lazarus
October 13th, 2017, 09:06
Allrighty. It is doable, folks have done it, and the procedure isn't complicated. The explanation is a little unclear, hoping you kids can help me get that squared away.
Cimogt has a loverly bit of code written to control this thing, now the thing is needed. Working up this...
54815
An '80's SWATH sea control ship, all well and fine (despite working from a 2 inch thumbnail, and memories of the painting in a larger size in a 1987 issue of ICA-before that journal turned into a policeman posterior osculating propaganda rag...)
Separated the elevator model, pared that down to a textured poly, animated it in FSDS- so far, so good.
Here's the bit I ran aground on, from JP Fillon on FS developer....
....You have to work with an attach object. Here what I done :
1. I build a first platform.
2. I copy and paste the platform to make a second platform.
3. I rename the second platform.
4. I make the second platform children of the first platform.
5. I just keep the surface of the second platform (I delete all polygons except those where the aircraft have to land).
6. In the ParDateDef.txt file (located in FSDS root folder), I add this line :
helizone <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Platform name="helizone" surfaceType="CONCRETE" > </Platform> </FSMakeMdlData>
"helizone" is the name of my second platform. Note that between "helizone" and "<?xml..." there is ONE SPACE THEN ONE TAB.
OK. ParDateDef.txt file? What ParDateDef.txt file? I've a PartNames txt file, no 'ParDateDef'.txt file
But, I added the helizone code line in that txt.file under the FSX parts section, and the app didn't crash. Loaded the animated poly, went into the properties box, renamed things, viz: steps 1-5, step 6 done at the outset. Exported an FSDS file, mcx read that fine, the animation exported, but I'm not seeing a platform.
Where did I fcuk it up? does the helizone name assigned also assign the material(platform) definition?
Any ideas or some illumination of the manifold ways I've made it pear shaped would be a godsend.
I know this is doable, and cracking this breathes life into a number of stalled projects (hoisting a seaplane aboard...)
If y'all want the working files to give it a go, just shout. Shoveling paper with the other hand to placate the airworthiness inspectors today, so I'll be hanging about.
Cimogt has a loverly bit of code written to control this thing, now the thing is needed. Working up this...
54815
An '80's SWATH sea control ship, all well and fine (despite working from a 2 inch thumbnail, and memories of the painting in a larger size in a 1987 issue of ICA-before that journal turned into a policeman posterior osculating propaganda rag...)
Separated the elevator model, pared that down to a textured poly, animated it in FSDS- so far, so good.
Here's the bit I ran aground on, from JP Fillon on FS developer....
....You have to work with an attach object. Here what I done :
1. I build a first platform.
2. I copy and paste the platform to make a second platform.
3. I rename the second platform.
4. I make the second platform children of the first platform.
5. I just keep the surface of the second platform (I delete all polygons except those where the aircraft have to land).
6. In the ParDateDef.txt file (located in FSDS root folder), I add this line :
helizone <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Platform name="helizone" surfaceType="CONCRETE" > </Platform> </FSMakeMdlData>
"helizone" is the name of my second platform. Note that between "helizone" and "<?xml..." there is ONE SPACE THEN ONE TAB.
OK. ParDateDef.txt file? What ParDateDef.txt file? I've a PartNames txt file, no 'ParDateDef'.txt file
But, I added the helizone code line in that txt.file under the FSX parts section, and the app didn't crash. Loaded the animated poly, went into the properties box, renamed things, viz: steps 1-5, step 6 done at the outset. Exported an FSDS file, mcx read that fine, the animation exported, but I'm not seeing a platform.
Where did I fcuk it up? does the helizone name assigned also assign the material(platform) definition?
Any ideas or some illumination of the manifold ways I've made it pear shaped would be a godsend.
I know this is doable, and cracking this breathes life into a number of stalled projects (hoisting a seaplane aboard...)
If y'all want the working files to give it a go, just shout. Shoveling paper with the other hand to placate the airworthiness inspectors today, so I'll be hanging about.