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View Full Version : Fixes for the Shupe/Carroll FSX native Beech 18



Bjoern
March 21st, 2017, 15:43
Need a testbed for a project and the Beech seems to fit the bill nicely. The FSX native conversion did come with some bugs though, so here's a small update.


Major issues fixed:
1. Changed blend modes for the $VC gauge polygons. No more missing texture in DX10 mode.
2. Fixed the startup.
3. Silenced the fuel pumps.

Plus some more minor stuff.


Download:
https://drive.google.com/file/d/0B6K_xiE2GqmMODY1Y1lZanVOams/view?usp=sharing


Thanks to Dave for converting the model.


I suppose any paints for the old FS9 models work in terms of mapping?

And can anyone suggest some good freeware sounds for this bird?

Milton Shupe
March 21st, 2017, 16:37
Need a testbed for a project and the Beech seems to fit the bill nicely. The FSX native conversion did come with some bugs though, so here's a small update.


Major issues fixed:
1. Changed blend modes for the $VC gauge polygons. No more missing texture in DX10 mode.
2. Fixed the startup.
3. Silenced the fuel pumps.

Plus some more minor stuff.


Download:
https://drive.google.com/file/d/0B6K_xiE2GqmMODY1Y1lZanVOams/view?usp=sharing


Thanks to Dave for converting the model.


I suppose any paints for the old FS9 models work in terms of mapping?

And can anyone suggest some good freeware sounds for this bird?


Bjoern,

Thank you so much for doing this. :-)

I use the Gary Jones sounds he created for the AT11; awesome stuff-same engines.

Not sure if it is available separately but the AT-11 is in the library here.
Use the link in my signature to find it.

gaab
March 22nd, 2017, 02:21
Hello Bjoern,




Major issues fixed:
1. Changed blend modes for the $VC gauge polygons. No more missing texture in DX10 mode.


Thanks for the update of that much bellowed aircraft, but you should also delete the extension of the night texture $VC names for both internal models... ModelConvertorX is not happy, looking for $VCnn.BMP ...

http://i.imgur.com/OQJfyKs.jpg

Gérard

Bjoern
March 22nd, 2017, 09:44
You're very welcome, Milton and thanks for the hint about the sounds!



Gérard, thanks for the tip! Gave this a try and the VC seems to finally light up as intended!

Bjoern
March 22nd, 2017, 16:06
Here's a further modified version.


- Implemented Gérard's suggestion
- Panel, cockpit flood and cabin lights independently controllable
- The switches on the co-pilot panel are now fully functional
- Added a co-pilot camera
- The yokes may now be toggled on/off


Download:
https://drive.google.com/file/d/0B6K_xiE2GqmMODY1Y1lZanVOams/view?usp=sharing

Bjoern
March 22nd, 2017, 16:14
NOTAM: Old repaints are not compatible with Dave's model, but he included a paintkit.


And thanks again for the sound recommendation, Milton. Those are much better.

PeteHam
March 22nd, 2017, 22:26
NOTAM: Old repaints are not compatible with Dave's model, but he included a paintkit
.

There are several sets of textures for this model at either Flightsim or Avsim.

fsx_beech_18_corporate.zip at Avsim
fsx_beech_d18s_repaint_six_pack.zip at Avsim
beech_d18s_c-fhza.zip (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=147205) at Flightsim

Thanks Bjoern for bringing this FSX version to our notice. :applause:

Pete.

gaab
March 23rd, 2017, 02:50
NOTAM: Old repaints are not compatible with Dave's model, but he included a paintkit.


Some of the liveries compatible with this version :

- Search Beech C-45 Navy here on SOH - two nice liveries
- beech_285.zip (French AF), beech_701.zip, beech_709.zip (French Navy) on Avsim
- beech-d18s_c-gzse.zip, beech_d18s_hb-dot.zip, beech_d18s_c-gzce.zip at Fly Away

Gérard

aspen31
March 23rd, 2017, 05:16
Bjoern
Thanks for doing this. It is a great aircraft for Prepar3D with the exception of the starter - at least for me. I have never been able to get most parts of the cargo or amphibian version to work in Prepar3D in case you are feeling really ambitious.
Appreciate your efforts.
Warren (aspen31)

Milton Shupe
March 23rd, 2017, 05:32
Bjoern,

Are these changes cumulative or do I need to install both sets?

stovall
March 23rd, 2017, 06:15
Bjoern and Milton, I downloaded and looked the new package over very closely. For the life of me I couldn't see any difference in the dates and size of all the files. The download files size is also exactly the same. Wondering if the wrong file 2 got uploaded.

Milton Shupe
March 23rd, 2017, 06:30
NOTAM: Old repaints are not compatible with Dave's model, but he included a paintkit.


And thanks again for the sound recommendation, Milton. Those are much better.

Bjoern, I agree; those AT-11 sounds that Gary put together are the ultimate in realism IMO. Takes flying the D18S from the sim and puts it in the real world.

It's fun flying this again; been a long time for me. I really like the flight model power usage. Once cleaned up after take off, you can pull power back to 32" and rpms back to 2000 and she'll carry on, quite "torquey". Cruise settings will get you better speeds at lower MAP and rpms as well while being fuel efficient.

EDIT: Should also mention not to overdo the trim on take off; it really slows down the climb out speeds. The closer you get trim to zero, the faster she goes.

Milton Shupe
March 23rd, 2017, 06:34
Bjoern and Milton, I downloaded and looked the new package over very closely. For the life of me I couldn't see any difference in the dates and size of all the files. The download files size is also exactly the same. Wondering if the wrong file 2 got uploaded.

I can't speak that; will have defer to Bjoern for that. I only used the latest update files.

Bjoern
March 23rd, 2017, 07:04
I have never been able to get most parts of the cargo or amphibian version to work in Prepar3D in case you are feeling really ambitious.

Thinking about ripping out the seats and putting in the boxes from Milton's cargo version, but this is a bit tedious when using nothing but ModelConverter.

Not a chance for the amphibian.




Are these changes cumulative or do I need to install both sets?


Bjoern and Milton, I downloaded and looked the new package over very closely. For the life of me I couldn't see any difference in the dates and size of all the files. The download files size is also exactly the same. Wondering if the wrong file 2 got uploaded.

The link, no matter where I posted it, always points to the most current release since I use Google Drive's version manangement.

Milton Shupe
March 23rd, 2017, 08:45
Thinking about ripping out the seats and putting in the boxes from Milton's cargo version, but this is a bit tedious when using nothing but ModelConverter.

Not a chance for the amphibian.

The link, no matter where I posted it, always points to the most current release since I use Google Drive's version manangement.

Thanks Bjoern.

You know, I have the FSXA SDK installed except for the gmax 1.2 version that came with it. I use FS9's gmax 1.2 for FS9 development on the C: drive.

If I get the FSXA SDK Gmax 1.2 version installed on my FSX E: drive , I can do some of these native conversions myself (after a significant learning curve, mind you).

Anybody know if I can have two different gmax 1.2 installations, each on a separate drive. I don't want to mess up my FS9 development setup.

Willy
March 23rd, 2017, 09:32
Thinking about ripping out the seats and putting in the boxes from Milton's cargo version, but this is a bit tedious when using nothing but ModelConverter.

The cargo version is the one I've always liked best. Boxes don't scream in terror.

Willy
March 23rd, 2017, 10:03
Just curious if the Shupe/Caroll FSX Beech 18 is available anywhere else but FlyAway Simulation? It's a massive file to be downloading through that bottleneck. (Over an hour here)

PeteHam
March 23rd, 2017, 10:23
Just curious if the Shupe/Caroll FSX Beech 18 is available anywhere else but FlyAway Simulation? It's a massive file to be downloading through that bottleneck. (Over an hour here)


It's at Flightsim ....



FSX Beechcraft D18S/SNB

[ Download (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=146981) | View (http://www.flightsim.com/vbfs/fsview.php?do=list&fid=146981) ]



Name: b18dc05.zip (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=146981)
Size: 176,359,825 Date: 06-02-2010 Downloads: 15,241



FSX Beechcraft D18S/SNB. This is a full FSX Acceleration SDK compliant version of the Beechcraft D18S originally produced by Milton Shupe and Scott Thomas and is provided with their permission. All of the operating features of the original and more are included in the new FSX models. The FSX stand alone package, including an installer, is by Dave Carroll.

Willy
March 23rd, 2017, 11:12
It's at Flightsim ....

Thanks Pete! I got to digging and found it that I already have it but for some reason never got around to installing it. (Probably to do with my old FS9 paints not working with it) And the paint kit as well. I've got it in the paint shop at the moment with my old Merc Air seeing what I can do to bring that up to FSX standards.

Hope to get it installed this evening when I've got more time.

Bjoern
March 23rd, 2017, 16:10
Since all available download sources are quite slow, here's a package of the entire aircraft(!), including Gary Jones' AT-11 sounds, the paintkit, my previous and these new fixes:

- Added missing effects, both in DX9 and DX10 flavor
- New cockpit glass (based on the exisiting bitmap name)
- Animated rain on most windows
- Added nucleus for cockpit switch sounds

I hope all involved parties got their due credit in my readme.


Download:
https://drive.google.com/file/d/0B6K_xiE2GqmMR2cwcXBUaF9sUnM/view?usp=sharing


All future updates will be complete releases, though I might ditch the paintkit (280 MB!) at one point to cut down dowload size.


The previously posted download links to the updates are, from now on, invalid.





You know, I have the FSXA SDK installed except for the gmax 1.2 version that came with it. I use FS9's gmax 1.2 for FS9 development on the C: drive.

If I get the FSXA SDK Gmax 1.2 version installed on my FSX E: drive , I can do some of these native conversions myself (after a significant learning curve, mind you).

Anybody know if I can have two different gmax 1.2 installations, each on a separate drive. I don't want to mess up my FS9 development setup.

Yep, that's possible. I still have GMax in FS9 and FSX flavor installed along each other on the same drive.

The hardest thing about converting models is "translating" custom XML code from FS9 into FSX syntax and getting to grips with Modeldef.xml organization and a few pitfalls along the way (such as the need for four keyframes for a wheel or prop rotation animation). Other than that, it's not much more than busy work. First thing is separating exterior from VC, then there's materials. If you have Hiroshi Igami's "Select by material" script installed, assigning the new FSX material is quick and easy. Unless you want to get the specular and bump map to look "just right" in the simulator. Then, you need to make sure that ALL animations have keyframes, before using the AnimationManager to assign the proper tags. After that, it's AttachpointTool time to assign effects, mouse rectangles or visibilities.
The first conversion might take some time (>12-16 hours), but with some experience, you manage to convert both exterior and interior models in around ten hours or less. Unless you find that you screwed up some XML code somewhere and constantly need to restart GMax, then it's twelve or more.




The cargo version is the one I've always liked best. Boxes don't scream in terror.

Will check out what can be done.




Just curious if the Shupe/Caroll FSX Beech 18 is available anywhere else but FlyAway Simulation? It's a massive file to be downloading through that bottleneck. (Over an hour here)

See above. I even included the paintkit for you. :biggrin-new:

Willy
March 23rd, 2017, 16:36
Thanks!!!!!

gray eagle
March 23rd, 2017, 17:14
Sure do like the fixes made to the Beech D18
If interested, Here is the script to add shockwave lights to the B D18

[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0 = 3, -0.6, -23.400, 1.796, fx_shockwave_navred , //Shockwave Red Nav Light
light.1 = 3, -0.5, 23.400, 1.696, fx_shockwave_navgre , //Shockwave Green Nav Light
//light.2 = 3, -24.3, 0, 3.700, fx_navwhi , //Not Used (rear nav light built into model)
//light.3 = 4, 5.00, 0.00, 2.250, fx_vclight , //Not Used
light.4 = 10, 2.70, 0.00, 2.050, fx_vclight ,
light.5 = 10, -3.70, 0.00, 3.250, fx_vclight ,
light.6 = 1, -17.68, 0.00, 4.150, fx_shockwave_beacon_rotating_red , //Shockwave Top Beacon
light.7 = 1, -0.1, 0.00, -1.400, fx_shockwave_beacon_rotating_red , //Shockwave Bottom Beacon
light.8 = 5, 0.3, -10.250, -0.9, fx_shockwave_landing_light_low_old , //Shockwave Landing Light
light.9 = 5, 0.3, 10.250, -0.9, fx_shockwave_landing_light_low_old , //Shockwave Landing Light


Gary Jones' AT-11 sounds really do sound nice to this Beech D18 :encouragement:



Pics are Beech in P3D V3.4

https://s24.postimg.org/sj1fcw085/Beech.jpg

https://s23.postimg.org/4muv14wt7/Beech1.jpg

https://s16.postimg.org/ntdqinpad/Beech3.jpg

gray eagle
March 23rd, 2017, 17:16
More pics of the Beech D18. Gary Jones' AT-11 sounds really do sound nice with this D-18 :encouragement: Thanks to all involved with the fixes.

https://s21.postimg.org/iklin69uf/Beech4.jpg

https://s3.postimg.org/v2nqaapzn/Beech5.jpg

https://s10.postimg.org/cibpzr0ex/Beech6.jpg

MustangL2W
March 23rd, 2017, 18:03
Where can I find that repaint right there???

Willy
March 23rd, 2017, 18:44
Oh Yes! Just took my first spin in the FSX Twin Beech. It's like meeting an old girl friend you haven't seen in years and finding out she's gotten better with age. And the Gary Jones sounds are much better. I saw a Twin Beech doing aerobatics at an airshow a couple of years ago, and the sound is spot on.

Now to see about doing a repaint or 24

PeteHam
March 23rd, 2017, 20:23
Oh Yes! ....
Now to see about doing a repaint or 24


Looking forward to your paint work Willy :jump: :jump:

Pete

PeteHam
March 23rd, 2017, 20:33
Some of you will be like me and prefer a more modern panel rather than the classic vintage.

There's an FS9 modern VC panel which works with a few minor gauge changes.



FS2004 Beechcraft D18S Modern Panel

[ Download (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=141832) | View (http://www.flightsim.com/vbfs/fsview.php?do=list&fid=141832) ]



Name: d18s_vcpanel.zip (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=141832)
Size: 14,408,999 Date: 12-19-2009 Downloads: 1,229



FS2004 Beechcraft D18S Modern Panel. A modern-style VC panel for D18S. This is an optional modern-style VC panel for the Beech D18S by Milton Shupe (D18SVC4.ZIP (http://www.flightsim.com/vbfs/fslib.php?do=search&fsec=0&fname=d18svc4.zip)), based on panel configurations, used with later versions of the Twin Beech. It is a VC option only (no main panel) with some additional panels, allowing to start and fly the plane in a outside view mode. By Vladimir Gonchar (http://www.flightsim.com/vbfs/content.php?13454-Freeware-Focus-Vladimir-Gonchar&utm_source=flightsimcom&utm_medium=library&utm_campaign=sitelink).

You will need to remove and replace these 5 gauges .....

//--------------------------------------------------------
[Window02]
file=Radio_Stack_bg.bmp
gauge03=D18S_bendix_king_radio.adf,
//--------------------------------------------------------
[Vcockpit01]
gauge18=D18S_RA,
gauge56=D18S_bendix_king.adf.model_a,
gauge57=D18S_bendix_king.vor2,
//--------------------------------------------------------
[Vcockpit02]
gauge31=D18S_directional-gyro,
//--------------------------------------------------------

This is the VC panel with the old gauges removed and I'm in the process of finding suitable ones to fill the holes.

Pete.

Willy
March 24th, 2017, 04:52
Looking forward to your paint work Willy :jump: :jump:

Pete

Thanks Pete! I'm going to redo my personal ride first to get a feel for how everything is mapped out and any potential problem areas. If Bjoern does decide to do the cargo version, that'll be ready. But first, I'm applying my own bare metal recipie layers as everything I do has at least some bare metal on it. Someone has to keep the metal polish companies in business. After I get the "Nitro Express" done, I'll be looking for more "victims". Probably some feeder lines and a few private ones. And if no one beats me to it, I'd like to do the one I saw at that airshow. Black/Red in a GeeBee-ish type scheme (Gee Bees I can do)

Like the panel mods and I'll probably do something similar on my own like I did for the FS9 version.

Milton Shupe
March 24th, 2017, 05:13
Yep, that's possible. I still have GMax in FS9 and FSX flavor installed along each other on the same drive.

The hardest thing about converting models is "translating" custom XML code from FS9 into FSX syntax and getting to grips with Modeldef.xml organization and a few pitfalls along the way (such as the need for four keyframes for a wheel or prop rotation animation). Other than that, it's not much more than busy work. First thing is separating exterior from VC, then there's materials. If you have Hiroshi Igami's "Select by material" script installed, assigning the new FSX material is quick and easy. Unless you want to get the specular and bump map to look "just right" in the simulator. Then, you need to make sure that ALL animations have keyframes, before using the AnimationManager to assign the proper tags. After that, it's AttachpointTool time to assign effects, mouse rectangles or visibilities.
The first conversion might take some time (>12-16 hours), but with some experience, you manage to convert both exterior and interior models in around ten hours or less. Unless you find that you screwed up some XML code somewhere and constantly need to restart GMax, then it's twelve or more.


Well, I finally got the FSXA SDK properly installed, along with gmax for FSX and its plugins. Did a test to see if the tools are working and that went well.

Now I need to familiarize myself with all these FSX tools and how to use them.

Milton Shupe
March 24th, 2017, 05:19
More pics of the Beech D18. Gary Jones' AT-11 sounds really do sound nice with this D-18 :encouragement: Thanks to all involved with the fixes.



@Gray eagle, did you add bump maps or was that a Bjoern addition?

@Bjoern, great job on this one Sir; greatly appreciated.

I think I'll wait for the update that does not include the paint kit since I'm not a painter. :-)

gray eagle
March 24th, 2017, 06:02
@Gray eagle, did you add bump maps or was that a Bjoern addition?

I didn't add a thing to it other then add Bjoern's "fixes". These pics are from P3D V3.4

https://s7.postimg.org/hhx1soo97/Capture.jpg

https://s3.postimg.org/mnt1u97bn/Capture1.jpg

https://s2.postimg.org/45cvkj149/Capture3.jpg

gaab
March 24th, 2017, 06:02
Oh Yes! Just took my first spin in the FSX Twin Beech. It's like meeting an old girl friend you haven't seen in years and finding out she's gotten better with age. And the Gary Jones sounds are much better. I saw a Twin Beech doing aerobatics at an airshow a couple of years ago, and the sound is spot on.

Now to see about doing a repaint or 24

For 1 out of 24, may I suggest this livery ?


http://richard.ferriere.free.fr/3vues/c45f_3v.jpg



Other drawings here http://www.gaetanmarie.com/beech-model-18-c-45-expeditor-2/ and http://www.bravobravoaviation.com/shop/fr/beech-c-45-expeditor/409-c-45f-expeditor-forces-aeriennes-francaises-libres-1944.html#/format-a3_42_x_297_cm

Old photo here http://a395.idata.over-blog.com/600x423/1/95/08/26/Beech-18S_C.45/Photo_6_Beech_18-_a_la_fin_des_annees_40._WEB.jpg

I would be very grateful - Gérard

Bjoern
March 24th, 2017, 06:28
This is the VC panel with the old gauges removed and I'm in the process of finding suitable ones to fill the holes.


You might want to keep the autopilot at the top on the panel though.




@Gray eagle, did you add bump maps or was that a Bjoern addition?

The bumps are Dave's work.

Milton Shupe
March 24th, 2017, 07:18
You might want to keep the autopilot at the top on the panel though.

The bumps are Dave's work.

Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).

BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.

gray eagle
March 24th, 2017, 07:29
When I taxi in the D18, It sometimes looks as though the tail wheel is locked at times then I manage to see it caster left or right when I turn the plane.
Kinda like the castor wheels in a well used Wal-Mart shopping cart. :biggrin-new:


Is the tail wheel always unlocked? Is there a way to go from locked to unlocked?

Milton Shupe
March 24th, 2017, 07:36
When I taxi in the D18, It sometimes looks as though the tail wheel is locked at times then I manage to see it caster left or right when I turn the plane.
Kinda like the castor wheels in a well used Wal-Mart shopping cart. :biggrin-new:


Is the tail wheel always unlocked? Is there a way to go from locked to unlocked?

The tail wheel is unlocked only for maneuvering operations. It should be locked for take off of course.

The lever is on the center console and labeled.

Postbaer61
March 24th, 2017, 07:57
I have changed the contactpoint 0

to this : point.0 = 1, -19.904, 0.000, -0.637, 2200, 0, 0.33, 72, 0.51, 2.0, 0.50, 3, 5, 0, 139, 175.2

for better ground handling.

and add some CameraDefinitions

[CameraDefinition.0]
Title=Right Wing
Guid={C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description=View from the right wing tip looking at the cockpit
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.5
ShowWeather=Yes
InitialXyz=15, 2, 0
InitialPbh=5, 0, 264
XyzAdjust=TRUE
Category=Aircraft
ClipMode=Minimum

[CameraDefinition.1]
Title=Left Wing
Guid={3A09FD6C-D406-4d8f-A5CD-FA4F5E0C12ED}
Description=View from the left wing tip looking at the cockpit
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.5
ShowWeather=Yes
InitialXyz=-15, 2, 0
InitialPbh=5, 0, 96
XyzAdjust=TRUE
Category=Aircraft
ClipMode=Minimum

[CameraDefinition.2]
Title=Tail
Guid={D8D67955-2E9B-4e75-9D8B-8EFFBBFAC64A}
Description=Looking forward from the tip of the vertical stabilizer
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.4
ShowWeather=Yes
InitialXyz=3, 2, -11
InitialPbh=11, 0, 355
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.3]
Title=Gear
Guid={D8D67955-2E9B-4e75-9D8A-8EFFBBFAC64A}
Description=Looking forward from the tip of the vertical stabilizer
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.4
ShowWeather=Yes
InitialXyz=-2, -1, -4
InitialPbh=5, 0,10
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.4]
Title=Prop
Guid={D8D67955-2E9B-4e75-9D8A-8EFFBBAAC64A}
Description=Looking forward from the tip of the vertical stabilizer
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=FALSE
PanPbhAdjust=Swivel
PanPbhReturn=FALSE
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.8
ShowWeather=Yes
InitialXyz=-2, 1, 10
InitialPbh=3, 0, 165
XyzAdjust=TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.001]
Title=Left seat Window
Guid={195EAB58-9E4A-1E2A-A34C-A8D9D948F078}
Origin=Virtual Cockpit
MomentumEffect=Yes
SnapPbhAdjust=Swivel
SnapPbhReturn=False
PanPbhAdjust=Swivel
PanPbhReturn=False
Track=None
ShowAxis=YES
AllowZoom=TRUE
InitialZoom=0.4
SmoothZoomTime=2.0
ZoomPanScalar=1.0
ShowWeather=Yes
XyzAdjust=TRUE
ShowLensFlare=FALSE
Category=Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0, 0, 0
InitialPbh=15, 0, 315

[CameraDefinition.002]
Title=Throttle
Guid={195EAB54-9E4A-2E2A-A34C-A8D9D448F078}
Origin=Virtual Cockpit
MomentumEffect=Yes
SnapPbhAdjust=Swivel
SnapPbhReturn=False
PanPbhAdjust=Swivel
PanPbhReturn=False
Track=None
ShowAxis=true
AllowZoom=TRUE
InitialZoom=0.6
SmoothZoomTime=2.0
ZoomPanScalar=1.0
ShowWeather=Yes
XyzAdjust=TRUE
ShowLensFlare=FALSE
Category=Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.4, 0,0
InitialPbh=55, 0, 0

[CameraDefinition.003]
Title=Right Seat
Guid={195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin=Virtual Cockpit
MomentumEffect=Yes
SnapPbhAdjust=Swivel
SnapPbhReturn=False
PanPbhAdjust=Swivel
PanPbhReturn=False
Track=None
ShowAxis=FALSE
AllowZoom=TRUE
InitialZoom=0.4
SmoothZoomTime=2.0
ZoomPanScalar=1.0
ShowWeather=Yes
XyzAdjust=TRUE
ShowLensFlare=FALSE
Category=Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.8, 0,0
InitialPbh=15, 0, 50



Bluebear

Roger
March 24th, 2017, 08:00
Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).

BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.


Fantastic Milton! Maybe the odd FsX native aircraft in the future?

Willy
March 24th, 2017, 08:03
I can't make any promises, but I will save the reference material. It appears to be a fairly easy one to paint once I get the new Twin Beech paint booth set up. Getting the process like I want it will probably take a few (or more) days as I can only do FS stuff in my spare time and we're starting our busy time of the year.

Milton?? Working on the Dark Side??? Not sure what to make of it, but I'd bet money it turns out great.

aspen31
March 24th, 2017, 11:32
Hi all
Taking the time to enjoy Bjoern's revised D-18. The only problem I have encountered is that the start sequence in Prepar3D v3.4 continues not to function properly. I have tried several different methods but so far cannot complete a manual start. Control + E works but this to me defeats the ultra reality feeling of the machine. Wondering if anyone else has experienced this and perhaps found a fix or work around.
Thanks
Warren (aspen31)

Essex
March 24th, 2017, 11:33
It's a shame this RAF skin no longer seems to be available. Looks like it could have been an easy conversion for gaab also.
http://www.sim-outhouse.com/sohforums/showthread.php/70788-Beech-D-18-Royal-Air-Force-FSX-Native-zip

Bjoern
March 24th, 2017, 12:17
The package payload is going to be more labor intensive than I thought because I have to model and texture boxes that actually fit through the narrow door. :dizzy:
A true cargo model (like the C-45 Expediter) is not an option since it involves extensive interior and fuselage (cargo door!) modifications.


Regarding P3Dv3.x support: You guys are out on your own. Don't have it, don't want it.




Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).

Surely does. They are, after all, intended to bring some detail to models without expending thousands of additional polys.


BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.

Looks great!
I've played with the thought of converting your civvie Lockheeds, but I have way too little time to keep up my interest enough to see it through. Especially since I only need a test bed for my RealEngine rework in the first place.




....

Neat! I'll include your fixes in the next release, if I may.

Duckie
March 24th, 2017, 12:27
Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).

BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.

Hi Milton, does my heart a world of good to see you tinkering over here. I was over in FS9 earlier today trying to get the B-26 up.

Steve

Postbaer61
March 24th, 2017, 13:58
Neat! I'll include your fixes in the next release, if I may.[/QUOTE]

Of course you can, it is a honor to me, http://www.sim-outhouse.com/sohforums/images/icons/icon7.png

And many thanks for your great work, Bjoern. :encouragement:

I tried to give the glass textures more reflections,
But unfortunately without success.
The glass is hardly visible in fsx.

By the way, I converted the Beech AT-11 Civil,
with good results, only the cockpit, still needs a lot of attention. :cower:
if you're interested . . . http://www.sim-outhouse.com/sohforums/images/icons/icon26.gif

bpfowler
March 24th, 2017, 14:44
Looking forward to flying the updated Beech Twin, Milton's twins have always been winners for my flying prefs. As for seeing Milton export to fsx, that's got "good idea" all over it :jump:




I've played with the thought of converting your civvie Lockheeds,

That would be a real treat, those civvie lockheeds are wonderful flyers already.
And as Willy knows, they paint well :- )

Portia911
March 24th, 2017, 14:56
Milton?? Working on the Dark Side??? Not sure what to make of it, but I'd bet money it turns out great.

Yeah, I'm hoping post #34 becomes one of those 'I was there when . . .' moments.

Thanks to Milton and Bjoern for this latest Beech 18 goodness.

gaab
March 24th, 2017, 15:07
It's a shame this RAF skin no longer seems to be available. Looks like it could have been an easy conversion for gaab also.
http://www.sim-outhouse.com/sohforums/showthread.php/70788-Beech-D-18-Royal-Air-Force-FSX-Native-zip

Yes ! I even see on the tail the famous "Croix de Lorraine". But it was not for the Carroll FSX version.

Gérard

stovall
March 24th, 2017, 15:19
Interesting problem. After the last update my vc glass is clear for a couple seconds then becomes cloudy. Can't see though it at all. The 2D cockpit has perfectly clear glass. Any idea?

Found my problem was in the D18S_reflection.dds. Solved my own clouded glass. What a great aircraft.

Here is a quick repaint done with the newly supplied paint kit.

http://i572.photobucket.com/albums/ss169/tlstovall/USAF%20D-18_zpsapskqegw.jpg (http://http://i572.photobucket.com/albums/ss169/tlstovall/USAF%20D-18_zpsapskqegw.jpg)

stansdds
March 25th, 2017, 03:17
The package payload is going to be more labor intensive than I thought because I have to model and texture boxes that actually fit through the narrow door. :dizzy:
A true cargo model (like the C-45 Expediter) is not an option since it involves extensive interior and fuselage (cargo door!) modifications.




And if you want a true cargo 18, then I would suggest something like an E18S.

http://www.baaa-acro.com/Photos-65/N18R.JPG


Yep, would require a new fuselage, wings, etc., but you could reuse most of the tail and the landing gear, so that's a start. Right? :biggrin-new:

Yes, that would be nice, but I know that would also be an entirely new build. The flight sim world can dream of an E18, can't we?

And by the way, Bjoern, thank you for your continued contributions to the flight sim world, they are most appreciated. :applause:

Bjoern
March 25th, 2017, 10:32
Does anybody have some information or pictures of the windscreen wipers?

If I already have rain on the windscreen, I might as well add something to do away with it. As far as I've seen, wipers were an optional item though.




I tried to give the glass textures more reflections,
But unfortunately without success.
The glass is hardly visible in fsx.

I changed the transparency method for the glass from a fixed alpha value to an alpha channel, but didn't touch the exterior model.
Will therefor have to update the exterior as well. I just hope that there aren't any custom animations or visibilities...


By the way, I converted the Beech AT-11 Civil,
with good results, only the cockpit, still needs a lot of attention. :cower:
if you're interested . . . http://www.sim-outhouse.com/sohforums/images/icons/icon26.gif

It doesn't really fit into the package; sorry.




That would be a real treat, those civvie lockheeds are wonderful flyers already.
And as Willy knows, they paint well :- )

No time, but since Milton seems to be interested in the whole FSX-native-model deal, here's hoping for a conversion straight from the modeler's hands.




Interesting problem. After the last update my vc glass is clear for a couple seconds then becomes cloudy. Can't see though it at all. The 2D cockpit has perfectly clear glass. Any idea?

Found my problem was in the D18S_reflection.dds. Solved my own clouded glass. What a great aircraft.

See my reply to postbaer. I changed the glass properties to default transparent (alpha channel!) from a fixed alpha value, but didn't do the same for the exterior model.
Will require an update.




And if you want a true cargo 18, then I would suggest something like an E18S.

Yep, would require a new fuselage, wings, etc., but you could reuse most of the tail and the landing gear, so that's a start. Right? :biggrin-new:

Yes, that would be nice, but I know that would also be an entirely new build. The flight sim world can dream of an E18, can't we?

And by the way, Bjoern, thank you for your continued contributions to the flight sim world, they are most appreciated. :applause:

You're welcome, but I won't touch an E18 with a ten foot pole for the sheer number of differences.

glh
March 25th, 2017, 11:55
Bjoern:

I'm trying your download link in your Post #20 but this is all I get. Will not "Download Anyway" -- any suggestions ??

Bjoern
March 25th, 2017, 15:42
Will not "Download Anyway" -- any suggestions ??

Try waiting or try another webbrowser?

stansdds
March 26th, 2017, 02:49
You're welcome, but I won't touch an E18 with a ten foot pole for the sheer number of differences.

Yeah, and I remember when a certain someone who was modifying turboprops say that he would never touch a piston powered prop project. Now look at what he's been doing! :biggrin-new: Not saying anything, just saying. :mixed-smiley-010:

Willy
March 26th, 2017, 05:52
Yeah, and I remember when a certain someone who was modifying turboprops say that he would never touch a piston powered prop project. Now look at what he's been doing! :biggrin-new: Not saying anything, just saying. :mixed-smiley-010:

But he's doing a most excellant job of it!

Milton Shupe
March 26th, 2017, 07:01
But he's doing a most excellant job of it!

I concur, and its greatly appreciated. :applause:

Milton Shupe
March 26th, 2017, 07:28
Does anybody have some information or pictures of the windscreen wipers?

If I already have rain on the windscreen, I might as well add something to do away with it. As far as I've seen, wipers were an optional item though.

No time, but since Milton seems to be interested in the whole FSX-native-model deal, here's hoping for a conversion straight from the modeler's hands.

.

Bjoern,

Attached is about 30 pics of the 18 with wipers. Maybe they will be helpful. I also have modeled wipers in other projects that I could create a model from if you have a way of getting them into the D18S.

RE: FSX native work, my main objective is not so much going native FSX as establishing an FSX modeling capability so that I can get "HMS Victory" in the sim. It is over 200K polys and not possible in FS9. I am working on the Marauder native for FSX but unsure if I will finish that as I have three FS9 projects in progress and actively approaching final stages.

Bjoern
March 26th, 2017, 10:14
Yeah, and I remember when a certain someone who was modifying turboprops say that he would never touch a piston powered prop project. Now look at what he's been doing! :biggrin-new: Not saying anything, just saying. :mixed-smiley-010:

Regardless of changing preferences, I still do not take requests and suggestions usually got directly into the mental recycling bin. :a1310:




Attached is about 30 pics of the 18 with wipers. Maybe they will be helpful. I also have modeled wipers in other projects that I could create a model from if you have a way of getting them into the D18S.

Thanks!

Well, the method is a bit complicated and involves 3ds Max, editing the .x file with a text editor and compiling. I've added (fixed) parts to models before, but never with additional, animated parts.

Milton Shupe
March 26th, 2017, 10:32
...snipped ...

Thanks!

Well, the method is a bit complicated and involves 3ds Max, editing the .x file with a text editor and compiling. I've added (fixed) parts to models before, but never with additional, animated parts.

Bjoern,

The wipers I have are not animated and IMO not worth the investment to get them in game.

I have quit adding moving rain some years ago as most people no longer want it; guess the fad is over. :-)

If it were me, I would just remove the movingrain polys and effects and be done with it. That's just my opinion, not a recommendation. This is your work and you are doing a great job.

stansdds
March 26th, 2017, 10:49
Regardless of changing preferences, I still do not take requests and suggestions usually got directly into the mental recycling bin. :a1310:




Uh-huh, and is this a good time for me to start placing my bet? :encouragement:

Willy
March 26th, 2017, 12:04
If I keep this up, it might even eventually start to look somewhat metallic....

gaab
March 26th, 2017, 13:28
If I keep this up, it might even eventually start to look somewhat metallic....

Looks promising :applause:

Gérard

Milton Shupe
March 26th, 2017, 14:07
"I changed the transparency method for the glass from a fixed alpha value to an alpha channel, but didn't touch the exterior model.
Will therefor have to update the exterior as well. I just hope that there aren't any custom animations or visibilities..."

Bjoern, there are none. Heck that was in 2004-5; I was still learning and practicing the basic skills. :-) However, not sure if David added any, although I doubt it.

PeteHam
March 26th, 2017, 17:01
If I keep this up, it might even eventually start to look somewhat metallic....


Love metallic ... I've got a dedicated ground crew who love polishing :applause:

Pete.

Willy
March 26th, 2017, 19:13
Now we're getting somewheres. Won't be much longer and I'll have something to start slinging paint at.

falcon409
March 26th, 2017, 19:37
An optional interior in the works. Eventually new carpet, side panels, seats, etc.

http://i54.photobucket.com/albums/g84/ejwells409/Beech_VC-2017-mar-27-001.jpg

stovall
March 26th, 2017, 20:44
Great work Ed, really looking forward to adding your cockpit to this beauty.

Willy
March 26th, 2017, 21:19
Sorting out the mapping. Nothing like just jumping in with both feet....

PhantomTweak
March 26th, 2017, 21:30
Great work Ed, really looking forward to adding your cockpit to this beauty.

I agree completely!
Looking forward to the new interior. Looking great so far!
I'm so used to the military's minimalist decoration of cockpits, this will be a wonderful thing to see!
Pat☺

ejoiner
March 26th, 2017, 21:35
boys, this is all awesome. Can we get a consolidated updated download? I had this working wonderfully in FSX, but now use mostly P3D. Dont have the B-18 installed, but now reading this, am likely to give her a go again. But would like to get an updated version at one time, rather than multiple patches by various folks? is this a lot to ask? (mebbe so?)

Bjoern
March 27th, 2017, 01:42
The wipers I have are not animated and IMO not worth the investment to get them in game.

I have quit adding moving rain some years ago as most people no longer want it; guess the fad is over. :-)

If it were me, I would just remove the movingrain polys and effects and be done with it. That's just my opinion, not a recommendation. This is your work and you are doing a great job.

Why should I remove the moving rain if I went out of my way to add it to the model in the first place? :engel016:

FSX does not support FS9's "sixteen polys" method for simulating rain, but the alternative, a gauge poly across the windows and an XML gauge for cycling the bitmaps is slightly more efficient in terms of modeling. It also makes it easier to cut out a hole to simulate windscreen wiping.

Since the B18 is a low-and-slow aircraft, environmental effects are pretty much essential to keep the pilot awake while s/he's crossing off the days until arrival at the destination. Rain on the windscreen is just the bare minimum, with engine-related pitfalls and a beefed up icing model required for rounding things out.




Uh-huh, and is this a good time for me to start placing my bet? :encouragement:

Or you can just pay me directly...?




Bjoern, there are none. Heck that was in 2004-5; I was still learning and practicing the basic skills. :-) However, not sure if David added any, although I doubt it.

Well, he did add some custom clickspots, but their functionality doesn't differ at all from the standard ones. I therefor replaced them to ease export and compilation from ModelConverter.




An optional interior in the works. Eventually new carpet, side panels, seats, etc.


I'll take it!




Can we get a consolidated updated download?

Once Ed and Willy are done with their texture updates and consent, why not?

stansdds
March 27th, 2017, 01:46
Or you can just pay me directly...?

I'll email you a cup of coffee, would that be enough? :biggrin-new:

Bjoern
March 27th, 2017, 02:02
I'll email you a cup of coffee, would that be enough? :biggrin-new:

Ah, you know what..? You'll get your bloody f'in E18. By yesteryear. In payware˛ quality. With bump mapped birdcrap on the cowlings. And fingerprints on the instruments. And microscopical manufacturing defects in the cylinder heads that will influence the CFD-accurate heat transfer simulation to bring 101% realism into FSX. Don't forget the sloshing fluid simulation in the virtual pilot's bladder plus the stinking farts of man's baset friend in the first officer seat. And the virtual model your mother in law, lounging butt naked in one of the passenger seats, seductively calling out for you to "come back here, you naughty boy" every thirty or so seconds. I can't let that be freeware though. Price will be around $19999.99 (introductory offer with a 5% rebate) for the interior model alone.

heywooood
March 27th, 2017, 02:25
Sorting out the mapping. Nothing like just jumping in with both feet....

This looks Beautiful

heywooood
March 27th, 2017, 02:27
Can someone email me a napkin for the coffee I just sprayed out of my nose

Willy
March 27th, 2017, 05:00
Once Ed and Willy are done with their texture updates and consent, why not?

It might be a while with me. I've got the metal to a point that I'm good with it, but still sorting out mapping issues and trying to figure what to do with that nosecap. For some reason, it's appearing in sim a good bit lighter than it is on the textures. My current thinking to just make it a separate layer and play with brightness on it until it matches in sim. And I've got some more detail work to do in other areas as well.

Ed, that VC panel is looking great. I was thinking about redoing it for personal use with an engine turned look or maybe some woodgrain. I've done that with Wozza's Gee Bee a while back and it came out ok. I think I can do it better now though.

But I have replaced the bare metal textures that came with it with the ones I did.

Willy
March 27th, 2017, 05:02
boys, this is all awesome. Can we get a consolidated updated download? I had this working wonderfully in FSX, but now use mostly P3D. Dont have the B-18 installed, but now reading this, am likely to give her a go again. But would like to get an updated version at one time, rather than multiple patches by various folks? is this a lot to ask? (mebbe so?)

One of the guys I fly online with reported Saturday evening that it was working for him in P3D. I'd sent out an "AI" version of the paint I was flying so the guys could see it.

falcon409
March 27th, 2017, 05:05
One of the guys I fly online with reported Saturday evening that it was working for him in P3D. I'd sent out an "AI" version of the paint I was flying so the guys could see it.
I can report that it does work in P3D. I'm using P3D_V3.4 and I've had no troubles at all. I did however change the prop bur (just personal preference).

clovistrouille
March 27th, 2017, 10:16
An optional interior in the works. Eventually new carpet, side panels, seats, etc.

http://i54.photobucket.com/albums/g84/ejwells409/Beech_VC-2017-mar-27-001.jpg


Great works sir but where are the yokes ?
Francis
Former french teen enthousiast of RF-101C on Laon AB

Milton Shupe
March 27th, 2017, 11:44
Great works sir but where are the yokes ?
Francis
Former french teen enthousiast of RF-101C on Laon AB

The can be hidden by clicking on it; unhidden by clicking a seat.

Looks great Ed. :applause:

Bjoern
March 27th, 2017, 12:22
Note: The latest release doesn't have the clickspots on the yokes since ModelConverter, for some reason, doesn't read or write them. You'll need to use the seats to toggle visibility.




It might be a while with me. I've got the metal to a point that I'm good with it, but still sorting out mapping issues and trying to figure what to do with that nosecap. For some reason, it's appearing in sim a good bit lighter than it is on the textures. My current thinking to just make it a separate layer and play with brightness on it until it matches in sim. And I've got some more detail work to do in other areas as well.

Ed, that VC panel is looking great. I was thinking about redoing it for personal use with an engine turned look or maybe some woodgrain. I've done that with Wozza's Gee Bee a while back and it came out ok. I think I can do it better now though.

But I have replaced the bare metal textures that came with it with the ones I did.

No hurry. Slow aircraft, slow development speed.

Willy
March 27th, 2017, 15:11
No hurry. Slow aircraft, slow development speed.

Plus Flight 19's normal multiplayer operations must go on. We're trying to find our way around the Canadian Arctic and the GPS, VOR and ADF are all saying different things up there. And the GPS is wrong.

falcon409
March 27th, 2017, 19:12
New Seats and carpeting are installed:

http://i54.photobucket.com/albums/g84/ejwells409/D18_Interior-2017-mar-28-001.jpg

stansdds
March 28th, 2017, 01:56
Ah, you know what..? You'll get your bloody f'in E18. By yesteryear. In payware˛ quality. With bump mapped birdcrap on the cowlings. And fingerprints on the instruments. And microscopical manufacturing defects in the cylinder heads that will influence the CFD-accurate heat transfer simulation to bring 101% realism into FSX. Don't forget the sloshing fluid simulation in the virtual pilot's bladder plus the stinking farts of man's baset friend in the first officer seat. And the virtual model your mother in law, lounging butt naked in one of the passenger seats, seductively calling out for you to "come back here, you naughty boy" every thirty or so seconds. I can't let that be freeware though. Price will be around $19999.99 (introductory offer with a 5% rebate) for the interior model alone.

LOL!!!!!!!!!!

Bjoern
March 28th, 2017, 08:11
Ed sent me his updated VC textures and they'll find their way into the next release as a panel and interior variation.

In the meantime, I've been hard at work with the cargo version since the next days at work are going to be s-l-o-w. The original plan was to just rip out the seats and leave the crapper in, but I changed my mind halfway through (so that cargo jocks get the entire available length) and took the longer way around, which required extending the modeled interior past the toilet door and dealing with the portholes. Changing a model's geometry also requires adapting the texture mapping and then carefully editing the .x file at the right places (190000 lines!) to rip out the old and bring in the new.
Anyway, I'm now trying to find an elegant way around having to model a lavatory. A low-poly curtain maybe? Anybody have a texture handy that does not involve downloading an entire aircraft and dealing with its auto-installer?

gray eagle
March 29th, 2017, 16:31
Which DDS file would have the chrome spinner hubs?

https://s3.postimg.org/mnt1u97bn/Capture1.jpg

Willy
March 29th, 2017, 19:15
I believe it to be just under the props on the nacelle sheet.

Willy
March 29th, 2017, 19:18
I've been working on the railroad....


It's a fictional scheme on the Twin Beech (Santa Fe flew DC-3s and DC-4s), but with the striping going all over the front of the fuselage, it's a good one to help sort out the mapping. And the rest of the Flight 19 guys would be thinking I'm slipping if I didn't do one.

Thinking about doing a "movie star" next....

gaab
March 30th, 2017, 01:16
I've been working on the railroad....

It's a fictional scheme on the Twin Beech (Santa Fe flew DC-3s and DC-4s), but with the striping going all over the front of the fuselage, it's a good one to help sort out the mapping. And the rest of the Flight 19 guys would be thinking I'm slipping if I didn't do one.

Thinking about doing a "movie star" next....

:jump::applause::applause::jump:

Gérard

gray eagle
March 30th, 2017, 05:04
I believe it to be just under the props on the nacelle sheet.

Hey Willy,

Last night I found it but went looking for it a second time and wasn't paying much attention to the file name. So I am at a loss trying to fine it again.
Would that be located in the main Texture folder? I opened all the Nacelle dds files with DXTBMP and didn't see it there. I thought I had found it in an add on texture
folder; went thru each and every dds file but no luck. So, I guess I must of found it in the MAIN texture folder but I opened all the nacelle dds and didn't see it there.

So, I'm looking for that chrome spinner in this picture. This is the norfolk texture that I think Gordon made before. If memory serves me, the spinners use to be black then
when I applied Dave's fixes from Bjoern. http://www.sim-outhouse.com/sohforums/showthread.php/105093-Fixes-for-the-Shupe-Carroll-FSX-native-Beech-18 #5

I remember seeing a sheet with a round chrome dome in the center of the sheet on top of a a square black background. Don't remember other objects that were on that sheet. :dizzy:

https://s3.postimg.org/mnt1u97bn/Capture1.jpg

TeiscoDelRay
March 30th, 2017, 05:10
Anyone have a link to his Lockheed Loadstar for FSX?

Willy
March 30th, 2017, 05:14
I don't know if anyone has done a FSX Native conversion to Milton's Lodestar yet. If they do, I'll definitely be redoing some of my paints for the portover to take full advantage of the spec layers.

Most of my go to aircraft in FS have come from Milton.

Willy
March 30th, 2017, 05:27
Gray Eagle, here's a couple of screenshots. One in sim, the other the nacelles texture sheet.

I painted it hot pink to make it easier to find.

Milton Shupe
March 30th, 2017, 06:00
Anyone have a link to his Lockheed Loadstar for FSX?

TDR, there is not an FSX native version of the Lodestar/Loadstar available but here are the FSX port over links.

There is also a non-reflective model update if interested.

http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&sort=d&literal=1&userid=249&page=2

gray eagle
March 30th, 2017, 06:09
I tried to enlarge your attached sheet to see what the name of the dds is and wonder if you got that from the main texture or a paint kit or what?

Here is as close as I come from the main texture, there isn't any thing like you colored in pink that I could find. Hummm....

BTW where can I get the paint kit from?

https://s10.postimg.org/63mxw0na1/nacelle.jpg

falcon409
March 30th, 2017, 06:14
Gray Eagle unless I'm mistaken you have it on the sheet you posted. I believe it's the small rectangle just above the props. It matches what Willy posted, just shaped differently.

gray eagle
March 30th, 2017, 06:45
I think the sheet was flipped so I flipped it the other way so that it would match:
Now that I found it, how do I chrome that area that Willy made pink? I noticed that a lot of the textures already have the chrome prop hubs yet when I open this sheet, it looks gray.
Just trying to figure out what file/sheet is rendering the chrome hubs or how is this happening?
https://s24.postimg.org/vmb23u9l1/Capture.jpg

Willy
March 30th, 2017, 06:55
To make that bit super shiny chrome, just make that area very dark in the alpha layer, the darker the shinier (you can go overboard in this though). You'll also want it to be dark in the spec as well. Just a bit of trial and error.

If you have the original paint, you can "take it apart" to see how it was done using DXT/Bmp. Open it, export the alpha layer as a bmp and save. Save the original texture as a bmp as well. Do the same thing with the spec texture as well. Then you can compare that area in all four texture sheets and duplicate the effect. I learned a lot of tricks to painting that way. Good ol' reverse engineering.

The reason mine is shaped different is I redid the paint kit to my liking using the mesh mapping layer from the original paint kit. I kept the panel lines and rivets though to make the bump mapping work like it should. Normally, I redo those as well, but if there's bump maps, I leave them alone.

Willy
March 30th, 2017, 07:01
BTW where can I get the paint kit from?

Bjoern has been including the original paint kit in the download. It includes the paint schemes from the original download which makes it easier to see how things are mapped out. It was in the original Dave Carroll download as well (where I got it from).

falcon409
March 30th, 2017, 07:04
I think the sheet was flipped so I flipped it the other way so that it would match:
Now that I found it, how do I chrome that area that Willy made pink? I noticed that a lot of the textures already have the chrome prop hubs yet when I open this sheet, it looks gray.
Just trying to figure out what file/sheet is rendering the chrome hubs or how is this happening?
https://s24.postimg.org/vmb23u9l1/Capture.jpg

I'm sure you noticed this but just as a reminder, the main texture is flipped but the alpha remains as it should. Make sure they're both correct before saving.

gray eagle
March 30th, 2017, 08:30
To make that bit super shiny chrome, just make that area very dark in the alpha layer, the darker the shinier (you can go overboard in this though). You'll also want it to be dark in the spec as well. Just a bit of trial and error.

If you have the original paint, you can "take it apart" to see how it was done using DXT/Bmp. Open it, export the alpha layer as a bmp and save. Save the original texture as a bmp as well. Do the same thing with the spec texture as well. Then you can compare that area in all four texture sheets and duplicate the effect. I learned a lot of tricks to painting that way. Good ol' reverse engineering.

The reason mine is shaped different is I redid the paint kit to my liking using the mesh mapping layer from the original paint kit. I kept the panel lines and rivets though to make the bump mapping work like it should. Normally, I redo those as well, but if there's bump maps, I leave them alone.

I'm assuming this is the file in question. This came from the norfolk texture and I circled the red looking object that I guess turns to chrome. Funny thing, it's red;
Sorry, I am a bit behind the curve ball, but how does this translate to the chrome look? Does the texture.cfg file have any thing to do with it?
I noticed that the prop blades are now grayed out.

https://s16.postimg.org/45i2fxod1/norfolk.jpg

Willy
March 30th, 2017, 08:52
Here's some cropped down to the area in question and I've marked what is what that I know of so far. (the bits aren't marked in the paint kit and had to figure them out for myself) FWIW, I'm still trying to sort out which side is which on the cowlings and nacelles. I keep getting them tangled up. That Santa Fe was a total b___h to get the lines to match up.

I flipped yours to match the paint kit orientation.

Willy
March 30th, 2017, 09:48
Playing around with the propblades and spinner a bit while trying to get stripe lines to match up. Got the blades a bit darker than I like, the antiglare is washed out (forgot to white that out in the alpha) and somehow ended up with black chrome on the spinner. That black chrome look is going to be filed away for future reference.

gray eagle
March 30th, 2017, 10:06
Playing around with the propblades and spinner a bit while trying to get stripe lines to match up. Got the blades a bit darker than I like, the antiglare is washed out (forgot to white that out in the alpha) and somehow ended up with black chrome on the spinner. That black chrome look is going to be filed away for future reference.

Well, I guess you made lemons with lemon aide :biggrin-new:

Actually, I've seen some paints that had that "Black Chrome" look. Do you use just the DXTBMP to fiddle with the spinners or do you need to send it to your paint program?

I'm curious as to how you isolate the spinner and then change the alpha to get the chrome shine on it?

gray eagle
March 30th, 2017, 10:16
Playing around with the propblades and spinner a bit while trying to get stripe lines to match up. Got the blades a bit darker than I like, the antiglare is washed out (forgot to white that out in the alpha) and somehow ended up with black chrome on the spinner. That black chrome look is going to be filed away for future reference.

Willy,

I just sent you a PM. Maybe you can autopsy the files I sent you and can come up with a clue on the chrome effect that was used therein.

Bjoern
March 30th, 2017, 11:56
The material of the spinner uses the texture's inverted alpha to blend the environment map. Make sure to restart FSX after every texture change since, more often than not, it will simply reload a previously cached textures than reading it anew from disk.



In other news:
Copy-pasting to and from .x files to accomodate a cargo version was too much work to be feasible, so I need to take the long road and basically retexture and reanimate the entire model. This will make implementing changes much easier.
On the bright side, the cargo version will match the one from Milton's original release, i.e. full sized boxes and the additional cargo door.

Maybe I'll add the amphibian variation for good measure.





Anyone have a link to his Lockheed Loadstar for FSX?

I never touched the Lodestar.

gray eagle
March 30th, 2017, 12:23
The material of the spinner uses the texture's inverted alpha to blend the environment map. Make sure to restart FSX after every texture change since, more often than not, it will simply reload a previously cached textures than reading it anew from disk..


Well, I use it in P3D and your explanation was as clear as the Mississippi mud that is not far from where I live. :biggrin-new:

Milton Shupe
March 30th, 2017, 14:27
Playing around with the propblades and spinner a bit while trying to get stripe lines to match up. Got the blades a bit darker than I like, the antiglare is washed out (forgot to white that out in the alpha) and somehow ended up with black chrome on the spinner. That black chrome look is going to be filed away for future reference.

Willy, that black chrome is what we need on the oleo suspension; hard to get that blue steel looking right.

Bjoern
March 31st, 2017, 00:51
Well, I use it in P3D and your explanation was as clear as the Mississippi mud that is not far from where I live. :biggrin-new:

Darker texture alpha = more reflection. You me understood now, ja?

gray eagle
March 31st, 2017, 03:40
Darker texture alpha = more reflection. You me understood now, ja?

Ja,
Was ist los mein Freund, nichts?

Danke für die Information....

Willy
March 31st, 2017, 09:47
Arguably with the possible exception of Matt Younkin's black & red one, the most famous Beech 18 of all time.

PeteHam
March 31st, 2017, 10:42
Arguably with the possible exception of Matt Younkin's black & red one, the most famous Beech 18 of all time.


Very smart :applause:

Gotta have this one :jump:

Thanks Willy.

Pete.

Willy
March 31st, 2017, 11:00
I think it's pretty much ready (except for packaging up) but it'll be tomorrow at the earliest as I want to go over it some more tonight.

gray eagle
March 31st, 2017, 11:41
I think it's pretty much ready (except for packaging up) but it'll be tomorrow at the earliest as I want to go over it some more tonight.

I see you went with the black shine on those spinners that you discovered by accident. Not too shabby.

Portia911
March 31st, 2017, 13:39
Arguably with the possible exception of Matt Younkin's black & red one, the most famous Beech 18 of all time.

Ok, I'll ask the dumb question: which movie?

llanning08
March 31st, 2017, 16:02
Its-A-Mad-Mad-Mad-Mad-World Beech 18 Hangar Stunt

Willy
March 31st, 2017, 17:14
Its-A-Mad-Mad-Mad-Mad-World Beech 18 Hangar Stunt

And it was damaged when flown through a billboard. Busted the windscreen, banged up the leading edges and stopped one engine. The pilot later said that he was not going to fly that stunt again.

Willy
March 31st, 2017, 17:17
And making a new drive thru window.

clovistrouille
March 31st, 2017, 22:54
Hello.
Very nice plane to fly.
But I didn't find any trim wheel on VC ?
Francis

Milton Shupe
April 1st, 2017, 04:43
Hello.
Very nice plane to fly.
But I didn't find any trim wheel on VC ?
Francis

Francis,

On the original, the rudder trim was on the floor next to the seat, right side.
The aileron trim was overhead.
I suspect it is the same with this model unless it got changed.

clovistrouille
April 1st, 2017, 11:33
Many thanks Milton.
I was searching for the elevator trim wheel such as on DC3 but I think that trim is on the Lear autopilot !

Francis

Milton Shupe
April 1st, 2017, 15:58
Many thanks Milton.
I was searching for the elevator trim wheel such as on DC3 but I think that trim is on the Lear autopilot !

Francis

Francis, when I built this model in 2004-2005, I put the trim adjustments where they are in the RW aircraft I modeled from at CAF.

See the screenshots please. :-)

EDIT: David Carroll did not modify these features in his FSX native conversion and they still work today in the Bjoern's updated version.

The trim adjustment we put on the AP are AP controlled adjustments, not trim wheels.

Naismith
April 1st, 2017, 23:36
Well I love it. Flying around Scotland at the moment.

clovistrouille
April 2nd, 2017, 02:58
Thanks Milton for your explanations with pictures.
Never found that trim wheel before.....Surely very nice to set on real flying with indicator on the panel.


Francis

PhantomTweak
April 2nd, 2017, 11:18
Don't worry, boss, we almost have it fixed!
Pat☺

Willy
April 3rd, 2017, 14:37
I've been working on my "personal ride" the past couple of days. Had it pretty much painted late last night and when looking at it in the sim, decided it just wasn't speaking to me and scrapped most of it. Nothing going on today, so I've been busy busy busy with it.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48819&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48820&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48821&stc=1

The paint itself is finished and these shots are with the alpha layer added. Which leaves me the specs to get kinky with.

SSI01
April 3rd, 2017, 15:24
And making a new drive thru window.

One of my all-time favorite films.

For Paul Mantz, one of the finest flyers ever, to say something like that about flying through the billboard, tells something about just how hazardous some of the aerial work was for this film.

PeteHam
April 3rd, 2017, 16:46
I've been working on my "personal ride" the past couple of days. Had it pretty much painted late last night and when looking at it in the sim, decided it just wasn't speaking to me and scrapped most of it. Nothing going on today, so I've been busy busy busy with it.


The paint itself is finished and these shots are with the alpha layer added. Which leaves me the specs to get kinky with.


You're on a roll Willy :applause: :applause:

I'm patiently waiting to see and try out the results of your creative mind :jump:

Pete.

Willy
April 3rd, 2017, 17:09
One of my all-time favorite films.

For Paul Mantz, one of the finest flyers ever, to say something like that about flying through the billboard, tells something about just how hazardous some of the aerial work was for this film.

The billboard was special built for the stunt but the filming was delayed a few days and the materials which were supposed to be a bit wet, dried out making the billboard harder and tougher than originally planned. Oops.

Willy
April 4th, 2017, 09:52
Decided that it was too light in colour. Went for some darker shades and to polish things up a bit more.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48841&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48842&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48843&stc=1

thunder100
April 4th, 2017, 12:46
Decided that it was too light in colour. Went for some darker shades and to polish things up a bit more.





http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48843&stc=1

OMG

Where can we get that?

Thanks for eventually sharing that beauty

Roland

AussieMan
April 4th, 2017, 14:47
The white walls look good too.

Bushpounder
April 4th, 2017, 15:08
It needs some fuzzy dice hanging up in the cockpit!! :) Looks nice!

Don

Willy
April 4th, 2017, 15:22
It needs some fuzzy dice hanging up in the cockpit!! :) Looks nice!

Don

Funny you should mention that. I got a pair from a Gee Bee I did that I forgot to add to it.

The exterior is pretty much done (with the exception of those darn dice), I've redone the vc panel in a nice burl walnut and I'm going to have to get the pilot squared away for Twin Beech operations. If you're flying a Twin Beech, everyone knows you're supposed to be in a Hawaiian shirt.

I'm planning on starting to fly it in our nightly flights tonight. Purely for QC purposes on the paint ya know. It's a difficult job but someone has to do it. LOL

PeteHam
April 4th, 2017, 17:13
That's a very smart looking paint Willy :applause:


I'm afraid to say those white walled tires are going to get real muddy on the bush strips :jump:

Pete.

heywooood
April 4th, 2017, 20:44
http://i.imgur.com/g3Gjaaf.png

beauty

heywooood
April 4th, 2017, 20:48
http://i.imgur.com/UGNSSPb.png

Also - Steve's Cloud Shadow fix makes the Marshall Islands payware scenery POP

heywooood
April 4th, 2017, 20:54
@Willy

Thank you for this Western Airlines paint too (Lodestar)

http://i.imgur.com/XizlUIZ.png

Willy
April 5th, 2017, 05:05
Glad you like it. And funny you should mention it but I'm looking at some C-60 Lodestar upgrades as well.

Tried out the new Beech 18 vc panel textures last night online. Haven't tried them yet, but I'm pretty sure they'll work for the FS9 original as well.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48876&stc=1

And I got this ol' "scruffy" looking one ported over for testing and a possible Flight 19 floater trip.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48877&stc=1

I did an around the world flight in FS9 in this one so it's an old friend. One of my early paints for that sim.

thunder100
April 5th, 2017, 05:33
Glad you like it. And funny you should mention it but I'm looking at some C-60 Lodestar upgrades as well.

Tried out the new Beech 18 vc panel textures last night online. Haven't tried them yet, but I'm pretty sure they'll work for the FS9 original as well.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48876&stc=1

.

Great

Next question-->what gauge is that Compass/HSI ?

Thanks

Roland

heywooood
April 5th, 2017, 08:08
Glad you like it. And funny you should mention it but I'm looking at some C-60 Lodestar upgrades as well.


well ALRIGHTY then

heywooood
April 5th, 2017, 08:18
@Bjoern - outstanding work !! Thank you for your efforts man - and of course Milton too - thank you

Willy
April 5th, 2017, 09:54
Great

Next question-->what gauge is that Compass/HSI ?

Thanks

Roland

It's a TWiD (Track, Wind, Drift) gauge by Glenn Copeland that I picked up at FlightSim. Use wind drift as the search term there and it's about the middle of the page along with a digital version by him. The one in the screenshot has had the main bitmap redone in greyscale. It's "colorful" otherwise. Its one of those love it or hate it things. Just set your flightplan course on it and follow the pointers.

I love it when flying DR/RDF. The main problem is it doesn't deal with the curvature of the earth well and on very long distance flights, you can end up way off course. (one of the Flight 19 guys was using it from Dakar to Natal and ended up heading for Antarctica) Normal cross country flights (most of what I do) I set it and the ADF radio. I follow the TWiD until I pick up the NDB and use that to home on into the airfield.

The Navigator's Info note on the panel came from Glenn Duncan's C-87 (also at FlightSim). Also a very handy navigational aid. Planes that I have it in with the TWiD, I've quit using the GPS.

Bjoern
April 5th, 2017, 11:30
@Bjoern - outstanding work !! Thank you for your efforts man - and of course Milton too - thank you

My work only accounts for 10% of the model, at best. 70% belong to Milton and team and 20% to David for the conversion.

thunder100
April 5th, 2017, 12:04
It's a TWiD (Track, Wind, Drift) gauge by Glenn Copeland that I picked up at FlightSim. Use wind drift as the search term there and it's about the middle of the page along with a digital version by him. The one in the screenshot has had the main bitmap redone in greyscale. It's "colorful" otherwise. Its one of those love it or hate it things. Just set your flightplan course on it and follow the pointers.

I love it when flying DR/RDF. The main problem is it doesn't deal with the curvature of the earth well and on very long distance flights, you can end up way off course. (one of the Flight 19 guys was using it from Dakar to Natal and ended up heading for Antarctica) Normal cross country flights (most of what I do) I set it and the ADF radio. I follow the TWiD until I pick up the NDB and use that to home on into the airfield.

The Navigator's Info note on the panel came from Glenn Duncan's C-87 (also at FlightSim). Also a very handy navigational aid. Planes that I have it in with the TWiD, I've quit using the GPS.

Thanks

Roland

heywooood
April 5th, 2017, 19:11
My work only accounts for 10% of the model, at best. 70% belong to Milton and team and 20% to David for the conversion.
Ahh..thank you for the correction. I'm usually only half right half the time, so this is an improvement for me

Milton Shupe
April 6th, 2017, 05:26
My work only accounts for 10% of the model, at best. 70% belong to Milton and team and 20% to David for the conversion.

Bjoern,

Don't under-estimate your contributions to the community. We appreciate the work David and you have done for this aircraft injecting new life and pleasures for the community for this ole gal. Thank you so much. :applause:

Willy
April 6th, 2017, 06:04
Bjoern,

Don't under-estimate your contributions to the community. We appreciate the work David and you have done for this aircraft injecting new life and pleasures for the community for this ole gal. Thank you so much. :applause:

I'll second that!

stovall
April 6th, 2017, 06:06
I'll second that!

I will third that.

Willy
April 6th, 2017, 06:12
On another note, I was asked in a PM about that wood grain panel. My plans at the moment are to include it some of my paints as "lagniappe". Lagiappe is Cajun for a little something extra tosssed into the deal. One of the things about Milton's work that I have always enjoyed is his extras.

I'm also experimenting with a "engine turned aluminum" vc panel in the Lodestar which if I can get it done to my satisfaction would find it's way to the Beech. And some different woods. I've got that portover cargo amphib also in the shop getting scruffed up some more for an upcoming Flight 19 float trip and I'm looking at driftwood or old barn wood for it. Any vc panel textures I do for it will also work on the FSX native version.

Bjoern
April 7th, 2017, 08:05
Since I got a bit of PM spam regarding the black rear window:

This is entirely intentional on Dave's or Milton's part to cover up the crapper. The black texture is shared by other parts such as the gearbays though, so be wary of repainting.
Since the cargo model requires the rear cabin anyway, the windows will eventually "work" as intended, with a curtain unglamorously covering up unfortunate occupants of the lavatory in the civilian version.


I've meanwhile almost finished the 3ds Max import of the exterior model. Next up would be the interior before I can finally start merging the already prepared cargo elements into the model. Talk about taking the long road. :dizzy:




Don't under-estimate your contributions to the community. We appreciate the work David and you have done for this aircraft injecting new life and pleasures for the community for this ole gal. Thank you so much. :applause:

Don't mention it. :)

Milton Shupe
April 7th, 2017, 10:26
...snipped ...

On the bright side, the cargo version will match the one from Milton's original release, i.e. full sized boxes and the additional cargo door.

Maybe I'll add the amphibian variation for good measure.



This is an exciting development because there are so many (well over 100 liveries) for the original version. Maybe they will work.

One of my all time favorite liveries for the D18S was by Urs Burkhardt (who did the original Spartan textures and paint kit).

It will be great to have this available for the FSX native cargo version although it works great on the port over version in FSX.

Willy
April 7th, 2017, 12:12
I'd love to have cargo amphibian as that's the one that I've flown the most (MacRobertson London to Melbourne and an around the world flight). That iivery that Milton posted the pics of is a classic. I've been flying it with my "Nitro Express" Merc Air paint for years. That one's in the corner of the shop now for additional "scruffiness".

Remember, cargo doesn't get on your nerves by screaming in terrror.

Bjoern
April 8th, 2017, 03:57
This is an exciting development because there are so many (well over 100 liveries) for the original version. Maybe they will work.

To make it clear, I just cut out the cargo door from Dave's model and therefor old liveries can not be used!!


Regarding the amphibian, we'll see.

stovall
April 9th, 2017, 17:23
What a great aircraft. I saw "Magic by Moonlight" at Oshkosh this last year.

http://www.myshasta.info/stovall/public_html/FSX/My%20Moonlight2.jpg

Willy
April 9th, 2017, 18:09
Tom, that's outstanding. I saw it at an airshow a couple of years ago and was really surprised at what he could in it.

jmbiii
April 10th, 2017, 04:55
Tom, Where can I obtain that paint ?

stovall
April 10th, 2017, 05:37
jmbiii, she isn't available yet. I have spent the last 10 days finding the logos of all the sponsors. Just about there as far as the sponsors. Next I will be refining the outer skin. She should be available here this week some time. Thanks for the interest.

Willy
April 10th, 2017, 06:29
While we're all waiting on Tom's Beech 18 paint, here's some I just uploaded to while away the time....

It's a Mad, Mad, Mad World

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49018&stc=1

Santa Fe Executive Transport

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49019&stc=1

"Willys Beech"

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49020&stc=1

Have fun and remember, if you scratch the paint, it's your's!!

stovall
April 10th, 2017, 06:31
Woops, seeing the paints by Willy just uploaded slowed my progress. Fantastic looking aircraft. Off to download and fly. Thanks Willy :encouragement:

Willy
April 10th, 2017, 06:33
Woops, seeing the paints by Willy just uploaded slowed my progress. Fantastic looking aircraft. Off to download and fly. Thanks Willy :encouragement:

Darn it!!! Done shot myself in the foot!!

sidler
April 10th, 2017, 08:21
3B5 Twichell Field. I took my first flight lesson here in a J3 in 1957:encouragement:

http://i17.photobucket.com/albums/b87/Aeronca/2017-4-10_12-11-6-755_zpsqvflbu8i.png

Dick

Bushpounder
April 10th, 2017, 11:23
How about tweaking the wings and nose to a G18S model? :) j/k (sort of!) - I am loving the rebirth of this plane!!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49022&stc=1

Don

Bjoern
April 10th, 2017, 11:53
How about tweaking the wings and nose to a G18S model? :) j/k (sort of!) - I am loving the rebirth of this plane!!


In trying to prepare a sarcastic reply, I googled Beech 18 variations and stubled upon this:
http://twinbeech.com/beech18differences.htm

Nope, not gonna go down that rabbit hole! :dizzy:

Willy
April 10th, 2017, 14:42
I read once that the Twin Beech has more modification STCs approved than any other aircraft.

modelr
April 10th, 2017, 16:45
What a great aircraft. I saw "Magic by Moonlight" at Oshkosh this last year.

http://www.myshasta.info/stovall/public_html/FSX/My%20Moonlight2.jpg
I've seen Matt Younkin perform many times, and it is amazing every time. The sound of those twin high speed props is just awesome. And, except for the lights and smoke system, this aircraft is 100% stock! Looking forward to your paint job.

Younkin airshows website: http://younkinair.com/
Kyle Franklin's airshow website: http://franklinairshow.com/
Search for Matt Younkin on You Tube to see videos of his performance.

Bushpounder
April 10th, 2017, 17:26
In trying to prepare a sarcastic reply, I googled Beech 18 variations and stubled upon this:
http://twinbeech.com/beech18differences.htm

Nope, not gonna go down that rabbit hole! :dizzy:


LOL! I knew the answer before I wrote it! ;) There are a lifetime of variants for the 18. We had six of them and no two were exactly alike.

Don

stovall
April 11th, 2017, 07:21
Just uploaded Magic by Moonlight. Awaiting ok from Rami. Tried to make her perfect. Hope I was successful. Thanks again to Milton, Dave and Bjoern for a fantastic aircraft.

The original upload didn't have the textures in texture.moonlight. That is corrected and re-uploaded. Sorry. Thanks to Steve / Spaceweevil for the heads up.

Bjoern
April 11th, 2017, 08:27
I read once that the Twin Beech has more modification STCs approved than any other aircraft.


LOL! I knew the answer before I wrote it! ;) There are a lifetime of variants for the 18. We had six of them and no two were exactly alike.


Still waiting for the lunatic to cover all of them for a consumer flight simulator.


I'm mildly amazed that so many Beech 18s are (still) flying in private hands. Okay, over 9000 of them were made, but I've always considered them nothing more than warbirds by now like the DC-3.
Low operating costs and parts that can easily be remanufactured, I guess?




Found a pic of the, well...can, by the way.
http://www.twinbeech.com/images/RC-45J/rc_toilet_comp.JPG

Willy
April 11th, 2017, 10:46
I've been mucking about with the portover cargo amphib interior a bit and decided I prefer wood grain.

gray eagle
April 11th, 2017, 12:21
Thanks Tom,

BTW, I had to change the texture name from "D18X-Moonlight" to "texture.moonlight" - it wouldn't show in my P3D preview till I changed the name. Nice job :encouragement:

https://s10.postimg.org/uln9rwtop/moonlight.jpg

https://s30.postimg.org/f9bm6k741/moonlight1.jpg

stovall
April 11th, 2017, 14:18
Thanks for the heads up Gray Eagle, I also got the PM message from Steve / Space Weevil. My zip file creator had a hick up. I have re-uploaded the file with the correct format.

Hope everyone enjoys this version the the great D-18S. I saw Matt Younkin fly this beauty at Oshkosh this past year. He does some fantastic flying in his Magic by Moonlight.

magoo
April 11th, 2017, 14:58
https://www.youtube.com/watch?v=h1qSzCnzXvY

heywooood
April 11th, 2017, 16:12
postcard!
http://i.imgur.com/VuavT8V.png
"what could possibly go wrong with an Old Fashion?!!"

jmbiii
April 11th, 2017, 17:10
She use to be known as "Miss Ellie" before she became "Magic by Moonlight". Same "Ellie" different name.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49060&stc=1

Willy
April 11th, 2017, 17:29
Younkin was at a nearby airshow a couple of years ago. His flying made the show for me.

davido53
April 11th, 2017, 19:35
My dad used to fly a model 18. I wish he were still around to talk about it.

jschall
April 12th, 2017, 07:02
From the Flightsim library:
"FSX RCAF Beech C-45 Expeditor 1534. A repaint an RCAF aircraft of 400 City of Toronto Squadron for the Milton Shupe and Scott Thomas Beechcraft D18S, adapted for FSX by David Caroll (B18DC05.ZIP (https://www.flightsim.com/vbfs/fslib.php?do=search&fsec=0&fname=b18dc05.zip)). Repaint by Grant MacLean.

I was pleasantly surprised that this repaint worked fine with Bjoern's updates.

This is a blast from my past. Back in 1958-1960, while I was in high school in Toronto, I joined the Air Force Reserve as an apprentice electrician in 400 Squadron, based at Downsview (CYZD).

Every weekend was spent climbing in and around the C-45s, checking the electric system and topping up the batteries. Occasionally one of the weekend warrior pilots would invite us for a "flip" around Toronto or across the country.

Now, it's nice to actually fly one, virtually.

Bjoern
April 12th, 2017, 07:56
Anyone repainting the cabin should maybe hold off for a bit. I want to remap the cabin to obtain a better and more consistent texture layout which should make repainting easier; especially the nasty slope in the rear part.

jmbiii
April 13th, 2017, 05:23
Thanks for the timely 'heads up' ! Was just about to start one.

Bjoern
April 13th, 2017, 07:03
The reworked cabin is mapped on a single 2048 px bitmap and is cut up into floor, walls, ceiling and bulkheads which are individually repaintable and the same scale. I hope that this will facilitate (and encourage?) cabin repaints.
Anybody willing to prematurely dive in and prepare some repaints (without a model to check it in, but with a wireframe layer and annotations as guides)?
My initial attempt at textures was two hours worth of work.


And any interest in a commuter/high density cabin variation without lavatory and three more seats?

aspen31
April 19th, 2017, 09:58
Hi all
A note to any of the Prepar3D users out there.
Still experiencing starter switch difficulty when using this Beech 18 in prepar3D (latest) while everything else seems to work properly. In reading about suggested solutions to similar issues with the AC-500 by Mr Shupe I've been playing with values for normalized_starter_torque and idle_rpm_friction_scalar. With the first set at .281 and the second set at .800 I've actually been able to effect a manual start without resorting to "Control + E". The sequence does not work perfectly a manual start of both engines is a great step forward for me.
And for Bjoern - no I have no idea what I'm doing - confirmed by many instructors over the years.
In any case - a great airplane - to be made even better once it can carry cargo - Thanks!

Warren (aspen31)

George Kuhn
May 8th, 2017, 11:56
I'd like to ask.

Where is Milton's latest ported over Beech 18S aircraft for FSX?. I don't seem to be able to find the file download of the plane or it's latest version. I'm wanting to try a few of the paints available here at the outhouse.
I thought I had the model, but I'm not finding it in my FSX files.

Maybe someone here could provide me with the zip file location from the library.

THX

George

aspen31
May 8th, 2017, 13:59
Hi
Not sure if this is much help but if you type d18svc4.zip into Avsim the 2004 version comes up with what I think is the link to the port over FSX version. Both the Shupe / Carroll update and the further updated version by my friend Bjoern can be found by reading through this very thread.
Hope this helps at least a bit.
Warren (aspen31)

George Kuhn
May 8th, 2017, 15:14
Aspen31.

Thanks for the reply.

I saw the zip file you are referring to at Avsim.com There are three other files in that download. I am still a user of FSX with Acceleration. One of the paints I'm wanting to try is in the skins download files. The name of the paint is Magic by Moonlight for Milton's D-18S model.

I might want to wait and see if Milton might chime in here, as to the file name of the D-18S I need that already has all the updates in the download, beyond the port over version model for FSX etc. The one that's on avsim now, my be an older version etc.


George

Milton Shupe
May 9th, 2017, 08:55
Aspen31.

Thanks for the reply.

I saw the zip file you are referring to at Avsim.com There are three other files in that download. I am still a user of FSX with Acceleration. One of the paints I'm wanting to try is in the skins download files. The name of the paint is Magic by Moonlight for Milton's D-18S model.

I might want to wait and see if Milton might chime in here, as to the file name of the D-18S I need that already has all the updates in the download, beyond the port over version model for FSX etc. The one that's on avsim now, my be an older version etc.


George

Hi George,

It may surprise you to know that I do not follow these upgrades that others have done (with permission) to my aircraft. I do not fly them; I do not fly my own except when testing. Too busy with new projects to actually enjoy the fruits of my, or others, labors. :-) Sorry that I can't answer your question.

Bjoern
May 9th, 2017, 10:43
There's two flavor of Milton's D18S. One is the original FS2004 model and the other is the FSX native model by Dave Carroll and updated by me. Repaints for one will not work on the other due to a different fuselage texture mapping, so it is strongly advised to study the readme delivered with the repaint to find the correct model. If said repaint does not specifically mention dave or my name, you may assume that it is for Milton's FS9 model.

modelr
May 10th, 2017, 19:04
Aspen31.

Thanks for the reply.

I saw the zip file you are referring to at Avsim.com There are three other files in that download. I am still a user of FSX with Acceleration. One of the paints I'm wanting to try is in the skins download files. The name of the paint is Magic by Moonlight for Milton's D-18S model.

I might want to wait and see if Milton might chime in here, as to the file name of the D-18S I need that already has all the updates in the download, beyond the port over version model for FSX etc. The one that's on avsim now, my be an older version etc.


George

If the file you are asking about is the one I have, it's by Tom Stovall, and is for the Dave Carroll converted native FSX model.

George Kuhn
May 11th, 2017, 14:10
I found the older ported over model I would need for the paints in question. The Beech 18 that did work was this one: b18DC05.zip I found it at the flightsim.com website. This ported over version was done a few years ago. I'm not sure if this on has been updated further since than etc.

George

modelr
May 11th, 2017, 18:03
George, That file, d18DC05 is the Dave Carroll native FSX conversion we are all talking about. It is the one needed for the "Magic By Moonlight" file by Tom Stovall, depicting the Matt Younkin "Moonlight Magic" airshow performing Beech D18S, N9109R.

Don

George Kuhn
May 13th, 2017, 09:55
Thanks Don. I got the paint added. Maybe in the future. Between Milton and Carroll, could perform all there magic, would do an update to this particular Beech 18.

THX

George

semo
May 21st, 2017, 08:28
Bjoern, are you still working on this? I would like to see your work and Falcon's panel. I know time can be precious.

Bjoern
May 21st, 2017, 17:42
At the moment, no. The D18S is on my laptop, but since I'm at home till june, I spend my time exclusively on my PC - and with other FSX projects.

semo
May 21st, 2017, 18:17
Bjoern, thanks for the quick answer. Maybe something down the line. I always appreciate your work.

gaab
June 14th, 2017, 06:58
At the moment, no. The D18S is on my laptop, but since I'm at home till june, I spend my time exclusively on my PC - and with other FSX projects.

Hello Bjoern,

It's mid june ;)

I am spending time flying (and enjoying) your version of DS18S and the newly updated D18S Amphib by Milton Shupe.

With the D18S, I have much more difficulties to trim her steady, but when I compare the air files and the aircraft.cfg, I don't see any significant variations between both. Of course, the floats should introduce an aerodynamic significative difference. Is it in the model and is there a way to improve this "instability" of the D18S.

In the internal model, it would be nice to give the ability to hide the yoke, like in the Amphib version.

Thank you for your work on this lovely plane and the fun she gives me.


Gérard

gaab
June 14th, 2017, 08:38
I am unable to edit my last post, but I wanted to say that I am getting better control of the stability of the D18S (specially in turn and bank).

This was the pilot fault, not the aircraft ;)

Sorry and thank you again.

Gerard

http://i.imgur.com/zznr4pu.jpg

Bjoern
June 14th, 2017, 16:03
Well, you're out of luck regarding any (loose) deadlines on my part. I've got a new occupation and after-work socializing with my new peers is much more important than slaving away on my laptop.

Yoke visibility: Allez chercher votre dictionnaire anglais et lisez le fichier readme!

blanston12
June 14th, 2017, 16:48
Well, you're out of luck regarding any (loose) deadlines on my part. I've got a new occupation and after-work socializing with my new peers is much more important than slaving away on my laptop....

Congrats on the new job! Real world always takes priority over the virtual. :encouragement:

gaab
June 15th, 2017, 00:10
Yoke visibility: Allez chercher votre dictionnaire anglais et lisez le fichier readme!

Vous trouvez que mon anglais est si détestable :)
En fait, j'avais lu les (nombreux) readme, sauf le bon !

Merci et bonne socialisation...

Gérard

BendyFlyer
June 15th, 2017, 00:40
Bjoern - Thanks for this work. I had posted a query on the FP D18 started by Milton about my confusion about the D 18 which was which but I had figured out yours was the definitive update so that is the one that I settled on. Looks great and works really well, thanks. Seems Milton has decided to now work the wheeled version into an FSX Native version.

stansdds
June 15th, 2017, 01:46
Well, you're out of luck regarding any (loose) deadlines on my part. I've got a new occupation and after-work socializing with my new peers is much more important than slaving away on my laptop.

Yoke visibility: Allez chercher votre dictionnaire anglais et lisez le fichier readme!

Congratulations on the new job! :applause: :encouragement: