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View Full Version : Milviz Beaver, toolips don't work



Rudyjo
December 25th, 2017, 15:05
Just got the Milviz Beaver, very glad I got it.
Has anyone had a problem with the majority of the click-on tooltips not working?
This is the only plane that tooltips don't work in. Just a few do work, such as the landing light switch and the fuel selector handle. most everything else does not tell you what the item is when it is pointed to.
Its' something I can do without, but it's nice to have when learning a new plane.
Thanks for any ideas.

Portia911
December 26th, 2017, 12:47
What sim are you running it in Rudyjo? I have the exact same issue (in FSX) with their Bobcat.

Rudyjo
December 26th, 2017, 13:22
I'm using FSX with Acceleration.

The landing light switch, fuel selector handle, most radio buttons, fuel handle cut-off lever and the yoke- hide tooltips work.
There are probably another 20 items that can be pointed at and the hand will highlight it, but nothing shows as to what you are pointing at.
I looked at the Milviz forum, nothing has been mentioned about them not working. Every other plane I have works fine.
The Milviz Beaver is really a nice plane, I also got the expansion package with it, glad it's on sale.
Hopefully someone can come up with an answer as to why they don't work.

ezunino
December 26th, 2017, 14:08
Are you run the sim in full screen? The tool tips works in windowed mode.
Eduardo

Penzoil3
December 26th, 2017, 15:07
As you were told in the Cantina, you must install as administrator. It has been explained repeatedly, that is your problem.
Sue
http://www.sim-outhouse.com/sohforums/showthread.php/108744-How-to-open-a-program-in-quot-Run-as-Administrator-quot

Rudyjo
December 26th, 2017, 16:12
As you were told in the Cantina, you must install as administrator. It has been explained repeatedly, that is your problem.
Sue
http://www.sim-outhouse.com/sohforums/showthread.php/108744-How-to-open-a-program-in-quot-Run-as-Administrator-quot

If you read post #7 in the other thread I started, you will see that I did end up installing the exe.file by using "Run as Administrator". I also noted that it made no difference, the tooltips still do not work properly.

Tako_Kichi
December 26th, 2017, 16:43
Are you absolutely sure the tooltips you are searching for actually exist? The do not appear by magic and have to be coded into the model by it's designer/development team. If Milviz didn't bother to add tooltips to all buttons and switches nothing you do will make the slightest difference. If they didn't code them in they will never appear for you.

Rudyjo
December 26th, 2017, 16:55
Are you absolutely sure the tooltips you are searching for actually exist? The do not appear by magic and have to be coded into the model by it's designer/development team. If Milviz didn't bother to add tooltips to all buttons and switches nothing you do will make the slightest difference. If they didn't code them in they will never appear for you.

That is possible. I am hoping that someone else who has the Milviz Beaver will reply and let me know if their tooltips work as mine do or if they work on everything that is clickable.
It would seem strange that they would make it work on Landing lights, but not nav lights or beacon lights, or panel lights.

Roger
December 26th, 2017, 17:37
I have the issue with the Bobcat. Evidently they were looking for a fix that never materialised.

Rudyjo
December 26th, 2017, 17:53
I have the issue with the Bobcat. Evidently they were looking for a fix that never materialised.

Looks like I may have spent the last couple of days trying to fix something that can't be fixed. If nothing else, I learned a little more about how the computer works.

Thanks for the reply, still hoping someone who has the Beaver will confirm that it is a known problem and not something in the way I installed it.

mrogers
December 26th, 2017, 18:16
Would you be running it in DX10 preview mode? Although I don't have any of the Milviz aircraft, a similiar thing happened when I turned on the DX10 preview, my aircraft tooltips disappeared. After turning off the DX10 preview, they came back. I've got FSX Acceleration.

Roger
December 27th, 2017, 02:33
Dx10 shows tool tips in windowed mode.

Rudyjo
December 27th, 2017, 08:29
Would you be running it in DX10 preview mode? Although I don't have any of the Milviz aircraft, a similiar thing happened when I turned on the DX10 preview, my aircraft tooltips disappeared. After turning off the DX10 preview, they came back. I've got FSX Acceleration.

No, DX10 preview is not on. Tooltips on all my planes work except for the few I mentioned on the Milviz Beaver.
Either it is a case that was mentioned here that Milviz never set up the tooltip options on the majority of the clickable spots, or there is still something about my installation that went wrong both times.
I would love to hear from someone who has the Beaver and let me know how their tooltips work.

Portia911
December 27th, 2017, 13:01
I have the issue with the Bobcat. Evidently they were looking for a fix that never materialised.

. . . didn't materialise for the Bobcat, and the problem appears to have been repeated in the Beaver (and probably the Otter?). I haven't got the latter two products - even tho the aircraft appeal - because I'm wary of the publisher's support for their FSX users.

Roger
December 27th, 2017, 13:12
. . . didn't materialise for the Bobcat, and the problem appears to have been repeated in the Beaver (and probably the Otter?). I haven't got the latter two products - even tho the aircraft appeal - because I'm wary of the publisher's support for their FSX users.

I have no inside information, but I feel that the aircraft were probably designed using a P3D sdk and modified for FsX use.

Portia911
December 27th, 2017, 14:10
I have no inside information, but I feel that the aircraft were probably designed using a P3D sdk and modified for FsX use.

I suspect you're right, Roger - and that's all well and good, so long as the FSX user is not literally sold short in terms of what the product delivers.

henrystreet
December 27th, 2017, 14:50
Full disclosure: I am not a tooltips user and primarily sim in P3D.

Tooltips in the Milviz Beaver P3D are pretty much what has been described in this thread. Likely not an issue with P3D to FSX conversion.

More likely the visibility of tooltips is a function of which cockpit controls use default sim animations/variables, i.e., cockpit controls that use custom LVars or external programs will likely not show tooltips.

Theoretically, MS provided a way to code custom tooltips but no one I've heard of has been able to make them consistently work. I've seen nothing in any P3D changelog or version update that mentions improving or correcting this inconsistent behavior.

Hope this helps.

Tako_Kichi
December 27th, 2017, 15:55
Theoretically, MS provided a way to code custom tooltips but no one I've heard of has been able to make them consistently work. I've seen nothing in any P3D changelog or version update that mentions improving or correcting this inconsistent behavior.
Tooltips are not rocket science and are basically just a text string added to a block of code. It only requires the addition of one single line of text when making the block of code for the mouse rectangle. If you add the line the tooltip will show, if you leave it out then nothing will show regardless of what the end user does. There is nothing inconsistent about it, it's either there (if coded) or it isn't.

It gets a bit more complicated if you also want the tooltip to display real time data as well as text but not overly so.

Some designers/developers/coders are very diligent about adding toolitips as they can be useful while others, unfortunately, can't be bothered to add it if it's not stock code they are using.

henrystreet
December 27th, 2017, 17:02
Tooltips are not rocket science and are basically just a text string added to a block of code. It only requires the addition of one single line of text when making the block of code for the mouse rectangle. If you add the line the tooltip will show, if you leave it out then nothing will show regardless of what the end user does. There is nothing inconsistent about it, it's either there (if coded) or it isn't.

It gets a bit more complicated if you also want the tooltip to display real time data as well as text but not overly so.

Some designers/developers/coders are very diligent about adding toolitips as they can be useful while others, unfortunately, can't be bothered to add it if it's not stock code they are using.

Glad you understand it better than me. As I mentioned, not a tooltips user here. Never a 2D panel user either.