cavaricooper
May 15th, 2017, 05:27
With my recent Orbx & Annuschka PNW scenery thread, I keep coming up on one limitation of EZCA (V1 with latest updates- NOT V2). This camera program has served me well since the Active Camera days (FS9) and I am loathe to abandon it for the newer stuff- I actually understand and can use (most of) it.
My question is (to YoYo and other screenshot experts) when using an EXTERNAL view (middle column) with a taildragger, how do I eliminate the angle that is present in the view. I would like to have a camera that is level with the horizon in all views, and that works well for tricycle gear. With taildraggers, I am left with an angle, that then forces only a couple of reciprocal compass directions for an absolutely level view. As far as the WORLD cameras- I am totally out of my depth (3rd column). That I can live without for the moment.
There has to be a way to rotate the "viewfinder" but I am at a loss... I'm sure I'm just overlooking a key command, so if some gentle soul could point me in the right direction, I'd be very much obliged.
Thanks as ever- SOH is a wonderful community to belong to.
Best- Carl
My question is (to YoYo and other screenshot experts) when using an EXTERNAL view (middle column) with a taildragger, how do I eliminate the angle that is present in the view. I would like to have a camera that is level with the horizon in all views, and that works well for tricycle gear. With taildraggers, I am left with an angle, that then forces only a couple of reciprocal compass directions for an absolutely level view. As far as the WORLD cameras- I am totally out of my depth (3rd column). That I can live without for the moment.
There has to be a way to rotate the "viewfinder" but I am at a loss... I'm sure I'm just overlooking a key command, so if some gentle soul could point me in the right direction, I'd be very much obliged.
Thanks as ever- SOH is a wonderful community to belong to.
Best- Carl