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euroastar350
May 23rd, 2017, 21:29
Will be on avsim once it's approved and library is refreshed. Enjoy :wavey:

euroastar350
May 23rd, 2017, 21:30
To get this bird working properly, load the default Air Trike with everything running, then switch over the S76 and open the payload manager and click "Ready to Fly" to activate power throughout the helicopter. I didn't include the operation manual and that will be on my list to do.

Flyboy208
May 23rd, 2017, 21:38
Awesome ! Are you going to upload it here to the SOH library as well ? Mike :wavey:

Penz
May 24th, 2017, 01:02
Thank you, very generous!

It looks awesome, can't wait to fly it. :)

YoYo
May 24th, 2017, 01:49
Thank You! :applause:

Now to time to finish Mi-2? ;)

Penzoil3
May 24th, 2017, 02:14
Thanks ! :jump:

Henk48
May 24th, 2017, 10:39
Thank you Eurostar350. It's on Avsim now: https://library.avsim.net/esearch.php?CatID=fsxheli&DLID=199872

euroastar350
May 24th, 2017, 11:12
Thank You! :applause:

Now to time to finish Mi-2? ;)

I guess it's that time to dustoff the files and pick up where I left off. The externals were done, just the VC that needed coding and there is alot of switches to code:jump: Hope everyone enjoys the new Spirit :wavey:

WarHorse47
May 24th, 2017, 12:56
Thanks.

Apparently my setup doesn't like the XMLTools gauge and generated an FSX critical error. If I circumvent the gauge entry, the helo loads and flies just fine. Any idea what may be causing me problems?

Two other minor items as well. The warning lights indicate problems with the Servos and I cannot get the VC GPS to turn on. Any suggestions?

alain0568
May 24th, 2017, 13:09
Good evening Euroastar350,

A big thank you for this beauty that I waited with impatience!:applause:
Unfortunately for me, I cannot enjoy it as soon as I select the S76, FSX crashe !!!:banghead:
In addition to every fsx startup, I have to validate the XML tools DLL! Is this normal?
Thank you for your help!

Alain

speedy70
May 24th, 2017, 13:37
Unfortunately the same for me in FSXA.

Cheers Chris

euroastar350
May 24th, 2017, 18:41
Use the installer that comes with XMLTools so it can install properly. Launch FSX or P3D and you'll get a prompt to accept or reject the DLL, it should work after that

euroastar350
May 24th, 2017, 18:43
For the power to come on, use the payload configurator and click "Ready to Fly" to get everything working. I have to write the operations manual and will do that ASAP

euroastar350
May 24th, 2017, 18:44
GPS in VC is 3D and there is a power knob on the top left corner, use mouse drag to power it on or off

herorok
May 24th, 2017, 21:10
[QUOTE = euroastar350; 1084118] VC의 GPS가 3D이고 왼쪽 상단 모서리에 전원 손잡이가 있으며 마우스 끌기를 사용하여 전원을 켜거나 끕니다 [/ QUOTE]


FSX SE
XMLTOOLS 2.01 install
Run Crash

therealjambo
May 24th, 2017, 22:32
Hi

Could someone explain why a separate tool is required to install an aircraft, I've installed hundreds without the need for this xml tools dll.

I'll be honest and admit that I'm not all that computer savvy, does the tool overwrite anything?

Thanks

alain0568
May 24th, 2017, 23:44
Hello,Euroastar350,

- I finally deleted the dll xml tools and the helicopter works well!
Just put the power switches on!
However, i can not activate the gps on the panel, and swaps radios com and nav 1 and 2 do not work!
But very happy to have this beautiful helico on my fsx!:jump:
Thanks again!


Alain
-
PS:Is it possible to adapt the very beautiful livery Aerocontractors_Photoreal available on Hovercontrol?
(s76_aerocontractors_photoreal.zip)

-

Ferry_vO
May 25th, 2017, 01:41
-
PS:Is it possible to adapt the very beautiful livery Aerocontractors_Photoreal available on Hovercontrol?
(s76_aerocontractors_photoreal.zip)

-

I tried two other repaints, and both seem to work fine. Just install like other repaints, then copy a 'texture.cfg' over from one of the other paints, and you can delete all files from your new texture folder except the files s76_ext01_t.bmp, s76_ext02_t.bmp and s76_ext03_t.bmp.

Bjoern
May 25th, 2017, 01:43
Hi

Could someone explain why a separate tool is required to install an aircraft, I've installed hundreds without the need for this xml tools dll.

I'll be honest and admit that I'm not all that computer savvy, does the tool overwrite anything?

Thanks

XMLTools provides a bridge between XML gauges and the core simulator engine (via SimConnect) and enables gauge developers to do things that are not covered by the standard input variables. Something like
Consider it an essential tool like FSUIPC.

alain0568
May 25th, 2017, 03:12
Hello,


@ Ferry_v0: it works! Thank you very much, I love this livery!:applause:
@Bjoern, ok ok, but for me, my fsx crashe as soon as this dll is called !!! It's a pity, but what to do?
I console myself by realizing that the S76 flies properly!
Well, this is a version V1.0, no doubt that Euroastar350 will fine-tune these details in the next versions!
And I thank him for this beautiful work!
In the meantime I benefit!:jump:



Alain

-

Bjoern
May 25th, 2017, 12:34
@Bjoern, ok ok, but for me, my fsx crashe as soon as this dll is called !!! It's a pity, but what to do?

XMLTools requires Visual C++ runtimes.
https://www.microsoft.com/de-de/download/details.aspx?id=14632
(32 bit systems - 32 bit, 64 bit systems - 64 and 32 bit)

Also, check that SimConnect is installed.

DaveB
May 25th, 2017, 12:45
Hmm.. I'm getting a panels.dll error followed by an immediate shutdown. I know XML Tools works ok, its already installed and working.. likewise Simconnect. Never mind.

ATB
DaveB:)

Postbaer61
May 25th, 2017, 13:42
I could solve my XML.dll problem.
When i launch FSX i get a prompt to accept or reject the DLL,which i rejected,
because I have already installed XMLTools.
I think there are conflicts with two same dll's.
After i have reject XMLTools.dll , all works as it should.
Check if you already have XMLTools.dll in your FSX or P3D root folder,
or an entry, in your default dll.xml (user\Appdata\Roaming\Microsoft\FSX or P3D )

hope it helps

Cheers
Bluebear

alain0568
May 25th, 2017, 13:58
Hello Bjoern,

Yes, Visual C ++ runtimes is installed as well as simconnect! I have not found duplicates of the dll!
I have an entry in the dll.xml file! (<Name> XMLTools </ Name>)
Thank you for your help!

Alain
-

DaveB
May 25th, 2017, 14:52
I could solve my XML.dll problem.
When i launch FSX i get a prompt to accept or reject the DLL,which i rejected,
because I have already installed XMLTools.
I think there are conflicts with two same dll's.
After i have reject XMLTools.dll , all works as it should.
Check if you already have XMLTools.dll in your FSX or P3D root folder,
or an entry, in your default dll.xml (user\Appdata\Roaming\Microsoft\FSX or P3D )

hope it helps

Cheers
Bluebear

Bluebear..

That worked. Problem now is, why is FSX asking for that gauge to be accepted each time the sim is opened. I've temporarily deleted the model and FSX is still asking for it to be accepted.

EDIT: Sorted. I accepted the dll again and it hasn't made a duplicate entry.
ATB
DaveB:)

Postbaer61
May 25th, 2017, 15:12
Hi Dave,

Great that you could solved your issue.

:ernaehrung004:
BB

WarHorse47
May 25th, 2017, 15:44
Sounds to me that DaveB solved the issue by deleting the model which essentially removes it from the sim. :mixed-smiley-010:

Postbaer61
May 25th, 2017, 16:03
Sounds to me that DaveB solved the issue by deleting the model which essentially removes it from the sim. :mixed-smiley-010:

This would also be a 100% solution to the problem. LOL

airtj
May 25th, 2017, 16:40
I get this after installing the XML Tools and C++, it worked fine before I install these, any suggestions?


Faulting application name: fsx.exe, version: 10.0.61637.0, time stamp: 0x46fadb14
Faulting module name: panels.dll, version: 10.0.61637.0, time stamp: 0x46fadb59
Exception code: 0xc0000005
Fault offset: 0x0003c4c5
Faulting process id: 0x17e4
Faulting application start time: 0x01d2d5b7af6b8d14
Faulting application path: G:\Microsoft Flight Simulator X\fsx.exe
Faulting module path: G:\Microsoft Flight Simulator X\panels.dll
Report Id: 4bfa1bdc-41ab-11e7-bbfa-c860009f1328

Wings of Gold
May 26th, 2017, 10:00
I think that I have done everything suggested here. I have confirmed XML Tools. It was installed with the installer. I accepted it. I have Visual C++ (latest edition).. I have confirmed that SimConnect is installed.
In spite of this (and after loading the Air Trike), when I select the S76 - I get a Crash to Desktop and reload of FSX. I get an "Application Error" : "Faulting module name: panel.dll, version 10.0.62615.0".
if I am going to get this much desired S76 to work, I am going to need some help.

Bill

falcon409
May 26th, 2017, 10:57
This may be of some help. I just installed the Spirit after a clean install of FSX about a week ago. I downloaded th4e XMLTools and installed. . .it found the FSX installation and added the necessary lines to the dll.xml file (however I did not actuaslly look at the entry in the dll.xml file. Next I loaded the tryke, then selected the Spirit and within a few seconds got a fatal error.

I went to the dll.xml file and actually looked at it. It did add the entry information, however it didn't add the "path". Once I added the correct path to the FSX root directory. . .all loaded as it should.

alain0568
May 26th, 2017, 11:56
Hello Falcon409,


- can you show the relevant rows that have been added to your dll.xml file?
-this to compare with my file!
Thank you!


Ah, that's it I found how to turn on the gps!
You have to click on the button and shoot vertically upwards !!!:jump:
Even method to turn it off!
Previously I shot horizontally !!!!!!:banghead:

Alain

-

falcon409
May 26th, 2017, 13:10
Hello Falcon409,
- can you show the relevant rows that have been added to your dll.xml file?
-this to compare with my file!
Thank you!

Here it is:

<Launch.Addon>
<Name>XMLTools</Name>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Path>E:\Program Files\Microsoft Games\Flight Simulator X\XMLTools.dll</Path>
<DllStartName>module_init</DllStartName>
<DllStopName>module_deinit</DllStopName>
</Launch.Addon>

I will add that even after adding the Path information, I still was asked if I wanted to run the dll file (twice actually). . .once when I loaded the sim and once when I loaded the Spirit. I checked the FSX.cfg file and there was already an entry verifying the XMLTools.dll. . .so when I loaded the sim I said "NO" to the first request and "NO" to the second request. The Spirit went on the load and fly with no problems.

I would have to say that while the Installation of the XMLTools.dll file may go flawlessly for some, it is obviously not a "one size fits all" installation.

Moving on, I made two adjustments:
1. Renamed the "fuelpump.wav" file that runs constantly and is apparently attached to both Generator Switches and the Battery Switch because turning those off was the only other way to get that irritating noise to shut up.
2. The "Slap" is way too loud but apparently can't be adjusted lower within the cfg file due to an old sound gauge being used. I lowered the sim sound instead. Not ideal but listening to that every time I made the slightest adjustment to the left or right was too much.

Postbaer61
May 26th, 2017, 14:18
Hallo Ed,
That was my solution for the issue as well.
But change the XMLTools path in the dll.xml, made sadly no difference for me.
The only way ,to start the S-76 seems to be, to deny the request to load the XMLTools.dll.
(As you have explained much better)
And sadly, i get everytime the request two times, once i loaded the sim.
I hope, Eurostar will solved this issue with the next update.
He did a great job with the conversion and it's a really gem.

Cheers
Bluebear

euroastar350
May 26th, 2017, 18:32
Regarding CTDs when launching the S76. Xmltools.dll is not to be placed in the gauges folder, it is placed in the root FSX/P3D folder. If using the included installer, this will do it automatically for you. Let me know how it works out. Other then that, I can't offer much more support as I didn't write the module.

falcon409
May 26th, 2017, 20:17
Regarding CTDs when launching the S76. Xmltools.dll is not to be placed in the gauges folder, it is placed in the root FSX/P3D folder. If using the included installer, this will do it automatically for you. Let me know how it works out. Other then that, I can't offer much more support as I didn't write the module.
Exactly how it was placed by the installer (FSX Root Directory). It also placed the necessary section in the dll.xml file however where it shows the path, it does not place the full path to the dll file. That must be done by each user as that location is not always the same. Despite that, selecting run (twice as I mentioned in my previous post) renders a fatal error with the "panel.exe" as the failing module.

Again, as I mentioned in my previous post I checked the FSX.cfg file, it had the necessary validation for the XMLTools.dll file and so with the next opening of the Sim and the Heli I selected "don't run" (twice again). This time the Spirit loaded successfully and has flown fine since. Despite the problems resulting from using the XMLTools.dll installation, once past that the Spirit is superb. Many thanks for all the work you put into the conversion. It is appreciated.

alain0568
May 26th, 2017, 23:13
Hello,

Thanks Falcon409, I wrote the full path in the dll.xml file, I checked the declaration in the fsx.cfg, checked that the dll was at the root of fsx, reactivated the lines of the dll in the file Panel, and always crash fsx has the selection of s76!:banghead:
Well, I disable the panel lines again and rename the dll!
The S76 flies very well like this!
Thanks to Euroastar350 for the work done!:applause:
Have a good day!


Alain

.

DaveB
May 27th, 2017, 00:54
Guys,

I'm not entirely sure that the full path (including drive letter) is necessary for XML Tools. In fact, the more I think about it, the more I'm sure its not required. dll.xml is a 'sim specific' file and the sim will look there as part of its start-up routine and will run the files listed. When dll's outside the sim are required to run like Traffic Tools for example.. the full path (including drive information) is required because these are installed wherever the user wants them to be which could be anywhere so.. the sim needs to know where they are. Have a look down the entries in dll.xml and very few show drive location. The only one I found was for Traffic Tools and this I had to enter manually because as I said.. it could be anywhere;)
ATB
DaveB:)

falcon409
May 27th, 2017, 03:43
Just an FYI. . .I copied (not installed) all the Spirit files from the FSX installation and pasted them into my P3D folder, copied the XMLTools.dll over to the main P3D directory and manually entered the information into the dll.xml file for P3D. Loaded the sim, selected the Spirit, loaded into the sim at Montauk and flew to Fishers Island without a single hiccup.:encouragement:

Bjoern
May 27th, 2017, 08:52
Tested the S76 and it works, including the control panel.


My XMLTools.dll is in: E:\FSX Modules\XMLTools.dll

Dll.xml entry:


<Launch.Addon>
<Name>XMLTools</Name>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Path>E:\FSX Modules\XMLTools.dll</Path>
<DllStartName>module_init</DllStartName>
<DllStopName>module_deinit</DllStopName>
</Launch.Addon>

The .dll is correctly registered with FSX.

Visual C++ runtimes x86 and x64 are installed, as are ALL available SimConnect versions (RTM, SP1, SP2, Acceleration).



Fuel pump sound:

Add this to the bottom of the sound.cfg (works for ANY aircraft using the default fuel pump .wav file, by the way!):


[fuel_pump]
maximum_volume=3000




Blade slap sound:

Find the sound-config.ini. In the lines containing "BELL4xx-SLAP1.wav, 100" and "BELL4xx-SLAP2.wav, 100", the "100" designates the gain for the audio sample. Lower the value (negative values are allowed) to make it quieter.

falcon409
May 27th, 2017, 10:48
Fuel pump sound:

Add this to the bottom of the sound.cfg (works for ANY aircraft using the default fuel pump .wav file, by the way!):


[fuel_pump]
maximum_volume=3000


Blade slap sound:

Find the sound-config.ini. In the lines containing "BELL4xx-SLAP1.wav, 100" and "BELL4xx-SLAP2.wav, 100", the "100" designates the gain for the audio sample. Lower the value (negative values are allowed) to make it quieter.
Bjoern, My problem with the Fuel Pump wav file was that it was attached to 3 non-fuel pump switches (both Gen Switches and the Battery). Those couldn't be turned off obviously, so I elected to rename the wav file to eliminate it completely.

I'll give the Blade Slap suggestion a go though.

Thanks

Bjoern
May 28th, 2017, 05:47
Bjoern, My problem with the Fuel Pump wav file was that it was attached to 3 non-fuel pump switches (both Gen Switches and the Battery). Those couldn't be turned off obviously, so I elected to rename the wav file to eliminate it completely.

Well, a pump does need electricity...the question should rather be why it is coded to be always on. And the sound.cfg tweak makes the sound pretty much inaudible, so there's absolutely no need to rename WAV files.

Essex
May 28th, 2017, 19:06
I've no idea why this would make a difference, but I moved my XMLTools.dll to my Modules folder, it's now working fine.


<Launch.Addon>
<Name>XMLTools</Name>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Path>Modules\XMLTools.dll</Path>
<DllStartName>module_init</DllStartName>
<DllStopName>module_deinit</DllStopName>
</Launch.Addon>

airtj
May 30th, 2017, 18:44
Does the artificial horizon work in the 2D panel?