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View Full Version : Just Flight/AH DHC-3 Otter released!



Ferry_vO
October 12th, 2017, 07:43
https://www.justflight.com/product/dhc3-otter

The DHC-3 Otter is a single engine, high-wing aircraft designed for short take-off and landing (STOL) operations. Developed as a successor to the popular DHC-2 Beaver, it shares the same configuration but with a larger wing, fuselage and a significantly greater operating weight. It is powered by a R-1340 radial engine and it can seat up to eleven passengers and a variety of cargo, including ski-doos and motocross bikes destined for remote areas which are inaccessible to less rugged aircraft. A total of 466 were built between 1951 and 1967.

This DHC-3 Otter package includes wheel, amphibian, float and ski variants of the aircraft, and classic and modern cockpit configurations.

Modelled using real-world plans, the aircraft feature multiple animations and a highly detailed engine. The faithfully recreated virtual cockpit features 3D instrumentation, wear and tear, and realistic systems functionality.

A variety of civilian and military paint schemes for each variant, realistic flight dynamics and an authentic radial engine sound set complete this extensive package.

https://i.imgur.com/uZfyqGc.jpg

https://i.imgur.com/gkYREfT.jpg

https://i.imgur.com/EajMXmI.jpg

https://i.imgur.com/fBcpXXX.jpg

Ferry_vO
October 12th, 2017, 07:44
https://i.imgur.com/UFTVAx5.jpg

https://i.imgur.com/bwbEdxj.jpg

https://i.imgur.com/j33cuS7.jpg

https://i.imgur.com/gsFSvMc.jpg

blanston12
October 12th, 2017, 10:52
I was looking at the screenshots on the JF website, I don't see any ground shadows, does anyone see this in there sims?

Ferry_vO
October 12th, 2017, 12:03
I was looking at the screenshots on the JF website, I don't see any ground shadows, does anyone see this in there sims?

No problems here, and I see some in the JF screenshots as well.

Javis
October 12th, 2017, 16:21
http://sectionf8.com/f86files/ottobeaver.jpg

..... was my take on the Milviz announcing their Beaver thread...(and got my ears clipped..) Glad that's been set straight now finally !!

There's been Beavers in FS ever since we've been givin the opportunity to create our own stuff. Otters mostly neglected. One wonderful DHC-3 Otter model in FS95/98. That's it ( i'd rather leave the Virtualcol atempt out of the quotation..)

So, i think it's safe to say that the second wonderful DHC-3 Otter model is finally here ! Thanks very much AH/JF ! :applause:

Wonderful but certainly not perfect ( what is ?...) atleast sofar. There's still quite some work to do on the flight dynamics. F.i. as soon as you touch the prop levers in flight she'll start bucking like a happy calf that's just been released in the meadow. And i can't believe that the real Otter behaves so heavy and sluggish in a turn ( and that's just with the wheeled version...) Should resemble the Beaver a bit, shouldn't it ?

On the otter hand ( sorry..;-) however, the external model is excellent and the VC is very nice as well. Nice touch is that you'll get an AP in the modern cockpit. What will be interesting to see is how the pilots will manage to step out of the cockpit... Seems like they'll have to fold themselves in half to do that. Seems like the dev wanted to avoid to fall into the trap of the too small pilot figures syndrom at all cost. I'm also not sure about a female top fashion model needing a job as a Otter co-pilot on the side. ;-)

One of the nice and interesting features of the Otter IMHO are the two big bare-metal exhaust pipes at either side of the nose and their nicely shaped front cover. Certainly very well executed by AH, apart from the exhaust texture alas... They should look like this:

http://sectionf8.com/f86files/quebec-1-937.jpg

Apart from that, really great to be able to say "Nice Otter!" instead of "Nice Beaver!" for a change ! About time too ! Thanks a lot again AH/JF !! :encouragement:

Until later i suppose..

Cheers,
Jan

Javis
October 12th, 2017, 19:07
Scratch the bit about the pilot figures being too big.It's fine. Sorry. : https://youtu.be/xDdC4YEcFsg?t=3m5s

bazzar
October 12th, 2017, 20:51
I agree on the exhausts Jan, they are a tad OTT, so I have reworked them and will form part of a "quick-fix" SP I'm working on right now. :engel016:

ncooper
October 13th, 2017, 00:03
Hello,

It looks like the installer doesn't put the external lights effect into FSX.
I had no lights in FSX until I copied the effects from the P3D v4 folder.
There seems to be no VC lighting at all unless it is night time.
I have added this to the empty lights section of the aircraft.cfg file, so at least I can see when
the weather is overcast.

light.0 = 10, 3.35, -1.1, 3.2, fx_vclightGreH ,

I am no pilot and have never even seen a real world Otter but I am guessing that it doesn't
stall if the throttle or prop rpm are reduced from maximum at a climb rate of 700 fpm.
Maybe they do but mine needs more power.

bazzar
October 13th, 2017, 00:27
The standard Otter is no greyhound. It is much bigger and heavier than the Beaver with not a great deal more power. As for your stalling issue, what altitude are you at? have you leaned off the mixture to compensate?

ncooper
October 13th, 2017, 01:01
Thanks.
I expect that I will get used to it.
Are the lights effects missing from the FSX installation?

Martyn
October 13th, 2017, 01:22
Hi Nick,

We're looking into the effects/lights now.

Thanks
Martyn

Martyn
October 13th, 2017, 01:30
An updated installer is now available in your Just Flight account which will improve the modelling/texturing of the exhausts as well as fixing a minor issue with the seat belts.

The paint kit is now available to download - https://www.justflight.com/support/dhc3-otter/f7791cf

https://s1.postimg.org/64imq3vm8f/Otter_exhaust.jpg

Thanks
Martyn

Javis
October 13th, 2017, 06:54
Well done, Baz, Martyn ! She looks fantastic ! Thanks !! :ernaehrung004:

But please have another look at the FD as well ?... ( prop control bucking, too sluggish in turns, itchy Overspeed warning ?... )

Thanks a lot ! :cool:

cheers,
jan

WarHorse47
October 13th, 2017, 07:10
Installed the update this morning and just finished a flight with Alexandair, modern cockpit model.

Love it. :adoration:

Noted some issues and just created a support ticket.

Ferry_vO
October 13th, 2017, 07:56
But please have another look at the FD as well ?... ( prop control bucking, too sluggish in turns, itchy Overspeed warning ?... )



Normal operating limit speed is 144 mph for the landplane and just 134 mph for the seaplane according to the manual.

"Normal cruising flight operations should be confined to speeds below this value."

Javis
October 13th, 2017, 23:04
Normal operating limit speed is 144 mph for the landplane and just 134 mph for the seaplane according to the manual.

"Normal cruising flight operations should be confined to speeds below this value."

Yessir, certainly. Landplane cruise speed 125 mph at say 5000 ft, overspeed warning at 130... Just thought for a rugged aeroplane like the Otter a little belitteling ( Ohhhh......don't break me!....) :smile:

Most important is the bucking after setting the prop rpm that needs a fix.

bazzar
October 14th, 2017, 00:42
I'll take a look Javis but I am not getting what you report. Smooth reduction in both throttle and prop, at all speeds.:engel016:

ncooper
October 14th, 2017, 01:01
Hello,
just for the record, I experience the same.
If I alter the propeller lever, for quite a while afterwards the aircraft does indeed
buck.
It is a similar effect to that which would be felt in a car that was running out of fuel,
slower, normal, slower, normal etc but in an even rhythm.

Javis
October 14th, 2017, 01:32
I'll take a look Javis but I am not getting what you report. Smooth reduction in both throttle and prop, at all speeds.:engel016:

Actually i'm getting it with reducing throttle as well, Baz, a bit less maybe. And it's not that it's unique to the Otter FD, seen it with a couple other models as well. I wonder if it might've anything to do with the STOL capability that has been applied ....

Javis
October 14th, 2017, 01:34
Hello,
just for the record, I experience the same.
If I alter the propeller lever, for quite a while afterwards the aircraft does indeed
buck.
It is a similar effect to that which would be felt in a car that was running out of fuel,
slower, normal, slower, normal etc but in an even rhythm.

Exactly that, Nick :)

bazzar
October 14th, 2017, 01:35
I'll have a look and get back. Thanks.:engel016:

bazzar
October 15th, 2017, 15:38
OK I've checked the violent bucking problem. First off, I had not realised you were in P3D. I could not understand why you were having this problem and I was not. I was in FSX.

Now, I believe the problem lies with the excessive head motion effects in P3D, If you disable the head motion entries in the sim CFG, just edit them all to "0" , I think this will solve your problem. The entries can be found under [DynamicHeadMovement] in Prepar3D.cfg in your user/APPdata/Roaming/LockheedMartin/Prepar3Dv... /Prepar3D.cfg file.

For some reason, V4 up has a vicious amount of head movement effect, I have no idea why. It might have something to do with the changes made for VR views etc.

Please try it and let me know.

Thanks.

speedy70
October 15th, 2017, 16:17
Sorry to ruin your theory but I am getting exactly the same bucking in FSXA.

Regards Chris

ksheadley
October 15th, 2017, 16:57
OK I've checked the violent bucking problem. First off, I had not realised you were in P3D. I could not understand why you were having this problem and I was not. I was in FSX.

Now, I believe the problem lies with the excessive head motion effects in P3D, If you disable the head motion entries in the sim CFG, just edit them all to "0" , I think this will solve your problem. The entries can be found under [DynamicHeadMovement] in Prepar3D.cfg in your user/APPdata/Roaming/LockheedMartin/Prepar3Dv... /Prepar3D.cfg file.

For some reason, V4 up has a vicious amount of head movement effect, I have no idea why. It might have something to do with the changes made for VR views etc.

Please try it and let me know.

Thanks.

Hey Baz, on my install in v4, that fix did work with the otter. Thanks

bazzar
October 15th, 2017, 17:11
Sorry to ruin your theory but I am getting exactly the same bucking in FSXA.

Regards Chris

Hi Chris, do you have momentum effect turned on?:engel016:

Cees Donker
October 15th, 2017, 21:58
Where can one find 'momentum effect'?

:wavey:

Cees

bazzar
October 16th, 2017, 00:14
Hi Cees,

Navigate to:

USERS/OWNER(or whatever you call yourself)/AppData/Roaming/Microsoft/FSX/

then look for the FSX.cfg file and open it in Notepad.

Travel down the list until you see [DynamicHeadMovement]
0 (zero) all entries under that title and save the cfg.

Next time you run FSX, the dynamic head movement will be cancelled.

speedy70
October 16th, 2017, 03:43
http://www.sim-outhouse.com/sohforums/images/misc/quote_icon.png Originally Posted by speedy70 http://www.sim-outhouse.com/sohforums/images/buttons/viewpost-right.png (http://www.sim-outhouse.com/sohforums/showthread.php?p=1107795#post1107795)

Sorry to ruin your theory but I am getting exactly the same bucking in FSXA.

Regards Chris

Hi Chris, do you have momentum effect turned on?:engel016:

Sorry no I do not and am using FSX acceleration not P3D

regards Chris

Wim
October 16th, 2017, 11:08
Hi Cees,

Navigate to:

USERS/OWNER(or whatever you call yourself)/AppData/Roaming/Microsoft/FSX/

then look for the FSX.cfg file and open it in Notepad.

Travel down the list until you see [DynamicHeadMovement]
0 (zero) all entries under that title and save the cfg.

Next time you run FSX, the dynamic head movement will be cancelled.

Thanks Bazar,

that did the trick in FSX, no more bucking when reducing rpm.
Works for other props as well.
Btw, like your rendition of the DHC-3.

Wim

speedy70
October 16th, 2017, 11:20
Yes fixed it for me too.

Thanks Chris

Wim
October 16th, 2017, 12:25
Instead of zero-ing all the constants, one can also change them.

at this moment i use the following;

[DynamicHeadMovement]
LonAccelOnHeadLon=-0.0100//-0.020000
LonAccelOnHeadPitch=-0.00500//-0.010000
RollAccelOnHeadLat=0.0050//0.010000
YawAccelOnHeadLat=-0.050//-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=2.5000//5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=.3//1.000000


Wim

Javis
October 16th, 2017, 22:59
Yes fixed it for me too.

And me! Thanks Baz ! :cool:


Instead of zero-ing all the constants, one can also change them.

Well, done, Wim, thanks !

cheers,
jan

BendyFlyer
October 17th, 2017, 03:47
Well being an Otter fan, I succumbed and got this one, just to be rid of the other FSX variety. Favourably impressed on a lot of levels, textures, fitout etc. Number of issues for which a ticket has been lodged with JF. Namely flap indicator on glareshield does not operate if flap selected via the lever but does if keycommands used. Flaps retracted when using the pump to pressurise hydraulic reservoir In reality there would be a shutoff valve to prevent this happening in a real hydraulic system).

The AH is inoperative except in roll plane, pitch remains fixed at 20 degree pitch down and bar on AH can not be altered via the dial/switch at the bottom of the AH. (Day VFR only for the time being).

The mysterious oscillation in pitch with prop/power changes evident, not bad but irritating, it is a pitch up and down in the lateral plane for me.

The view from inside to out is not very clear and makes the terrain look fuzzy to me.

Otherwise I really like it, these are minor bugs. Off to try the changes suggested by WIM re the oscillation or bucking.

bazzar
October 17th, 2017, 04:55
It sounds like you may not be using the flap control correctly. You select flap status using the switch and then you pump. As you pump you will see the flaps move and indicator will also move to the selected position once you have pumped sufficient pressure. To retract, set the switch to the position required and pump again. You break this code if you use the keystroke.

Not sure what's going on with the AH, it works fine here.

BendyFlyer
October 17th, 2017, 17:11
Noted re flaps will try this procedure (read the manual LOL). Still have an issue with the loss of hydraulic pressure to flaps with pump, this would not happen in real life, it would hold the pressure and the setting until more pressure was provided, otherwise you would not be able to retract flaps or would lose flaps with a hydraulic failure.

The AH problem is weird I will admit, not sure why it does this.

Javis
October 17th, 2017, 17:55
Noted re flaps will try this procedure (read the manual LOL). Still have an issue with the loss of hydraulic pressure to flaps with pump, this would not happen in real life, it would hold the pressure and the setting until more pressure was provided, otherwise you would not be able to retract flaps or would lose flaps with a hydraulic failure.

The AH problem is weird I will admit, not sure why it does this.

No prob with loss of hydraulic pressure here, BF, flaps operate fine either by using the indicator/pumphandle or buttons on my joystick. Same for the AH. Works perfectly here too. You sure you use the mid mouse wheel to operate the attitude calibration knob ?..

(btw, i'm in P3Dv4.. )

cheers,
Jan

THibben
October 18th, 2017, 15:24
I can't find the manual. Could someone please let me know where to download it from.

Thanks,

Tom

speedy70
October 18th, 2017, 16:26
Hi Tom ,It is in the justflight directory in your main fsx directory.

Cheers Chris

Martyn
October 19th, 2017, 00:20
It should also be available from the start menu (Just Flight folder).

Martyn

THibben
October 19th, 2017, 06:03
Thanks all.

I didn't think to look there. Just getting a little old and slow...grin

Tom

BendyFlyer
October 21st, 2017, 04:51
OK have the flap issue sorted. The AH seems to have fixed itself after a reload. The jerky throttle response has been fixed after applying the dynamic head movement changes suggested here

My only real criticism is that I do think the overspeed jerking about should be removed. In real life the aircraft (any aircraft actually) would not have started to jump about when the max speed for cruise or for structural damage was exceeded. I know it is an FSX thing but I have never flown an aeroplane that buffeted at the critical VNE speed, they just get over-stressed and are therefore likely to break but they do not behave any differently apart from stiff or heavy controls at high speeds.

Time to get to know this one in flight for awhile.

Martyn
October 22nd, 2017, 08:58
We'll take a look at the jerking issue to see if it's something that we can resolve/improve.

Thanks
Martyn

AussieMan
October 26th, 2017, 00:54
Eye trouble and unsteady hands have stopped me from doing repaints at the moment so I was wondering if anyone is interested in doing some VH-*** Otters.

sp762
October 26th, 2017, 01:40
Hi Pat,

The RAAF ones are on my list, assuming nobody beats me to it.

mike

AussieMan
October 26th, 2017, 02:50
Thanks Mike.

sp762
October 30th, 2017, 23:32
Hi all,

working on the RAAF Otter repaints and i was wondering if anyone could point me to a good sharp image of the 1 Air Trials Unit crest... google has not been my friend so far. I have got a decent shot of the ARDU crest, but I fear it may be different.

All assistance gratefully received.

Mike

jankees
October 31st, 2017, 00:54
this one?
http://www.terrane.co.uk/prodimg/WB7109_1_Zoom.jpg

sp762
October 31st, 2017, 02:33
Yes, that's the one. Trying to find it not as a patch is the trick, but that will do at a pinch - thank you.

bazzar
October 31st, 2017, 18:40
This is from a decal pack if it is of any help.:engel016:

sp762
November 1st, 2017, 00:51
Thats exactly it, Bazzar. Thanks very much!

bazzar
November 1st, 2017, 00:58
Jolly good, looking forward to seeing the result.:engel016:

sp762
November 7th, 2017, 23:07
Nearly done, but some of the struts are eluding me still.

I also need to tidy up the black trim at the bottom.

When I've found and whitened those bloody struts, I'll have finished 390 and 392 - ready for upload.

https://image.prntscr.com/image/_MOcStfIRASIpgev8J5R5g.png

bazzar
November 7th, 2017, 23:45
Nice job. I'm not near my workstation right now but I'll take a look tomorrow.:engel016:

Timmy74
November 8th, 2017, 01:42
Nearly done, but some of the struts are eluding me still.

I also need to tidy up the black trim at the bottom.

When I've found and whitened those bloody struts, I'll have finished 390 and 392 - ready for upload.

https://image.prntscr.com/image/_MOcStfIRASIpgev8J5R5g.png

Excellent work!!

bazzar
November 9th, 2017, 19:51
Here's the position for the struts.:engel016:

sp762
November 10th, 2017, 01:03
Brilliant - thanks!

sp762
November 14th, 2017, 01:28
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55697&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55698&stc=1

Being uploaded at the moment. Search for JF_Aussie_Otters.zip

http://www.sim-outhouse.com/sohforums/local_links_search.php?action=find&catid=-8&tabid=446

WarHorse47
November 14th, 2017, 19:10
Nice Aussie paints. Well overdue. Thanks, sp762. :encouragement:

sp762
November 15th, 2017, 12:16
Not an otter, but you might like it.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55724&stc=1

Martyn
November 17th, 2017, 01:57
The DHC-3 Otter service pack is now available - https://www.justflight.com/support/dhc3-otter/86e7f34

Changes include:



Flight 1 GTN 750 integration added to modern cockpit (toggle switch located below DME readout, right of throttle quadrant)
More authentic ASI fitted to traditional cockpit
Window transparency increased
Model gaps on amphibian variant - fixed
Dirt bikes removed from modern wheeled variant interior model
Duplicate panel light switch removed


Thanks
Martyn

warchild
November 17th, 2017, 02:29
Thank you Martyn.. :) much appreciated..

dvj
November 17th, 2017, 11:22
The DHC-3 Otter service pack is now available - https://www.justflight.com/support/dhc3-otter/86e7f34

Changes include:



Flight 1 GTN 750 integration added to modern cockpit (toggle switch located below DME readout, right of throttle quadrant)
More authentic ASI fitted to traditional cockpit
Window transparency increased
Model gaps on amphibian variant - fixed
Dirt bikes removed from modern wheeled variant interior model
Duplicate panel light switch removed


Thanks
Martyn

Very good to see the model gaps filled. I still think the sound set is right from the FSX default Grumman goose, but that's easily changed. -d

AussieMan
November 18th, 2017, 02:08
Thanks for the SP Martyn. Only complaint I have is that I now have to go back and sort my repaints as I cannot cheat with the addon textures this time.

manfredc3
November 18th, 2017, 20:09
Have been eye-balling this one. Just waiting to see if the Black Friday sale allowes me to purchase more for the same expected expenses.