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Milton Shupe
March 30th, 2017, 15:41
G'day Friends,

The B26B/C Marauder has been converted to FSX native and is available for painters who would like to express themselves through this aircraft.

This is a fresh conversion to FSX native of the project I started on the FS9 side.

The package contains a full flyable aircraft container (aliased sounds), 2048 paint templates for the exterior and interior with lots of interior references categorized by area of the aircraft interior.

The flight model was done by Tom Falley (Fliger) and is a great hand flyer.

Lots of operational data can be found in the DOCS folder.

This package is a community development effort meant for you to paint, modify, and share your work with others.
Paint work is required for the exterior, interior, panel and VC. Gauges are provided for the panel layout but you may change as you wish.

The exterior model provides no spec or bump support yet but that will follow shortly. I removed that so your primary liveries would display properly.
There are spec and bump basic "placeholders" provided.

There are a few interior animations that need tweaking, some dummy switch/lever animations to be added.

Read the included readme related stuff and have some fun.

You are welcome to distribute your finalized product as you wish (as freeware) with the full model package. Just include original docs.

AFAIK, there are no further modifications required to mapping anywhere, only the specs/bumps to be added.

Roger
March 30th, 2017, 15:45
Excellent! Thanks Milton for an FsX native model:applause:

wellis
March 30th, 2017, 17:03
Sweet!!!

Okay, I am supposed to be working :-)

tankerguy72
March 30th, 2017, 17:10
Great to see you on the FSX side Milton! :jump:

Duckie
March 30th, 2017, 17:24
What tankerguy said! I'd love to take a stab at it.

Milton Shupe
March 30th, 2017, 18:22
Excellent! Thanks Milton for an FsX native model:applause:

You are welcome Sir. She's not much to look at now without the artists' textures but she's okay until those paints come.


Sweet!!!

Okay, I am supposed to be working :-)

LOL We all to to walk away from it for a bit; I do it often. :-)


Great to see you on the FSX side Milton! :jump:

It's just an experiment my friend. My goal is to get a native HMS Victory in FSX.


What tankerguy said! I'd love to take a stab at it.

I hope you do Steve; that would be great. Hopefully, many will be contributing their expressions of the Marauder on this one.

My purpose on this is to release this as a community project and everyone can mix and match the things they want to build their version of the Marauder.
Meanwhile I will be on to the next project so you all may evolve this as you please, share your work to help flesh this one out.
I'll have at least one more update to finalize any tweaks to the model and texture properties.
After that, it's yours.

Remember folks, this is the long wing version representing the B and C models.

Milton Shupe
April 2nd, 2017, 09:41
Just uploaded the promised Beta update v1.1 and it is now available.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=37&linkid=22560

The FSX Native B-26B/C Martin Marauder Painter Build Kit Beta Release Update v1.1

by Milton Shupe, Tom Falley. Original Pilot figures by Jan Visser.

This is a non-cumulative update containing replacement model folders, added bump/spec placeholder textures, and an aircraft.cfg update.

Requires the original beta v1.0 download here if you do not already have it:
http://www.sim-outhouse.com/sohforums/local_links.php?catid=37&linkid=22554

Milton Shupe
April 2 2017

AussieMan
April 4th, 2017, 04:48
Spent this afternoon on this and here are some progress shots. Just straight paints, no alphas yet. Also converted to DXT5 DDS and shown in P3D V3.4.

IanP
April 4th, 2017, 08:15
/me guesses that he'd better go and find a B-26 base to make...

Ian P.

Milton Shupe
April 4th, 2017, 08:29
Spent this afternoon on this and here are some progress shots. Just straight paints, no alphas yet. Also converted to DXT5 DDS and shown in P3D V3.4.



Ahh, happy to see someone making progress on the FSX/P3D side. :-) Thanks for sharing.


/me guesses that he'd better go and find a B-26 base to make...

Ian P.

Oh yeah! That sounds great! :jump:

Duckie
April 8th, 2017, 17:38
Having some fun with Milton's B-26...Very early WIP exterior only...

http://i1293.photobucket.com/albums/b586/Duckie1021/B-26%20%20WIP-4_zpskaznthlw.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/B-26%20%20WIP-2_zpsuj5iishg.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/B-26%20%20WIP-1_zpshurvbcce.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/B-26%20%20WIP-5_zpsgfupt4ul.jpg

TuFun
April 8th, 2017, 20:13
Very cool Duckie tackling this one... an all time favorite bomber! Will be watching this one.

Milton Shupe
April 8th, 2017, 20:43
There is an update pending for minor changes to the nacelles (to fix a see-thru leak with flaps down) and gear bay door inside faces maps.

I will post Sunday (my time - GMT-7). Not major things but necessary.

Thanks to Duckie for discovering the issues. :-)

Mach3DS
April 8th, 2017, 22:07
Are alpha and specular and bumps active or at least active via place holders? If so I'd be happy to try my hand on this one too! Looks awesome!

Duckie
April 9th, 2017, 03:46
Come on in Rick. The water's fine!

txnetcop
April 9th, 2017, 05:33
That is one VERY FINE airplane Milton!
Ted

ferondoe
April 9th, 2017, 10:50
Here are my first brush strokes on the B26 thank you milton for this beautiful model.
And I am very excited to be able to also begin to paint the next Havoc.

https://i58.servimg.com/u/f58/11/50/01/05/screen35.jpg (https://servimg.com/view/11500105/2635)



https://i58.servimg.com/u/f58/11/50/01/05/screen36.jpg (https://servimg.com/view/11500105/2636)

https://i58.servimg.com/u/f58/11/50/01/05/screen34.jpg (https://servimg.com/view/11500105/2634)



https://i58.servimg.com/u/f58/11/50/01/05/screen33.jpg (https://servimg.com/view/11500105/2633)

Milton Shupe
April 9th, 2017, 11:02
Oh wow! I really like that paint scheme ferondoe; nice artwork there too. :applause: Thank you for sharing this one.

You shouldn't have to wait long now on the Havocs paint kits (A-20C, G, P-70A1, A2). Wellis is doing some final tweaks on them now.

Milton Shupe
April 9th, 2017, 11:04
I just uploaded an Update v1.2 for the FSX Native Marauder.

You can read about it here:

http://www.sim-outhouse.com/sohforums/showthread.php/105295-FSX-Native-B-26B-ONLY-Marauder-Beta-Upd-v1-2

TuFun
April 9th, 2017, 11:12
Hey ferondoe that looks awesome! Model really looks great Milton!!!

xpelekis
April 9th, 2017, 11:35
:encouragement:

Maty12
April 9th, 2017, 12:14
Damn, does that look amazing! I thought that first picture was a painting, great job, ferondoe!

Duckie
April 9th, 2017, 13:23
Great looking paint, ferondoe! :encouragement: :encouragement:

blanston12
April 9th, 2017, 15:16
Was playing around with the painters beta 1.2 and was looking at some of the animation, and it appears to my untrained eye that when I pull back on my joystick and the elevators tilted down, and when I pushed forward on the control, the elevator tilted upward, the opposite of what I would have expected.

tankerguy72
April 9th, 2017, 18:37
Fantastic job on that paint job ferondoe! :applause:

Milton Shupe
April 9th, 2017, 21:00
Was playing around with the painters beta 1.2 and was looking at some of the animation, and it appears to my untrained eye that when I pull back on my joystick and the elevators tilted down, and when I pushed forward on the control, the elevator tilted upward, the opposite of what I would have expected.

LOL Yup, not sure when that changed but I will will correct it. :banghead:

EDIT: Well, looks like it did not change; that was the way I animated it. :-/ Correcting now. Thanks for the heads-up. :applause:

ferondoe
April 10th, 2017, 07:39
Thank you friends for your compliments !!!
Marty

blanston12
April 10th, 2017, 08:48
LOL Yup, not sure when that changed but I will will correct it. :banghead:

EDIT: Well, looks like it did not change; that was the way I animated it. :-/ Correcting now. Thanks for the heads-up. :applause:

Glad I could do a small part to advance the project :jump:

Milton Shupe
April 10th, 2017, 16:52
Glad I could do a small part to advance the project :jump:

Thanks; I need all the help I can get. :-)

I have corrected the issue and can make the bump enabled model available as needed. Since the focus here is on painting, am not in a hurry.

Milton Shupe
April 10th, 2017, 16:58
Painters and FSX/P3D Native modelers, you guys understand this better than I do as I am just now swimming in that sea of vast material options.

I am showing here a bump and spec enabled model with some place holder bump and spec textures. Thanks to Duckie for getting me in the ballpark with the recipe for this.

The sunny side of the model looks okay but the shaded side, not so much.

Also showing the material settings. Do any (g)max modelers see a setting I missed, or should have selected.

tankerguy72
April 10th, 2017, 17:18
I am not a pro at this so only speaking from my experience with bumps. My aircraft had the same issue when I applied the bump maps and had a blank texture as the bump. It was fixed as soon as I took my regular texture and converted it with the nvidia tool plugin for photoshop and then edited the channels as needed. So not really anything wrong until you have the textures done. (if that makes any sense) Also not sure but you might want to also click the "specular level" tick box and add the same .spec texture to that one also.

AussieMan
April 10th, 2017, 20:17
With the latest 1.2 update I have had to go back to square 1 and start all over again. Textures got really messed up.

Milton Shupe
April 10th, 2017, 20:41
With the latest 1.2 update I have had to go back to square 1 and start all over again. Textures got really messed up.

Really, is that any way to notify me/us of an issue.

Can you be more specific with details and screenshots?

tankerguy72
April 10th, 2017, 21:03
My shading issues with my neptune with blank bump maps

http://i683.photobucket.com/albums/vv194/TankertownUSA/fsx%202015-09-27%2022-12-44-20_zpsozmgw4y2.png (http://s683.photobucket.com/user/TankertownUSA/media/fsx%202015-09-27%2022-12-44-20_zpsozmgw4y2.png.html)

This is the result after I finally figured out it wasnt a model issue just a fix with the nvidia plugin and channel fix

http://i683.photobucket.com/albums/vv194/TankertownUSA/12466214_10208216203583469_6374693640109266812_o_z psttuvtczb.jpg (http://s683.photobucket.com/user/TankertownUSA/media/12466214_10208216203583469_6374693640109266812_o_z psttuvtczb.jpg.html)

Milton Shupe
April 10th, 2017, 21:14
My shading issues with my neptune with blank bump maps

This is the result after I finally figured out it wasnt a model issue just a fix with the nvidia plugin and channel fix



Yes, that was my issue as well. I just got resolution to it and I am now rushing forward to the next unknown barrier. :-)

tankerguy72
April 10th, 2017, 21:20
Great work so far! Shaping up to be another Shupe classic

Milton Shupe
April 12th, 2017, 08:31
Just posted what I hope is the final beta update v1.3.

Basically a model update to complete or correct VC animations and tooltips and a few exterior animation fixes.

Only one model folder is required now and it has bump/specs enabled.
Neutral bump/spec textures are included so as not to affect your primary paint development viewing.

You can read more and download here:

http://www.sim-outhouse.com/sohforums/local_links.php?linkid=22579&catid=37

Duckie
April 12th, 2017, 11:25
Thanks very much Milton. Really enjoying this one.

Milton Shupe
April 12th, 2017, 13:26
Thanks Duckie; I really look forward to seeing a great variety of paints on this model. There are so many to select from.

Hoping some step up to work the panel textures and interior; that would make for some very interesting moments in flight.

We are working to wrap up the Vultee xp-54 now and we are in shoulder deep with the A-20 Havoc project otherwise I would give 3D gauges a go on this one ... maybe down the road a bit.

Duckie
April 19th, 2017, 12:06
Slow going, but after about 10 days off to attend to some RL family business, I'm back on it. Front fuselage is about done except for the gun pods then its on to the back fuselage. Rivets after that, etc, etc.

49324 49325

49326 49327

TuFun
April 19th, 2017, 14:02
Looking good Duckie! :encouragement:

Duckie
April 19th, 2017, 19:03
Looking good Duckie! :encouragement:

Thanks very much Ted. It'll get there eventually.

Mach3DS
April 19th, 2017, 20:53
Painters and FSX/P3D Native modelers, you guys understand this better than I do as I am just now swimming in that sea of vast material options.

I am showing here a bump and spec enabled model with some place holder bump and spec textures. Thanks to Duckie for getting me in the ballpark with the recipe for this.

The sunny side of the model looks okay but the shaded side, not so much.

Also showing the material settings. Do any (g)max modelers see a setting I missed, or should have selected.

I have a very good recipe. Are you still looking to improve the material settings?

Milton Shupe
April 22nd, 2017, 05:21
I have a very good recipe. Are you still looking to improve the material settings?

Hey Rick; dang, I have been buried in FSX native conversions and support for the WIP projects and completely missed your message.

What I was after there was a "neutralized effect" for bumps maps to avoid having to do two separate models for the texture artists. Duckie stepped up to provide that and it seems to work great. As a result, I reduced the Marauder package to one model eliminating the No spec/dump map model.

Thank you for jumping in with the offer.

mal998
April 22nd, 2017, 05:32
Hi Milton and all others,
Well, I've tried a couple of times to set the B-26 up and followed all the instructions, but I have had no luck finding the OD paint. Is there one yet? Or, is it still a WIP?

Milton Shupe
April 22nd, 2017, 05:53
Hi Milton and all others,
Well, I've tried a couple of times to set the B-26 up and followed all the instructions, but I have had no luck finding the OD paint. Is there one yet? Or, is it still a WIP?

Mal, the releases have been for the texture artists and other contributors who wanted to paint, add panel/gauges, sounds, whatever.

If your interest is to just fly it until those things are available, drop the attached textures into whatever texture folder you have (you might want to keep a backup) and go fly. :-)

This is what I do so I do not have to look at those colored texture templates. :wiggle:

Milton Shupe
April 27th, 2017, 06:16
Hoping to see some updates of artist's progress this weekend :-) Is anyone painting the interior?

We are Spring cleaning in the libraries and thought I would delete all the FSX and FS9 Marauder painters' releases and updates to eliminate any confusion.

Sometime later, I will upload one package that includes all the updates.

Keep in mind this is yours to complete and publish as freeware. This is a community project and I have donated my part of it to you. Hope to see it completed at some point. :wiggle:

mal998
April 27th, 2017, 07:30
Milton, thanks for the reply. It clarified things for me.

Duckie
April 27th, 2017, 09:44
Took a break from panel lines and finished the gear wells...

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-apr-27-003_zpstvndhlgy.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-apr-27-005_zpsyrrmtyfm.jpg

gray eagle
April 27th, 2017, 10:10
Took a break from panel lines and finished the gear wells...

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-apr-27-003_zpstvndhlgy.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-apr-27-005_zpsyrrmtyfm.jpg

Steve,

Looking good. :encouragement: The more you work with it, the better it looks. :untroubled:

TuFun
April 27th, 2017, 10:11
Cool stuff there Duckie!!! :adoration:

ferondoe
April 27th, 2017, 12:15
Milton, thanks for the reply. It clarified things for me.

Working progress

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49581&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49582&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49583&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49584&stc=1

Duckie
April 27th, 2017, 12:21
Thanks Butch and Ted. Slow going but fun.

Marshall, awesome job on Funny Bunny! :encouragement:

Mach3DS
April 27th, 2017, 12:24
Took a break from panel lines and finished the gear wells...

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-apr-27-003_zpstvndhlgy.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-apr-27-005_zpsyrrmtyfm.jpg

Steve would you like some help with stuff like bump maps? Or a bare metal exterior? Keep up the good work!

Duckie
April 27th, 2017, 12:44
Steve would you like some help with stuff like bump maps? Or a bare metal exterior? Keep up the good work!


Hey Rick. I would very much welcome your help on those items once I get the panels and rivets done. I'm particularly interested in what I'll call the "Half and Half" schemes with OD on the top surfaces and bare metal on the bottom. Your touch on the metal surfaces would be a real treat.

Mach3DS
April 27th, 2017, 12:53
Glad to help! Just PM me when ready. If you can, keep the rivets & lines on their own layers. I'll do some effects treatment to them prior to turning them into part of the bumps. Would be happy to help compliment all your hard work there.

Duckie
April 27th, 2017, 12:54
Thanks Rick. Will do.

docjohnson
April 27th, 2017, 13:00
Looking good guys!

Milton Shupe
April 27th, 2017, 14:46
... snipped ...

Marshall, awesome job on Funny Bunny! :encouragement:

Oh Wow! What Duckie said. The wear and tear and fade is simply stunning work Marshal. Very realistic. :applause:

Milton Shupe
April 27th, 2017, 14:49
Took a break from panel lines and finished the gear wells...



And we all benefit from that break. Sometimes walking the line gets tedious and the creative juices kick in when freed up. :-) That looks great Steve.

LE151
April 27th, 2017, 14:56
Working progress

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49581&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49582&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49583&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49584&stc=1

Superb!!!!.........great work ferondoe!!!!!

jeansy
April 28th, 2017, 03:12
Superb!!!!.........great work ferondoe!!!!!

concur:applause:

DaveQ
April 28th, 2017, 04:05
concur:applause:

+1!!:applause:

DaveQ

Duckie
April 30th, 2017, 09:59
QUESTION ?...I've been trying to determine what the B-26 (late B and C) control surfaces were covered with. After a couple days of researching my sources and the web I've found only one source that states the rudder was fabric covered and elevators were metal skinned. Nothing on the ailerons.

I have photos where, due to color differentiation and what appears to be surface stress, all control surfaces look as if to be shinned with fabric. Then, I also have found some photos that show what appears to be smooth, flat, evenly reflective control surfaces that look like all are metal skinned.

Does anyone have any source of documented construction materials for the control surfaces of the B-26?

Thanks for any help you could be.

Steve

jankees
April 30th, 2017, 10:26
If you look at this pic:

Ha, does not work, but now look further down

Milton Shupe
April 30th, 2017, 10:30
If you look at this pic:
https://en.m.wikipedia.org/wiki/File:B_26.jpg
I would say ailerons and elevators are painted, and thus probably fabric covered.
Great job so far, unfortunately I am currently in my spring/summer travelling mode, so I have almost no time to do any painting. I am however very much looking forward to produce the extremely weathered paintjobs, like the one above, that you so often see on B-26's.


I do look forward to that as well Jankees. :wiggle:

Oh, BTW, did you post a pic, or a link in your post. Not seeing it here.
EDIT: Ok, never mind :-)

jankees
April 30th, 2017, 10:31
If you look at this pic:
http://i722.photobucket.com/albums/ww230/jcblom60/Belgie/B_26.jpg (http://s722.photobucket.com/user/jcblom60/media/Belgie/B_26.jpg.html)
I would say ailerons and elevators are painted, and thus probably fabric covered.<br>
Great job so far, unfortunately I am currently in my spring/summer travelling mode, so I have almost no time to do any painting. I am however very much looking forward to produce the extremely weathered paintjobs, like the one above, that you so often see on B-26's.

Milton Shupe
April 30th, 2017, 10:32
QUESTION ?...I've been trying to determine what the B-26 (late B and C) control surfaces were covered with. After a couple days of researching my sources and the web I've found only one source that states the rudder was fabric covered and elevators were metal skinned. Nothing on the ailerons.

I have photos where, due to color differentiation and what appears to be surface stress, all control surfaces look as if to be shinned with fabric. Then, I also have found some photos that show what appears to be smooth, flat, evenly reflective control surfaces that look like all are metal skinned.

Does anyone have any source of documented construction materials for the control surfaces of the B-26?

Thanks for any help you could be.

Steve

Steve, I'll look thru my docs to see if I can find an answer to that.

Ian Warren
April 30th, 2017, 10:33
Working progress

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49581&stc=1
The line there are so well defined , the nose of this aircraft was a good decade ahead in its streamline looks, simply what makes them so gorgeous course this paint is starting to really show it.:encouragement:

gray eagle
April 30th, 2017, 11:00
Cockpit 360 tour: (You can move your mouse around to see 360 views.

http://www.nmusafvirtualtour.com/media/028/B-26G%20Flight%20Deck%20View.html


Radio operators station:

Looks like a relief tube behinsd left seat radio operator - not a microphone :biggrin-new:
http://www.nmusafvirtualtour.com/media/028/B-26G%20Radio%20Operator%20Station.html


Waist gunner station

http://www.nmusafvirtualtour.com/media/028/B-26G%20Waist%20Gunner%20Station.html




Bomb Bay

http://www.nmusafvirtualtour.com/media/028/B-26G%20Bombay%20Area.html

TuFun
April 30th, 2017, 11:01
QUESTION ?...I've been trying to determine what the B-26 (late B and C) control surfaces were covered with. After a couple days of researching my sources and the web I've found only one source that states the rudder was fabric covered and elevators were metal skinned. Nothing on the ailerons.

I have photos where, due to color differentiation and what appears to be surface stress, all control surfaces look as if to be shinned with fabric. Then, I also have found some photos that show what appears to be smooth, flat, evenly reflective control surfaces that look like all are metal skinned.

Does anyone have any source of documented construction materials for the control surfaces of the B-26?

Thanks for any help you could be.

Steve

Rudder looks like metal...

http://www.americanairmuseum.com/sites/default/files/freeman/media-413227.jpg

And this one appears to be fabric...

http://www.americanairmuseum.com/sites/default/files/freeman/media-413310.jpg

http://www.americanairmuseum.com/sites/default/files/freeman/media-413239.jpg

Always admired this guys work... that's the kinda skin work I'm shooting for.

Scroll using the arrows to see the rest of the pics.

http://s987.photobucket.com/user/rdp91356/media/aviation%20art/B-26GeorgiasONMyMInd103114.jpg.html


There maybe something useful here...

http://www.americanairmuseum.com/media?search=Marauder



(http://www.americanairmuseum.com/media?search=Marauder)

gray eagle
April 30th, 2017, 11:07
QUESTION ?...I've been trying to determine what the B-26 (late B and C) control surfaces were covered with. After a couple days of researching my sources and the web I've found only one source that states the rudder was fabric covered and elevators were metal skinned. Nothing on the ailerons.

I have photos where, due to color differentiation and what appears to be surface stress, all control surfaces look as if to be shinned with fabric. Then, I also have found some photos that show what appears to be smooth, flat, evenly reflective control surfaces that look like all are metal skinned.

Does anyone have any source of documented construction materials for the control surfaces of the B-26?

Thanks for any help you could be.

Steve

This would be a good time for John (Bomber_12th) to chime in.

gray eagle
April 30th, 2017, 11:24
Grab the popcorn, this is a 47 minute training film includes preflight checks to takeoff.


https://www.youtube.com/watch?v=JSIsoj1QPAc

Duckie
April 30th, 2017, 12:01
Thanks for all the replies folks. Still plenty to do before I have to make the decision on how to treat the control surfaces.

Thanks Milton

Thanks Butch. Will take a look at your stuff.

Jankees--I agree with you on your photo example and that's probably the way I'll go barring any evidence to the contrary.

Ted--those rudder pics are perfect examples of what I'm up against. And I found "S987's" work early on. Amazing work.

Thanks again, ALL.

TuFun
April 30th, 2017, 12:49
I fired an email to Robert "S987" since he's done the Marauders.

He's also here at MilitaryMesh.com "luxomodo08"

http://www.military-meshes.com/forum/showthread.php?7146

He did the early version also. Very talented modeler and artist.

https://render.fineartamerica.com/images/images-profile-flow/350/images/artworkimages/medium/1/midway-marauder-robert-perry.jpg

EDIT: Wow that was fast, just got a response from Robert and he said go with fabric control surfaces. He does extensive research on his work so I believe him.
EDIT2: Just to be clear ask about the rudder (fabric) and elevators/ailerons are metal correct? Awaiting response, but I think that's what I've read. (B26.com).


His demo reel: https://vimeo.com/141754025

http://www.rdperry.com/






(http://www.rdperry.com/)

hairyspin
April 30th, 2017, 13:04
I don't do painting, but I might say the mapping looks as sweet as it comes and should give the painters an easy ride. :applause:

TuFun
April 30th, 2017, 14:31
Walkaround of the B-26. https://www.youtube.com/watch?v=Q_J-3I3wxrs

TuFun
April 30th, 2017, 15:05
Thanks for all the replies folks. Still plenty to do before I have to make the decision on how to treat the control surfaces.

Thanks Milton

Thanks Butch. Will take a look at your stuff.

Jankees--I agree with you on your photo example and that's probably the way I'll go barring any evidence to the contrary.

Ted--those rudder pics are perfect examples of what I'm up against. And I found "S987's" work early on. Amazing work.

Thanks again, ALL.

You may want to contact Pat Rogers since he's rebuilding a B-26 to flying status.

http://www.warbirdinformationexchange.org/phpBB3/viewtopic.php?f=3&t=64603

Duckie
April 30th, 2017, 16:11
Wow, Ted! Thanks for the links to Robert's other sites, and the LEG WORK. Very much appreciated. Man, I could look at stuff like that for days.

Steve

TuFun
April 30th, 2017, 16:44
Wow, Ted! Thanks for the links to Robert's other sites, and the LEG WORK. Very much appreciated. Man, I could look at stuff like that for days.

Steve

About the only thing to do is talked to guys that actually have a B-26 or have contacts at a museum that has one. For Monty's bird I contacted RAF museum and the curator sent pics and articles about his C-47. Very help chaps!

I've the read a few article on several sites stating the same thing... only the rudder is fabric. GE mentioned Bomber_12th, probably would know with his contacts.

I did message Pat at facebook for answers. Cross-fingers he answers back.

Milton Shupe
April 30th, 2017, 19:50
Steve, this is my best reference to your fabric question.

Keep in mind that some of the early or later versions may have been different but the B/C models are represented here. This may have also varied based on intended destination or leasee.

EDIT: Added aileron pic

TuFun
April 30th, 2017, 23:16
I would go with Milton and Robert on this one. Also in this cutaway all control surfaces are fabric.

#79, 126, 136,

https://sobchak.files.wordpress.com/2010/10/b26marauder_cut1.jpg

Duckie
May 1st, 2017, 05:03
Man! You guys rock! Thank you, Milton and Ted, so much for your help. The key, I think, will be to make the effect very subtle to the point of almost undetectable.

BTW, panel lines are done and will have a couple days for rivets before heading out for a long weekend with friends.

Thanks again,

Steve

Mach3DS
May 1st, 2017, 05:16
Checkout John Terrell's paints on his mustangs for difference between a fabric covered surface and metal surface. He did a great job. You could do it by having no bumps other than corrugated part and adjust the specular for subtlety. You're a great repainter, you'll nail it Duckie!

Duckie
May 1st, 2017, 05:53
Checkout John Terrell's paints on his mustangs for difference between a fabric covered surface and metal surface. He did a great job. You could do it by having no bumps other than corrugated part and adjust the specular for subtlety. You're a great repainter, you'll nail it Duckie!

Hey Rick, thanks. I keep a couple of JT's textures handy for reference, as all as a few others, including some who have posted in this thread! The talent, generosity, knowledge, and attitudes on this forum are second to none!

Cheers

Steve

TuFun
May 1st, 2017, 14:35
Interesting stuff one finds in ones search...

http://www.airspacemag.com/multimedia/secrets-flak-bait-revealed-180954682/

(http://www.airspacemag.com/multimedia/secrets-flak-bait-revealed-180954682/)

http://img.photobucket.com/albums/v32/rhinosd/Udvar-Hazy%202014/IMG_1452_zps547f6d97.jpg~original

The rack has the B-26 ailerons and elevators stuff... so far away.

http://img.photobucket.com/albums/v32/rhinosd/Udvar-Hazy%202014/IMG_1451_zpsf4a2819d.jpg~original

Beautiful...

http://airwingmedia.com/z_images/1978/09.jpg

Duckie
May 1st, 2017, 15:42
Great resource indeed. Thanks for the reminder Ted. I believe I have that very issue of Air Power. Now, to find the right box its stored in.

TuFun
May 1st, 2017, 15:56
Great resource indeed. Thanks for the reminder Ted. I believe I have that very issue of Air Power. Now, to find the right box its stored in.

That parts manual would be interesting.

http://airwingmedia.com/wp-content/uploads/2015/06/b26-menu.jpg

Duckie
May 1st, 2017, 16:40
The parts manual or an erection and maintenance manual. What treats they would be.

Milton Shupe
May 1st, 2017, 16:42
The parts manual or an erection and maintenance manual. What treats they would be.

Unfortunately (and unusual), I have neither for this aircraft. I do have two other excellent pilot manuals but neither discusses the surface characteristics.

TuFun
May 1st, 2017, 18:20
The parts manual or an erection and maintenance manual. What treats they would be.

Original 1942 B-26 mechanics training manual. I guess something that would be used in tech school.

https://picclick.ca/Original-1942-Glenn-L-Martin-B-26-Mechanic-Training-192015868905.html

ferondoe
May 6th, 2017, 02:11
Original 1942 B-26 mechanics training manual. I guess something that would be used in tech school.

https://picclick.ca/Original-1942-Glenn-L-Martin-B-26-Mechanic-Training-192015868905.html

Hello everyone,
I show you what I started for the effects of depth and vertical empennage.
Tell me if this is correct

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49801&stc=1

Milton Shupe
May 6th, 2017, 04:16
Hello everyone,
I show you what I started for the effects of depth and vertical empennage.
Tell me if this is correct

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49801&stc=1

Ferondoe, that is beautiful work Sir :applause:

jankees
May 6th, 2017, 05:03
beautiful indeed!
Regarding the fabric vs metal discussion, this comes from the pilot training manual:
http://aussiex.org/forum/uploads/monthly_2017_05/large.jk1531.jpg.ace8516690a3cc420d771a3fe2924c48. jpg

Duckie
May 6th, 2017, 08:32
Hello everyone,
I show you what I started for the effects of depth and vertical empennage.
Tell me if this is correct

That looks great, ferondoe!


beautiful indeed!
Regarding the fabric vs metal discussion, this comes from the pilot training manual:
http://aussiex.org/forum/uploads/monthly_2017_05/large.jk1531.jpg.ace8516690a3cc420d771a3fe2924c48. jpg

Perfect Jankees. Thank you.

TuFun
May 6th, 2017, 17:02
Fabric on the ailerons and elevators in these pics.


http://www.daytonipms.com/Walks/B-26Maurder/B-26G.htm

ferondoe
May 13th, 2017, 07:52
Fabric on the ailerons and elevators in these pics.


http://www.daytonipms.com/Walks/B-26Maurder/B-26G.htm

Hello friends,
Another version, however I do not find the texture of the cockpit
Marty(ferondoe)
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50015&stc=1

Milton Shupe
May 13th, 2017, 08:27
Hello friends,
Another version, however I do not find the texture of the cockpit
Marty(ferondoe)
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50015&stc=1

Wow! I am Gobsmacked! Awesome work there Sir :applause:

All the interior templates were in the original FSX release, fsxb26native.zip in the "2048 templates for interior" folder.

Let me know if you have any questions.

Duckie
May 13th, 2017, 09:19
hello friends,
another version, however i do not find the texture of the cockpit
marty(ferondoe)

.....awesome!

George Kuhn
May 13th, 2017, 11:59
Rather than starting a new topic related to Installing the B26 FSX Native Marauder base model and Version 1.1 and Version 1.2. I thought I'd ask my questions here about the install.

I do now have the required base model version 1.0 installed. I did notice in this download. There are two other folders 2048 templates for exterior, and 2048 templates for interior. I'm assuming these folders are for airplane painters use?. I'm not an airplane painter Therefore I didn't do anything with them. All I installed was the required base model V1.0.


I'm now currently looking at the download files of the required version 1.1 of the B26. I'm currently looking at the FSX installation procedure doc. of version 1.1 of this model. I'm scratching my head on this one. I'm not sure how to do the step 2 and step 3 and 4 properly reading the readme instructions, so I don't mess it up?. I'd like to get some assistance on this. it's kind of over my head being savvy, at what I'm reading and doing so to speak. I'll probably need a lot of help with this version, no dought etc.


I did also download the required the Native b26 required version 1.2 to be installed. I'm pretty sure I can handle this version, once I get version 1.1 figured out and under my belt.



George

Milton Shupe
May 13th, 2017, 18:15
Rather than starting a new topic related to Installing the B26 FSX Native Marauder base model and Version 1.1 and Version 1.2. I thought I'd ask my questions here about the install.

I do now have the required base model version 1.0 installed. I did notice in this download. There are two other folders 2048 templates for exterior, and 2048 templates for interior. I'm assuming these folders are for airplane painters use?. I'm not an airplane painter Therefore I didn't do anything with them. All I installed was the required base model V1.0.


I'm now currently looking at the download files of the required version 1.1 of the B26. I'm currently looking at the FSX installation procedure doc. of version 1.1 of this model. I'm scratching my head on this one. I'm not sure how to do the step 2 and step 3 and 4 properly reading the readme instructions, so I don't mess it up?. I'd like to get some assistance on this. it's kind of over my head being savvy, at what I'm reading and doing so to speak. I'll probably need a lot of help with this version, no dought etc.


I did also download the required the Native b26 required version 1.2 to be installed. I'm pretty sure I can handle this version, once I get version 1.1 figured out and under my belt.



George

George, thank you for your interest.

FYI, this is a painters' release and has only the multi-colored template textures.

But, if you wish to proceed .... the "texture" folder in the 1.0 package is the "common" texture folder.

2. Open the v1.1 "Model Replacement Folder":
Copy the 2 model folders to your v1.0 set up overlaying one of the model folders, and adding a new model folder.

3. Open the v1.1 "Common texture folder updates" folder:
Copy all the textures to your v1.0 common "texture" folder.

4. Open the v1.1 "aircraftcfg update" file:
Copy the new aircraft.cfg [fltsim.nn] section to your v1.0 aircraft.cfg and change the .nn to the next number in sequence (probably 01).

Hope this helps

Milton Shupe

George Kuhn
May 14th, 2017, 13:46
Thanks for the info Milton.

I think for me it would be better to wait until the B26 is completed and ready for flying so to speak. It does look like this is a still in progress plane, or still in work, by and for the builders and painters of the B26.

So. I think I'll wait for the full release of the B-26, sometime later on.


THX


George

Duckie
May 18th, 2017, 12:22
Progress is slow but there is progress!

Finished (for the time being) with control surfaces.

Now applying rivets.

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-18-010_zpsmuqvahy9.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-18-009_zpssqqgynwo.jpg

Sundog
May 18th, 2017, 14:40
Nice work Duckie.

Duckie
May 19th, 2017, 07:17
Thank you, kindly, sir.

gray eagle
May 19th, 2017, 10:26
Progress is slow but there is progress!

Finished (for the time being) with control surfaces.

Now applying rivets.

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-18-010_zpsmuqvahy9.jpg



It's looking better all the time Steve. :encouragement:
I wonder what soundset (source) will be used for it?

ferondoe
May 19th, 2017, 11:44
It's looking better all the time Steve. :encouragement:
I wonder what soundset (source) will be used for it?

I really like how you textured the interiors of the nose landing gear doors, did you make it from a photo?
Because precisely I seek views to texture the interior.
Regards
Marty

ferondoe
May 19th, 2017, 11:45
Thank you, kindly, sir.

I really like how you textured the interiors of the nose landing gear doors, did you make it from a photo?
Because precisely I seek views to texture the interior.
Regards
Marty

Duckie
May 19th, 2017, 12:03
It's looking better all the time Steve. :encouragement:
I wonder what soundset (source) will be used for it?

Thanks Butch. I'm using the sounds by Nigel from Milton's FSX Loadstar. The sound pretty good until something better comes along.

Steve

Duckie
May 19th, 2017, 12:15
I really like how you textured the interiors of the nose landing gear doors, did you make it from a photo?
Because precisely I seek views to texture the interior.
Regards
Marty

Hello Marty. Thank you.

Yes, I used photos . There are a couple walk-arounds on the www which have usable photos. So, using the photos I drew What I believe to be a fair representation of the that area. The rest is "smoke and mirrors"!

Here's my nose gear well as it stands currently.

50183


Steve



Here are the three I used. You may already have seen them but if you can use them here they are.

50182

ferondoe
May 19th, 2017, 23:26
Hello Marty. Thank you.

Yes, I used photos . There are a couple walk-arounds on the www which have usable photos. So, using the photos I drew What I believe to be a fair representation of the that area. The rest is "smoke and mirrors"!

Here's my nose gear well as it stands currently.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50183&stc=1



Steve



Here are the three I used. You may already have seen them but if you can use them here they are.

50182


Hello duckie,
Thank you for your help I will watch this, good luck for the continuation of your work
Marty

Duckie
May 20th, 2017, 07:15
Hey Marty, forgot to include this one. Found it in one of TuFun's links. It gave me the reference for the "holed" beams for the outboard walls.

50202

Duckie
May 27th, 2017, 12:45
Almost ready for bumps and specs. Cleaning up last of the rivets.

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-27-025_zpswvpzmtiv.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-27-024_zpsszybyedx.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-27-027_zpszcutsfyk.jpg

Milton Shupe
May 27th, 2017, 13:16
Almost ready for bumps and specs. Cleaning up last of the rivets.



Beautiful work there Steve. Oh the many hours of details strung to and fro to perfection. She'll bring a lot of pleasure to the masses. Thank you for sharing.

MustangL2W
May 27th, 2017, 13:40
When are these B-26 Repaints going to be released so we can take them for a spin???

Duckie
May 27th, 2017, 14:44
Thanks Milton. Here are a few close ups. The back to work!

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-27-081_zpsbqcewdx3.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-27-087_zps6ahyibqp.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-27-084_zpsosid5x6u.jpg

http://i1293.photobucket.com/albums/b586/Duckie1021/-2017-may-27-085_zpstlh0jnjl.jpg

Mach3DS
June 2nd, 2017, 17:08
Thanks to Duckie's hard work, I am able to start on the bumps and aluminum skin im going to to. First test just to see how it handles in P3D. Shouldn't have any issues based on this result.

https://c1.staticflickr.com/5/4264/34217024044_84a707fd18_o.jpg

Milton Shupe
June 3rd, 2017, 04:50
Thanks to Duckie's hard work, I am able to start on the bumps and aluminum skin im going to to. First test just to see how it handles in P3D. Shouldn't have any issues based on this result.

https://c1.staticflickr.com/5/4264/34217024044_84a707fd18_o.jpg

Thanks Rick. Looking forward to the first bumps to ensure all the default settings are okay with the materials. Keep us posted of your progress please.

Mach3DS
June 3rd, 2017, 14:31
Milton,

I have looked over the materials. A couple of items to bring to your attention:

1. If you would like to (doesn't have to be done) but there is more options if you assign each exterior Texture just a generic "Fresnel.dds" that will cover the whole plane. Enable "Fresnel affects Specular" for the exterior of the plane. This will allow some additional options for repainters to use to increase the look of realism if they choose.

2. See image. The part in RED is assigned to the MISC texture sheet. It does not have the same material settings as the rest of the fuselage parts. Meaning no refelection settings, has no alpha, spec or bump assigned to it. It will stand out if not fixed. I would make it identical to the forward fuselage settings. This one should be done. again it's up to you, you are the owner! But that is what I would do. Just my $.02. Great work by the way! This won't stop my work but eventually we'll need to have at least #2 fixed for it to look complete.


https://c1.staticflickr.com/5/4201/35038479806_b4c49898e0_o.jpg

Milton Shupe
June 3rd, 2017, 15:30
Milton,

I have looked over the materials. A couple of items to bring to your attention:

1. If you would like to (doesn't have to be done) but there is more options if you assign each exterior Texture just a generic "Fresnel.dds" that will cover the whole plane. Enable "Fresnel affects Specular" for the exterior of the plane. This will allow some additional options for repainters to use to increase the look of realism if they choose.

2. See image. The part in RED is assigned to the MISC texture sheet. It does not have the same material settings as the rest of the fuselage parts. Meaning no refelection settings, has no alpha, spec or bump assigned to it. It will stand out if not fixed. I would make it identical to the forward fuselage settings. This one should be done. again it's up to you, you are the owner! But that is what I would do. Just my $.02. Great work by the way! This won't stop my work but eventually we'll need to have at least #2 fixed for it to look complete.



Thanks for the recommendations Rick.

Both added, and attached model and textures updates.

For misc.bmp, bumps and spec added.
For the Fresnel_Ramp, only Specular selected for all major exterior body sheet metal/fabric parts.

EDIT: see post below for attachment

Mach3DS
June 3rd, 2017, 17:02
Wow awesome Milton! That was very fast! I'll check it out tonight.

Mach3DS
June 3rd, 2017, 17:26
Milton, the Zip is empty! :biggrin-new: LOL....I've done that before! No worries, whenever you have the time. Cheers!

Milton Shupe
June 3rd, 2017, 18:27
milton, the zip is empty! :biggrin-new: Lol....i've done that before! No worries, whenever you have the time. Cheers!

lol ooooppppssss! :-)

Mach3DS
June 4th, 2017, 01:26
This does not have Fresnel added yet. It's coming along. Bumps are still WIP. Everything is....

https://c1.staticflickr.com/5/4272/34956322981_62540af21f_o.jpg

https://c1.staticflickr.com/5/4278/34956321861_4fb12e3f44_o.jpg

https://c1.staticflickr.com/5/4265/34956322131_10b466d6c2_o.jpg

https://c1.staticflickr.com/5/4210/34956322281_00f5bec595_o.jpg

Mach3DS
June 4th, 2017, 01:34
Milton, one last request...any chance to increase the roundness of the fuselage? Currently it is very optimized! even just a little more poly's in the circular shape with help in the bump map not looking so boxy...if not, no worries. I like what is happening. It's transforming nicely now. Started to get dialed in in my work.

Milton Shupe
June 4th, 2017, 06:25
Milton, one last request...any chance to increase the roundness of the fuselage? Currently it is very optimized! even just a little more poly's in the circular shape with help in the bump map not looking so boxy...if not, no worries. I like what is happening. It's transforming nicely now. Started to get dialed in in my work.

Hi Rick,

Not really without redoing the entire fuselage and adjusting all the attachments and windows. The fuse is 28 sided (a lot for FS9 builds), and even if I doubled that to 56 or 64 sides, it would still look "half-boxy" close up. :-) Looks great at angles and at 30' though. LOL

Mach3DS
June 5th, 2017, 22:11
Ok, here's the results: I've got things pretty much where I want them to be. It's too Warbird reflective ATM, but for those that like the warbird look, you will definitely have the capability. Thanks Milton! Don't mind the last picture...zoomed in too much....some clipping. Nothing wrong with the actual model. Now to duplicate on all sheets...the time hog!

https://c1.staticflickr.com/5/4204/35090505746_63f0e55964_o.jpg

https://c1.staticflickr.com/5/4277/35090506316_c0dabe220a_o.jpg

https://c1.staticflickr.com/5/4277/34285349314_b9be9e3dc5_o.jpg

https://c1.staticflickr.com/5/4225/35090507346_be1bbb778e_o.jpg

Milton Shupe
June 6th, 2017, 08:03
Looking great Rick! Is fresnel activated in those shots?

Mach3DS
June 6th, 2017, 09:01
Yes it is. In fact speaking of fresnel. If you want to. again, this is your baby, if you add a unique canopy fresnel such as "Fresnel_Canopy.dds" then all that glass could technically have it's own variations aside from specular where if multiple color bands are used in one fresnel you can get off angle color changes like those seen in aging or heat distorted older plexiglass...anyhoo...not needed but just good for thought. Thanks Milton!

BrittMac
June 6th, 2017, 09:19
Good grief that looks amazing! Cannot wait to see it in my sim.

Milton Shupe
June 6th, 2017, 18:01
Yes it is. In fact speaking of fresnel. If you want to. again, this is your baby, if you add a unique canopy fresnel such as "Fresnel_Canopy.dds" then all that glass could technically have it's own variations aside from specular where if multiple color bands are used in one fresnel you can get off angle color changes like those seen in aging or heat distorted older plexiglass...anyhoo...not needed but just good for thought. Thanks Milton!

I already have a glass_fresnal_red.dds on the glass. It should be in your common texture folder.

Here are the settings boxes options I have ticked.

Would this do?

Mach3DS
June 6th, 2017, 22:04
Perfect I would just leave it then. Sometimes less is more? I actually really like the look of your glass as is. However...food for thought: with all 3 Fresnel modes selected what happens is that none are isolated so it creates a blending. However in this case how you have it setup looks great. I would not mess with it. Does the glass have a specular? We could make it possible to have scratches and smudges...niw that would be just more ismmerssive IMO...

Milton Shupe
June 7th, 2017, 04:57
Perfect I would just leave it then. Sometimes less is more? I actually really like the look of your glass as is. However...food for thought: with all 3 Fresnel modes selected what happens is that none are isolated so it creates a blending. However in this case how you have it setup looks great. I would not mess with it. Does the glass have a specular? We could make it possible to have scratches and smudges...niw that would be just more ismmerssive IMO...

Yes, it does. See attached.

Mach3DS
June 7th, 2017, 05:50
Thanks Milton! I was purely mobile yesterday using my phone and was away from my PC. Thanks for the info!

Mach3DS
June 7th, 2017, 07:07
Ok quick question/observation. I just noticed that the glass specular is the same file name as the diffuse? I think that will negate our ability to place a custom specular texture (like smudges for instance) without a discrete specular file name referencing it's own texture file?

Milton Shupe
June 7th, 2017, 07:35
Ok quick question/observation. I just noticed that the glass specular is the same file name as the diffuse? I think that will negate our ability to place a custom specular texture (like smudges for instance) without a discrete specular file name referencing it's own texture file.

Only the specular color name is the same; the specular level is different.

That allows the specular color to pick up the diffuse colors.

The specular level is a different name allowing you to treat the level independent of the color.

Edit: I am new to these FSX material setups so I am just doing what I think is best based on the SDK and what others have done. So, I am open to suggestions.

EDIT2: If you look at the attachments from posts 131 and 133, you will also notice there are scalars for reflectivity and specular. Those may be adjusted as well.

EDIT3: I should also mention that the windows, turret and plexiglas have the material generally applied, not individually mapped.

EDIT4: LOL This is crazy! Just noticed that the material for Specular Level calls for Glass.bmp but the texture in the common folder is Glass_diff. That needs to be changed to Glass.dds

Mach3DS
June 7th, 2017, 08:10
Only the specular color name is the same; the specular level is different.

That allows the specular color to pick up the diffuse colors.

The specular level is a different name allowing you to treat the level independent of the color.

Edit: I am new to these FSX material setups so I am just doing what I think is best based on the SDK and what others have done. So, I am open to suggestions.

EDIT2: If you look at the attachments from posts 131 and 133, you will also notice there are scalars for reflectivity and specular. Those may be adjusted as well.

EDIT3: I should also mention that the windows, turret and plexiglas have the material generally applied, not individually mapped.

No problem Milton. I wouldn't change your sliders for for reflectivity or specular. I would leave them as is.

1. The way you have them setup is good. It allows the alpha channel to control it. Which IMHO is better. This gives the painter the most control over what happens.

2. So, the newer FSX material abilities, allows us to use a discrete specular texture rather than simply adjusting the main diffuse texture. Just like the main textures have specular textures, you can also assign the glass materials and specular texture altogether. This is where I would put smudges, scratches etc. if I wanted that look. No worries that it's applied generally and not mapped (because it's glass, externals should be mapped for nest results) just give it it's own file name ie: "canopy_glass_spec.dds" we can still create smudges etc. Mapped is always better, but if it's too much trouble this will work as well. only becaue it's glass and not a specific shaped part.

Either way, if you decide to do, that's how I would, if you don't, that's fine too. :)

Milton Shupe
June 7th, 2017, 08:19
No problem Milton. I wouldn't change your sliders for for reflectivity or specular. I would leave them as is.

1. The way you have them setup is good. It allows the alpha channel to control it. Which IMHO is better. This gives the painter the most control over what happens.

2. So, the newer FSX material abilities, allows us to use a discrete specular texture rather than simply adjusting the main diffuse texture. Just like the main textures have specular textures, you can also assign the glass materials and specular texture altogether. This is where I would put smudges, scratches etc. if I wanted that look. No worries that it's applied generally and not mapped (because it's glass, externals should be mapped for nest results) just give it it's own file name ie: "canopy_glass_spec.dds" we can still create smudges etc. Mapped is always better, but if it's too much trouble this will work as well. only becaue it's glass and not a specific shaped part.

Either way, if you decide to do, that's how I would, if you don't, that's fine too. :)

Rick,

Just to clarify, each of the windows are mapped individually or as pairs and the maps are set to accept the glass materials at proper angles.

I have no problem changing as requested. Will do that in a few hours as I have some errands to run.

Will post results back here this afternoon.

Mach3DS
June 7th, 2017, 08:26
No hurry Milton, I'm mobile again today...normally I'd check out the model and ask fewer questions! Thanks for all the quick responses.

Milton Shupe
June 7th, 2017, 15:14
Updated Model and textures for everyone who has downloaded the Marauder:

1) Model changes for Glass material changes implementation - Replacement Model folder
2) Glass texture name changes in the Glass material - Adds two textures - you must delete one texture (Glass_diff.dds)

This update changes the way glass appearance is managed by using a separately named specular texture for the color slot and one for the specular level slot.

Specular Color (Cabin_Glass_Spec.dds) controls the specular light used, while specular level (Glass.DDS) controls how broad or narrow the specular effect is.

Mach3DS
June 9th, 2017, 16:21
Finally back to my PC and had some time this afternoon to work on this again. Been off essentially the whole week. So back in the saddle. making progess. Will hit up the engines next, then wings, then H-stabs. Obviously this is not a wartime scheme...I'm mainly doing it up like this to help see the bumps a little better as I create them. However, once done I will be able to make changes to make it more of a natural finish metallic look that's been used a little.


https://c1.staticflickr.com/5/4266/34396012363_52405eab42_o.jpg

https://c1.staticflickr.com/5/4241/34396011873_dea336ecd4_o.jpg

https://c1.staticflickr.com/5/4230/35205510225_b4b6951a9e_o.jpg

https://c1.staticflickr.com/5/4267/34819004850_84da48ece0_o.jpg

tankerguy72
June 11th, 2017, 07:44
Amazing work! looks like the real deal:applause:

Milton Shupe
June 11th, 2017, 07:57
Amazing work! looks like the real deal:applause:

I agree. With Duckie's panel lines and rivets and Rick's bare metal textures, you have an "awesome" WIP.

Mach3DS
June 11th, 2017, 08:18
Thanks guys!! Remember these are duckie's original panel lines and rivets and any thing painted you see are from his paint kit he passed on to me. I've highly modified everything since then in order to create the bumps, external skin, added alpha channel for reflection and created the specular texture you see I. These screenshots. None of which would be possible without Duckie taking the painstaking time to create the panel lines and rivets...whivh I si.oly haven't the time to do. So praise should be thrown his way as well.

I'm creating the bumps from scratch as I go, because I fselite it's easier to create them while creating the bare metal. They go hand in hand, and I've tried some new techniques here which I absolutely love the outcome of and will continue to use going forward. If like to actually revisit my B-58v3 skin which issues a great diffuse by DaveQ and redo the whole thing now that I know more of what I'm doing! Haha. I didn't know much back then when I created it and would love to see it redone now that I'm one level above noobie hack!. I'm hoping I could do a better job than I have thus far.

As far as Marauder goes I'm plugging away. Won't be able to work on it again until tomorrow afternoon.

Mach3DS
June 13th, 2017, 21:51
Slowly chugging along! Duckie, I should have this stuff done for you hopefully by the weekend!...HOPEFULLY! I've tried to show some different lighting angles, even though the aircraft is in generally the same viewing angle the lighting is coming from different angles....Slew mode is my friend!


https://c1.staticflickr.com/5/4265/35131707682_4f76c0cbdd_o.jpg

https://c1.staticflickr.com/5/4277/34910724950_6502431513_o.jpg

https://c1.staticflickr.com/5/4259/34910725570_c2e3d3dfbf_o.jpg

https://c1.staticflickr.com/5/4218/35131709192_c30b74200b_o.jpg

Duckie
June 14th, 2017, 06:51
Looks great! No hurry, as I mentioned to you earlier, still dealing with RL. :encouragement::encouragement:

Mach3DS
June 14th, 2017, 13:40
Thanks Duckie! Copy that, understand you're situation.

Daube
June 15th, 2017, 01:08
It's unbelievable how these textures transform the perception of the model.
I mean, with the original green/brown textures, it's already an excellent 3D model.
With these metallic textures, it's almost a real-world picture in some angles :dizzy:
Superb work gentlemen, both on the model and the textures. I can't wait to see the final results :)

RjSchreiber63
June 15th, 2017, 05:20
Man, I love that bare metal look!!!!!!! Very Nice:encouragement:

Mach3DS
June 15th, 2017, 09:42
Thanks guys! This is a fun project. And the model is taking to the textures very well. This AP has nice lines.

Mach3DS
June 17th, 2017, 13:32
Ok I've finally had some time to finish up the hard part -- the engines! Now that the bumps are complete here the rest should go much quicker! I have to admit I've been feeling a little burned out with everything going on IRL but I feel much better about this project now that I'm making some headway! It's turning out better than I expected! I'm really pleased with it so far. Ounce the bumps are done I'll send them off to Duckie to complete his paints and I'll focus pin completing my aluminum paint which is not really what you see here. This is more off a warvird look. I'll do both for the folks who like both styles.



https://c1.staticflickr.com/5/4256/35357997055_bed4658abb_o.jpg

https://c1.staticflickr.com/5/4233/35357999175_fcda358e04_o.jpg

https://c1.staticflickr.com/5/4266/35358001315_c96a1664e2_o.jpg

https://c1.staticflickr.com/5/4254/35318298986_46b1c91b9c_o.jpg

TuFun
June 17th, 2017, 15:02
Beautiful work Rick!!! Planes look so much better P3Dv.4! :encouragement:

Mach3DS
June 17th, 2017, 16:15
Thanks TuFun! I'm actually flying this in P3Dv3.4. I'm using PTA (which I simply won't fly without anymore) it makes the environment so realistic with ambient lighting effects!

jankees
June 17th, 2017, 23:16
outstanding work!

Milton Shupe
June 18th, 2017, 05:35
That's great progress Rick; looking more life-like with each showing. :applause:

stovall
June 18th, 2017, 05:47
Wonderful stuff B-26 team, can't wait to get my hands on this beauty.

Mach3DS
June 18th, 2017, 17:32
Thanks guys!! Once these are done the specular will be universal. So all one has to do is add their paint as a layer over top and adjust the white/black balance for painted areas and it should look good. Just need tonfimd some time to finish this up. Only 3 textures left to do!

Mach3DS
June 19th, 2017, 21:58
Getting closer, had a little time tonight...Left wing basically done.

https://c1.staticflickr.com/5/4258/35380206206_ec17e09be0_o.jpg

stovall
June 20th, 2017, 05:40
Great job Rick, one only has to look back at the beginning of the project to see just how really good this Marauder looks. Looking forward to the download.

Mach3DS
June 20th, 2017, 20:09
Thanks Tom. I just discovered a small booboo that needs fixing before I continue to right wing. Should be complete this weekend with bumps for Duckie.

Milton Shupe
June 27th, 2017, 08:44
thanks tom. I just discovered a small booboo that needs fixing before i continue to right wing. Should be complete this weekend with bumps for duckie.

*bump* :-)

Mach3DS
June 27th, 2017, 09:16
Funny enough I just emailed Duckie this morning with an update. Maybe you can help. I've been stuck for a few days trying to resolve this. I must be missing some thing obvious. Take a look at my last screenshot. Notice the very leading edge. It has a nice black line running the entire length. That is from the bump. I can't get rid of it. It won't wrap fully around the model to complete the leading edge. It's this a mapping issue on the bump map? Duckie said to me that he had a similar issue but that it was solved by simply painting slightly outside the width of the wireframe. I've done the same. Maybe I need to go even further than I have....

Milton Shupe
June 27th, 2017, 11:25
Funny enough I just emailed Duckie this morning with an update. Maybe you can help. I've been stuck for a few days trying to resolve this. I must be missing some thing obvious. Take a look at my last screenshot. Notice the very leading edge. It has a nice black line running the entire length. That is from the bump. I can't get rid of it. It won't wrap fully around the model to complete the leading edge. It's this a mapping issue on the bump map? Duckie said to me that he had a similar issue but that it was solved by simply painting slightly outside the width of the wireframe. I've done the same. Maybe I need to go even further than I have....

Rick,

See the attached screen captures of the mapping of teh top and bottom. I suspect that the bump is not taking on that leading edge. Red indicates selection of the top and bottom polys for each of those maps.
The LE is either too vertical to catch the paint of the bump and is likely impacted by the Fresnel ramp.

ferondoe
June 29th, 2017, 08:51
B-26 Willie the wolf

https://i11.servimg.com/u/f11/11/50/01/05/screen20.jpg (https://servimg.com/view/11500105/2659)

https://i11.servimg.com/u/f11/11/50/01/05/screen21.jpg (https://servimg.com/view/11500105/2660)

ferondoe
June 29th, 2017, 08:52
B-26B BIG ASS BIRD
https://i11.servimg.com/u/f11/11/50/01/05/screen10.jpg (https://servimg.com/view/11500105/2645)

https://i11.servimg.com/u/f11/11/50/01/05/thumna10.jpg (https://servimg.com/view/11500105/2646)

ferondoe
June 29th, 2017, 08:52
Heaven Body
https://i11.servimg.com/u/f11/11/50/01/05/screen11.jpg (https://servimg.com/view/11500105/2647)

https://i11.servimg.com/u/f11/11/50/01/05/thumbn10.jpg (https://servimg.com/view/11500105/2648)

ferondoe
June 29th, 2017, 08:53
ISH-TAK-HA-BA

https://i11.servimg.com/u/f11/11/50/01/05/screen12.jpg (https://servimg.com/view/11500105/2649)

https://i11.servimg.com/u/f11/11/50/01/05/screen13.jpg (https://servimg.com/view/11500105/2650)

ferondoe
June 29th, 2017, 08:53
Keller's Killer

https://i11.servimg.com/u/f11/11/50/01/05/screen14.jpg (https://servimg.com/view/11500105/2651)

https://i11.servimg.com/u/f11/11/50/01/05/thumbn11.jpg (https://servimg.com/view/11500105/2652)

ferondoe
June 29th, 2017, 08:54
B-26 Valkyrie

https://i11.servimg.com/u/f11/11/50/01/05/screen15.jpg (https://servimg.com/view/11500105/2653)

https://i11.servimg.com/u/f11/11/50/01/05/screen16.jpg (https://servimg.com/view/11500105/2654)

https://i11.servimg.com/u/f11/11/50/01/05/thumbn12.jpg (https://servimg.com/view/11500105/2655)

https://i11.servimg.com/u/f11/11/50/01/05/screen17.jpg (https://servimg.com/view/11500105/2656)

ferondoe
June 29th, 2017, 08:54
B-26 Wham Bam

https://i11.servimg.com/u/f11/11/50/01/05/screen18.jpg (https://servimg.com/view/11500105/2657)

https://i11.servimg.com/u/f11/11/50/01/05/screen19.jpg (https://servimg.com/view/11500105/2658)

ferondoe
June 29th, 2017, 09:00
The Big Hairy Bird
https://i11.servimg.com/u/f11/11/50/01/05/screen22.jpg (https://servimg.com/view/11500105/2661)

https://i11.servimg.com/u/f11/11/50/01/05/screen23.jpg (https://servimg.com/view/11500105/2662)

https://i11.servimg.com/u/f11/11/50/01/05/screen24.jpg (https://servimg.com/view/11500105/2663)

There is no alpha layer and I would like to have the know-how of 000rick000 to give a more metallic effect

Milton Shupe
June 29th, 2017, 10:01
Wow! Those are amazing paints Ferondoe!

Do you have access to the SDK?

Study the FSX materials and Teapot section. Take a look at the Specular texture alpha channel.

This link shows the stuff but the selection options beside the teapot are very slow to load for me. If you have the FSX or P3D SDK, that would be better.

The Fresnel ramp reflection effects may not work here as the reflection option is not selected for the Fresnel Ramp.

Materials: https://msdn.microsoft.com/en-us/library/cc526971.aspx

https://msdn.microsoft.com/en-us/library/cc526948.aspx

Milton Shupe
June 29th, 2017, 10:40
Ferondoe,

Maybe Rick can give us a hint or a small tutorial on how he has achieved his great results.

Meanwhile, you are correct, the diffuse alpha is not enabled (as shown on the first image under Enhanced Parameters). Only the specular texture has the alpha active.

Here are the material settings for the fuselage, wings, tails, and engines as shown on the fuselage material.

Mach3DS
June 29th, 2017, 12:54
So I've been developing my own personal techniques over the last few years studying the SDK, and learning sometimes via trial and error.

For a good metal skin:

IMO you need to understand the difference between Diffuse Alpha, Specular Diffuse, Specular Alpha.

In a model where the materials are setup such that reflection is created from the inverse of the diffuse alpha:

Diffuse Alpha - Controls the amount of REFLECTION ONLY. You must learn to "paint" reflection areas.

Specular Diffuse - What you want to be in the highlighted areas (smudges, footprints, scratches etc.)...this works hand in hand with the Specular alpha. You are painting "light" here.

Specular Alpha - You are painting the light intensity.

Fresnel - If it affects Specular only can add color and viewing angle depending on the blending of the fresnel. If set to refelction only, will change the viewing angle of reflections. You'll need to learn about this in the SDK. Far too much to cover here. Lots of possiblities for usage.

So bottom line, for metal you need to learn to paint reflections and light and do so in a complimentary way between the Diffuse alpha and the specular texture.

Duckie
June 29th, 2017, 16:12
Outstanding work Marty. Love the weathered and chipped paint. The screen shot lighting is a really great effect and shows off your work beautifully. :encouragement::encouragement:

Milton Shupe
June 29th, 2017, 16:32
Outstanding work Marty. Love the weathered and chipped paint. The screen shot lighting is a really great effect and shows off your work beautifully. :encouragement::encouragement:

I agree Duckie. These are the kinds of paints I've always loved but so hard to achieve.

Well done Marty. :applause:

Radioman123
June 29th, 2017, 16:55
Great job. Thank you for doing "Big Ass Bird". My father flew that bird in the MTO. Only comment, is there a way to remove the lower package guns. On a number of MTO birds, they were removed as they did not do much strafing and it saved weight.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=51337&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=51336&stc=1

Here are two pictures from the 319th in mid to late 1943 in North Africa. The cockpit picture I found accidentally going through my fathers old negatives. It is the real thing from the time and location. It is interesting that the sun glare shield over the instrument panel is wrapped -- probably due to the heat.

Radioman123

tankerguy72
June 29th, 2017, 16:58
Wow those are incredible Ferondoe! Amazing work :applause:

Mach3DS
June 29th, 2017, 17:35
Really nice work Fernando!

ferondoe
June 30th, 2017, 04:55
Really thank you for your encouragement
Regards
Marty

Milton Shupe
June 30th, 2017, 05:14
Great job. Thank you for doing "Big Ass Bird". My father flew that bird in the MTO. Only comment, is there a way to remove the lower package guns. On a number of MTO birds, they were removed as they did not do much strafing and it saved weight.

Radioman123

Radioman123, there is no configurator with this package and no way for the texture artists to eliminate the modeled guns.

I could provide a model without the guns if there is demand for it.

crashaz
June 30th, 2017, 17:38
Radioman123, there is no configurator with this package and no way for the texture artists to eliminate the modeled guns.

I could provide a model without the guns if there is demand for it.


If it is not too much trouble.... that would be great Milton... we could then model Suzie-Q at Midway!

http://www.pacificwar.org.au/Midway/USArmy_at_Midway.html

Mach3DS
June 30th, 2017, 20:12
I think I've We'd have to redo the bumps for the fuselage. Which....sigh....I guess I'll HAVE to do it! LOL..... :)

BTW I think I've solved the Wing bump map issue Milton. Thanks for the screenshots of the mapping from the 3/4 view that helped spur some thought on how to fix it.

Mach3DS
June 30th, 2017, 20:18
Dang it...no joy....well I've goofed around with this long enough. I'm going to continue on as if it is fixed and maybe the solution will present itself at a future time. I've got to get Duckie these bumps!

Milton Shupe
July 1st, 2017, 13:11
If it is not too much trouble.... that would be great Milton... we could then model Suzie-Q at Midway!

http://www.pacificwar.org.au/Midway/USArmy_at_Midway.html

Hey Crash' no problem at all; will post it here.

Milton Shupe
July 1st, 2017, 13:55
Dang it...no joy....well I've goofed around with this long enough. I'm going to continue on as if it is fixed and maybe the solution will present itself at a future time. I've got to get Duckie these bumps!

Rick, I pulled back one line of vertices on that upper map; might help.

Try the attached model replacement folder.

Also adding a new model folder for the "No Gun Pods" variant.

Mach3DS
July 1st, 2017, 23:11
Milton you magnificent magician you made the my myriad of misfortune moot! You did it! That did the trick. The factory is back in business!

Milton Shupe
July 2nd, 2017, 15:08
Milton you magnificent magician you made the my myriad of misfortune moot! You did it! That did the trick. The factory is back in business!

Aha, great to hear Rick :jump:

Life is good again. :-)

Mach3DS
July 2nd, 2017, 15:39
https://c1.staticflickr.com/5/4285/35293669410_1eacb4cf04_o.jpg

https://c1.staticflickr.com/5/4212/35293670020_08634c241f_o.jpg

Milton Shupe
July 2nd, 2017, 16:33
Ahhh, yes, much better :jump:

Maty12
July 2nd, 2017, 16:57
If it is not too much trouble.... that would be great Milton... we could then model Suzie-Q at Midway!

http://www.pacificwar.org.au/Midway/USArmy_at_Midway.html

Crashaz,

I'm sorry to say that modelling "Susie-Q" would be a bit more complex than that, as it's a first production block B-26, meaning the wing, tail, stabilizer, engine, gear and even nose design is very different from the B-26B. I've been sort of trying to adapt Milton's bird into that version, but considering my UV mapping and programming skills (or lack thereof), can't really promise anything will come out of it.


Rick, that metal finish's looking beautiful, man!

jankees
July 3rd, 2017, 05:25
such a sexy bird!
Rick, looking brilliant!

gman5250
July 3rd, 2017, 05:33
Way to go Rick...that is fantastic!

I'll be on ready for this one when you get it squared away. :very_drunk:

thunder100
July 3rd, 2017, 05:47
Rick

Its more real then you may believe

that is the Red Bull B-25.Polished after every 4-5 flights.maybe thin skin by now

Best regards

Roland


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=51418&stc=1

Duckie
July 3rd, 2017, 10:54
"PUNKIN" is now on the drawing board!

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/04/Punkin.jpg

Milton Shupe
July 3rd, 2017, 11:20
"PUNKIN" is now on the drawing board!



That is looking super Duckie! Great details in your base work.

Looks like I need to remap those prop hubs; they do not take the chrome well.

EDIT: Do you think the main wheel texture needs to be toned down a bit?

Mach3DS
July 3rd, 2017, 11:24
That is looking super Duckie! Great details in your base work.

Looks like I need to remap those prop hubs; they do not take the chrome well.

EDIT: Do you think the main wheel texture needs to be toned down a bit?

Same with the tear drop antenna​ Milton and the cowl flaps to a lesser extent if you look close they dont show the reflection quite in the same attitude as the rest....as if it had a seem going through it.

Duckie
July 3rd, 2017, 11:49
That is looking super Duckie! Great details in your base work.

Looks like I need to remap those prop hubs; they do not take the chrome well.

EDIT: Do you think the main wheel texture needs to be toned down a bit?


Same with the tear drop antenna​ Milton and the cowl flaps to a lesser extent if you look close they dont show the reflection quite in the same attitude as the rest....as if it had a seem going through it.

Milton, the prop hub, and teardrop antenna could use a little work, the wheels can be toned down with texture overlay. I hadn't really noticed a problem with the cowl flaps with painted surface so I will defer to Rick's judgement there.

Thanks very much for looking in! :encouragement:

Mach3DS
July 3rd, 2017, 12:02
Honestly, don't waste your time on the cowl flaps Milton. It's something no one will notice at all. Seriously. The tear drop antenna and what Duckie has mentioned are more needed. Great work Duckie!

Milton Shupe
July 3rd, 2017, 14:07
I'll look at the prop hubs and antenna; not touching any main body or wing mapping at this point.

Thanks

Duckie
July 5th, 2017, 19:00
LET THE WEATHERING BEGIN! All are invited to a paint chipping party tomorrow night! :very_drunk:

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/06/-2017-jul-6-002.jpg

Milton Shupe
July 5th, 2017, 19:31
LET THE WEATHERING BEGIN! All are invited to a paint chipping party tomorrow night! :very_drunk:



Su-wheet! LOL

Now that paint chipping is a project unto itself; have fun :-)

EDIT: BTW, I have been busy with the F8F Bearcat updates and the A-20 Havoc so I have not gotten to the hubs and antenna yet, but will very soon, by the weekend.

Duckie
July 5th, 2017, 20:04
Thanks Milton. Plenty to do yet. So, no rush on the prop hubs and antenna.

WarHorse47
July 6th, 2017, 07:15
Been following this thread and drooling over the great paints, so I have to ask the obvious question. For us non-painters, will the model(s) and textures be available for the masses some day? Is there some kind of plan or goal in mind, or is this going to be exclusively for the painters?

Duckie
July 6th, 2017, 09:21
Hey WH, can't speak for others but I plan to release all the paints I show here. The project is an open beta from Milton Shupe for painters to develop their own stuff for both exterior and interior models. No ready made paint kits. You want it, you do it! I wanted it so I'm doing the part I want! It's a beautiful model and flies great, like a heavy twin. Milton is keeping his hand in and making essential changes to the model as they may be requested by the painters. So, the project is active and the all volunteer force is moving at their own pace.

My contribution will be for exterior paints. I personally don't know of any one specifically working on interior at the moment but that may not be accurate.

There is no time table for me. I work on it as I feel like it...or not. Currently I do and I am! At least two other folks (possibly more) are working on paints, exterior texture sets, but they will need to speak to their plans.

So, in the paraphrased words of a Sam and Dave song, "Hold on, its coming!"

Steve

Milton Shupe
July 6th, 2017, 15:28
Duckie, that was a well-described explanation of your position.

My approach on this project was to build, map for textures, and release.
Aside from support for the painters, my part is done.

The project needs painters, panel and VC textures, some gauges (fuel gauge as an example), and other things can be changed like sounds, effects, lights, or even flight model updates though she seems to perform well in all aspects.

In my view, this approach allows me to produce, then move on to produce more without tying me down.

It also allows painters to do their magic without feeling like they are holding up a project release.

If someone provides interior and and exterior textures, and would like me to release the aggregate of collected parts, I would be happy to do that, or assist them in a release process.

But, painters may release their textures separately, or if they pull together a completed package, may release the package themselves with appropriate credits.

I believe Ferondoe is working on interior textures but not certain.

Milton Shupe
July 6th, 2017, 18:48
Thanks Milton. Plenty to do yet. So, no rush on the prop hubs and antenna.

Gentlemen,

Here are replacement model folders that have adjustments to the prop hubs and antenna.

See if these work better for you.

Mach3DS
July 8th, 2017, 01:51
Just finished the Bumps. I'll get them over to you Steve ASAP...but time for bed now first!!


https://c1.staticflickr.com/5/4259/35404673450_624160af4d_o.jpg

https://c1.staticflickr.com/5/4235/35661134251_1d2558248e_o.jpg

huub vink
July 8th, 2017, 02:00
Beautiful work gentlemen by all of you :encouragement:. I hope one day Rick's beautiful work on the metal will merge with the olive paint by Ferondoe and Duckie.

The canvas is best quality again by Uncle Milton of course :encouragement:

Huub

Milton Shupe
July 8th, 2017, 05:20
Just finished the Bumps. I'll get them over to you Steve ASAP...but time for bed now first!!



Beautifully crafted Rick; not overdone; just right. :applause:

Mach3DS
July 8th, 2017, 07:56
Thank you muchly! I'm out of pocket this morning but I'll try to get this off to Duckie and you Milton this afternoon. I'll also package up my metal textures for use underneath paint by anyone, if desired, as an easy solution; while I work on one that is less warbird and more wartime. And work on packaging up the paint kit.

stovall
July 8th, 2017, 08:32
Really looking forward to your work Rick. First class as always.

Mach3DS
July 8th, 2017, 13:14
Bumps sent out Steve and Milton. Check email and or PM.

Milton Shupe
July 8th, 2017, 14:24
Bumps sent out Steve and Milton. Check email and or PM.

Got it! Thank you Rick. Hope others can benefit from your contributions as well.

Duckie
July 8th, 2017, 14:40
Bumps sent out Steve and Milton. Check email and or PM.

Got 'em Rick. Thanks a BUNCH! Can't wait to try em out.

Duckie
July 8th, 2017, 18:31
Paint chipping party is over for tonight. New party, same place, same time tomorrow night! :mixed-smiley-010:

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/09/Chipped.jpg

Mach3DS
July 8th, 2017, 19:58
Duckie that is fantastic! Are the bumps working ok?

Duckie
July 8th, 2017, 20:07
Duckie that is fantastic! Are the bumps working ok?

Haven't had time to really look them over but in the screen shot above the fuselage front bump is yours. So, nothing bad happened and that's a great start! Will give them the once over tomorrow evening.

Mach3DS
July 9th, 2017, 01:34
Uploading this Base Aluminum Paint. Feel free to use it as a base for any painted versions. Adjust the Alpha channel of the main texture as required, and the specular texture as required for the painted areas, or for amount of wartime used look in the metal surface.

Please give credit where due if applicable. otherwise please enjoy as is. Thank you!

Please use BananaBob's Alternate Envmap for best results. Also, I have NOT tested this in FSX. All testing was done in P3Dv3.4 and is tuned to that sim. What will likely happen is that FSX in DX9 mode will be slightly more reflective. Not ideal, but I no longer use that sim. Sorry.


https://c1.staticflickr.com/5/4210/35811610805_63e8c7cfeb_o.jpg

https://c1.staticflickr.com/5/4236/35422829520_78824f91ce_o.jpg

stovall
July 9th, 2017, 05:51
Thanks Rick, great job. Your efforts are greatly appreciated!!!!

TuFun
July 9th, 2017, 08:45
Super job on this guys, Duckie, Rick, Milton!!!! :encouragement:

Mach3DS
July 9th, 2017, 20:48
Thanks guys! It's a great design. Nice lines always look good!

Duckie
July 10th, 2017, 05:27
Super job on this guys, Duckie, Rick, Milton!!!! :encouragement:

Thanks Ted.


Thanks guys! It's a great design. Nice lines always look good!

Agree 100% Rick. And, your metal work really brings out those lines! Beautiful.

Radioman123
July 15th, 2017, 04:40
Radioman123, there is no configurator with this package and no way for the texture artists to eliminate the modeled guns.

I could provide a model without the guns if there is demand for it.

Milt:

I am looking at painting some of the 320 BG and 319 BG birds from the MTO.

There is a great web site with color pictures of a number of these birds: http://320thbg.org/

The factory version of the outside gun packages had 4 guns. The birds in the MTO usually removed the bottom two or all four. The no gun package is great for that. Is it possible to have a model with just the lower two removed?

I am looking at Miss Belle Ringer as an example of an interesting plane to paint.

http://320thbg.org/bannerphotos/bannerbellringer.jpg

Regards

Radioman123

JensOle
July 15th, 2017, 05:07
To all involved in this project; Great work! I have been following it since the first post and it has been very interesting to follow the progress. I'm very much looking forward to the finished package! And it looks like it will be lot of paints :-)

Projects like this is something the SoH community is very good at and I'm hoping for many more to come!

Milton Shupe
July 15th, 2017, 05:25
Milt:

I am looking at painting some of the 320 BG and 319 BG birds from the MTO.

There is a great web site with color pictures of a number of these birds: http://320thbg.org/

The factory version of the outside gun packages had 4 guns. The birds in the MTO usually removed the bottom two or all four. The no gun package is great for that. Is it possible to have a model with just the lower two removed?

I am looking at Miss Belle Ringer as an example of an interesting plane to paint.

http://320thbg.org/bannerphotos/bannerbellringer.jpg

Regards

Radioman123

Hi Radioman123, I will generate a model without the lower guns for you to paint this variant...

Model Folder only attached.

You must distribute the Model folder along with your paints.

Milton Shupe
July 15th, 2017, 05:34
To all involved in this project; Great work! I have been following it since the first post and it has been very interesting to follow the progress. I'm very much looking forward to the finished package! And it looks like it will be lot of paints :-)

Projects like this is something the SoH community is very good at and I'm hoping for many more to come!

Thank you Jens, and yes, I agree and hope there are a ton of paints for this well represented bird.

Duckie
July 15th, 2017, 10:21
Gentlemen,

Here are replacement model folders that have adjustments to the prop hubs and antenna.

See if these work better for you.

Hey Milton, sorry it took me so long to get back to you on this but RL cropped up it ugly head last week and I just now got the chance to scope these out. The prop hubs look great and the ADF antenna shadow is much better distributed. Thanks. I'll have an update screen shot or two with wings maybe by tonight after another chipped paint party!

Milton Shupe
July 16th, 2017, 04:58
Hey Milton, sorry it took me so long to get back to you on this but RL cropped up it ugly head last week and I just now got the chance to scope these out. The prop hubs look great and the ADF antenna shadow is much better distributed. Thanks. I'll have an update screen shot or two with wings maybe by tonight after another chipped paint party!

Hi Steve; no problem; I have plenty things to keep me busy :-) Happy we got that sorted. Thanks

Radioman123
July 16th, 2017, 06:10
Milt:

I am looking at painting some of the 320 BG and 319 BG birds from the MTO.

There is a great web site with color pictures of a number of these birds: http://320thbg.org/

The factory version of the outside gun packages had 4 guns. The birds in the MTO usually removed the bottom two or all four. The no gun package is great for that. Is it possible to have a model with just the lower two removed?

I am looking at Miss Belle Ringer as an example of an interesting plane to paint.

http://320thbg.org/bannerphotos/bannerbellringer.jpg

Regards

Radioman123

Milt

Many thanks. I will put it to good use.

Radioman123

Duckie
July 18th, 2017, 09:26
Finally finished chipping paint on the wings. Took a while to get the leading edges to look OK. Lots of stretching going on there so it was go big or go home. Didn't look right going home so I went big! Need to do a little chipping on the H-tails then start on really messing up that paint with some streaking.

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/19/-2017-jul-18-014.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/19/-2017-jul-18-015.jpg

gray eagle
July 18th, 2017, 10:28
Finally finished chipping paint on the wings. Took a while to get the leading edges to look OK. Lots of stretching going on there so it was go big or go home. Didn't look right going home so I went big! Need to do a little chipping on the H-tails then start on really messing up that paint with some streaking.

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/19/-2017-jul-18-014.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/19/-2017-jul-18-015.jpg

Steve,

That is Amazing....:encouragement: Your hard work really shows here.

Dimus
July 18th, 2017, 10:38
Duckie, having studied and done this weathering on models during my modelling days, I must say this looks extremely well done:applause:!

Moses03
July 18th, 2017, 10:56
Looks great Duckie.:encouragement:

Milton Shupe
July 18th, 2017, 11:29
Finally finished chipping paint on the wings. Took a while to get the leading edges to look OK. Lots of stretching going on there so it was go big or go home. Didn't look right going home so I went big! Need to do a little chipping on the H-tails then start on really messing up that paint with some streaking.



Excellent Steve. :applause:

One other area you might consider for some chipping is the gun pods. See attached.
One picture shows, in spite of the up front chipping, the hstabs look pretty much pristine.

Duckie
July 18th, 2017, 12:59
Steve,

That is Amazing....:encouragement: Your hard work really shows here.

Thanks very much Butch.


Duckie, having studied and done this weathering on models during my modelling days, I must say this looks extremely well done:applause:!

Thank you Dimus. I suspect there are quite a few of us who are experinced through our modeling days. It certainly comes in handy!


Looks great Duckie.:encouragement:

Much appreciated Moses.

Duckie
July 18th, 2017, 13:02
Excellent Steve. :applause:

One other area you might consider for some chipping is the gun pods. See attached.
One picture shows, in spite of the up front chipping, the hstabs look pretty much pristine.

Thanks for the suggestions Milton. To be sure the H- tails will be lightly weathered. As far as the gun pods, l'm going to give it another go but they are tougher than the wing leading edges. Most of the chipping I've tried there looks more like smears than chips but I'm not done yet.

Mach3DS
July 18th, 2017, 13:21
Looking really REALLY GOOD Steve!!!

stovall
July 18th, 2017, 13:41
Just when you think it couldn't look any better Steve puts up another pic. Great work.

Milton Shupe
July 18th, 2017, 15:21
Thanks for the suggestions Milton. To be sure the H- tails will be lightly weathered. As far as the gun pods, l'm going to give it another go but they are tougher than the wing leading edges. Most of the chipping I've tried there looks more like smears than chips but I'm not done yet.

Yes, I forgot about the angular mapping there Steve; may be better to leave it as is.

Mach3DS
July 18th, 2017, 16:47
Also, the aerodynamics of the airflow are such that the H-Stab is likely not going to chip as much as leading edge anyway. Look at Milton's 3rd photo. The H-Stab is virtually untouched.

Duckie
July 18th, 2017, 17:23
Thank you, Tom and Rick, for your encouragement. :very_drunk:


Also, the aerodynamics of the airflow are such that the H-Stab is likely not going to chip as much as leading edge anyway. Look at Milton's 3rd photo. The H-Stab is virtually untouched.

Agreed Rick. A closer look reveals some very small blemishes on the LEs and the big one on the starboard LE appears to be a patch. Also, There may be some hope yet with the gun pod chipping. The trick is working around the stretched areas and still make it look right. It'll get there, probably take few mulligans, but it'll get there.

Out of pocket for the next couple days. So probably have some gun pod and h-tail updates by the weekend.

Duckie
July 20th, 2017, 12:04
Gun pods and H-Tail paint chipping are done. Gun pods are as good as I can get them due some extreme stretching in several places.

Now on to the final round of weathering by adding grime and oil streaking. Not long now before Punkin' will be ready.

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/21/-2017-jul-20-019.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/21/-2017-jul-20-015.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2017/07/21/-2017-jul-20-016.jpg

johndetrick
July 20th, 2017, 12:54
Any plans on doing a model with out guns and turrets?

huub vink
July 20th, 2017, 13:00
It look incredible Steve! Very well done :encouragement: It looks very natural, which is always difficult to achieve.

Cheers,
Huub

Duckie
July 20th, 2017, 14:12
It look incredible Steve! Very well done :encouragement: It looks very natural, which is always difficult to achieve.

Cheers,
Huub

Thanks very much Huub. Fortunately there are lots of examples of weathered and beat up B-26s to help with the rendering.

Milton Shupe
July 21st, 2017, 08:21
Any plans on doing a model with out guns and turrets?

Hi John,

No Sir; there are no plans to do a civilian version. Sorry.

blanston12
July 21st, 2017, 08:48
It looks like your team is making great progress! How much more is there to do before it will be ready to release?

Milton Shupe
July 23rd, 2017, 07:18
It looks like your team is making great progress! How much more is there to do before it will be ready to release?

The Marauder project, as you may recall, is an open project I released after doing my part of it. I continue support for any issues with the model or mapping.
I did not have a team for the Marauder project start; just me.

The project is now in the hands of anyone who wishes to paint it, modify it in any way, and release a full package as a finished project.

The exterior textures these days have much more detail, and lots of more complex texturing options, so they require more time and effort.

The artists who are working on paint schemes are not part of my team, but part of the SOH team who contribute their talents to the enjoyment of us all.

With that said, there is not really a project coordination effort by me. Yes, I could volunteer to do that if desired or necessary.

If anyone has completed interior (including panel and cockpit) and exterior textures and possibly other changes to sound, flight model, effects, gauges, whatever, and would like me to do the packaging and release, I would be happy to do that.

Hope that helps clear any confusion.

Seahawk72s
July 26th, 2017, 13:49
Thanks very much Huub. Fortunately there are lots of examples of weathered and beat up B-26s to help with the rendering.

Bringing her to life with the added realism, well done..!