PDA

View Full Version : New LPD-21 USS NEW YORK



CIMOGT
August 21st, 2017, 08:35
Hello lately I decided to improve the naval models I had

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53056&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53057&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53058&stc=1

Stinger
August 21st, 2017, 08:55
Is this a updated version? I've had this ship for years, even have 2 models... open helo door & closed in my tacpac ships. Works in p3d v3 too

CIMOGT
August 23rd, 2017, 10:15
Is this a updated version? I've had this ship for years, even have 2 models... open helo door & closed in my tacpac ships. Works in p3d v3 too

This had no hangar, I added hangar for helicopter and for the amphibians

CIMOGT
August 23rd, 2017, 10:17
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53150&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53151&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53152&stc=1

jagl04
August 23rd, 2017, 11:41
I suppose Cimog is the alias of a friend of mine who asked me to modify many of my ships, and did things as beautiful as this. Am I wrong?

CIMOGT
August 23rd, 2017, 20:35
Is this a updated version? I've had this ship for years, even have 2 models... open helo door & closed in my tacpac ships. Works in p3d v3 too


I suppose Cimog is the alias of a friend of mine who asked me to modify many of my ships, and did things as beautiful as this. Am I wrong?

yes, how are you,

LouP
August 24th, 2017, 14:37
Is this available yet? It looks really good and would love to land a heli on it. :-)

LouP

PhantomP
August 24th, 2017, 16:37
Beautiful work,I can't wait to land on her.

CIMOGT
August 24th, 2017, 17:21
Is this available yet? It looks really good and would love to land a heli on it. :-)

LouP


I remove the links, however if you are interested send me a mp

LouP
August 24th, 2017, 17:28
Thanks so much. PM sent.

LouP

PhantomP
August 24th, 2017, 20:47
Hey LouP do you plan on releasing these to the public sometime?:encouragement:

LouP
August 25th, 2017, 06:28
Hey LouP do you plan on releasing these to the public sometime?:encouragement:

Not sure if I understand?? This is not mine to release, sorry.

LouP

PhantomP
August 25th, 2017, 08:14
Not sure if I understand?? This is not mine to release, sorry.

LouPOOPs!,I am sorry LouP,it was over tired last night,I meant this message to go to CIMOGT.

gray eagle
August 25th, 2017, 14:33
Thanks so much. PM sent.

LouP

+1 I sent a PM to CIMOGT also. :engel016:

gray eagle
August 26th, 2017, 08:14
Hello lately I decided to improve the naval models I had

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53057&stc=1


What is the AI Carriers config entry?


Edit: Never mind I sorted it all out.

gray eagle
August 26th, 2017, 09:45
Pretty neat rendition of USS New York; I like the animated hanger door and the animated LSO on the flight deck. Is the only wake effect
on this ship those two round exhaust items located on the lower fantail at the waterline?


https://s2.postimg.org/yci212n6h/Capture.jpg

gray eagle
August 26th, 2017, 10:08
I'm using this in P3D V3.4; wondering what is causing the column rising up from the ship?

Edit: it only happens when I select the ship to move forward (1)., I think this is a wake effect issue.

https://s2.postimg.org/nr38m6n6h/Capture.jpg

gray eagle
August 26th, 2017, 10:44
With a little experimentation, I was able to adjust the wake effect to my liking. No more wake going into the sky :biggrin-new:
Don't know what those two outter wake effects are about, maybe a new way to create one.


https://s2.postimg.org/f6ei8r2e1/Capture.jpg


note the wake on the real deal.

http://nypdnews.com/wp-content/uploads/2015/11/USS-New-York-Top.jpg

PhantomTweak
August 26th, 2017, 11:19
It looks to me as though you get the two outer wakes when the well deck ramp is down. Those two may be the wakes from the corners of the ramp?
In all the pictures of the ship in FSX, the ramp is down, in the picture of the real world ship, it's up, so it wouldn't have the same effect. It seems to me it would be like dragging a spatula through a sink of water. You could see the two "wakes" from the corners.

Just my 2 cents worth...
Pat☺

gray eagle
August 26th, 2017, 12:16
It looks to me as though you get the two outer wakes when the well deck ramp is down. Those two may be the wakes from the corners of the ramp?
In all the pictures of the ship in FSX, the ramp is down, in the picture of the real world ship, it's up, so it wouldn't have the same effect. It seems to me it would be like dragging a spatula through a sink of water. You could see the two "wakes" from the corners.

Just my 2 cents worth...
Pat☺

Sounds plausible. Not that familiar with this new class of ship. The wake animation in the sim had me wondering what those two round looking wakes were all about.
Thanks for the insight. :engel016:

PhantomTweak
August 26th, 2017, 22:59
I'm glad I could be a small help :encouragement:

Pat☺

jagl04
August 27th, 2017, 03:58
yes, how are you,

Well, but with too many duty at office to have time to work on new ships. I miss you facebook page with FSX/P3D designs

LouP
August 27th, 2017, 10:50
With a little experimentation, I was able to adjust the wake effect to my liking. No more wake going into the sky :biggrin-new:
Don't know what those two outter wake effects are about, maybe a new way to create one.


https://s2.postimg.org/f6ei8r2e1/Capture.jpg


note the wake on the real deal.

http://nypdnews.com/wp-content/uploads/2015/11/USS-New-York-Top.jpg

May I ask how you corrected them? That wake is in several of my ships and the thing is driving me batty. lol

LouP

gray eagle
August 27th, 2017, 11:52
May I ask how you corrected them? That wake is in several of my ships and the thing is driving me batty. lol

LouP

Sure, In the sim.cfg file I // out in the effects section. You should have that effect.
I think it is a stock wake effect.

I had tried some other wake effects and "fx_wake_m" seems to look the best to me.

[EFFECTS]
//wake = fx_wake_dss_ddg
//wake =fx_wakeBow_carrier
//water= fx_spray_dss_ddg
wake = fx_wake_m <<<<< That is the only effect I kept active.
//wake = fx_wake_carrier
//water=fx_spray

PhantomTweak
August 27th, 2017, 22:04
It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺

gray eagle
August 28th, 2017, 03:21
It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺

I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:

EDIT: perhaps a kelvin wake effect is what I'd like to see.

http://footage.framepool.com/shotimg/qf/556041938-delfin-cruise-ship-bow-wave-wake-water-navigation.jpg

CIMOGT
August 28th, 2017, 03:43
Well, but with too many duty at office to have time to work on new ships. I miss you facebook page with FSX/P3D designs

Thanks, maybe later i open a new site,

LouP
August 28th, 2017, 06:24
It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
Hope this helps a little. I'll post a scrrenie if y'all want...
Pat☺

Found the "Wakes.zip" file but it's listed as a CFS2 file.

LouP

gray eagle
August 28th, 2017, 10:57
With the well deck door open I see these two exhaust effects (circled in red) that I don't know the purpose of.
The animation of the well deck door and hanger door is a nice touch. I'm using this in P3D V3.4.
Perhaps with the real ship, maybe the those outer exhaust ports are used during amphib exercises and keeps the water from over flooding the area where those amphibs are.

https://s2.postimg.org/aql3u1ryx/Capture.jpg


https://s2.postimg.org/4d12nwteh/Capture1.jpg

Don't see them in this picture

https://upload.wikimedia.org/wikipedia/commons/3/3d/US_Navy_110906-N-PS473-031_The_amphibious_transport_dock_ship_USS_New_Yor k_%28LPD_21%29_departs_Naval_Station_Norfolk_for_N ew_York_City_to_participate.jpg

PhantomTweak
August 28th, 2017, 12:13
Found the "Wakes.zip" file but it's listed as a CFS2 file.

LouP

It works very nicely in FSX:SE. At least for me.


I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:

There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:

[Effects]
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier

I know there's a rumor that you can only have one wake effect, but it does work for me.

Several ships also have a different method for bow-waves, thus:

[Effects]
wake = fx_wake_dss_ddg
water=fx_spray



Which works quite nicely as well.

Pat☺

gray eagle
August 28th, 2017, 12:39
It works very nicely in FSX:SE. At least for me.



There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:

[Effects]
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier

I know there's a rumor that you can only have one wake effect, but it does work for me.

Several ships also have a different method for bow-waves, thus:

[Effects]
wake = fx_wake_dss_ddg
water=fx_spray



Which works quite nicely as well.

Pat☺

Where are those effects coming from?

wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier


the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
I looked at the Nimitz I have and they are not listed.

Can't use
[Effects]
wake = fx_wake_dss_ddg

The wake goes vertical in P3D. :biggrin-new:

https://s26.postimg.org/dkfx0ux3d/Capture.jpg

PhantomTweak
August 28th, 2017, 22:55
Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.

The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.

Does that help at all?
Pat☺

gray eagle
August 29th, 2017, 04:01
Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.

The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.

Does that help at all?
Pat☺

It helps some, It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla). All I know is that I obtained a copy of Nimitz from : http://www.fs-shipyards.org/index.php?ind=downloads&op=entry_view&iden=79 and there are no effects listed in the sim.cfg folder - they are baked in, Now as to where you got your Nimitz remains a mystery to me.
I found Nimitz-Ike package at Rickooo (installer version) and at the previously mentioned location (Files are identical). I have the Spruance.

-BT

LouP
August 29th, 2017, 05:09
Where are those effects coming from?

wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier


the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
I looked at the Nimitz I have and they are not listed.

Can't use
[Effects]
wake = fx_wake_dss_ddg

The wake goes vertical in P3D. :biggrin-new:

https://s26.postimg.org/dkfx0ux3d/Capture.jpg

Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.

I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.

I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.

Can't wait to see what's coming.

LouP

gray eagle
August 29th, 2017, 08:35
Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.

I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.

I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.

Can't wait to see what's coming.

LouP


The picture I posted was from P3D V3.4 - I too had to experiment with other wake effects till I came up with something better. :adoration:

PhantomTweak
August 29th, 2017, 12:14
It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla)
The VOO wake effects are from a zip file named, oddly enough, WAKES.ZIP.
I have no idea any longer where I got it, though. I think Google of Bing can find it, though. They're made specifically for FSX, so I don't know if/how they work in any of the P3D's.

Pat☺

jmbiii
August 29th, 2017, 17:55
Gray Eagle,

WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.:encouragement:

gray eagle
August 30th, 2017, 04:02
Gray Eagle,

WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.:encouragement:

Thanks for the tip, I did go there and I did get a wakes.zip but there was no files in it of any use in flight sim,

The content of the zip file:

https://s26.postimg.org/wvpm2sqvd/Capture.jpg

Looks nice however, no file extensions can be used by P3D or FSX for that matter. No VOO file either.
Think I will just pass on this and maintain the status quo.
https://s26.postimg.org/w7grjus5l/Capture1.jpg

gray eagle
September 13th, 2017, 13:52
I tried landing on the flight deck of the New York with the CeraSim Blackhawk and normally when one opens the helo doors, the hanger door will open/close.
With the Cera Sim UH60L, the hanger door will not open when I open the UH-60 Doors. The doors on this particular helo operate thru a 2D panel (see below)
I can also open the doors using the normal keys however, the hanger door will not raise/lower. oh well.....:engel016:


https://s26.postimg.org/f65xydqx5/Capture.jpg

PhantomTweak
September 13th, 2017, 22:34
Grey Eagle,
I can send you my WAKES.zip file. It looks nothing like what you showed. It ONLY has wake type .fx files in it, for use in FSX, although I think it works in P3D as well. Just send me a PM. I believe I can send .zip files in a PM, can't I? Well, if not, I'll give you my email, and you can send me an email. I KNOW I can send a zip file with one of those...
Pat☺

gray eagle
September 15th, 2017, 10:11
Grey Eagle,
I can send you my WAKES.zip file. It looks nothing like what you showed. It ONLY has wake type .fx files in it, for use in FSX, although I think it works in P3D as well. Just send me a PM. I believe I can send .zip files in a PM, can't I? Well, if not, I'll give you my email, and you can send me an email. I KNOW I can send a zip file with one of those...
Pat☺

Pat,

Thanks for the Wakes - I tried most of them and think I like this one

https://s26.postimg.org/4f1gkfc3t/Capture.jpg

PhantomTweak
September 15th, 2017, 10:42
Looks good!
I'm glad I was a little help :D
Pat☺

gray eagle
September 15th, 2017, 10:54
I tried landing on the flight deck of the New York with the CeraSim Blackhawk and normally when one opens the helo doors, the hanger door will open/close.
With the Cera Sim UH60L, the hanger door will not open when I open the UH-60 Doors. The doors on this particular helo operate thru a 2D panel (see below)
I can also open the doors using the normal keys however, the hanger door will not raise/lower. oh well.....:engel016:


https://s26.postimg.org/f65xydqx5/Capture.jpg

My bad. It does work, especially when one configures the panel for the helo with the applicable entry and add the other stuff to the panel folder.

https://s26.postimg.org/5ugtedhc9/Capture.jpg

CIMOGT
September 15th, 2017, 15:39
My bad. It does work, especially when one configures the panel for the helo with the applicable entry and add the other stuff to the panel folder.

https://s26.postimg.org/5ugtedhc9/Capture.jpg

hello, I'm going to try to review it, I think it's due to a conflict with the animations and gauges of the uh-60 in particular, have you already tried using the shift+E key?

CIMOGT
September 15th, 2017, 16:08
hello, I'm going to try to review it, I think it's due to a conflict with the animations and gauges of the uh-60 in particular, have you already tried using the shift+E key?

okay, I did not find any problem, do you added the lines to the panel.cfg of the helicopter and copied the gauge inside the folder panel?
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53919&stc=1

gray eagle
September 16th, 2017, 03:25
okay, I did not find any problem, do you added the lines to the panel.cfg of the helicopter and copied the gauge inside the folder panel?
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53919&stc=1

I did all that and it does work now - see my #43 ^

PhantomP
October 21st, 2017, 16:00
Hi CIMOGT,I have 2 questions,the first question is is there a way to change the key stroke for your Elevador gauge instead of using shift + E open exit?and the second question is are you going to eventually make night textures for the USS New York? Thanks and great work this is one awesome ship.

Seahawk72s
October 21st, 2017, 16:31
Thanks for the tip....

Think I will just pass on this and maintain the status quo.
https://s26.postimg.org/w7grjus5l/Capture1.jpg

Can you tell us what ship this and did the bow effect come with it...?
(and where you got it..?)
Thanks...

CIMOGT
October 21st, 2017, 17:31
Hi CIMOGT,I have 2 questions,the first question is is there a way to change the key stroke for your Elevador gauge instead of using shift + E open exit?and the second question is are you going to eventually make night textures for the USS New York? Thanks and great work this is one awesome ship.

the easiest would be to use another key already existing, but that has the same duration in frames of the animation of the door, when i writing the gauge use the canopy since it is of the same duration in frames, only open that edit the gauge, the best would be to add a new animation to the sim but the process is longer, the night textures I hope to be able to add them in the next version and also change the animation by a specific writing for that

PhantomP
October 21st, 2017, 19:51
Thanks for the answers CIMOGT,is there any way to see the duration time of the animations so,I could pick another key command?and looking foward to the night textures.

CIMOGT
October 21st, 2017, 20:07
Thanks for the answers CIMOGT,is there any way to see the duration time of the animations so,I could pick another key command?and looking foward to the night textures.

In the modeldef.xml in the sdk's of fsx, the door animation take 100 frames

lazarus
October 21st, 2017, 23:38
You can also unload the xml from the zip, change the duration from L=100 to L=170, it will still run the L=100 animations. I was finding a longer stroke lift was too abrupt, pulling the lift through the model, or launching the harrier out of the lift well like a jack in the box! Funny, but undesirable. Lengthened it out to L=170 to smooth out a long stroke deck to hangar lift. Not changing the duration, the gauge would stop the animation stroke at L=100. I also found that all the animations- ambients, have to be the same duration as the lift animation, or you get a pause at the shortest animation duration. Had to double the radar ambient to L=170

CIMOGT
October 22nd, 2017, 06:56
Here the download link

https://www.mediafire.com/download/t10tcl74jfaq1dz

PhantomP
October 22nd, 2017, 08:19
Thanks for the info gentleman,I will try some different things out with the xml gauge.

gray eagle
October 22nd, 2017, 10:16
Here the download link

https://www.mediafire.com/download/t10tcl74jfaq1dz

What changes were made with this version? How is this different from previous release?

Seahawk72s
October 22nd, 2017, 10:49
Can you tell us what ship this and did the bow effect come with it...?
(and where you got it..?)
Thanks...


Does anyone know what ship this is and did it come as part of the AI ship package..?

CIMOGT
October 22nd, 2017, 10:56
What changes were made with this version? How is this different from previous release?

Is the same i only add the link for everyone here

lazarus
October 22nd, 2017, 11:31
Does anyone know what ship this is and did it come as part of the AI ship package..?

It's a grunchy old, old gmax file that's been floating around for twenty years. I found it on a chinese language 3d modelling site, yonks ago.
It looks sort of russian, though it isn't any actual craft, I just yoinked it to fill in holes untill I could do something better.
One of these threads has a link to google drive I posted with updated and refobulated Osa's and Nanuchka's, a much better propasition than that old monster, whigh is rather resource intensive for what it is. One of the updated osa's is gun armed only, one of the border screw boats.

Seahawk72s
October 22nd, 2017, 12:46
It's a grunchy old, old gmax file that's been floating around for twenty years. I found it on a chinese language 3d modelling site, yonks ago.
It looks sort of russian, though it isn't any actual craft, I just yoinked it to fill in holes untill I could do something better.
One of these threads has a link to google drive I posted with updated and refobulated Osa's and Nanuchka's, a much better propasition than that old monster, whigh is rather resource intensive for what it is. One of the updated osa's is gun armed only, one of the border screw boats.

Thanks, got it....

http://www.sim-outhouse.com/sohforums/showthread.php/107250-Soviet-Sea-Monsters-Ivan-Rogov-dynamic-submarines-beta?highlight=Nanuchka