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xpelekis
September 13th, 2017, 02:27
"In Pursuit" WWII version


https://www.youtube.com/watch?v=UX71LH8qoLk

http://flyingspirit.freehostia.com/Airpower/img/WWII1.jpg

http://flyingspirit.freehostia.com/Airpower/img/WWII2.jpg

xpelekis
September 13th, 2017, 02:29
"In Pursuit" Jets version


https://www.youtube.com/watch?v=899jXcGrtDs

http://flyingspirit.freehostia.com/Airpower/img/JETS1.jpg

http://flyingspirit.freehostia.com/Airpower/img/JETS2.jpg

xpelekis
September 13th, 2017, 02:31
"In Pursuit" ACM v2

Recent advancments in my "Know How" have resulted in a much improved
and upgraded result to an older concept of achieving Aerial Combat in FSX.

"In Pursuit" is an FSX close distance (not BVR that is) aerial combat training scenario
- for Tacpack users - in the concepts of lead & lag pursuit, High-Low Yo-yos,
energy managment, etc. and "Gunnery".

A. Engages user (player) in the chasing of an AI opponent capable of performing
combat manouvers - using his own AI plane's contol surfaces (Ailerons, Elevator
& Throttle changes) - as follows :

- Hard turn Right or Left
- Barrel Roll Right or Left
- Loop
- Extend to regain energy
- Variations & combinations of above

B. At the same time, AI is capable of casting flares upon user's IR missiles
launches (Tacpack is needed), thus is able to avoid most of user's IR missiles.
Guns is your most reliable solution actually (stands quite true up to AIM-9Ms)...

C. There is also an "AI ground avoidance" script to prevent AI from crashing on the
terrain, during high speed dives.

Additional features include :

- "FOX 2" voice over upon user's IR missile launches
- "G load breathing" voice over when user above 4.5 Gs. Apart of the immersion
element, acts as a warning for "incoming" G-Lock (Tacpack functionality).

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Overall, "In Pursuit" covers 50% of the Aerial Combat concept (AI evasive
manouvering), since AI is not dynamically directed towards user but randomly
changes his flight controls input every 5 secs (most of the time that is). Nevertheless,
serves well the training scenario purposes... and certainly delivers a feeling of Aerial
Combat in FSX.
Time is the real opponent here...

Just videos of the progress for the time being. We'll see where this may lead to...
I'm about to test the rest 50% of an engagement : AI using manouvers towards user.
Fingers crossed.

Bjoern
September 13th, 2017, 08:20
"Scenario" means a mission powered by SimVars for the AI interactions, right?

xpelekis
September 13th, 2017, 12:05
Yes, it's an FSX mission.

Stinger
September 13th, 2017, 13:23
When you're done playing around with the AI stuff,why don't you come back to the VA and fly against your teammates. We now have a Top Gun School and you can fly with real instructor pilots

Pips
September 13th, 2017, 15:05
We now have a Top Gun School and you can fly with real instructor pilots

Really? :dizzy: Where do I sign up? :)

Bjoern
September 13th, 2017, 15:45
Yes, it's an FSX mission.

I see. Just for the record: Can (or do) you set up an envelope, in which the opponent releases a missile (or fires guns) to get the "other 50%" of air combat?


Still wish I could do such missions myself, but without a fully working FSXME...

xpelekis
September 13th, 2017, 22:01
Hi Ed, and Keep up the good work !
I don't see it mate... I need my flexibility currently.

@Bjoern : This has already been done. The 50% I'm talking about is an aggresive way for the
AI to pursuit user,ie, not by just following waypoints towards him (when comes
from far) but dynamically engaging with manouvering, as in the videos... That's a
pain...

Bjoern
September 14th, 2017, 11:03
@Bjoern : This has already been done. The 50% I'm talking about is an aggresive way for the
AI to pursuit user,ie, not by just following waypoints towards him (when comes
from far) but dynamically engaging with manouvering, as in the videos... That's a
pain...

Isn't this basically just a matter of having the AI fly to a waypoint and then trying to join a formation with the player aircraft?

Victory103
September 14th, 2017, 18:44
xpelekis, great improvement over the previous work on both the red AI and user's wingman, I'd like to sim a 4"g" negative dive with a Mig-28.

I didn't realize any mil based VA's existed with real world "patch wearers".

PhantomTweak
September 14th, 2017, 22:24
I'd like to sim a 4"g" negative dive with a Mig-28.
You gonna be in a F-14, there Maveric? Just kidding, but let's face it, it does sound kinda familiar.

I know, "It's Classified. You could tell me, but then you'd have to kill me", right?

:biggrin-new: :biggrin-new:

By the bye: Tom Cruise got severely air-sick during the filming. He went through a LOT of bags, according to the real pilot flying the plane, one "Clown" by call sign.

Have fun!
Pat☺

xpelekis
September 16th, 2017, 02:59
And some photoreal Pacific action with Yo yo's enhanced fleet :


https://www.youtube.com/watch?v=bB8jQ9NvBQ4

Bjoern
September 16th, 2017, 12:22
By the bye: Tom Cruise got severely air-sick during the filming. He went through a LOT of bags, according to the real pilot flying the plane, one "Clown" by call sign.


Meanwhile, Anthony Edwards had one hell of a time and, at one point, had to deal with a popped circuit breaker while on a hop. His reaction was akin to "I was kind of worried: A Hollywood actor has to fix a $30 Million Navy jet."

PhantomTweak
September 16th, 2017, 22:52
Well, having worked on Phantoms, and Kfirs, I can honestly say that dealing with a popped breaker involves a grand total of two steps.
Step 1: Push breaker back in.
Step 2: If it pops again, make a note of which one it is (all are labeled relatively well) and report it to Maintenance when you recover. After that, it's an E-Tech's problem. And you just KNOW that plane is going to be swarmed by every kind of tech there is in the Navy upon recovery. Even if Goose couldn't handle it, I firmly believe someone would.

I'd be willing to bet even a Hollywood actor that hadn't rehearsed Step 1 a few dozen times could handle it. Place thumb, or forefinger, on breaker. Push. NOT all that difficult.
Of course, maybe all my training in electronics and radar (or, if you spell it backwards, radar :biggrin-new: ) gives me an edge in resetting a breaker, but I may be wrong. I really think Goose could handle it :encouragement:

Have fun all! I sure am. And look forward to trying this someday...
Pat☺

JosefK
September 17th, 2017, 00:07
May I please have a copy of "In Pursuit" when you're ready? Thanks!

xpelekis
September 17th, 2017, 09:07
Sure. Give me few days...

Bjoern
September 17th, 2017, 11:37
Well, having worked on Phantoms, and Kfirs, I can honestly say that dealing with a popped breaker involves a grand total of two steps.
Step 1: Push breaker back in.
Step 2: If it pops again, make a note of which one it is (all are labeled relatively well) and report it to Maintenance when you recover. After that, it's an E-Tech's problem. And you just KNOW that plane is going to be swarmed by every kind of tech there is in the Navy upon recovery. Even if Goose couldn't handle it, I firmly believe someone would.

I'd be willing to bet even a Hollywood actor that hadn't rehearsed Step 1 a few dozen times could handle it. Place thumb, or forefinger, on breaker. Push. NOT all that difficult.
Of course, maybe all my training in electronics and radar (or, if you spell it backwards, radar :biggrin-new: ) gives me an edge in resetting a breaker, but I may be wrong. I really think Goose could handle it :encouragement:


As far as I've heard, the breaker panels in the Turkey were hard to reach, much less see, even for the non-Hollywood types normally occupying the back seat. And they knew which ones to pop back in because it was part of their job description (above "control nose cone microwave" and below "admire view outside in dogfights").

Victory103
September 17th, 2017, 17:38
As far as I've heard, the breaker panels in the Turkey were hard to reach, much less see, even for the non-Hollywood types normally occupying the back seat. And they knew which ones to pop back in because it was part of their job description (above "control nose cone microwave" and below "admire view outside in dogfights").

Correct, and some had to be pulled prior to starting the jet. You're right PhantomTweak, it's a not a hard process, but to a person with zero exposure to military aviation, it apparently left an impression.

Can't wait for the release xpelekis, I got some high fail rate Sparrows to throw at some Mig-21s over SE Asia!

xpelekis
September 17th, 2017, 22:48
DOWNLOAD LINK : "In Pursuit" Jets version

(https://drive.google.com/open?id=0B0dQ46a_xCSeNTZ1dFAxRnFXOWc)
I got some high fail rate Sparrows to throw at some Mig-21s over SE Asia!

For now, supports only IR missiles and specifically AIM-9M & X. I have neglected SEA theater that reminds me...
But it'll be guns only, since Migs didn't cast flares or chaffs, right ?...

PhantomTweak
September 17th, 2017, 23:02
Correct, and some had to be pulled prior to starting the jet.
Yep, but they were clearly marked with "collars" around the button on top. They were normally pulled during shut-down by the RIO, but I would think in the case of a Hollywooder (is that a word?) the breakers would be pulled after shut-down by a plane captain, or even an E-Tech, leaning head-down into the cockpit. May look a bit odd, to an outsider, to see a tweak head-down in the aft-cockpit, especially with a guy sitting there. But we did what we had to to get the job done. We just prayed to whatever gods there are that no-one got anywhere near the pretty black-and-yellow handles when we were like that. We would bring a pin for the lower handle, and slip it in to prevent, hopefully, any accidents. The PC would come behind us and ensure the breakers were set and the pins pulled. Woe be unto the tweak who left the lower handle pinned when they climbed back out, too! :a1089:

Sometimes, you would even have to do that with a real RIO in the back seat. If a system failed during start-up checks, they would call a tweak. First thing, after ensuring the seat was pinned, was to dive head first into the area in front of the seat to check for popped/unreset breakers. Often, all it took was to reset them. If that wasn't it, we had to determine if it was a downing gripe, or not. They didn't like us when we said it was a down aircraft. Obviously, if it happened in-flight, the GIB had to reset them himself. They never perfected the inflatable tweak they could keep handy... :biggrin-new:

Have fun all!
Pat☺

JosefK
September 17th, 2017, 23:07
DOWNLOAD LINK : "In Pursuit" Jets version

(https://drive.google.com/open?id=0B0dQ46a_xCSeNTZ1dFAxRnFXOWc)

For now, supports only IR missiles and specifically AIM-9M & X. I have neglected SEA theater that reminds me...
But it'll be guns only, since Migs didn't cast flares or chaffs, right ?...

Thanks for this. Really appreciate.

Is there any way to spawn a mission anywhere - like off of KUIL or Quillayute Airport in the Olympic Military Operating Area where the Oregon ANG splashes drones... (https://youtu.be/O5oBlZp7RIQ)

I've got my own little drone set-up I use - and use KUIL as the drone base. Problem is my drones take off and fly straight n level... and you got something so much better.

Happy to continue the conversation here or on my e-mail (growlernoise-AT-gmail-DOT-com). Thanks!

xpelekis
September 17th, 2017, 23:13
Is there any way to spawn a mission anywhere
Yes. Actually this is next to the "pipeline".


Happy to continue the conversation here or on my e-mail (growlernoise-AT-gmail-DOT-com). Thanks!
Or at the VRS forum, relative post even better.

JosefK
September 17th, 2017, 23:35
Yes. Actually this is next to the "pipeline".


Or at the VRS forum, relative post even better.

Thanks, I took this to the VRS forum convo at https://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=49&t=18332&p=120521#p120521

Bjoern
September 18th, 2017, 09:09
Yes. Actually this is next to the "pipeline".

Keep me/us updated about that. I'm very curious about how this can be done.

xpelekis
September 24th, 2017, 11:14
Actually that's easy... I define a condition that is not place specific,
like "When user above 10000ft" then spawn the AI near user's position.
By checking Box "Enable changes in selected missions" before user flies
the mission in FSX (in P3Dv3 is not necessary), he can change plane,
aiport, time of day & weather once inside the mission. So, "Anywhere - Anyplane".


https://www.youtube.com/watch?v=otognygmUco

A video of another user of the Pacific version in P3Dv3 with Milviz F-4U.

Both versions for Jets & Pacific WWII have been released here. (https://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=49&t=18332&p=120519#p120519)

Bjoern
September 24th, 2017, 11:36
Well, yes, that's one solution.

Sure wish I could do a formation takeoff, fly out to the range, then tell my wingman to go splitsies and dogfight him to the "Knock it off!" call before heading back in formation. But that's not really feasible with the current tools. Maybe in 50 years when I'm retired and have enough time to learn C++...