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CIMOGT
October 1st, 2017, 11:00
Trying to complete a series of emblematic aircraft carriers, modify for my use this freeware model of the Oriskany

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54469&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54470&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54471&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54472&stc=1

CIMOGT
October 1st, 2017, 11:03
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54473&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54474&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54475&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54476&stc=1

gray eagle
October 1st, 2017, 12:40
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54473&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54474&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54475&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54476&stc=1

Looking forward to this. Will the elevators move?

PhantomP
October 1st, 2017, 15:16
Hey CIMOGT is there anyway that you could please start a seperate thread that has all the links to the ships you have finished so far,if it's not too much trouble.Thanks:very_drunk:

CIMOGT
October 1st, 2017, 21:04
Looking forward to this. Will the elevators move?


Yes, the user operates them

CIMOGT
October 2nd, 2017, 02:18
Hey CIMOGT is there anyway that you could please start a seperate thread that has all the links to the ships you have finished so far,if it's not too much trouble.Thanks:very_drunk:


So far I'll be about 20 carriers, including 5 of the class nimitz, oriskany, kitty hawk, midway, tarawa, new york, gerald ford, queen elizabeth, garivaldi, vikrant, vikramaditya, kiev, almirant kuznetsov, hms invincible and others I do not remember now , plus about 15 frigates and cruiser from different navys some with more detail than others, a threat maybe by coutry or class

CIMOGT
October 5th, 2017, 07:55
Change some textures and the air wing

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54567&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54568&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54569&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54570&stc=1

CIMOGT
October 5th, 2017, 08:00
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54571&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54572&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54573&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54574&stc=1

expat
October 5th, 2017, 08:32
Wonderful!

jandjfrench
October 5th, 2017, 10:37
Hi cimo,
Looks great but I do have one little problem. The radome at the island aft should be gray. Prior to the sinking of the Oriskany it was still visible in the videos. The radome contained the SPN-35 elscan radar used to assist the LSO. I'm kind of picky about this as I was the only person at Hunter's Point Naval Shipyard responsible for overhauling it.
Jim F.

CIMOGT
October 9th, 2017, 14:03
Checking the second elevator added


https://youtu.be/-TAlEbmRQ6k

gray eagle
October 9th, 2017, 14:54
Checking the second elevator added


https://youtu.be/-TAlEbmRQ6k

Fantastic :encouragement: Maybe someday you could just change the 34 to a 19 (USS Hancock) or a 31 (USS Bon Homme Richard. That would be nice.
I remember that elevator shown in your video. Use to cycle the aircraft from the aft elevator, taxi thru the hanger bay and go to the forward hanger up to the forward elevator for launch.

CIMOGT
October 9th, 2017, 15:09
Fantastic :encouragement: Maybe someday you could just change the 34 to a 19 (USS Hancock) or a 31 (USS Bon Homme Richard. That would be nice.
I remember that elevator shown in your video. Use to cycle the aircraft from the aft elevator, taxi thru the hanger bay and go to the forward hanger up to the forward elevator for launch.

I'm going to delay uploading the file to include the Hancock in the pack

gray eagle
October 9th, 2017, 15:18
I'm going to delay uploading the file to include the Hancock in the pack

Awesome! :encouragement:

Just as a suggestion, here is list of Airwings and their Tail Codes (NP) on the Hancock and then later the Bon Homme Richard. CAG21 was embarked on both ships during the VIet-Nam conflict. CAG 21 disestablished Dec '75

This link will show you the squadron and the aircraft markings. I'd like to see the first two aircraft marking used on the Hancock i.e. from 21 Oct 1964 to 1 Aug 1966.
This chart should help with period correct aircraft and markings if you decide to spot some AI or static Aircraft on the flight deck. Thanks.

http://www.wings-aviation.ch/24-Naval-Wings/1963/CVW-21.htm

simulloyd
October 9th, 2017, 18:35
Wow! She's beautiful!

CIMOGT
October 10th, 2017, 15:44
Awesome! :encouragement:

Just as a suggestion, here is list of Airwings and their Tail Codes (NP) on the Hancock and then later the Bon Homme Richard. CAG21 was embarked on both ships during the VIet-Nam conflict. CAG 21 disestablished Dec '75

This link will show you the squadron and the aircraft markings. I'd like to see the first two aircraft marking used on the Hancock i.e. from 21 Oct 1964 to 1 Aug 1966.
This chart should help with period correct aircraft and markings if you decide to spot some AI or static Aircraft on the flight deck. Thanks.

http://www.wings-aviation.ch/24-Naval-Wings/1963/CVW-21.htm

THANKS, good information with this the repaints is ended now, only need make the night textures,

CIMOGT
October 10th, 2017, 17:06
USS HANCOCK

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54739&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54740&stc=1

tgycgijoes
October 12th, 2017, 11:58
I had lost the link to Wings-aviation when my old computer bit the dust. Thank you for supplying it. Are the textures for the airwing in the model or separate textures and will it be possible if you know how to change the aircraft textures in DXTBMP and PaintShopPro to repaint different airwings aircraft aboard at other times? Same question for the future carriers?

Navy Chief
October 12th, 2017, 14:04
So, SO nice!!! :jump: NC

PhantomP
October 12th, 2017, 15:17
Great work,thank you.

CIMOGT
October 20th, 2017, 06:27
I had lost the link to Wings-aviation when my old computer bit the dust. Thank you for supplying it. Are the textures for the airwing in the model or separate textures and will it be possible if you know how to change the aircraft textures in DXTBMP and PaintShopPro to repaint different airwings aircraft aboard at other times? Same question for the future carriers?

the textures are included, to modify them you only need dtxbmp there is no psd file available

tgycgijoes
October 20th, 2017, 07:11
Thank you for the reply and the great work. I downloaded Stennis a couple days ago and checked out the aircraft and can see what you say and it will be no problem to modify if and when I feel like it. Looking forward to this download too. :encouragement:

Tool
October 20th, 2017, 11:31
These are so awesome. Great work. If only we had an up-to-date Whale, and Crusader. Lately there seems to be a lot of Vietnam-era interest as far as FSX/P3D is concerned. Or maybe I just noticed it now. It definitely sparked my interest!

One question, maybe two! Where did you get the A-4 and does it come in orange and white?

Tool

CIMOGT
October 20th, 2017, 12:57
These are so awesome. Great work. If only we had an up-to-date Whale, and Crusader. Lately there seems to be a lot of Vietnam-era interest as far as FSX/P3D is concerned. Or maybe I just noticed it now. It definitely sparked my interest!

One question, maybe two! Where did you get the A-4 and does it come in orange and white?

Tool


I usually repaint them myself, for the a-4 use a static model that i had,

JosefK
October 22nd, 2017, 22:59
Posting for comments!

expat
October 23rd, 2017, 02:55
One problem I have found with the otherwise near perfect Oriskany model is that you can't land the A-3 Whale with crash detection on. There is I think a legacy "crash box" or similar artifact in the model - possibly what was a crash barrier - that the original modeler could not remove that the wide span of the A-3 contacts on trapping. Any chance of the upgraded CV-34 and CV-19 avoiding this? Looking forward to these long wished for models!

CIMOGT
October 31st, 2017, 11:33
testing the control deck panel for the air wing and some animated crew

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55303&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55304&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55305&stc=1

JosefK
October 31st, 2017, 11:54
I really appreciate seeing an A-3 Skywarrior on the deck. Hope it's there for the FSX version please - preferably in VAH-123 Professionals or VAQ-133 Wizards colors! Preferably the former as the VAH-123 Professionals was the A-3 training squadron!

CIMOGT
October 31st, 2017, 12:29
I really appreciate seeing an A-3 Skywarrior on the deck. Hope it's there for the FSX version please - preferably in VAH-123 Professionals or VAQ-133 Wizards colors! Preferably the former as the VAH-123 Professionals was the A-3 training squadron!

i will keep in mind

CIMOGT
October 31st, 2017, 12:31
first test of the images for the gauge

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55315&stc=1

gray eagle
October 31st, 2017, 12:46
I must be missing something but has the Oriskany been released yet? I don't see a link on this thread to download it.

CIMOGT
October 31st, 2017, 12:57
I must be missing something but has the Oriskany been released yet? I don't see a link on this thread to download it.

not yet, i´m testing the gauge for the control deck now

CIMOGT
October 31st, 2017, 15:48
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55320&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55321&stc=1

expat
November 1st, 2017, 02:11
I really appreciate seeing an A-3 Skywarrior on the deck.

Overall awesome deck pack you have chosen there! I keep checking here each day hoping to find the updated Oriskany and the Hancock ready. Keep up the excellent work!

expat
November 1st, 2017, 03:14
I have this one painted up and ready to go!

http://s21.postimg.org/viaph4l7r/f8u.jpg

CIMOGT
November 1st, 2017, 04:42
Overall awesome deck pack you have chosen there! I keep checking here each day hoping to find the updated Oriskany and the Hancock ready. Keep up the excellent work!

Now i working on the textures of the tracer

CIMOGT
November 2nd, 2017, 04:36
Hello, here the download link, please read the readme file for install intructions

*** Link removed by Huub Vink ***

This version not include night textures, sorry, i don't have time to added, the only bug i found is in the stern elevator, sometimes the hard deck fail and you fall to the sea, i solved it, did not show up anymore in p3d v2, p3d v3 and p3d v3.3

CIMOGT
November 2nd, 2017, 06:33
I have this one painted up and ready to go!

http://s21.postimg.org/viaph4l7r/f8u.jpg


Nice scheme i used in the air wing

gray eagle
November 2nd, 2017, 07:49
Got the O boat (CV34) need the cfg data for AI carriers.

speedy70
November 2nd, 2017, 08:21
It is included in the download.

gray eagle
November 2nd, 2017, 10:43
Don't know why it is, but when I load your carriers, they all will want to rise up out of the water into the sky. (P3D V3.4) at least for me, don't know about other folks.
To rectify the situation, I have to use ModelConvX and that will stop the boat from flying. Other commercial ships (payware) and most freeware ships - I have no issues what so
ever in P3D V3.4 -

I would like to see if the following areas just above where the screws are (Aft - circled in red) removed please. Also the IFLOLS needs to be repositioned to the right, where I have my red downward arrow.
It looks too far to the left.

http://i64.tinypic.com/swy8ur.jpg

If you look at the wake of the real ship, there is no screw effect such as the one I out lined above. ^ Also, notice the location of the IFLOLS below and compare to the one ^.
https://upload.wikimedia.org/wikipedia/commons/8/8a/USS_Oriskany_%28CVA-34%29_launches_A-4_off_Vietnam_1969.jpeg

navy81
November 2nd, 2017, 11:44
I really appreciate seeing an A-3 Skywarrior on the deck. Hope it's there for the FSX version please - preferably in VAH-123 Professionals or VAQ-133 Wizards colors! Preferably the former as the VAH-123 Professionals was the A-3 training squadron!

Heavy 4 (VAH-4) would be a more appropiate choice. They deployed as dets for their entire duration (prior to being re-designated as VAQ-131) and spent much of their time on the "27 charlies" - Tico, Hancock, Bonnie Dick, and Oriskany. My father led Det Golf on the '62 WESTPAC cruise on Oriskany and flew workups on Bonnie Dick and Hancock with Dets Echo and Bravo. He later commanded Heavy 2 deploying on Ranger, Coral Sea and Enterprise, and 123 (the RAG) in 69.

Thanks for adding the Whales and other period statics!

CIMOGT
November 2nd, 2017, 12:17
Don't know why it is, but when I load your carriers, they all will want to rise up out of the water into the sky. (P3D V3.4) at least for me, don't know about other folks.
To rectify the situation, I have to use ModelConvX and that will stop the boat from flying. Other commercial ships (payware) and most freeware ships - I have no issues what so
ever in P3D V3.4 -

I would like to see if the following areas just above where the screws are (Aft - circled in red) removed please. Also the IFLOLS needs to be repositioned to the right, where I have my red downward arrow.
It looks too far to the left.

http://i64.tinypic.com/swy8ur.jpg

If you look at the wake of the real ship, there is no screw effect such as the one I out lined above. ^ Also, notice the location of the IFLOLS below and compare to the one ^.
https://upload.wikimedia.org/wikipedia/commons/8/8a/USS_Oriskany_%28CVA-34%29_launches_A-4_off_Vietnam_1969.jpeg


About the IFLOLS is placed by the simulator, I do not know how to correct the position, sorry

CIMOGT
November 2nd, 2017, 12:20
Heavy 4 (VAH-4) would be a more appropiate choice. They deployed as dets for their entire duration (prior to being re-designated as VAQ-131) and spent much of their time on the "27 charlies" - Tico, Hancock, Bonnie Dick, and Oriskany. My father led Det Golf on the '62 WESTPAC cruise on Oriskany and flew workups on Bonnie Dick and Hancock with Dets Echo and Bravo. He later commanded Heavy 2 deploying on Ranger, Coral Sea and Enterprise, and 123 (the RAG) in 69.

Thanks for adding the Whales and other period statics!


you are welcome

gray eagle
November 2nd, 2017, 12:34
About the IFLOLS is placed by the simulator, I do not know how to correct the position, sorry

That's Okay, overall, it's pretty nice. Would you be able to fix the ships screw effects, where I indicated in a picture ^ (Circled in red)?

gp183601
November 2nd, 2017, 12:40
About the IFLOLS is placed by the simulator, I do not know how to correct the position, sorry

My Oriskany model which you have modified uses the default acceleration IFOLS. The attachpoints and IFOLS positioning are dictated by runway size and deck edge and is really designed for Nimitz sized carriers hence it doesn't align very well to models the size of Oriskany. You've copied the positon I used which is the best you can get when playing around with start and end points. You can move the IFOLS around but it will then impact runway deck lighting (the deck centreline light will start to creep off the end of the deck and into the superstructure when you move the meatball to the right)

I'm sure Lazarus found a workaround when he developed some of the smaller carriers he might be able to advise

Gaz

lazarus
November 2nd, 2017, 12:45
About the IFLOLS is placed by the simulator, I do not know how to correct the position, sorry

Take the model into MCX, and start moving the deck start and deck edge distances around in the attached object editor, the IFLOLS is tagged to those. It takes some trial and error, twiddle the numbers, export, into sim, look it over, back into to MCX...it's a bit laborious, as MCX doesn't show the lights. Looks like you'd start with moving the deck edge marker positive X axis off the starboard side. Deck start positive Y moves the lights forward, negative Y moves 'em back.

Wings of Gold
November 2nd, 2017, 13:16
Thanks for the work you have put into this much needed 27C model. In addition to the previous comments, the JBD (Jet Blast deflector) model used (from Nimitz?) is much too tall. The pattern on the deck shows the correct height. I also note that the Catapult Officer will properly kneel when ready to launch on the Port side cat - however I have been unable to get him to kneel at all when on the Starboard side cat (even when the cat shot goes through it's complete function).

Side comment: we use calm ocean in FSX and the ship will work up to as high a speed possible during a flight ops cycle (launch or recovery). The wake in these conditions is normally long (nothing to disturb it). Therefore I prefer to use the wake pattern that is available on the Clemenceau/Foch. A shorter and wider ("funnel" shape) give the impression that the ship is not up to speed.

Bill

CIMOGT
November 2nd, 2017, 13:26
Thanks for the work you have put into this much needed 27C model. In addition to the previous comments, the JBD (Jet Blast deflector) model used (from Nimitz?) is much too tall. The pattern on the deck shows the correct height. I also note that the Catapult Officer will properly kneel when ready to launch on the Port side cat - however I have been unable to get him to kneel at all when on the Starboard side cat (even when the cat shot goes through it's complete function).

Side comment: we use calm ocean in FSX and the ship will work up to as high a speed possible during a flight ops cycle (launch or recovery). The wake in these conditions is normally long (nothing to disturb it). Therefore I prefer to use the wake pattern that is available on the Clemenceau/Foch. A shorter and wider ("funnel" shape) give the impression that the ship is not up to speed.

Bill

I usually leave the animated parts separately to animate them in 3dmax, possibly change the scale without realizing it and only assemble the whole model when compiling it and I did not realize, I will try to correct this in the next version besides adding nocturnal textures, I already have many pieces modeled and animated on the pc, I could have added other one, in the case of the catapult officer the animation is only for the port side cat, I plan to add one that appears only when using starboard side cat

gp183601
November 2nd, 2017, 13:29
Take the model into MCX, and start moving the deck start and deck edge distances around in the attached object editor, the IFLOLS is tagged to those. It takes some trial and error, twiddle the numbers, export, into sim, look it over, back into to MCX...it's a bit laborious, as MCX doesn't show the lights. Looks like you'd start with moving the deck edge marker positive X axis off the starboard side. Deck start positive Y moves the lights forward, negative Y moves 'em back.

AHH! - I thought you did something a bit cleverer than that!

:biggrin-new:

I spent several mind numbing and frustrating weeks moving the deck start, end and edge to get the best approximate position which is still on this model. If you try and shrink the deck edge the IFOLS will line up but the deck lighting will be off centre. If you move the start and end points the lighting then doesn't align to the deck edges.

You can try but it won't get much better than where it is now, the deck lights will be off centre and you will wonder why you started in the first place!

:banghead:

Better suggestion is look for an alternative to the default acc IFOLS for a carrier this size (there's a few options I think)

Cheers
Gaz

xpelekis
November 2nd, 2017, 13:31
Very nice ! Carriers in FS getting better & better

Wings of Gold
November 2nd, 2017, 13:32
EXPat:

I would REALLY like to add your VF-191 texture to my Crusader for use on "The Big O". Please let us know when you release it>

Bill

gray eagle
November 2nd, 2017, 13:39
I usually leave the animated parts separately to animate them in 3dmax, possibly change the scale without realizing it and only assemble the whole model when compiling it and I did not realize, I will try to correct this in the next version besides adding nocturnal textures, I already have many pieces modeled and animated on the pc, I could have added other one http://www.sim-outhouse.com/sohforums/images/icons/icon9.gif

HI,

Appreciate your efforts in this class of carrier. I got to thinking of perhaps a better way to describe those two round water effects just aft of the ship, It looks like two torpedoes are about the
strike the back end. Hopefully, on your next update you would dial that effect out. Thanks, :encouragement:

lazarus
November 2nd, 2017, 15:27
AHH! - I thought you did something a bit cleverer than that!

:biggrin-new:

I spent several mind numbing and frustrating weeks moving the deck start, end and edge to get the best approximate position which is still on this model. If you try and shrink the deck edge the IFOLS will line up but the deck lighting will be off centre. If you move the start and end points the lighting then doesn't align to the deck edges.

You can try but it won't get much better than where it is now, the deck lights will be off centre and you will wonder why you started in the first place!

:banghead:

Better suggestion is look for an alternative to the default acc IFOLS for a carrier this size (there's a few options I think)

Cheers
Gaz




Clever?? No, mate. Must have me confused with some other bloke. :very_drunk:

expat
November 3rd, 2017, 02:37
Testing in P3D v 4.

Boat spawns in AICarriers -- looks good! -- on the sea surface ok below an overhead aircraft.

However, when trying to slew an aircraft onto it the ship goes "poof!" and disappears. Tried a dry land test where you spawn it directly over an aircraft in slew at an airport. The boat appears for micro second and then disappears. Conclusion is that it disappears the minute it comes into contact with an aircraft?

expat
November 3rd, 2017, 03:06
New test P3Dv4: Installed deck control gauge and parked a plane at the edge of the sea and spawned the "O" one mile off shore. Ship appeared and then rose up into the sky and out of sight. Doesn't seem to like contact with other surfaces.

CIMOGT
November 3rd, 2017, 03:51
New test P3Dv4: Installed deck control gauge and parked a plane at the edge of the sea and spawned the "O" one mile off shore. Ship appeared and then rose up into the sky and out of sight. Doesn't seem to like contact with other surfaces.


how weird, I never saw that behavior, I do not have p3d v4installed to test sorry

expat
November 3rd, 2017, 05:46
Well I am sure we will in time get this so its working well in both FSX and PD3 - all versions - as Gary's original and most other FSX native model carriers work perfectly in those formats. Just needs some tweaking and testing. Not an expert on MDX but maybe running the model through it to configure it as a native FSX model - rather than create it initially for P3D might do it?

navy81
November 3rd, 2017, 05:54
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55414&stc=1


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55415&stc=1

This is very nice work!
i have long been searching for a static A-3 for my Whidbey Island 1966 scenery. Can you share where the Static A-3 came from?
It does work fine in FSX - i have noted similar issues that others have noted, but even with those, this is really well done.

I have attached a couple of screenshots, and if allowed, i would like to modify the texture set (for my own use) of the A-3 - unless others want it - in which case i will make it available.

All of the work you are undertaking is truly well done, and most appreciated.

Deke

expat
November 3rd, 2017, 06:26
EXPat:

I would REALLY like to add your VF-191 texture to my Crusader for use on "The Big O". Please let us know when you release it>

Bill

You got it. WARNING: Due to the unusual way the original modeler Carl Ninjamouse Edwards organised the texture files on this bird, you will find many extraneous textures and probably a missing one or two. You may need to experiment. F8-J model.

expat
November 3rd, 2017, 06:28
I have attached a couple of screenshots,

Very envious - that all looks the business!

Now I have an excuse to go back into FSX for the first time in a few months. :wink:

CIMOGT
November 3rd, 2017, 10:17
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55414&stc=1


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55415&stc=1

This is very nice work!
i have long been searching for a static A-3 for my Whidbey Island 1966 scenery. Can you share where the Static A-3 came from?
It does work fine in FSX - i have noted similar issues that others have noted, but even with those, this is really well done.

I have attached a couple of screenshots, and if allowed, i would like to modify the texture set (for my own use) of the A-3 - unless others want it - in which case i will make it available.

All of the work you are undertaking is truly well done, and most appreciated.

Deke


it was not tested in fsx and i will not post anything specific for fsx because i can not test the model in so many simulators and there are always compatibility problems, for example the hard deck of the elevator, after looking for a solution, no longer appear in p3d in my case, but in p3d v4 appers,

In what format do you need the a-3? I converted this from an old freeware model of FS9, downloading as many polygons as I could, but it is still a big thing, so if you want it for a scenario I would recommend you not to put a very large group or change the LOD of the model, send me a MP

PhantomP
November 3rd, 2017, 11:12
Is anybody willing to convert this beautiful model,and the Stennis to FSX?I could give it a try if,I had some guidance.

gray eagle
November 22nd, 2017, 15:48
Just checking to see if any fixes are WIP or can be done to areas in red circles? Would like to see effect from just above the ships screws eliminated. Adjustment more to the right of the IFLOS is appreciated as well (were red arrow is)

Thanks :engel016:




Don't know why it is, but when I load your carriers, they all will want to rise up out of the water into the sky. (P3D V3.4) at least for me, don't know about other folks.
To rectify the situation, I have to use ModelConvX and that will stop the boat from flying. Other commercial ships (payware) and most freeware ships - I have no issues what so
ever in P3D V3.4 -

I would like to see if the following areas just above where the screws are (Aft - circled in red) removed please. Also the IFLOLS needs to be repositioned to the right, where I have my red downward arrow.
It looks too far to the left.

http://i64.tinypic.com/swy8ur.jpg

If you look at the wake of the real ship, there is no screw effect such as the one I out lined above. ^ Also, notice the location of the IFLOLS below and compare to the one ^.
https://upload.wikimedia.org/wikipedia/commons/8/8a/USS_Oriskany_%28CVA-34%29_launches_A-4_off_Vietnam_1969.jpeg

gp183601
November 22nd, 2017, 23:34
Just checking to see if any fixes are WIP or can be done to areas in red circles? Would like to see effect from just above the ships screws eliminated. Adjustment more to the right of the IFLOS is appreciated as well (were red arrow is)

Thanks :engel016:

Hi,

as I mentioned earlier in this thread the IFOLS cannot be fixed using the current setup as I used the default acceleration gauge which is designed for Nimitz class carriers so it is very difficult to align the start, end and edge attachpoints for one the size of oriskany as to move the IFOLS means the deck centreline lighting end up floating in the sea etc etc. a completely new gauge has too be developed/used.

the second challenge to performing the fixes and releasing is CIMOGT used components from other developers without permission hence the links had to be removed and he can't release any updates as a result without incurring the wrath of original devs. Now, as original dev of oriskany if CIMOGT PMs me I can see if I can help him secure approval from the other developers and upload mods.

Best
Gaz

gray eagle
November 24th, 2017, 05:46
Hi,

as I mentioned earlier in this thread the IFOLS cannot be fixed using the current setup as I used the default acceleration gauge which is designed for Nimitz class carriers so it is very difficult to align the start, end and edge attachpoints for one the size of oriskany as to move the IFOLS means the deck centreline lighting end up floating in the sea etc etc. a completely new gauge has too be developed/used.

the second challenge to performing the fixes and releasing is CIMOGT used components from other developers without permission hence the links had to be removed and he can't release any updates as a result without incurring the wrath of original devs. Now, as original dev of oriskany if CIMOGT PMs me I can see if I can help him secure approval from the other developers and upload mods.

Best
Gaz

Until the kinks are worked out, I've removed this ship from my inventory and for now...it's mothballed :engel016:

expat
November 24th, 2017, 06:06
It's kind of a shame. Was hoping - with the necessary and generous permission of Gary - that this model could be completed for use in P3Dv4 and also its sister the Hancock would emerge.

gp183601
November 24th, 2017, 11:12
Well it's not dead and buried yet. There are options around fixing the meatball, and as for modifying my hull....I'm okay with it.

The use of the vehicles, additional deck crew and hangar textures by RFN, and aircraft by MAIW that have been added are out with my control as they ain't mine....but there are options around that too. (Worst case remove them from the pack to avoid the copyright infringement piece then the hull can be shared with the lift features)

I just need the boyo to get in touch (his PM ability is disabled so I can't contact him)

Gaz

expat
November 25th, 2017, 00:00
Yes. Looks like CIMOGT has posted recently here on the Niimitz thread.