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=57962&stc=1

Duckie
February 11th, 2018, 18:45
Steve,

Love the panel work on teh Coral Princess II and the details on Ole Smokey. Well done Sir :applause:

Thank you Milton


Duckie! Holy cow! That is fantastic! I can't wait until I have some days off to get in that bird! Can't thank you enough. Here is a pic of my grandfather, Cliff Bailey. There weren't as many mission markings as in the profile. You can see it's not as weathered when it didn't have 50+ missions on her. I wish it was a better pic, and I will get one asap. But, my mother was emailing this from her iphone camera I think. Not the best. MAN that looks sweet!(the repaint) I wish our current Air Force uniforms were so rakish.

Thank you BrittMac. That is a great photo and an awesome memory to hang onto!

Steve

lazarus
February 12th, 2018, 00:22
Magnificent! Haven`t had nearly enough time to really explore this one. Been something of an embarrassment of riches lately, and my harddrive is in danger of imploding.
Guess I`m going to need a TB or 2 soon.:applause:

Duckie
February 12th, 2018, 12:14
Just uploaded Ole Smokey...

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/13/OS1.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/13/OS2.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/13/OS3.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/13/OS6.jpg

BrittMac
February 13th, 2018, 16:42
Freaking awesome. Not much else I can say about the repaint then that. I sent a screencap to my mother and she was astounded. She really seemed to appreciate the B-26 coming to life again. When I think about it, it was something she never saw in person, much like me, but it was something she was close to as well. I'll be sure to take some screenshots to send to her asap.

Steve, thank you from the bottom of my heart.

Duckie
February 13th, 2018, 18:24
Freaking awesome. Not much else I can say about the repaint then that. I sent a screencap to my mother and she was astounded. She really seemed to appreciate the B-26 coming to life again. When I think about it, it was something she never saw in person, much like me, but it was something she was close to as well. I'll be sure to take some screenshots to send to her asap.

Steve, thank you from the bottom of my heart.

BrittMac, I'm truly humbled and gratified that something I do for fun and relaxation could possibly bring the slightest bit of joy to you and your mom in such a personal way, and not just me but all the talented folks on the Milton Shupe team who played a roll in bringing this wonderful model to life as you've said. Thank you for sharing this bit of your grandfather with us.

Steve

Duckie
February 17th, 2018, 09:00
.
.
Has anyone painted THUMPER yet?

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/18/-2018-feb-17-001.jpg

Butcherbird17
February 17th, 2018, 11:09
Not sure if jankees has done it, I have it on a list of contenders but your welcome to do it. I am working on
Big Hairy Bird right now in between trying to finish up my revamp of the 391st AI birds.

Joe

Duckie
February 17th, 2018, 11:15
Thanks Joe. It's hard to keep up anymore specially with folks who don't upload here, and I mean no disrespect. I'll have another look on Oz.

Steve

Duckie
February 19th, 2018, 17:33
Thumper II is done except for packaging. Packaging and upload tomorrow.

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/20/-2018-feb-19-001.jpg

Duckie
February 20th, 2018, 18:50
Just uploaded Thumper II...

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/21/THUMPER1.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/21/THUMPER2.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/02/21/THUMPER4.jpg

Milton Shupe
February 20th, 2018, 19:24
Well done Sir; very nice rendition. :applause:

Duckie
February 20th, 2018, 19:53
Well done Sir; very nice rendition. :applause:

Thank you Milton. Really enjoying this Marauder!

Butcherbird17
March 1st, 2018, 07:00
Been working on this one for awhile when somehow I lost (all layers were flattened into one) for the front fuselage. So I lost all my
previous nose art for the released paints I've done and for a few that were just about done. I also did not have a backup which I
usually have for all my paintkits. But as they say "Life goes on" so I started over with which was the lucky part of this whole mess.
The file was saved with this nose art and no weathering layers activated. This is where it stands now, still have weathering to do and
I'm not sure if the extra stripe on the wings and fuselage was done in OD or black. My research is inconclusive as some modelers show
it both ways and any wartime photos are in black/white so it is hard to tell. I might release with both options and let the end user have
the choice. What do you guys think?

http://www.fsfiles.org/flightsimshotsv2/images/2018/03/02/2018-3-1_10-9-27-992.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2018/03/02/2018-3-1_10-22-46-586.jpg

Joe

Milton Shupe
March 1st, 2018, 08:32
That looks great Joe! Thank you :applause:

Duckie
March 1st, 2018, 08:44
Man, Joe, it must be in the water! In another post I mention I blew away one of the wings I was working on for Ole Smokey! Not near as much work lost as what was in your fuselage textures, plus I still had the left wing, identical except for the star and bar placement!

Nice work on the BHB. If yoy include both Black and O.D, I would use the OD.

Steve

Butcherbird17
March 1st, 2018, 09:27
Thanks Milton And Steve. I still can't figure out how I saved the file not only flattened but as a PSD file.
I always save the file first (which is as a psd file) then to flatten it, then to "Save As" a 32 bit bmp file.
It was a lot of work gone (file was just over 200 mb in size) but it could have been my work on the AI
B-26 which is everything on one texture sheet when flattened. That would have stung really hard as I
have 4 squadrons from one group (391st) and all the stock paints redone from the original d/l. I will be
releasing those paints as soon as I find the time to do a new traffic file.

Joe

Duckie
March 1st, 2018, 12:47
I know exactly how it happens to me and I still let it happen!

I go thru the same process you described. After a long session of save/merge all (flatten)/save as, I'll get distracted by thinking ahead about what the next item to paint/correct/tweak is, then on the SAVE AS step, instead of SAVE AS, I do a SAVE! Now, at that point I'm still OK if I catch it before I close it because I can UNDO to get the layers back. If I don't catch it then it becomes a merged and flattened PSP! Goodbye hours upon hours of work! What a sinking feeling. If I were a drinking man I'd have become an alcoholic by now!

Butcherbird17
March 1st, 2018, 13:36
I know exactly how it happens to me and I still let it happen!

I go thru the same process you described. After a long session of save/merge all (flatten)/save as, I'll get distracted by thinking ahead about what the next item to paint/correct/tweak is, then on the SAVE AS step, instead of SAVE AS, I do a SAVE! Now, at that point I'm still OK if I catch it before I close it because I can UNDO to get the layers back. If I don't catch it then it becomes a merged and flattened PSP! Goodbye hours upon hours of work! What a sinking feeling. If I were a drinking man I'd have become an alcoholic by now!


Oh I've done that, but I always catch it before I close it out. But the sad part is I know I didn't do that this time but I guess I did.:dizzy:
The part that hurt was when I went back in after dinner and cleaning that I realized that I had done that. (this was last Friday)
I didn't touch PS until yesterday when I decided that I would start over. The good thing is the file had the the last step I had done
so it was just taking it from there to get it to where (the pics) it is now. I did have to setup the layers in groups as that makes it
easier for me to turn off stuff while I paint.

Joe

BrittMac
March 2nd, 2018, 12:13
Those recent paints look fantastic. I'm in the middle of a move from one house to another, so, I will be around very sporadically. But, I try my to check in and see the progress on you superhero's painting the Marauder. I'm taking a break from packing up stuff and watching Dark Matter on Netflix. The runabout/shuttle in the show is called the Marauder, so, I had to check in on the thread.
Thanks again for making so many great repaints!

Sundog
March 2nd, 2018, 17:19
To all of the repainters/texture artists here, you know who you are, thanks for all of your work. I can't believe how many great B-26 paint schemes I can fly now. :)

Milton Shupe
March 2nd, 2018, 18:37
To all of the repainters/texture artists here, you know who you are, thanks for all of your work. I can't believe how many great B-26 paint schemes I can fly now. :)

Hear! Hear! Some of the very best I've seen for this kind of aircraft. Amazing artistry :applause:

ahaase1
October 4th, 2018, 17:07
Hey, I love these models but my friends and I have issues with these (a-20 also) where the airplane textures will constantly reload and refresh while flying and it cause our session to freeze for a second causing us to fall back and lose position. Any idea why this occurs? This happens when one or more of us fly these aircraft in an online session.

Milton Shupe
October 5th, 2018, 17:05
Hey, I love these models but my friends and I have issues with these (a-20 also) where the airplane textures will constantly reload and refresh while flying and it cause our session to freeze for a second causing us to fall back and lose position. Any idea why this occurs? This happens when one or more of us fly these aircraft in an online session.

Not surprised here. These models are not intended or designed to be multiplayer packages.
They are too "heavy" in polys, textures, and high fidelity sounds to have many of the type in MP sessions.

Create a copy of these aircraft for MP use. Change names to isolate from full versions.
Use only one or two texture sets.
Re-size large textures and compress common and livery textures to 1024 DDS/DXT5 to make them more acceptable, and alias sounds to a sound package that is less intense in fidelity (default DC-3 as an example).

shotgunshack
October 8th, 2018, 01:37
Just have to thank all involved for this Marauder, just superb.