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Devildog73
June 28th, 2017, 08:38
Does anyone know how to cure this:

Willy
June 28th, 2017, 08:41
Looks like you're either missing some textures or they're not in a format that FSX can use.

Devildog73
June 28th, 2017, 08:51
Looks like you're either missing some textures or they're not in a format that FSX can use.


It is supposed to be textures for the FSX model. I downloaded one for FS9 and one for FSX for the Tom A330-300.
I will try to switch them and see if they are mislabeled.

Willy
June 28th, 2017, 09:14
FSX will use the DXT3 and 32 bit bmp textures that FS9 did. I've forgotten to convert from regular 24bit bmp textures before and got the same results.

ncooper
June 28th, 2017, 10:26
Hello,

This is more likely to be the result of the FSX fault that you posted in the Dx 10 section.

Alky
June 28th, 2017, 18:06
My guess is you don't have the texture.cfg in the folder.

huub vink
June 29th, 2017, 06:18
It looks like a missing texture or a texture which doesn't load (As Willy already mentioned). Check the file names. Often the FSX version has a "_t" added, which the FS9 doesn't have.

Cheers,
Huub

Mach3DS
June 29th, 2017, 06:33
Post a screenshot of of the contents of this texture folder, the texture.cfg and the aircraft.cfg entry, and we'll be able to solve this issue very quickly.

fsafranek
June 29th, 2017, 06:47
Do you have both BMP and DDS format textures for the fuselage in the same folder?
I've seen that happen (done that while texturing) and the result is what you showed at the top of the thread.
:ernaehrung004:

Devildog73
June 29th, 2017, 13:30
Post a screenshot of of the contents of this texture folder, the texture.cfg and the aircraft.cfg entry, and we'll be able to solve this issue very quickly.

Ah, NO texture config!

Here is aircraft.cfg:

///The Fruit Stand A332 FDE v1.0 11/20/2007
[General]
atc_type=AIRBUS
atc_model=A330
editable=0
performance=Cruise Speed\tMach .84\nMaximum Range\t5,720 nm\nService Ceiling\t35,000 ft\nMax Takeoff Weight\t660,000 lb\nSeating\t\t336 to 550\nCargo Capacity\t20 standard LD3 containers \n
Category=airplane
[pitot_static]
vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI
pitot_heat=1.000000
[weight_and_balance]
max_gross_weight = 151000
empty_weight = 103170
reference_datum_position = 0, 0, 0
empty_weight_CG_position = 18, 0, 0
empty_weight_pitch_MOI = 3160000
empty_weight_roll_MOI = 3262183
empty_weight_yaw_MOI = 4337024
empty_weight_coupled_MOI = 0
max_number_of_stations = 9
station_load.0 = "170.0, 41.0, -1.5, 0.0, Pilot"
station_load.1 = "170.0, 41.0, 1.5, 0.0, Co-Pilot"
station_load.2 = "510.0, 0.0, 0.0, 0.0, Crew"
station_load.3 = "1360.0, 25.5, 0.0, 0.0, First Class"
station_load.4 = "8160.0, 11.0, 0.0, 0.0, Coach 3-10"
station_load.5 = "8160.0, -10.0, 0.0, 0.0, Coach 11-18"
station_load.6 = "7140.0, -30.5, 0.0, 0.0, Coach 19-25"
station_load.7 = "10000.0, 20.5, 0.0, 0.0, Forward Baggage"
station_load.8 = "4000.0, -27.5, 0.0, 0.0, Aft Baggage"
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -22.71, -93.98, 5.436, fx_navred
light.1 = 2, -22.10, -93.49, 5.423, fx_strobe
light.2 = 3, -22.71, 93.98, 5.436, fx_navgre
light.3 = 2, -22.10, 93.49, 5.423, fx_strobe
light.4 = 3, -94.36, 0, 6.05, fx_navwhi
light.5 = 2, -94.36, 0, 6.05, fx_strobe
light.6 = 1, 25.29, 0, -10.42, fx_beaconb
light.7 = 1, 7.29, 0, 9.84, fx_beaconb
[GeneralEngineData]
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 1
fuel_flow_scalar = 1
min_throttle_limit = -0.1400
max_contrail_temperature = -25
engine.0 = 8.55, -30.47, -8.53,
engine.1 = 8.55, 30.47, -8.53,
[TurbineEngineData]
fuel_flow_gain=0.002 //Gain on fuel flow..
inlet_area=19.6 //Square Feet, engine nacelle inlet area
rated_N2_rpm=29920 //RPM, second stage compressor rated value
static_thrust=28000 //Lbs, max rated static thrust at Sea Level
afterburner_available=0 //Afterburner available?
reverser_available=1 //Thrust reverser available?
[jet_engine]
thrust_scalar=1.0
[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_tchdwn, 1
windshield_rain_effect_available = 1
[fuel]
//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 0
Center1 = 0, 0, 0, 2313, 0
LeftMain = -3, -19, 0, 1500, 0
RightMain = -3, 19, 0, 1500, 0
[contact_points]
static_pitch = -1.02
static_cg_height = 17.51
tailwheel_lock = 0
gear_system_type = 0
max_number_of_points = 7
point.0 = 1, 69.4100, 0.0000, -16.813, 1574.8, 0, 1.442, 55.92, 0.8, 2.5, 0.6, 6, 6, 0, 220, 250
point.1 = 1, -4.5822, -18.34, -18.7828, 1574.8, 1, 1.442, 0, 1, 2.5, 0.9, 8.9, 8.9, 2, 220, 250
point.2 = 1, -4.5822, 18.34, -18.7828, 1574.8, 2, 1.442, 0, 1, 2.5, 0.9, 9.1, 9.1, 3, 220, 250
point.3 = 2, 6.04, -62.83, -8.15, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.4 = 2, 6.04, 62.83, -8.15, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.5 = 2, -41.0, 0, -8.63, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.6 = 2, 83.31, 0, -6.91, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
[keyboard_response]
elevator = 150, 250
aileron = 150, 250
rudder = 150, 250
[airplane_geometry]
wing_area = 2337.0
wing_span = 126.46
wing_root_chord = 28.58
wing_dihedral = 6.19
wing_incidence = 1.0
wing_twist = -0.5
oswald_efficiency_factor = 0.85
wing_winglets_flag = 0
wing_sweep = 28
wing_pos_apex_lon = 18.58
wing_pos_apex_vert = 0
htail_area = 338.0
htail_span = 50.15
htail_pos_lon = -59.65
htail_pos_vert = 0
htail_incidence = 0.0
htail_sweep = 34
vtail_area = 224.0
vtail_span = 28.77
vtail_sweep = 42
vtail_pos_lon = -50.76
vtail_pos_vert = 5.53
elevator_area = 70.5
aileron_area = 26.9
rudder_area = 56.2
elevator_up_limit = 22.5
elevator_down_limit = 19.5
aileron_up_limit = 20.0
aileron_down_limit = 20.0
rudder_limit = 26.0
elevator_trim_limit = 20.0
spoiler_limit = 60.0
aileron_to_spoileron_gain = 3
spoiler_handle_available = 1
min_ailerons_for_spoilerons = 10
min_flaps_for_spoilerons = 0
spoilerons_available = 1
auto_spoiler_available=1
spoiler_extension_time=2.000000
positive_g_limit_flaps_up=4.000000
positive_g_limit_flaps_down=3.000000
negative_g_limit_flaps_up=-3.000000
negative_g_limit_flaps_down=-2.000000
[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 60
engine_generator_map = 1,1,0,0
electric_always_available = 1
flap_motor = 0, 5, 17
gear_motor = 0, 5, 17
autopilot = 0, 5, 17
avionics_bus = 0, 5, 17
avionics = 1, 5, 17
pitot_heat = 0, 2, 17
additional_system = 0, 2, 17
marker_beacon = 1, 2, 17
gear_warning = 0, 2, 17
fuel_pump = 0, 5, 17
starter1 = 0, 20, 17
light_nav = 0, 5, 17
light_beacon = 0, 5, 17
light_landing = 0, 5, 17
light_taxi = 0, 5, 17
light_strobe = 0, 5, 17
light_panel = 0, 5, 17
[flight_tuning]
cruise_lift_scalar=1.2
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.0
aileron_effectiveness=1.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=0.8
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0

[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 5.0 //Flap angle that activates warning at idle
flap_limit_power = 25.5 //Flap angle that activates warning at above idle
[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 0.485 //Brake scalar
auto_brakes=4
[hydraulic_system]
normal_pressure = 3000.0 //PSI
electric_pumps = 0 //no electric pumps
engine_map = 1,1,0,0 //pumps on Eng1,2
[Views]
eyepoint=43.7, -1.31, 3.7 //(feet) longitudinal, lateral, vertical distance from reference datum
[flaps.0] //Trailing Edge Flaps
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 20 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1 // degrees
flaps-position.2 = 2 // degrees
flaps-position.3 = 5 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 15 // degrees
flaps-position.6 = 25 // degrees
flaps-position.7 = 30 // degrees
flaps-position.8 = 40 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 0.1
drag_scalar = 0.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[flaps.1] //Inboard Leading Edge Flaps
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 4 // seconds
flaps-position.0 = 0 //
flaps-position.4 = 0.5
flaps-position.5 = 1.0 //
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 0.1
drag_scalar = 0.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[flaps.2] //Outboard Leading Edge Slat
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 7 // seconds
flaps-position.0 = 0 //
flaps-position.4 = 0.5
flaps-position.5 = 1.0 //
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 0.1
drag_scalar = 0.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1=1
Com.1=1, 1
Com.2=1, 1
Nav.1=1, 1, 1
Nav.2=1, 1, 0
Adf.1=1
Transponder.1=1
Marker.1=1
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0
[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 1
[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0
[exits]
number_of_exits = 2
exit_rate.0 = 0.4 ;Percent per second
exit_rate.1 = 0.4 ;Percent per second
[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm = 90
autothrottle_takeoff_ga=1
pitch_takeoff_ga=8 ;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=33.0
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=12.00
nav_integrator_control=0.25
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=25.0
gs_integrator_control=0.53
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0
[Reference Speeds]
flaps_up_stall_speed=150.0 //Knots True (KTAS)
full_flaps_stall_speed=120.0 //Knots True (KTAS)
cruise_speed=494.0 //Knots True (KTAS)
max_mach = 0.85
max_indicated_speed = 330 //Red line (KIAS)
[stall_warning]
type=2
stick_shaker=0
[vacuum_system]
max_pressure=5.150000
vacuum_type=2
electric_backup_pressure=0.000000
engine_map=0,0,0,0
[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000
[deice_system]
structural_deice_type=0


[fltsim.0]
title=WoA_TFS_A330-200_RR_USA-US Airways
sim=TFS_A332
model=New Tail
texture=USA-US Airways
atc_airline=CACTUS
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=US Airways
description=Painted by Boris Le Veve
atc_heavy=1
atc_parking_codes=AWE
atc_parking_types=GATE


[fltsim.1]
title=WoA_TFS_A330-200_RR_EDW-Edelweiss Air
model=Old Tail
texture=EDW-Edelweiss Air
sim=TFS_A332
atc_airline=EDELWEISS
atc_id=
atc_heavy=1
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=Edelweiss Air
description=Painted by Denis Schranz
atc_parking_types=GATE
atc_parking_codes=EDW


AND Texture folder contents:

Devildog73
June 29th, 2017, 13:38
My TOM A330 Edelweiss has multiple textures with a texture.cfg, but it is a flyable aircraft.

I will open the sim and fly it and see if its textures show.

I will get back to y'all.
Lee

Roger
June 29th, 2017, 13:43
With no texture.cfg then you will probably be missing some textures from the common texture folder.

Devildog73
June 29th, 2017, 13:56
With no texture.cfg then you will probably be missing some textures from the common texture folder.


Nope, it is the same with the TOM A330-300 and it has a texture.cfg.: [fltsim]
fallback.1=..\texture.DR
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\textur e


and aircraft.cfg:
[fltsim.0]
title=qantas A330-300
sim=TomA333
model=GE
panel=330
sound=
texture=QA
kb_checklists=
kb_reference=
atc_id=VH-QPH
atc_airline=Qantas
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Qantas"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=
[fltsim.1]
title=dragonair A330-300
sim=TomA333
model=RR
panel=330
sound=
texture=DR
kb_checklists=
kb_reference=
atc_id=B-HYB
atc_airline=Dragonair
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Dragonair"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=
[fltsim.2]
title=northwest A330-300
sim=TomA333
model=PW
panel=330
sound=
texture=NW
kb_checklists=
kb_reference=
atc_id=N812NW
atc_airline=Northwest
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Northwest"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=
[fltsim.3]
title=Edelweiss Air A330-343X Thomas Ruth
sim=TomA333
model=RR
panel=330
sound=
texture=EDW
atc_id=HB-JHQ
atc_airline=Edelweiss
atc_flight_number=9523
atc_heavy=1
atc_parking_types=GATE
atc_parking_codes=EDW, SWR
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Edelweiss Air"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=Delivered February 2011, operating on lease from Swiss International Air Lines. Edelweiss Air is a wholly owned subsidary of Swiss.
[fltsim.4]
title=Air Canada A330-300RR
sim=TomA333
model=RR
panel=330
sound=
texture=ACA
kb_checklists=
kb_reference=
atc_id=C-GFUR
atc_airline=Air Canada
atc_flight_number=0847
atc_heavy=1
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation=Air Canada
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=
[General]
atc_type=AIRBUS
atc_model=A333
editable=1
performance="by Tom"
Category=airplane

[CameraDefinition.0]
Title=Left wingview
Guid={0ae3f864-da10-4e5a-977c-b9bba47d6f7a}
Description=Left trailing edge as seen from paxcabin
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.8
ShowWeather=Yes
InitialXyz=-3.318, 1.183, -9.753
InitialPbh=5, 0, 270
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.1]
Title=Right wingview
Guid={D368D3EA-21FB-4d88-97BC-771106DCC59B}
Description=Right trailing edge as seen from paxcabin
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.8
ShowWeather=Yes
InitialXyz=3.318, 1.183, -9.753
InitialPbh=5, 0, 90
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.2]
Title=Left engine view
Guid={E4F8DA49-C99E-40ae-8467-AC874BB497B6}
Description=Left engine as seen from flightdeck
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.8
ShowWeather=Yes
InitialXyz=-1.914, 1.046, 26.133
InitialPbh=5, 0, 215
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.3]
Title=Right engine view
Guid={C3CD1BAC-B511-4557-B3CE-C5F6EAD00807}
Description=Right engine as seen from flightdeck
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.8
ShowWeather=Yes
InitialXyz=1.914, 1.046, 26.133
InitialPbh=5, 0, 145
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.4]
Title=Main gear cam
Guid={D1EE9F66-E2A5-4dd8-9874-D87E96E1F980}
Description=Main gear as seen from the belly fairing
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.5
ShowWeather=Yes
InitialXyz=0, -3.127, -19.004
InitialPbh=5, 0, 0
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.5]
Title=Nose gear cam
Guid={5D9AC711-EC3E-4e47-AF27-820DE14AF3E1}
Description=Runway as seen from the nose gear
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.8
ShowWeather=Yes
InitialXyz=0, -4.33, 26.056
InitialPbh=0, 0, 0
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.6]
Title=Tail cam
Guid={665E785E-73B0-44e7-89F6-229E1F6BA1C9}
Description=Aircraft as seen from the tip of the vertical stabilizer
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.3
ShowWeather=Yes
InitialXyz=0, 12.155, -33.902
InitialPbh=10, 0, 0
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.001]
Title=Right Seat
Guid={8ff6c134-098d-409f-baec-caba3f683f98}
Origin=Virtual Cockpit
MomentumEffect=YES
SnapPbhAdjust=Swivel
SnapPbhReturn=False
PanPbhAdjust=Swivel
PanPbhReturn=False
Track=None
ShowAxis=YES
AllowZoom=TRUE
InitialZoom=.7
SmoothZoomTime=2.0
ZoomPanScalar=1.0
ShowWeather=Yes
XyzAdjust=TRUE
ShowLensFlare=FALSE
Category=Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=1.0, 0.0, 0.0
InitialPbh=0, 0, 0
[CameraDefinition.002]
Title=Jump Seat
Guid={195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin=Virtual Cockpit
MomentumEffect=YES
SnapPbhAdjust=Swivel
SnapPbhReturn=False
PanPbhAdjust=Swivel
PanPbhReturn=False
Track=None
ShowAxis=YES
AllowZoom=TRUE
InitialZoom=.7
SmoothZoomTime=2.0
ZoomPanScalar=1.0
ShowWeather=Yes
XyzAdjust=TRUE
ShowLensFlare=FALSE
Category=Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.6, 0.00, -1.2
InitialPbh=2, 0, 0
[WEIGHT_AND_BALANCE]
max_gross_weight = 513677 // (pounds)
empty_weight = 265698 // (pounds)
reference_datum_position = 0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position = -12, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum
max_number_of_stations = 50
station_load.0 = "170.0, 86.0, -2.0, 0.0, Pilot" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1 = "170.0, 86.0, 2.0, 0.0, Kopilot" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2 = "850.0, 0.0, 0.0, 0.0, Besatzung" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3 = "850.0, 52.0, 0.0, 0.0, Erste Klasse" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4 = "1870.0, 11.0, 0.0, 0.0, Businessklasse" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5 = "3740.0, -30.0, 0.0, 0.0, Sitz 1-16" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.6 = "2550.0, -72.5, 0.0, 0.0, Sitz 16-29" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.7 = "2000.0, 47.0, 0.0, -6.0, Fracht vorne" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.8 = "500.0, -67.0, 0.0, -6.0, Fracht hinten" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI = 7000000
empty_weight_roll_MOI = 10500000
empty_weight_yaw_MOI = 6300000
empty_weight_coupled_MOI= 0.0
CG_forward_limit = 0.000
CG_aft_limit = 1.000
[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.0
aileron_effectiveness=1.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0
[GeneralEngineData]
engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = 3.28, -30.96, -8.59 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = 3.28, 30.96, -8.59 //(feet) longitudinal, lateral, vertical distance from reference datum
//fuel_flow_scalar = 1.0 ORIGINAL
fuel_flow_scalar = 1.00 //Scalar for fuel flow efficiency
min_throttle_limit = -0.25; //Minimum percent throttle. Generally negative for turbine reverser
max_contrail_temperature=-30
[TurbineEngineData]
fuel_flow_gain = 0.002 //Gain on fuel flow
inlet_area = 93.0 //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920 //RPM, second stage compressor rated value
static_thrust = 68000 //Lbs, max rated static thrust at Sea Level
afterburner_available = 0 //Afterburner available?
reverser_available = 1 //Thrust reverser available?
[jet_engine]
thrust_scalar = 1.0
[electrical]
max_battery_voltage=24.0
generator_alternator_voltage=30.0
max_generator_alternator_amps=400.0
;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=Ho tBatteryBus,4-7=Generator/AlternatorBus(1-4)
flap_motor = 0, 5 , 17.0
gear_motor = 0, 5 , 17.0
autopilot = 0, 5 , 17.0
avionics_bus = 0, 5 , 17.0
avionics = 1, 5 , 17.0
pitot_heat = 0, 2 , 17.0
additional_system = 0, 2 , 17.0
marker_beacon = 1, 2 , 17.0
gear_warning = 0, 2 , 17.0
fuel_pump = 0, 5 , 17.0
starter1 = 0, 20, 17.0
light_nav = 0, 5 , 17.0
light_beacon = 0, 5 , 17.0
light_landing = 0, 5 , 17.0
light_taxi = 0, 5 , 17.0
light_strobe = 0, 5 , 17.0
light_panel = 0, 5 , 17.0
light_logo = 0, 5 , 17.0
light_wing = 0, 5 , 17.0
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
[contact_points]
point.0=1, 66.95, 0.00, -16.35, 1181.1, 0, 4.521, 90.0, 1.00, 2.5, 0.7235, 4.0, 4.0, 0, 270.0, 270.0
point.1=1, -18.60, -17.60, -18.70, 1574.8, 1, 4.521, 0.0, 2.18, 1.4, 0.7470, 6.9, 6.9, 2, 270.0, 270.0
point.2=1, -18.60, 17.60, -18.70, 1574.8, 2, 4.521, 0.0, 2.18, 1.4, 0.7470, 7.1, 7.1, 3, 270.0, 270.0
point.3=2, -43.97, -97.21, 4.80, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -43.97, 97.21, 4.80, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -107.2, 0.00, 2.53, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0
point.6=2, 86.35, 0.00, 0.00, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 4, 0.0, 0.0
static_pitch = 0.10
static_cg_height = 17.56
gear_system_type=1 //Hydraulic
[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 5.0 //Flap angle that activates warning at idle
flap_limit_power = 25.5 //Flap angle that activates warning at above idle
[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 1.0 //Brake scalar
auto_brakes=4
[hydraulic_system]
normal_pressure = 3000.0 //PSI
electric_pumps = 1 //no electric pumps
engine_map = 1,1,0,0 //pumps on Eng1,2
[Views]
//eyepoint = 69.66, -1.43, 3.65
eyepoint = 79.854, -1.76, 3.60
[flaps.0] //Trailing Edge
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.2 // 0.0 .. 1.0
extending-time = 25 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 3 // degrees
flaps-position.2 = 15 // degrees
flaps-position.3 = 20 // degrees
flaps-position.4 = 26 // degrees
flaps-position.5 = 35 // degrees
damaging-speed = 220 // KIAS
blowout-speed = 260 // KIAS
lift_scalar = 0.547 //0.57
drag_scalar = 1.25
pitch_scalar = 0
system_type = 1 //Hydraulic
[flaps.1] //Leading Edge
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 23 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 18 // degrees
flaps-position.2 = 18 // degrees
flaps-position.3 = 22 // degrees
flaps-position.4 = 22 // degrees
flaps-position.5 = 27 // degrees
damaging-speed = 240 // KIAS
blowout-speed = 270 // KIAS
lift_scalar = 0.5 //0.55
drag_scalar = 0.4
pitch_scalar = 0.2
system_type = 1 //Hydraulic
[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 1
Com.2 = 1, 1
Nav.1 = 1, 1, 1
Nav.2 = 1, 1, 0
Adf.1 = 1
Transponder.1 = 1
Marker.1 = 1
[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.
elevator = 150, 250
aileron = 150, 250
rudder = 150, 250
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0
direction_indicator.1=3,0
[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 2
attitude_indicator.1 = 2
[altimeters]
altimeter.0=1
altimeter.1=1
[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0
[vacuum_system]
max_pressure=5.15 // PSI
vacuum_type=2 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi
[pitot_static]
vertical_speed_time_constant=1 //Increasing this value will cause a more instantaneous reaction in the VSI
pitot_heat=1.0 //Scalar on heat effectiveness, 0 = not available
[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing,6taxi,7reco,8wing,9logo,10cabin
light.0 = 1, -22.38, 0.00, -10.70, fx_T332beacon ,
light.1 = 1, 17.22, 0.00, 9.74, fx_T332beacon ,
light.2 = 2,-118.31, 0.00, 6.60, fx_navwhih ,
light.3 = 3,-118.31, 0.00, 6.60, fx_navwhih ,
light.4 = 5, 26.04, 18.39, -3.28, fx_T332land ,
light.5 = 5, 26.04, -18.39, -3.28, fx_T332land ,
light.6 = 9,-103.26, 8.79, 20.02, fx_T332logo ,
light.7 = 9,-103.26, -8.79, 20.02, fx_T332logo ,
light.8 = 4, 79.14, 0.00, 4.56, fx_vclighth ,
//light.9 = 6, 22.64, 29.49, -8.18, fx_T332eng ,
//light.10 = 6, 22.64, -29.49, -8.18, fx_T332eng ,
//light.11 = 8, -15.35, 66.26, 2.70, fx_T332wing ,
//light.12 = 8, -15.35, -66.26, 2.70, fx_T332wing ,

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1
[exits]
number_of_exits = 4
exit.0 = 0.4, 68.87, -6.0, 6.5, 0 ;Percent per second
exit.1 = 0.04, -66.35, 7.497, -4.905, 1 ;Percent per second
exit.2 = 0.4, -28.803, -8.540, -3.868, 2 ;Percent per second
exit.3 = 0.4, -28.803, -8.540, -3.868, 2 ;Percent per second

[fuel]
Center1 = -100.5, 0.0, 5.7, 1646.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftMain = -8.9, -27.9, -1.7, 11247.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain = -8.9, 27.9, -1.7, 11247.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftAux = -36.3, -67.9, 2.5, 964.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightAux = -36.3, 67.9, 2.5, 964.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1
electric_pump=1
fuel_dump_rate=0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel

[airplane_geometry]
wing_area = 3893.0 //Square feet
wing_span = 197.83 //Feet
wing_root_chord = 35.1 //Feet
wing_dihedral = 5.5 //Degrees
wing_incidence = 1.0 //Degrees
wing_twist = -0.5 //Degrees
oswald_efficiency_factor= 0.72 //Measure of lift effeciency of wing
wing_winglets_flag = 1 //Are winglets available?
wing_sweep = 31.5 //Degrees, wing leading edge
wing_pos_apex_lon = 20.0 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert = 0.0 //Feet, vertical distance from reference point, positive going up
htail_area = 716.9 //Square feet
htail_span = 63.16 //Feet
htail_pos_lon = -100.07 //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert = 5.87 //Feet, vertical distance from reference point, positive going up
htail_incidence = 0.0 //Degrees
htail_sweep = 34.0 //Degrees, horizontal tail leading edge
vtail_area = 583.0 //Square feet
vtail_span = 30.84 //Feet, tip to body
vtail_sweep = 39.0 //Degrees, vertical tail leading edge
vtail_pos_lon = -99.74 //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert = 25.6 //Feet, vertical distance from reference point, positive going up
elevator_area = 85.9 //Square feet
aileron_area = 48.0 //Square feet
rudder_area = 121.0 //Square feet
elevator_up_limit = 30.0 //Degrees
elevator_down_limit = 15.0 //Degrees
aileron_up_limit = 30.0 //Degrees
aileron_down_limit = 15.0 //Degrees
rudder_limit = 25.0 //Degrees
elevator_trim_limit = 15.0 //Degrees
spoiler_limit = 60.0 //Degrees
spoilerons_available = 1 //Spoilerons Available?
aileron_to_spoileron_gain = 3 //Aileron to spoileron gain
min_ailerons_for_spoilerons = 10 //Degrees
min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate
auto_spoiler_available=1
spoiler_extension_time=2.000000
positive_g_limit_flaps_up=4.000000
positive_g_limit_flaps_down=3.000000
negative_g_limit_flaps_up=-3.000000
negative_g_limit_flaps_down=-2.000000
//fly_by_wire=1
[Reference Speeds]
flaps_up_stall_speed = 150.0 //Knots True (KTAS)
full_flaps_stall_speed = 120.0 //Knots True (KTAS)
cruise_speed = 482.0 //Knots True (KTAS)
max_mach = 0.86
max_indicated_speed = 340 //Red line (KIAS)
[autopilot]
autopilot_available= 1
flight_director_available= 1
default_vertical_speed= 1800.0
autothrottle_available= 1
autothrottle_arming_required= 1
autothrottle_max_rpm = 90
autothrottle_takeoff_ga= 1
pitch_takeoff_ga = 8;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=25.0
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=11.00
nav_integrator_control=0.17
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=19.0
gs_integrator_control=0.530
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0
[stall_warning]
type=2
stick_shaker=1

[deice_system]
structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots
[TailHook]
tailhook_length=4 ;(feet)
tailhook_position=-15.0, 0.0, -1.0 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=0.9


Texture folder screenshot:

ncooper
June 29th, 2017, 14:22
Did you find a fix for your not having the Direct X 10 box in FSX Gold?
Probably not much to be gained in researching textures if the simulator
is broken.

DaveB
June 29th, 2017, 15:02
Are these textures for the same model? I have the TFS A330 as AI in FS9 and the texture folders only have 2 textures as in the first screenshot.. a day and night texture for each paint. Unless the FSX TFS A330 is mapped differently, there should only be 2 textures in each texture folder. As all the model textures are on one map (1 each for day and night) no fallback should be necessary as far as I can see so there isn't a need for a texture.cfg.

EDIT: I've just found and downloaded a texture for the FSX TFS A330 and it only has 2 textures.. same as the FS9 model. Unless I'm missing something here, I think you're trying to put a paint from one model onto a different model.

ATB
DaveB:)

Devildog73
June 29th, 2017, 16:46
Are these textures for the same model? I have the TFS A330 as AI in FS9 and the texture folders only have 2 textures as in the first screenshot.. a day and night texture for each paint. Unless the FSX TFS A330 is mapped differently, there should only be 2 textures in each texture folder. As all the model textures are on one map (1 each for day and night) no fallback should be necessary as far as I can see so there isn't a need for a texture.cfg.

EDIT: I've just found and downloaded a texture for the FSX TFS A330 and it only has 2 textures.. same as the FS9 model. Unless I'm missing something here, I think you're trying to put a paint from one model onto a different model.

ATB
DaveB:)


Hi Dave,

The readme file on one of the add-on textures said to copy and past the *c files from the original texture folder into the add-on texture folders. So I did so.

Lee

Devildog73
June 29th, 2017, 16:57
I am not a texture guy.

I don't know the first thing about building textures for aircraft in our hobby here. I don't know the difference between DXT 1 and 21 if they go that high.
I don't know about channels or LOD other than LOD are easier on FPS.

What I do know is that several of my aircraft in FSX are just fine with all kinds of add-on textures which appear just fine on all kinds of aircraft.

I have a plethora of aircraft with several skins which all show both in preview and in the sim.
If a plane is invisible in the preview, it is black in the sim.

I guess I will go through all of my aircraft and delete all those which are invisible in preview.

Thanks for all of your input on this guys,

Lee

jmbiii
June 29th, 2017, 19:16
Looks to me to be two different aircraft models you all are mentioning. "Tom" and "TFS". One is AI and one UI.
I've not run across a flyable made by "Tom" though.
It looks to me like the texture "Main" is misspelled or not labeled correctly, therefore not showing up. It should be "main.dds"

EDIT: from Flightsim description of file :

FSX Edelweiss Air Airbus A330-300. Texture only package for use with Thomas Ruth's A330-300 model (TOMA333B-1.ZIP) in Edelweiss Air livery, registration HB-JHQ. Model requires SP1, SP2, or the Acceleration expansion pack in order to be displayed correctly. By Ryan Gabuyo.

DaveB
June 29th, 2017, 23:11
That's exactly what I was saying mate. The two textures in the first shot point to the TFS A330 and the second set of textures are for Tom Ruth's model. I've no idea if Tom made the TFS model or if TFS make them 'in house' but the TFS paints should work fine on the TFS model. Me thinks DD73 has got a tad confused.. we've all done it at some point;)

ATB
DaveB:)

jeansy
June 29th, 2017, 23:27
if its a case of using another models textures on another model, theres your problem, jim and Dave have nailed it

either way

it has nothing to do with your aircraft.cfg, if you have made an error in the paint entry ie sim= or model= or texture= is messed up the selected paint wont show up at all in the aircraft selection list, and if its a data in the entry is incorrect all aircraft paints after that paint will fail to show as well

but if you have copied a normal entry and then just changed the texture= title= ui= data while using another model paint then you can run into this problem

regardless the problem is within the texture folder and its loading, as mentioned if its a share textured, the texture.cfg maybe in correct

or the texture format is in correct, willy's post is partly incorrect fsx dds dxt 1 thru to 5 DDS DXT5 the preferred, or extended bitmap formats preferably in the 32bit format

can you please zip up that texture folder and upload along with the texture.cfg, in addition can you add a default texture folder that comes with the model

I can compare the 2 folders and that is the quickest way to to identify and correct the fault using the few developers mapping programs Ive got installed

it could be something as simple as the fus textures for that livery are named incorrectly or saved in another format the model doesnt accept

either its a every easy fix if you know what to look for,

jeansy
June 29th, 2017, 23:40
additionally for the wing textures to show, there is something correct in the texture folder while the rest isnt

better still instead of uploading them, please check your private messages

DaveB
June 29th, 2017, 23:44
I've just done a google for the Tom Ruth model and found it at Flyaway (sigh). A number of users there complain that they only get the wings and the rest is invisible (one user did use the word invisible rather than black). The install instructions do point to copying certain files from the default FSX Airbus so it is possible that the install has gone wrong. Regardless of this.. the files shown in the first screenshot are for a completely different model and won't fit.

Lee.. do any of the paints that come with Tom's model work ok for you or are you seeing a black fuse (maybe an invisible fuse also) with all of them?

ATB
DaveB:)

jeansy
June 30th, 2017, 00:20
The more I look at this im seeing some errors

the first lot of entries and screenshot



[fltsim.0]
title=WoA_TFS_A330-200_RR_USA-US Airways
sim=TFS_A332
model=New Tail
texture=USA-US Airways
atc_airline=CACTUS
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=US Airways
description=Painted by Boris Le Veve
atc_heavy=1
atc_parking_codes=AWE
atc_parking_types=GATE


[fltsim.1]
title=WoA_TFS_A330-200_RR_EDW-Edelweiss Air
model=Old Tail
texture=EDW-Edelweiss Air
sim=TFS_A332
atc_airline=EDELWEISS
atc_id=
atc_heavy=1
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=Edelweiss Air
description=Painted by Denis Schranz
atc_parking_types=GATE
atc_parking_codes=EDW


That is not a normal Tom's A330 its showing its a World of AI TFS A330-200 me reading that indicates its a AI model

the second entry and lot of images



[fltsim.2]
title=northwest A330-300
sim=TomA333
model=PW
panel=330
sound=
texture=NW
kb_checklists=
kb_reference=
atc_id=N812NW
atc_airline=Northwest
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Northwest"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=
[fltsim.3]
title=Edelweiss Air A330-343X Thomas Ruth
sim=TomA333
model=RR
panel=330
sound=
texture=EDW
atc_id=HB-JHQ
atc_airline=Edelweiss
atc_flight_number=9523
atc_heavy=1
atc_parking_types=GATE
atc_parking_codes=EDW, SWR
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Edelweiss Air"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=Delivered February 2011, operating on lease from Swiss International Air Lines. Edelweiss Air is a wholly owned subsidary of Swiss.

Is the flyable Tomas Ruth A 330 model


can you please confirm are you trying to install textures on a World of AI model or Tomas Ruth flyable model as they are 2 completely different packages with different file names and formats and mapping

straight away from looking at the images with the files they are both named differently which is confusing me because Im not sure what model you are having problems with as you wont get World of AI textures to work on a T /Ruth model as AI mapping is downscaled by 100s of percent in order to save memory use even though it maybe the same model developer, the Level of Detail LOD will be dramatically different

however if you are only worried about the first model



[fltsim.0]
title=WoA_TFS_A330-200_RR_USA-US Airways
sim=TFS_A332
model=New Tail
texture=USA-US Airways
atc_airline=CACTUS
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=US Airways
description=Painted by Boris Le Veve
atc_heavy=1
atc_parking_codes=AWE
atc_parking_types=GATE


[fltsim.1]
title=WoA_TFS_A330-200_RR_EDW-Edelweiss Air
model=Old Tail
texture=EDW-Edelweiss Air
sim=TFS_A332
atc_airline=EDELWEISS
atc_id=
atc_heavy=1
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=Edelweiss Air
description=Painted by Denis Schranz
atc_parking_types=GATE
atc_parking_codes=EDW


can you try replacing in fltsim1

model=Old Tail
to
model=New Tail

and see what happens

either way please check your PMs

DaveB
June 30th, 2017, 00:40
I couldn't resist the challenge so I've downloaded and installed Tom Ruth's A330 and found an Edelweiss repaint for it..

http://daveb.cbfsim.org/public/edelweiss.jpg

Lee.. use THIS (http://daveb.cbfsim.org/public/edelweiss.zip) file for Edelweiss and bin the one you're trying to use which is for the TFS AI model.

EDIT: After all this.. I DO hope it's Tom's model you're trying to fly and not the TFS AI model!!

EDIT#2 Matt.. the Tom Ruth model is flyable. It uses the cockpit, a few textures and sounds from the default FSX model;)

ATB
DaveB:)

jeansy
June 30th, 2017, 00:47
I couldn't resist the challenge so I've downloaded and installed Tom Ruth's A330 and found an Edelweiss repaint for it..

http://daveb.cbfsim.org/public/edelweiss.jpg

Lee.. use THIS (http://daveb.cbfsim.org/public/edelweiss.zip) file for Edelweiss and bin the one you're trying to use which is for the TFS AI model.

EDIT: After all this.. I DO hope it's Tom's model you're trying to fly and not the TFS AI model!!

ATB
DaveB:)

Ha you beat me to it,

jeansy
June 30th, 2017, 00:50
EDIT: After all this.. I DO hope it's Tom's model you're trying to fly and not the TFS AI model!!

EDIT#2 Matt.. the Tom Ruth model is flyable. It uses the cockpit, a few textures and sounds from the default FSX model;)

ATB
DaveB:)

Thats what Im thinking, Im thinking hes got a converted AI model or trying to install AI textures on a normal T/Ruth model

Im aware about Tom's models, I meant that a few of his models where LOD reduced and where used in some AI packages, hence the similar texture mapping, in this case the wings

from memory he also made some AI meshes however I could be getting the AI meshes confused

DaveB
June 30th, 2017, 00:54
:encouragement:

There are issues with the model should the install not be done correctly and/or it's not being used in at least SP1/SP2 but otherwise.. it's good to go. You have to use the two maps and cab from the default Airbus (and only these files.. a panel.cfg is already in place) plus the 4 _C textures (and only the 4 _C textures) from the default Airbus into each of the 3 paints that come with the download and Bob's your uncle. The Edelweiss paint comes with everything you need so no fiddling required. Just drop it into the Tom_A330 folder and add the cfg entry.

EDIT:

Im aware about Tom's models, I meant that a few of his models where LOD reduced and where used in some AI packages, from memory he also made some AI meshes however I could be getting the AI meshes confused

That's a good point. I hope you're reading all this Lee:biggrin-new:
ATB
DaveB:)

ncooper
June 30th, 2017, 02:06
Final attempt.
This must be worth ruling out first.


At least your FSX allows you to check/uncheck the box. I have FSX Acceleration Gold Edition and my settings doesn't even have the box/Preview DirectX 10.
I have several aircraft which are invisible in the startup view pane and show black in the sim, or are invisible showing the flight crew dangling in the air above the runway.
The invisible aircraft even cast shadows.
Some even show fully colored wings on the flat black fuselage.

:banghead:

DaveB
June 30th, 2017, 02:48
Final attempt.
This must be worth ruling out first.

Ah.. don't ask me how but I missed that. It would seem that something else is going on and something not very good:O

Thanks for the prod Nick;)
ATB
DaveB:)

Penzoil3
June 30th, 2017, 02:56
Nick is always worth paying attention too. He knows a lot about the sim. Glad some one listened. If the sim is broken, fix that first !
LOL
Sue

DaveB
June 30th, 2017, 03:06
Oh indeed Sue:encouragement: Wish I'd have read the thread properly without believing I could speed read:banghead: Despite all this.. Lee was trying to put a paint from one model onto a different model so that was never going to happen so we've got that sorted even if the underlying problem remains;)

ATB
DaveB:)

ncooper
June 30th, 2017, 03:23
Thanks Sue,
you flatter me.:mixed-smiley-010:

It may not be the cause of the particular problem with the black fuselage of course,
but it could be the cause of the other problems.

DaveB
June 30th, 2017, 03:53
I know that using 'Repair' is pretty tiresome if you've gone down the SP1/Acc route as both have to come off before you run it but would Lee have the same problem with Gold? I'd imagine repair on Gold will up to task but have no experience of it. I reckon it must be his next course of action.

ATB
DaveB:)

Penzoil3
June 30th, 2017, 14:33
As Will Sonnet used to say, "if it's true, it ain't bragging". I don't do flattery Nick, you know me better than that.
LOL
Sue

Devildog73
July 1st, 2017, 12:01
Looks to me to be two different aircraft models you all are mentioning. "Tom" and "TFS". One is AI and one UI.
I've not run across a flyable made by "Tom" though.
It looks to me like the texture "Main" is misspelled or not labeled correctly, therefore not showing up. It should be "main.dds"

EDIT: from Flightsim description of file :

FSX Edelweiss Air Airbus A330-300. Texture only package for use with Thomas Ruth's A330-300 model (TOMA333B-1.ZIP) in Edelweiss Air livery, registration HB-JHQ. Model requires SP1, SP2, or the Acceleration expansion pack in order to be displayed correctly. By Ryan Gabuyo.


And I am running FSX SP1, SP2, Acceleration......I have FSX Gold Edition.

Devildog73
July 1st, 2017, 12:02
That's exactly what I was saying mate. The two textures in the first shot point to the TFS A330 and the second set of textures are for Tom Ruth's model. I've no idea if Tom made the TFS model or if TFS make them 'in house' but the TFS paints should work fine on the TFS model. Me thinks DD73 has got a tad confused.. we've all done it at some point;)

ATB
DaveB:)

Nope, two different aircraft with textures supposed to be for those individual models, neither of which show up.

Devildog73
July 1st, 2017, 12:04
if its a case of using another models textures on another model, theres your problem, jim and Dave have nailed it

either way

it has nothing to do with your aircraft.cfg, if you have made an error in the paint entry ie sim= or model= or texture= is messed up the selected paint wont show up at all in the aircraft selection list, and if its a data in the entry is incorrect all aircraft paints after that paint will fail to show as well

but if you have copied a normal entry and then just changed the texture= title= ui= data while using another model paint then you can run into this problem

regardless the problem is within the texture folder and its loading, as mentioned if its a share textured, the texture.cfg maybe in correct

or the texture format is in correct, willy's post is partly incorrect fsx dds dxt 1 thru to 5 DDS DXT5 the preferred, or extended bitmap formats preferably in the 32bit format

can you please zip up that texture folder and upload along with the texture.cfg, in addition can you add a default texture folder that comes with the model

I can compare the 2 folders and that is the quickest way to to identify and correct the fault using the few developers mapping programs Ive got installed

it could be something as simple as the fus textures for that livery are named incorrectly or saved in another format the model doesnt accept

either its a every easy fix if you know what to look for,


No, I only put textures for the aircraft specified. Didn't mix them between the two aircraft. I used both aircraft trying to find one that shows the textures.

Devildog73
July 1st, 2017, 12:06
I've just done a google for the Tom Ruth model and found it at Flyaway (sigh). A number of users there complain that they only get the wings and the rest is invisible (one user did use the word invisible rather than black). The install instructions do point to copying certain files from the default FSX Airbus so it is possible that the install has gone wrong. Regardless of this.. the files shown in the first screenshot are for a completely different model and won't fit.

Lee.. do any of the paints that come with Tom's model work ok for you or are you seeing a black fuse (maybe an invisible fuse also) with all of them?

ATB
DaveB:)

If I remember correctly, (I deleted both A330s) the Air France textures worked on the Tom, but not Lufthansa and not Edelweiss.

Devildog73
July 1st, 2017, 12:11
The WoAI is for the WoA_TFS_A330-200 AI model:

Welcome to another release of World of AI.

EDELWEISS AIR SUMMER 2009

Please follow the installation setup in the installer to ensure you have totally automated setup of this airline.
This package is for FS2004 and FSX.
Credits :
Models : DJC A320-200, TFS A332
Modelmakers : Craig Ritchie, The Fruit Stand
Repaint : Dieter Barthelmeus, Denis Schranz
Flightplans : Denis Schranz
Callsign : EDELWEISS
Parking code : EDW

And Yes, I also had the flyable Thomas Ruth which had the good wings, with black body.



The more I look at this im seeing some errors

the first lot of entries and screenshot



That is not a normal Tom's A330 its showing its a World of AI TFS A330-200 me reading that indicates its a AI model

the second entry and lot of images



Is the flyable Tomas Ruth A 330 model


can you please confirm are you trying to install textures on a World of AI model or Tomas Ruth flyable model as they are 2 completely different packages with different file names and formats and mapping

straight away from looking at the images with the files they are both named differently which is confusing me because Im not sure what model you are having problems with as you wont get World of AI textures to work on a T /Ruth model as AI mapping is downscaled by 100s of percent in order to save memory use even though it maybe the same model developer, the Level of Detail LOD will be dramatically different

however if you are only worried about the first model



can you try replacing in fltsim1

model=Old Tail
to
model=New Tail

and see what happens

either way please check your PMs

Devildog73
July 1st, 2017, 12:30
Final attempt.
This must be worth ruling out first.


I did a reinstall of the sim in another location and now get the register error.
I have to find the fix file for that and apply it.
The reinstall does allow me to check uncheck the box.

I am going to try and map the install again, this time to the C:\install and see if I get the box for preview of directx 10.

I have completely deleted Thomas Ruth and will find a flyable and AI and appropriate textures for the airlines I have on my install.
I lived in Germany for 3 years and rode my motorcycle all over western Europe.
I like flying FSX in Europe and just wanted to have appropriate textured aircraft.
Unfortunately, WIN10X64 is not MS Flight Sim friendly.

Thanks for all of you helping me out on this.
I found Some HJG textures which also show black on a DC9-20, so I deleted it also.
I have gone through the flight plans and deleted all traffic bgls with any mention of aircraft which do not show proper textures.

One of these days I will perhaps have an FSX I can actually "fly".

Lee

ncooper
July 1st, 2017, 12:40
Here is the fix you need for the activation.


To Fix this problem you will need to edit a value in the "System Registry" Click start menu > type into the search box ( regedit ) you will see listed under programs - an icon "regedit.exe" > click "regedit.exe" program icon, to open > We will be searching for this Key > {4D36E967-E325-11CE-BFC1-08002BE10318} (Case sensitive) exactly as shown, it will be found under HKEY_LOCAL_MACHINE as you will see from the directory tree in the picture below.
Please be aware you are about to delve into the system registry, accidently changing a critical value in the wrong place may cause failure to boot or unstable OS. However if you follow the instructions you should have no problems with this simple edit which only affects FSX.
> HKEY_LOCAL_MACHINE
> SYSTEM
> CurrentControlSet
> Control
> Class
> {4D36E967-E325-11CE-BFC1-08002BE10318}


In the Right panel lowest entry find UpperFilters then double click the word "UpperFilters" a dialog panel will open.
In the dialog box "lower white section" - Change Data value to PartMgr
Note case sensitive Value capital P Capital M
When you have edited the value in the Dialog click "OK" to close then exit regedit.
Start FSX and you will be presented with the FSX Acceleration Activation panel, Enter your 25 character Acceleration product Key, allow online verification.
Activation should be complete, No more demo mode, but you may also need to accept the new AccPack Joystick key map for new aircraft and mission pack as part of the process.



Windows 10 is in fact very FSX friendly.

Is must be run as an administrator.
You must install FSUIPC, free version is enough.
You must apply the UIAutomationCore.dll fix.