View Full Version : Heatblur Simulations F-14 A/B

March 16th, 2017, 13:49
TomCat WIP

March 16th, 2017, 17:10
I'm really looking forward to this!

May 14th, 2017, 05:12

May 16th, 2017, 06:18
Top Gun days are coming!

May 18th, 2017, 16:23
Very nice previews!

May 22nd, 2017, 15:56
A few pics with the new lighting coming in this Friday's DCS World update to NTTR Map


August 27th, 2017, 16:03

August 30th, 2017, 01:40
From Heatblur FB Page...........

"Work continues on high level radar, weapon and navigation functionality! Here's a couple of examples from the RIOs TID (Tactical Information Display). The TID displays information such as computer detected radar contacts, navigation steerpoints, datalinked targets and more.

As a RIO, you'll spend plenty of time looking at and using the TID. While you'll also need to be proficient at reading the DDD Radar Display, the TID will greatly aid you in establishing an overarching view of the tactical situation. Using your joystick, you'll be able to select (hook) and prioritize targets with ease.http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53416&stc=1

August 30th, 2017, 11:01

August 30th, 2017, 13:34
Well my time in the FSX Aerosoft model is not wasted, I play "Goose" sometimes and jump in the back to work the AWG-9.

September 1st, 2017, 14:08
The Guy's over at The MudSpike forums have written up a nice HB TomCat preview......

October 3rd, 2017, 11:14
Some new pics of the Stickhttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54516&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54517&stc=1

October 8th, 2017, 03:53
****From Heatblur****

"A former F-14D pilot and Navy Commander takes a hands on look at our F-14B Tomcat, and nails the carrier landing!
Read our full trip report here: https://forums.eagle.ru/showthread.ph... (https://www.youtube.com/redirect?redir_token=e1LHTd5ldxJ9MjOvdu2wcUa_62x8M TUwNzU0OTYxNkAxNTA3NDYzMjE2&v=MSrFSv2H60Y&q=https%3A%2F%2Fforums.eagle.ru%2Fshowthread.php%3 Ft%3D194389&event=video_description)"


November 19th, 2017, 12:51

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55820&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55821&stc=1Scan, Lock, Fire!
Heatblur F-14 Radar & Weapons Development Update

Dear All,

The entire Heatblur team is very hard at work on both the F-14, Viggen and other new projects. While we’ve tried to keep you up to date with smaller updates over the past few months; now may be a good time to give you a better overview of some of the systems development on the F-14!

Much of the focus currently lies with high level, core elements of the F-14 that made it such a valuable replacement for many aircraft in the Navy and probably the most formidable and diverse fighter aircraft of its time. Much effort is currently being spent on our recreation of the Hughes Airborne Weapons Group 9 (or AWG-9), it’s various modes of operation and weapons, as well as continuing the development on JESTER AI, our AI RIO pilot companion!

November 28th, 2017, 15:35
Outstanding addition to the virtual stables. To say I spent much of a year immersed in Jane's Fleet Defender would be an understatement. Now that the kids are grown and retired into my next job, look so forward to this as well.

So many up and coming greatness.....now finish them! Please.... :very_drunk:

January 17th, 2018, 14:36

January 17th, 2018, 14:52
This will get me into DCS world with both of my flat feet!

February 11th, 2018, 06:22
***Mini TomCat Febuary update***.

"Dear All,

Since our last update just before Christmas; the team has been focusing on hitting several major milestones in the F-14 project. These are actually some of the last major milestones to be completed prior to early access release, and they primarily involve the completion of the new, rebuilt art assets, and their integration into the existing codebase and aircraft.

While our main development branch is still occuring on the “chromecat” - we’re now very close to completing our work on several major visual areas of the aircraft and merging these together. While this feels like it has been a long journey; we'll be clocking in at just under a year to build the most detailed rendition of an F-14 Tomcat ever created (and perhaps, any digital aircraft ever!)

This has required the full attention of all of our artist resources and has come at great cost - but there is nothing quite like a Tomcat, and we need to make sure that we do the best job that we can.

This process is not yet complete and will still take some time, but we’re very excited to show off what we’ve been working on and are pushing ourselves to the brink to get it done. Once this is complete, we can finally begin to record in-depth gameplay videos from the F-14. You should expect with great certainty for these to start dropping sometime in March. There is a ton to cover!

Late last month we’ve also announced the inclusion of LANTIRN into our F-14, making the Tomcat a formidable Bombcat. You will be able to use a full gamut of guided bombs to strike targets. Somewhat contrary to it’s initial role in the fleet, the F-14 is actually a very potent ground attack airplane, and flying strike packages in a coop scenario is incredibly fun. The Tomcat has plenty of range, and can carry a large payload, while remaining combat effective. No doubt, it will be one of the most capable aircraft in DCS on launch. We’ve always been committed to ensuring that our products are packed with value - and the LANTIRN being a part of the DCS F-14 is a move in the right direction for that to be the case.

We've also continued working very closely with our SMEs (F-14A, B and D pilots) to tweak the final elements of our flight modeling and control systems. Every time we iterate over a new build with our SMEs, we get closer to achieving satisfaction with both our SMEs and maintaining consistency with our data. We really can't understate how satisfied we are with what we've achieved with the F-14 flight model.

Multiplayer is a big focus for the F-14, and for the Tomcat and other future products, we've written custom networking code to ensure that the multiplayer experience is consistent and smooth. Flying and fighting in the F-14 together is incredibly fun and rewarding.
Multiplayer is not only important for the aircraft itself, but also for all of our included content. The F-14 will eventually receive two free, full campaigns - one for the F-14A and one for the F-14B, of which one the -B campaign is currently deep in production. We'll be adapting both of these campaigns to work in Co-operative - something which no doubt will be a ton of fun.

Concurrently, we’ve been organizing our future roadmap and plans. While our main focus during 2018 will be the full completion of the Viggen and polishing the F-14, we’ll be ramping up production on our future product roadmap as well. Jester AI, Navy assets, and other advanced, in-house technologies will be integral to ensuring that Heatblur products will be one of a kind moving forwards.

Fret not over the lull in updates - in this particular moment - silence is golden. https://forums.eagle.ru/images/smilies/smile.gif

As always, thank you for the support!


February 11th, 2018, 07:03
Rumor has it the 19th of February is going to be a nice surprise..please be either early release or release.....please....

Thanks for the update Phantom. Now, if you can confirm or deny the rumor...I might be inclined to buy you a tank of gas for that beautiful hot rod of yours...

February 11th, 2018, 08:45
:adoration: Haha...Thank You Matt,Your post is the first I've heard of this:adoration: Would be great for sure!!! I think Heatblur are going to do a add campaign similar to what's happening now with the Hornet....that is short informative videos explaining systems and The Aircrafts characteristics,Heatblur are "Notorious " for teasing the DCS Community so you really need to take everything they say lightly:biggrin-new:.

Anyway a Pre-Purchase could be coming very soon(ish) ??? :biggrin-new: Haha....Ill keep my eyes peeled on all the forums if I hear any "Scuttlebut" I'll be sure to post here.
Cheers Matt!

February 11th, 2018, 15:41
Having been involved in the Aerosoft F-14X since very early Alpha development, the AS F-14X is the best Tomcat in the old arena of simulations and I am certain the DCS F-14 is going to be spectacular and take such advanced programming to even higher levels. One thing I can say, the F-14A model's TF30 engine quirks will eat a lot of users alive if they don't adhere to flying it by the numbers. I put in hundreds of hours of testing even before the main beta team dived into the AS F-14X and to be brutally honest, the FDE kicked my arse! I VERY quickly learned the F-14A was a wild horse that was very intolerant of carelessness and ham-handedness. The GE F110-400 engines, a massive improvement which made the late model F-14's what they should have been all along. One thing for sure, Carrier Traps will certainly be challenging with the A model and to some extent with the B model.

February 12th, 2018, 11:08
Thanks, Phantom88, I had missed that update.

February 20th, 2018, 02:10
"While we’ve already undertaken the development of an engine model with the Viggen, we decided last year to completely redesign this portion of our simulation framework, in order to create an much more in-depth and realistic simulation of a turbofan engine. This will also help us in recreating the P&W TF-30 engines for the F-14A, as well as other turbofan, turbojet, or turboshaft engines for our future product lineup.

The F-14B is powered by two F110-GE-400 turbofan engines with variable exhaust nozzles and afterburner augmentation.They are dual-rotor engines consisting of a three-stage fan driven by a two stage, low-pressure turbine and a mechanically independent, aerodynamically balanced, nine-stage high-pressure compressor driven by a single-stage, air-cooled, high-pressure turbine. Engine operation is automatically regulated and maintained electrically by the augmenter fan temperature control unit and by throttle inputs to the main engine control.

This new F110 model has been built entirely from scratch, incorporating many new features and improving the accuracy and fidelity of the engine simulation. The following components of the engine have been modeled based on actual F110 engine data gathered from various sources:

Air Inlet Control System (AICS)
The primary job of the AICS is to provide quality airflow to the engine in sufficient quantities to prevent engine operation issues. This involves a reduction of the speed of air entering the engine’s fan/compressor face. During this process, incoming freestream airflow is slowed and compressed. As a result, ram temperatures and pressures entering the engine are increased. On the F-14 this is achieved primarily by a system of 3 moving ramps per side that are scheduled based on flight conditions. During supersonic flight, these ramps are scheduled to move in a way that creates multiple shockwaves to more efficiently compress incoming air than a conventional duct would. The efficiency of the inlet’s pressure recovery throughout the flight envelope has been captured from real F-14 flight test data for use in the Heatblur F-14. Considerations for ramp actuator malfunctions have been made, which can include thrust loss and reduced stability margin (i.e. higher potential for compressor stall) if the ramps are out of their scheduled positions (i.e. high speed with the ramps in their stowed position...don’t do this!).
Augmenter Fan Temperature Controller/Main Engine Control (AFTC/MEC)
The AFTC/MEC on the F-14 is similar to a FADEC (Full Authority Digital Engine Control) in function. It schedules fuel to the engine and afterburner based on numerous inputs. It also provides limiting functions to prevent engine damage and reduce risk of compressor stalls. RPM, EGT, and acceleration/deceleration are all limited by the AFTC to ensure safe engine operation. Other AFTC functions include engine start control, asymmetric thrust limiting, automatic relight, and fault detection. Fault detection automatically switches the engine control to secondary mode in the event of core overspeed, fan speed signal loss and other abnormal conditions. The AFTC/MEC simulation on the Heatblur F-14 takes in probe temperatures and pressures from the AICS, Mach number, pilot throttle positions, fan and core rpms, and engine ignition status, and outputs demanded fuel valve positions. These valve positions correspond to fuel flows that will cause the engine’s core to accelerate or decelerate as demanded by the pilot. While the pilot can demand a certain core speed, the AFTC is also constantly monitoring other engine parameters, such as N2 RPM and EGT to ensure that engine design limits are not exceeded and engine damage does not occur. Essentially, the AFTC protects the engine from the pilot while trying its best to give the pilot what he/she demands. When AFTC failures occur, the AFTC/MEC model reverts to what is known as secondary mode, in which the MEC governs N2 speed based on throttle inputs, but protection features such as EGT limiting are no longer available. Be aware that engine stall margin is decreased slightly at low rpm in this mode.
Fuel Metering Unit (FMU)
The FMU consists of the system of valves and pumps responsible for carrying out AFTC fuel schedule demands. The AFTC outputs fuel valve position commands which in turn spray high pressure fuel into the combustor and afterburner when in use. The Heatblur F-14 model consists of a system of valves that open/close according to AFTC demands, as well as a shutoff valve for engine fires and automated shutdown commands coming from the AFTC. Failures such as stuck valves and clogged fuel filters may be implemented in the future.
Gas Generator (N2)
The gas generator is the heart of any turbomachinery. Its primary purpose is to provide hot, high pressure air to the combustor. This is done by reducing the speed and increasing the pressure/temperature of the incoming inlet air even further, which the F110 can do at a pressure ratio of in excess of 30:1. The gas generator on the F110 is driven by a single stage high pressure turbine. The gas generator simulation in the Heatblur F-14 is robust, with the speed and acceleration of the core determined by fuel flow from the FMU, the speed of air entering the engine, and the inertia of the core itself. The amount of fuel introduced into the flow by the FMU directly corresponds to changes in torque applied to the power turbine, which in-turn changes the compressor speed as it is connected to the same spool. Failures such as compressor stalls (core airflow disturbances) may affect core speed, as well as any failures of upstream components that affect the fuel flow, such as AFTC/MEC or FMU failures.
Fan (N1)
The fan on the F110 is driven by a two stage turbine, with a bypass duct that is mixed back in to the core flow in the afterburner section. The bypass ratio of the F110 is about 0.85. Low-bypass ratio turbofans such as the the F110 have the benefit of improved fuel economy at cruise speeds, while still maintaining very good high speed performance. This makes them excellent engines in fighter aircraft applications. The Heatblur F-14 fan simulation is driven as a function of core speed, with a given steady state core speed corresponding to a steady state fan speed. Any failures affecting the core will also affect fan speeds.
Combustor/Exhaust Gas Temperature Model
The combustor section of the F110 ensures that high pressure fuel flow is efficiently ignited, dramatically increasing the temperature and pressure of the gases before the flow is expanded through power turbine section. The Heatblur F-14 combustor/EGT simulation is dependent on the amount of fuel being introduced into the engine, which is determined by the AFTC/MEC and FMU models.
The afterburner on the F110 provides extra thrust by introducing additional fuel into the flow after the power turbine section. Fuel flow to the afterburner is controlled by the AFTC and AB Fuel Control (AFC), with its own set of high pressure fuel pumps that cycle fuel back to the engine boost pumps when afterburner is not in use. This ensures that high pressure AB fuel is available at all times to prevent thrust lags and surges when AB is initiated. The Heatblur F-14 afterburner simulation is purely dependent on available AB fuel flow and throttle position, with the extra thrust as a function of AB fuel flow and nozzle position. Failures to the AFTC/MEC, AB fuel pump failures, or exhaust nozzle failures will affect AB operation and performance. AB operation is inhibited when in AFTC/MEC secondary mode.
Starting System
The engine start system is a turbine powered either by a ground air/power cart or via a crossbleed start from the opposite engine. Ground power can achieve approximately 30% N2 before light-off. In our F-14 starter simulation, the ENG CRANK switches open pneumatic valves allowing the ground cart air to begin spool-up of the core. As the core spins up, the MEC primes the engine with fuel and provides ignition and fuel control up to 59% N2 RPM.
Variable Exhaust Nozzle
The variable exhaust nozzle is responsible for controlling the expansion of exhaust flow downstream of the afterburner section. Engine exhaust gases at higher thrust settings are discharged through the nozzle throat at sonic velocity and are accelerated to supersonic velocity by the controlled expansion of the gases. Varying nozzle throat area controls fan stall margin, which optimizes performance. The Heatblur F-14’s nozzle simulation is dependent on Mach number, altitude, throttle position, weight on wheels, engine oil pressure, and AB operation status. Failures in the nozzle will affect engine thrust and stability.

We’re still working on completing our engine simulation. In particular some of the remaining items to be completed pre and post early access include the:

Engine Oil System
Bleed Air Draw Effects
Generator Load Effects
AICS Anti-Ice and Icing Effects
AFTC/MEC Secondary Mode Effects
Reduced Arrestment Thrust System (RATS)
Asymmetric Thrust Limiting
Afterburner Ignition System
Throttle Control Modes (Approach Power Compensator already complete)
Windmill and Cross-start failures and effects
Battle Damage Effects
FOD Effects

This new engine modeling will serve as a robust and deep base for all of our future jet aircraft simulation. An accurate recreation of the aircraft’s powerplant and all of the follow on effects is important, as it allows us to more accurately depict common F-14 flight characteristics, failure states and especially dangerous situations arising from engine related issues. These effects will become even more apparent as we simulate the TF-30 engines as found in the F-14A. Be gentle with those throttles!

Below are a couple of exports from our engine diagnostic interface. The descriptions above each column describe the conditions in which the snapshot of data was taken in.

February 20th, 2018, 02:26
Picture for above post.

February 20th, 2018, 18:33
Although not the news I had hoped for today that was getting hyped on the DCS forums, speculative mind you, great news nonetheless. This is one model that excites me like no other and the amount of detail being put into it is astounding.

March 23rd, 2018, 07:56
**New Pics***update ***Videos*** coming soon*** https://s20.postimg.org/c9yqbkyp9/image.jpg (https://postimg.org/image/5ji925bjd/)https://s20.postimg.org/fgt9v7qv1/image.jpg (https://postimg.org/image/6lsfkp22h/)https://s20.postimg.org/czhinyeod/image.jpg (https://postimg.org/image/gvuujxznt/)https://s20.postimg.org/9346rz1el/image.jpg (https://postimg.org/image/5ji925yop/)https://s20.postimg.org/v2alf6pyl/image.jpg (https://postimg.org/image/bx7c5fbah/)https://s20.postimg.org/luicyhybx/image.jpg (https://postimg.org/image/zbfbhd8nd/)

March 23rd, 2018, 08:07
Excellent textures in the cockpit!

March 27th, 2018, 06:13
**mini update**

"​So the HeatBlur F-14 project actually started with the artwork, which were the first images released in early 2015. Those models were meant to be the definitive art work and were undergoing multiple revisions to fix errors and short comings.

The problem was that the shape of the F-14 is really complicated with lots of hidden curves and angles. Schematics often don't agree on many of the fine details and photos have perspective-based distortions that can limit their usefulness.

Something similar happened with the interior also. Cobra decided to use photogrammetry to help capture very accurate textures. But this also revealed dimensional errors in the interior.

Both the interior and exterior were made the "old fashion way" using simple schematics and photos. Because this wasn't giving the quality that Cobra demanded for this project, he decided to travel to the US and laser scan as many Tomcats as he could find. This meant starting over with new models for both the interior and exterior starting in late April 2017. This was a massive undertaking since the detail level afforded by scanning and photogrammetry was much higher, but all the prior shape issues were abolished by taking millimetrically perfect measurements of the real aircraft (many, many separate measurements actually).

The end results will be the most accurate interior and exterior of the Tomcat that is technologically possible. But it is a lot of extra work while the other parts are nearing completion. I've seen parts of the new art and it is simply spectacular. Leagues better than the current models, both of which suffer from lots of errors.

The Tomcat project will be much better for it, but means less to show while the models are being finished. Things are close though. https://forums.eagle.ru/images/smilies/smile.gif


April 1st, 2018, 03:50
WIP Video featuring *Jester* AI


April 1st, 2018, 06:08
Picking some branches out of the ventral fins I see, great watch!

April 2nd, 2018, 02:04

April 2nd, 2018, 02:05

April 6th, 2018, 01:47
New cockpit shot with texture

June 21st, 2018, 02:20
****Podcast Interview with Heatblur***


June 28th, 2018, 08:04
Jester AI
"Dear All,For quite some time now; we’ve been working hard on making JESTER AI a reality. One of the biggest parts of this undertaking is for us to build a comprehensive and realistic voice library, and for the past year, we’ve had a dedicated team at Heatblur doing just that, in the form of Grayson Frohberg (RIO Voice) and Aleksander Studen-Kirchner (Director).
In order to ensure the most natural performance and realism; we decided to approach our recording process in a unique way. By placing the director (Aleksander) into the pilot cockpit and Grayson into the RIO position, and subsequently placing the duo into appropriate combat or non-combat scenarios, we are able to more naturally record voice lines as opposed to dry reading in the studio. Virtual reality helps make the strain of head movement and confusion have a subtle yet important impact on the delivery of certain lines, while natural pauses and hesitation become more apparent and serve as good reference on the engineering side.
Today, we’re reaching the first of our milestones on the recording and creation process of our voice library. Much effort is being made to ensure that JESTER’s speech sounds natural, and much of our current focus lies with refining existing functionality and adding lots of variations to currently implemented calls. For this, our process focuses on plenty of repetition and repeating the same statement multiple times at a time, and then extracting the lines that we feel will fit well.
While we work on unveiling the “new”, non-chromecat-branch F-14 - enjoy this behind the scenes look at the recording process for JESTER AI recorded over the past year!"

June 28th, 2018, 10:26
That is very cool to hear on "Jester", hope they have the former RIO testers provide script for both standard and slang dogfight calls similar to a particular film that emphasized the constant comms between seats.

July 21st, 2018, 03:20
Let there be Thrust!
Heatblur Advanced Engine Modeling Update (F-14B F110-GE-400)

Development of the new Heatblur advanced engine model has continued and over the past few months, and our F110-GE-400 engine model has been getting its final touches.

The F110 was selected to replace the F-14A’s ailing TF30 for two primary reasons; its significant increase in thrust, and its greatly increased reliability.
While the F110’s operation can be described as extremely reliable, the focus of this update will be on its implemented failure modes and off-nominal operations.

Heatblur’s F110 will feature an extensive library of failure modes and degraded operation, ranging from slow oil leaks all the way to engine fires.

Below is an overview and list of implemented failures that will come with the F-14B in early access:

Oil System

The oil system is a series of pumps and reservoirs that keeps the engine lubricated. This is especially critical in turbomachinery where rpms are very high. Oil pressure is also used to operate secondary systems, such as the variable exhaust nozzle.

Oil Leaks
Oil leaks can occur one of two primary ways: battle damage or sustained overpressure situations. While battle damage is a fairly obvious cause, oil overpressure may occur more subtly.

Overpressure situations are most likely to occur in cold weather conditions when oil viscosity is higher. Oil pressure is primarily affected by core rpm, but when the oil is cold, temperature can play a significant role. Unloading the aircraft may result in low oil pressures as the scavenge pumps cannot operate effectively. Stay alert for oil pressures below about 20 PSI, as this may signal a problem and getting down should become a priority. Watch for oil pressures above 65 PSI when starting on a cold day, and ensure oil has had sufficient time to warm before increasing engine rpms to takeoff power.

Sustained oil pressures above 65 PSI can potentially cause oil leaks if left unaddressed. Eventually if the engine oil depletes, expect to see engine oil temperature increase (resulting in an OIL HOT caution light) and pressure decrease (OIL PRESS lgiht), and eventually engine seizure if the engine operates too long without oil. Engine oil quantity is not available as an indication in the cockpit, so the instrument panels oil pressure gauges may be your only cue that an oil leak has occurred. By the time the caution lights illuminate you may only have a few minutes of flying time left at higher rpms.

Compressor Stalls/Instabilities

Compressor stalls are events in which the compressor blades stall and can no longer effectively compress incoming air and force it onto the next stage of the engine. When this happens, higher pressure air downstream of the stall can reverse flow directions. Those of you familiar with other aircraft prone to these events are likely familiar with some of their signs and characteristics. Our new engine model goes greatly in depth in the simulation of compressor instability type events, in particular:

Inlet Buzz
Inlet buzz is a cyclic phenomenon that occurs when flow instabilities cause the shockwave to move in and out of the inlet cowl lip. This scenario is mostly likely to occur in a few situations: supersonic speeds and low power settings in SEC mode (fixed IGV positions), unloading the aircraft at supersonic speeds in SEC mode, and loss of mach signal from CADC in any AFTC mode. Inlet buzz can result in severe buffeting (+2.5/-1g @ 6Hz), but is not catastrophic and can be easily corrected and avoided.
Pop Stalls
Pop stalls can occur in a few specific scenarios, but are generally harmless. A slight increase in EGT may be seen, but the most noticeable indiciation from the cockpit will be a loud bang. Pop stalls generally do not result in a loss of thrust or engine damage.
Full Stall/Surge
Full stalls or surges are the most severe form of compressor malfunction. These events involve flow disruptions within the core itself, with numerous resulting effects. Engines require constant airflow, primarily to generate thrust, but also to regulate EGT (constant supply of “cool” air from the compressor regulates this) and drive the compressor via the turbine section. If this airflow is disrupted, thrust loss, increased EGT, AB blowout, and N1/N2 rollback will occur.

A stall event will be very noticeable from the cockpit and will be accompanied by very loud bangs. Pilots experiencing compressor stalls often believe that there has been an explosion on board before realizing what happened. In extreme cases, the high pressure/temperature gasses in the latter stage compressor and combustor may change flow direction completely, with very loud bangs and even flames coming out the inlet. This can result in damage to the compressor itself or the inlet guide vane linkages. Stalls can also be detected by the FEMS circuit, and a STALL light will illuminate (this is not available in SEC mode).High Speed Spool Seizure
A high speed spool seizure will result in the compressor spool coming to a stop. This event should only occur via loss of oil pressure or battle damage. The engine will cease to function when this occurs, but the low speed (fan/N1) spool will continue to windmill.Low Speed Spool Seizure
A low speed spool seizure will result in the fan spool coming to a stop. This event should only occur via loss of oil pressure or battle damage. The engine will continue to function when this occurs as the core can still spin, but airflow and thrust will be reduced.High Pressure Turbine Damage/Failure
Turbine damage can occur if EGT limits are exceeded. While the turbine can handle brief periods of over-temp, sustained over-temp will degrade performance and can eventually lead to complete failure of the turbine. When this occurs, the turbine can no longer provide the torque needed to keep the compressor spinning.Low Pressure Turbine Damage/Failure
Turbine damage can occur if EGT limits are exceeded. While the turbine can handle brief periods of over-temp, sustained over-temp will degrade performance and can eventually lead to complete failure of the turbine. When this occurs, the turbine can no longer provide the torque needed to keep the fan spinning.Engine Fire
Engine fires will mainly be the result of battle damage. Engine fires are detected by a series of thermocouples in the engine compartment and fire detection will be accompanied by a FIRE caution light. If they are not extinguished, complete engine failure will occur, with likely loss of the airframe as well.Engine Core Overspeed
Engine overspeed event should be very rare, mainly a result of battle damage. Overspeeds are likely to be caused by broken throttle linkages or fuel valves stuck full open. The AFTC provides automatic engine shutdown via fuel cutoff if core speeds exceed 110.5%. Once an automatic shutdown has occurred, the AFTC can be reset by moving the throttle to the shut off position and back to idle. At this point, an engine restart may be attempted.AFTC PRI Mode Failure
AFTC PRI mode should be extremely reliable, but the AFTC can revert to SEC mode in a number of situations. Once in SEC mode, features such as EGT over-temp protection, N1/N2 overspeed governing, AB operation, stall detection, exhaust nozzle scheduling, and inlet guide vane scheduling are lost. An ENG SEC caution light will indicate this condition. The AICS ramp schedule also reverts to a degraded mode.

This will result in lower overall engine stability and some loss of thrust, but SEC mode operation is very reliable and will ensure you can return to the boat.

AICS Ramp Failures

The AICS ramps are scheduled to provide the correct quantity and quality of airflow to the engine during all phases of flight.
This is incredibly important in an aircraft such as the F-14, which encounters a high variability of flight regimes and parameters.

AICS ramp malfunctions will most likely be accompanied by a RAMPS caution light, and the following AICS ramp malfunctions can cause severe engine operation issues in extreme cases:

Fail Open: AICS ramps are scheduled to deploy from their stowed position based on mach number. If the ramps fail to move from their stowed position, the inlet’s pressure recovery efficiency will suffer, resulting in decreased thrust and stability margins, potentially leading to compressor stall. Flying subsonic should mitigate any potential issues.

Fail Closed: This failure has notably occurred in real life, primarily being an issue on cat shots at takeoff power when the ramps drop from their stowed positions at low speed. The dropping of the ramps results in impeded airflow when the engine needs it the most, resulting in severe loss of thrust and compressor stalls. Fortunately, this should be very rare.

Cat shots should be done with the AICS ramps in STOW, ensuring the ramps are locked in their stowed position and do not drop unexpectedly!

Fail in Position: Exactly as is sounds, the ramps fail in position. If the failure occurs at high mach number, this can lead to the ramps being stuck deployed when they shouldn’t be. Selecting ramps to STOW should allow the airflow to blow the ramps back to a nearly stowed position.
Nozzle System Failures

The variable exhaust nozzle is responsible for controlling nozzle throat area to control massflow and exhaust exit velocities, as well as regulating engine exhaust backpressure and therefore can affect engine stability.
The nozzle is almost fully closed during non-AB operation, and only modulates open during AB operation to control backpressure and stability when large amounts of fuel are being dumped into the tailpipe.

Nozzle Failures
Fail Open:The F110’s variable exhaust nozzle is operated via engine oil pressure.
If an oil pressure loss occurs the nozzle will fail open, resulting in reduced thrust.

Flame Out: Flame out can be caused by improper fuel/air ratio within the combustor, but should be rare due to the F110’s automatic ignition system.


Off Nominal Operations (The Engines and You!)

Importantly for the pilot and aircraft, a result of some of the above failures may require corrective actions or off-nominal operations to bring the engines back from a failure. In rare scenarios such as a flame out or overspeed resulting in a shutdown, the engine may need to be started in-air.

Off nominal operations are really where the intricacies of our engine modeling will interact directly with the player.
Your decisionmaking will have a big impact on your continued virtual existence.

The following off-nominal operations have been modeled for Heatblur’s F110:

Windmill Starts
Windmill starts are generally a last resort option, usually because both engines have flamed out. Refer to NATOPS for the windmill start procedures, but generally windmill starts are best performed in SEC mode due to the fixed open guide vanes, allowing faster windmill speeds. An odd quirk of the F-14B is that the right engine windmills faster than the left, so always try for a right engine start in SEC mode as this will not require as high of a dive speed/angle to achieve minimum windmill start rpm.Cross Starts
Cross-starts may only be performed if one engine is already running and bleed air is available. This is an abnormal operation since most engine starts are done via ground cart, but they can also be performed in the air without the need to dive at 450+ KIAS as required by windmill starts.

Lastly, some final additions have been made to complete the functionality of the AFTC detailed in the previous Engine update:

Asymmetric Thrust Limiter
This system is designed to limit high asymmetric thrust situations when one AB has been lit but the other has not. Due to the large lateral distance between each engine, large and undesirable yaw moments can occur at maximum thrust, resulting in spin tendences to develop. The limiter holds the lit AB in a minimum fuel state until an AB flame has been detected on the opposite engine.Reduced Arrestment Thrust System (RATS)
RATS is intended to reduce wear on carrier arrestment systems, and reduces max engine core speed by 4.5% when the weight on wheels switch is closed and the arresting hook is deployed. RATS is disabled when in AB or SEC mode, but the light will remain illuminated if the system is armed regardless of mode/active status.

Summary & Future

With the additions of these failure state simulations and the completion of the AFTC, the development of our advanced engine model for the F110-GE-400 is beginning to reach an end.

We will be continuing to iterate upon our new engine framework through the development of other similar jet engines, such as the P&W TF30 for the F-14A and other engines for unannounced projects.

Hope you enjoyed going in-depth on the engines you’ll be riding shortly.
Thanks for the support!


September 1st, 2018, 03:47
***F-14 HEATBLUR SEPTEMBER***"F-14 Development Update!
Stick with it.

Dear All,

4 years, 5000+ commits and tens of thousands of manhours later we’re finally there, on to the final leg of the final stretch of what will hopefully be a new foundation for all things Heatblur.

As many hours as we’ve put in, you’ve probably spent quite a few yourself mired in frustration about not climbing into your own GRU-7 just yet.
We understand this and sincerely hope that the quality of the finished Tomcat will weigh heavily in our favour and put us in your good graces.

That said; we have plenty to talk about for now!
<span style="box-sizing: border-box; font-size: 13.3333px;"><span style="box-sizing: border-box;">
Heatblur Simulations is proud to announce the addition of the AI A-6E & KA-6 to DCS World as Free AI units!

Furthering our commitment to providing full and rich experiences to the community, and in line with our module development priorities, we’ve decided to introduce the A-6E and KA-6 as free AI units into DCS World shortly following the release of the F-14 Tomcat!

The Intruder is an aircraft that has been under active development at Heatblur Simulations for some time, and subject to a license agreement, we hope to eventually introduce it into DCS world as a full, playable module - and we are developing it with this intent in mind.

In the meantime, the AI Intruders will serve a critical role in the F-14 campaigns and provide an additional level of authenticity to the game and simulation battlespace environment. The A-6’s are built to our extremely exacting standards, with laser scanning forming the basis of our core workflow and ensuring complete accuracy in shape and dimensions.
In-game, the KA-6 will provide the player with texaco services while the A-6E will serve as a venerable strike partner with an unmatched payload - good friends to have in the cockpit of an F-14.

The A-6’s will also play a crucial part in one of the two free included campaigns with the F-14; as the particular cruise being depicted is the famous all Grumman cruise.
Dirty, greasy Tomcats and Intruders playing with each other on deck? Sign us up.The F-14

Ongoing work on the aircraft itself has been distributed across a broad range of development areas.

Primarily, and non-exhaustively, these include:

Flight Model
We’re now getting close to completing the final pre-release tweaks of the flight model. The aircraft (still) flies closely to our available performance data and parameters; but we’ve been continuing our heavy back and forth with SMEs, again, repeating ad nauseum: to truly capture the spirit and behaviour of the Tomcat. Some highlights of areas that have been touched upon lately include:

Roll behaviour/performance & wing position: We’ve been correcting various inconsistencies between our simulation and the real jet in roll handling, inertia and lateral responsiveness, especially with the wings swept aft.
Elevon drag in ground effect: We’ve been looking at and tweaking behaviour and the influence of the elevons on the aircraft in ground roll or ground effect situations.
This has been important in order to more accurately simulate the immense drag and utility that the elevons presented during landing or other ground operations.
Differential stabilizer inputs will now turn the aircraft in the direction of stick movement, and the elevons are now more effective at acting like massive airbrakes during your ground rollout.
Turn performance: We’ve been spending considerable time fine-nudging and tuning turn performance and related parameters.
This is delicate work and has required a steady balance between changing too much and causing cascading effects. Like most of the FM in this stage of development, these changes are truly minute and will continue until launch day (and beyond!).
Our engine model is now reaching advanced maturity and we’re reaching the stage where we’re adding features not deemed integral to the operation or simulation in the Early Access stage. However, because a deep and robust engine simulation is even more important for the F-14A; we want to make sure to have a head start on this area of development.

Some of the changes and items added to the engine modeling lately include:

Connected various missing interconnectivity between integral aircraft systems, e.g. correct data flows between CADC and AICS/AFTC.
Added several new failures; including supersonic inlet buzz and pop stalls due to lost CADC Mach signals.
Engine compartment failures due to sustained extreme temperatures, either from engine malfunctions causing extreme EGT or battle damage. We’ve done our best estimate guesswork on how quickly the structural compartments would fail based on the temperatures we’re simulating inside the engine compartment.
Multitudes of tweaks and corrections; changes to thrust penalties from AICS errors, turbine overtemp time/severity before turbine begins to degrade and much more. As our engine simulation becomes more deep, we will begin to spend more time fine tuning inconsistencies across the entire simulation gamut.
Overhauled compressor stall chance and variability - and began to account for more variables impacting the correct operation of the engine: e.g. spin direction in a flat spin.

Once we consider the F110 to be fully complete; we will turn all of our attention on the P&W TF-30.

Other areas of the simulation that are being worked on become more broad. In no particular order or priority:

Jester AI: This is a massive topic and we’ve been focusing a lot of our attention on this area. In particular, we’ve been working on:
Re-recording all older, or non-fitting voice lines (especially those that were recorded prior to us having a solid understanding of how the system would look). This has resulted in re-recording a few thousand lines in the past month and a half.
Adding code support for making JESTER appear more lifelike. Mistakes, uh’s and ah’s, conjoining multiple separate statements into one where possible. I think we’re all familiar with ArmA-ness in speech and it’s difficult to avoid this entirely, but we’ve been trying to alleviate this as much as possible.
Complete redesign of the User Interface from a visual standpoint. While we’ve been pleased with the usability of the JESTER Rose UI; it was in dire need of a visual overhaul. We focused on a few key areas during this process, namely: Quick readability at a glance, strong identifiable category colours and iconography, pleasing and responsive interaction animation (opening, closing, item selection) and enhancement of text space. We’re currently implementing this new redesign fully and it may not be entirely complete at launch, but we consider it a high priority.
Teaching Jester a lot of tasks pertaining to navigation, radios, radar and fleshing out his capability as much as we can prior to release. Make no mistake; Jester will be at its most rudimentary form on launch, but our ultimate goal is to provide ourselves with a solid foundation to build upon.

September 1st, 2018, 03:51

The big elephant in the room. This has been the cause of a lot of hurt and pain (financially, life-wise, PR, etc.)
It really is the cause for the biggest chunk of our delay and the additional cost overhead has been massive.
Quality has to always take precedence, no matter how frustrating for everyone involved (and that includes you guys https://www.avsim.com/applications/core/interface/imageproxy/imageproxy.php?img=https://forums.eagle.ru/images/smilies/sad.gif&key=82d6d6ff5838be613fe1ecc471aef6b8f5b9e5c626a20a 13c724266e4cdc5f4a (https://forums.eagle.ru/images/smilies/sad.gif) )

Again, in no particular order, priorities for the art team have been:

Full completion of exterior textures. This has been an immense task. We’ve hand laid thousands of screws and rivets (yes, manually, each one. ) according to laser and photogrammetric scans. There have been no shortcuts, and no cut corners. This is probably the first and only time we go into this much detail on such an “inconsequential” thing whether screws are in such extremely precise locations.
Completion of the Pilot’s cockpit textures and functionality. This area is now for the most part complete and will wrap up in the coming days. We can’t wait to fully unveil the novel and unique features that will elevate our artwork to the next level. That’s coming on the 7th!
Completion of the RIOs cockpit textures and functionality. This area is scheduled for completion in the coming weeks of September and will be one of the final major items left for us to conclude.
That just about sums up most of what we’ve been working on over the past 1,5 month(s). Obviously we’ve somewhat slipped from the 90 day estimate we made 4 months ago; but not dramatically so, and while we easily expect to be ground down mentally over the next period of time, it’s just about time for us to get our ducks (turkeys) in a row and close what will essentially be a long chapter in each of our lives.

We hope it will have been worth it.

Tune in at heatblur.com on October 7th for our special unveiling. We won’t let you down!

The Heatblur F-14 Team

September 1st, 2018, 03:52

September 1st, 2018, 11:12
You – and Heatblur – made my day, Patrick!

September 1st, 2018, 11:26
Speechless....I am without speech....:mixed-smiley-010::mixed-smiley-010::mixed-smiley-010: Looking forward to this muchly!

September 2nd, 2018, 03:10
:jump::jump: I'm very excited as well friends:jump::jump: Watch this Page for BIG NEWS
Coming 10-07-18


September 2nd, 2018, 03:43
LOL, my wallet hates you....thanks for the updates. Love what's coming forth.

September 3rd, 2018, 23:35
As much as I'm enjoying the Hornet and flying around the boat, this has to be the most anticipated module for me. Add in tanking and escorting A-6s, very cool! Great job with the 1980s theme vid!

September 4th, 2018, 13:10
A Note from Heatblur concerning TomCat Flight model


Originally Posted by SMH https://forums.eagle.ru/images/styles/attention/buttons_en/viewpost.gif (https://forums.eagle.ru/showthread.php?p=3614858#post3614858)
Looks great! Will it be PFM?

Short answer is: yes, but not called a PFM.

Long answer is: the model is an EFM meaning the flight model was developed outside of ED and in fact is a program that runs outside of DCS. It receives atmospheric and physical parameters (speed, AOA, etc) from DCS which is then fed into the Heatblur FM program. The program then crunches all the info and feeds forces to the rigid physics model inside of DCS.

I think a lot of people figure that FM development is a lot like a "mad libs" word game where you take some aircraft specifics and plug it into a framework that exists in DCS - that is true for SFMs. But PFMs/EFMs are clean sheet mathematical descriptions of the aerodynamic and physical forces that effect the airplane. So instead of a mad libs we are talking about a blank sheet of paper.....pretty intimidating.

In the case of the F-14, the FM was developed from NASA wind tunnel testing, NASA aerodynamic evaluation data, USN real world performance data (covering all aspects), USN documentation for handling/testing, USN docs for the AFCS system, flight control systems, USN weight and balance documentation (which proved to be quite important for replicating behavior), detailed engine documentation/dynamics modeling, etc, etc, etc.....a lot of stuff!

All of this information is then digested and converted to equations, coefficients, look-up tables, and all that stuff by the FM developer. The F-14 FM actually has 2 FM engineers/coders/developers. The lead is a joint PhD in engineering and computer science (Mechatronics) while the other's day job is as an FM developer for Level D simulators (private and light commercial jets).

Add to that, the FM has over a hundred hours of real F-14 pilot evaluation time resulting in many adjustments. We thought the FM was in pretty good shape a year ago when the pilots first stated giving feedback. Well a year later we have adjusted a lot of stuff! Things are actually quite different than they were back then (even without changing the core aero data from wind tunnels and other sources). FM development means a lot of very fine tuning that can have big effects. Without all the pilot input, things would actually feel pretty different - even though everything would still match the data. Aircraft feel is surprisingly dependent on small details. https://forums.eagle.ru/images/smilies/smile.gif

I am happy to say that our pilot SMEs are quite happy with it, even as we adjust a few more details (like how much roll rate changes with wing sweep, as Cobra mentioned). One of our best SMEs (very detail oriented and he uses DCS habitually - he has made a huge contribution to the module!) recently described the FM as a "game changer" - so we are very happy with the depth and accuracy.

So like I said....long answer. https://forums.eagle.ru/images/smilies/smile.gif

In summary: it's really good! https://forums.eagle.ru/images/smilies/biggrin.gif

-Nick (Heatblur Tomcat tester)"

September 4th, 2018, 14:00
This is intense! I am seriously waiting for this release.

September 10th, 2018, 01:59
Heatblur Interview


September 28th, 2018, 11:32
From Heatblur FB Page.........

"This winter is in the claws of the cat. Tune in on the 7th to see what our Tomcat is all about"


September 30th, 2018, 10:35
One More Week....."Baby"!!!

October 4th, 2018, 16:27

October 5th, 2018, 12:18
Love the idea, of course he took out the LSOs being that far off centerline, but that's not the point! Still 2 weeks away from being back at my DCS machine, hope a few patches are out by then.

October 6th, 2018, 03:17
Set your watches


October 7th, 2018, 07:17
Screenshots "leaked" :D

October 7th, 2018, 20:14

October 7th, 2018, 22:53
Absolutely one of the best videos I've seen for anything Eagle Dynamics. Love the Fleet Defender vibe! Was an immediate purchase based on the various screen shots and videos. I just cannot see it taking too long to release into pre-release beta. So gonna dive into this experience.

October 7th, 2018, 23:42
Did the pre-purchase as well. Looks to be a keeper!

October 8th, 2018, 02:54
W O W ! ! !
"​The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid 2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset.Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.
In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979. The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling.
Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by real F-14 pilots, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer.
Key features of the Heatblur Simulations DCS F-14A/B Tomcat include:

The simulation of both the A* and B model Tomcat, the A model following the B later during the Early Access period.
Highly detailed external model, built using laser scanning and photogrammetry taken of real, museum F-14 Tomcats.
New models for some of the F-14 Tomcat payloads, such as the AIM-54 Phoenix and the LANTIRN pod.
Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit also built using photogrammetry from the F-14 Tomcats preserved at museums.
Highly accurate, F-14 pilot verified, External Flight Model (EFM) based on real performance data.
Accurate aircraft systems simulation featuring:

The Automatic Flight Control System (AFCS).
The variable wing geometry, wing-sweep, system.
Detailed electrical, hydraulic and fuel system.

Fully functional multiplayer two seat functionality allowing a pilot to carry another player functioning as the Radar Intercept Officer, RIO.
JESTER AI: A new, lifelike AI that fills the role of RIO when flying single-player or multiplayer without a human RIO.
A limited functionality Iceman AI piloting the aircraft in single-player when switching to the rear cockpit.
Both AIs feature an interactive interface with a comprehensive library of voice acted phrases.
Simulation of the AN/AWG-9 Weapons Control System (WCS) featuring:

A custom model of the AN/AWG-9 radar featuring Pulse Search, Pulse Doppler Search, Range-While-Scan and Track-While-Scan modes as well as both pulse and pulse doppler Single Target Track (STT) modes.
The ability to prepare and launch the AIM-54 Phoenix, both at single targets and at up to six targets simultaneously using the TWS mode.
The Television Camera Set (TCS) allowing visual identification of targets in Beyond Visual Range (BVR) situations.
The Link-4 datalink allowing reception of tracks from an E-2 AWACS or a surface unit.

The complete F-14A and B Tomcat payload, including AIM-7, AIM-9 and AIM-54 air to air missiles, various dumb and guided air to ground munitions as well as the M61 Vulcan 20mm cannon.
A functional simulation of the LANTIRN designator pod, allowing the RIO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing).
The Tactical Airborne Reconnaissance Pod System (TARPS), allowing the player to fulfil the aerial photographic reconnaissance mission. *
Fully functional carrier interoperability featuring systems such as the Instrument Carrier Landing System (ICLS) and the Automatic Carrier Landing System (ACLS).
Comprehensive digital manual, both as a PDF and as a continually updated online manual.
A complete set of interactive and voiced tutorials.
Comprehensive campaigns for both the F-14A and F-14B Tomcat, one set in the Caucasus theatre and the other for the Persian Gulf theatre.

* The F-14A and the TARPS pod will follow later during the Early Access period and the tutorials and campaigns will be implemented and expanded during this early access as well.

October 8th, 2018, 03:07
Looks really good, Oceana scenery and Miramar scenery ?, the two U.S. bases where F-14's were based, FCLP, training carrier quals.

October 10th, 2018, 10:56
Did the pre-purchase as well. Looks to be a keeper!

+1000 at Mach 2.34 here, waiting and waiting, pre-purchase complete, NATOPS manual pulled from storage. Now I need to decide on a VR set up. I hope "Jester" is ok with my initial 1 or 4 wire landings.

October 17th, 2018, 07:26
From Heatblur's Facebook

October 18th, 2018, 07:16

October 19th, 2018, 16:32

Wow....just wow, Patrick! Lookin' Good!

Navy Chief
October 20th, 2018, 17:42
Looks really good, Oceana scenery and Miramar scenery ?, the two U.S. bases where F-14's were based, FCLP, training carrier quals.

So Oceana and Miramar are included? NC

October 20th, 2018, 18:21
NC, no they are not actual scenery for DCS at this time. However, DCS has announced that they are going to be moving to an "ALL WORLD" map system. So the whole earth will be covered in the future. right now the only North American scenery is the Nevada Test and Training Range Map. And it's unbelievable how good it is. Detailed bases are incredible. Way more than I've ever seen in FSX/P3D without it bringing your system to a crawl.. This runs ULTRA smooth and I've almost got in maxed out on my 6 year old system.

Navy Chief
October 21st, 2018, 04:59
NC, no they are not actual scenery for DCS at this time. However, DCS has announced that they are going to be moving to an "ALL WORLD" map system. So the whole earth will be covered in the future. right now the only North American scenery is the Nevada Test and Training Range Map. And it's unbelievable how good it is. Detailed bases are incredible. Way more than I've ever seen in FSX/P3D without it bringing your system to a crawl.. This runs ULTRA smooth and I've almost got in maxed out on my 6 year old system.

Am surprised they didn't include NAS Fallon. NC

October 21st, 2018, 06:16
Sadly I think Fallon NAS is a bit too far North to be included in The NTTR Map.And sadly DCS said The NTTR Map won't be extended.I'm Hoping/ Someday they'll do a Miramar /San Diego Map in the same detail as Vegas has been done.This would be fantastic for Hornet/Tomcat Carrier Ops.

October 22nd, 2018, 02:15

October 24th, 2018, 02:01
Can't wait, think I found the inspiration for their vid, of course done by "Snort":

October 28th, 2018, 05:12

October 28th, 2018, 14:09
Listened to this last night. Heatblur are the benchmark dev for DCS. This module is going to be so incredibly beyond anything we've ever seen in any Sim. They are introducing physical effects for wake turbulence and jet wash. Just amazing!

November 4th, 2018, 04:28
**Heatblur Night Testing**

https://i.postimg.cc/J4ZrMp32/i6ht2phq94w11.jpg (https://postimg.cc/8jkQbB0R)

November 7th, 2018, 02:02
Proto type sticks from VKB

November 11th, 2018, 02:28

November 11th, 2018, 06:05
From FB...............This will make your knees shake............

November 11th, 2018, 11:00
Just no NVGs for carrier landings, but yes I look forward to many dark nights.

November 13th, 2018, 12:46
Alert 5 Podcast.....Heatblur interview

November 13th, 2018, 12:50

November 17th, 2018, 08:25

November 17th, 2018, 09:31

November 17th, 2018, 13:18

Sierra Hotel. :encouragement::encouragement::encouragement:

November 18th, 2018, 07:38
Haha....Yea,feeling like a Kid on Chrismas Eve:jump:I'm "Officially "Excited:jump:

November 20th, 2018, 02:30

November 20th, 2018, 14:22
Fear the Bones! One of my fav subdued -103 paints.

November 24th, 2018, 07:05
Live Stream........

https://www.youtube.com/watch?v=awqmQT1jaSs&amp;fbclid=IwAR2cf4Yq50u_t94PkW8x4 i6iJuBVfClD-QKnm6TMMVzINX_dfAuPlbE5eJc

November 24th, 2018, 11:53
Great live stream, some bugs still, but can't wait for this 'baby.

November 24th, 2018, 14:30
Yea,I thought they did an Amazing Job,Deep Strike from Carrier,Night time trap,Very Cool!

November 25th, 2018, 14:04
Watched the posted livestream, and I have to say that Heatblur/DCS have a great grip on this entry into the DCS world!

The F-14 may have been retired in 2006, but when this rolls out on the carrier deck, I think we can say...the 'Cat is back!

Looking forward to it!

December 7th, 2018, 06:47
Heatblur TomCat Weapon Systems featured on "Alert 5 Podcast"


December 9th, 2018, 16:40

December 9th, 2018, 18:04
Bravo! Over the years I have seen IRL several of these Tomcat demos at various bases and this brought back some very good memories! The only thing missing was the weight of the camera around my neck and the heat of the sun! Well done on a great presentation and on the a/c performance! Cannot wait to get this puppy into the DCS World hangar and learn the ropes on it.

December 14th, 2018, 12:54


DCS: F-14 Development Update - Mom’s Spaghetti

Dear All,

Welcome to what is likely the final major text-based development update prior to the launch of our F-14!

It’s been a long road; and we’re somewhat relieved that we’re finally here. We’re very excited to launch the F-14, and can’t wait to get it in your hands.
The entire team is working extremely hard on building our first release candidate build.

In this update; I’d like to delve a little bit into where we stand currently, release date expectations, what remains to be done, and what we consider critical items for a releasable F-14.
I’d like to also clarify what we consider Early Access for the F-14 and how that relates to our release planning.

Check out a preview of the Pilot's cockpit Night Lighting! Click to enlarge.

Release Date & Heatblur Early Access
One of the core tenets that we’re adhering to with the F-14 is to put quality ahead of specific release dates.
I’ve repeated this plenty (ad nauseum for you all, no doubt) - but quality comes first. It’s the main reason why we’ve left the specific date ambiguous thus far.
Again, I’d like to reiterate our official guarantee:
DCS: F-14 Tomcat launches into a major feature complete early access this Winter.
We’ve given ourselves a relatively wide release window of this winter, stretching from 21st of December to 20th of March to ensure that we can be somewhat flexible and make sure to achieve the desired level of quality that we strive for. Ultimately, the quality of the module determines when (or, more accurately: if we want to) release.

Our December window has started to rapidly close and currently, release is not immediately imminent.
Once we’re satisfied with the quality of our module, we’ll consider that build our first release candidate, and set the wheels in motion with our ED partners to launch.
December is now unlikely, but we will keep you updated on a weekly basis from now on and as we steam towards release candidate 1. It’s all hands on deck to get there - we promise.

For the release candidate build to actually happen, we need to achieve a few core goals that serve as the foundational basis for Heatblur early access.
While early access has in recent times meant less and less complete products, we’re looking to buck that trend and repeat what we achieved with the Viggen: a rich, mostly complete experience that is generally unhampered in any major way by its Early Access tag. In detail, that means:

Completion (or availability) of all core major features of the F-14B aircraft. Major systems include things like FM, weapons, radar, core subsystems, multicrew, JESTER, etc. You will be getting a gigantic, complex and mostly complete product on day one.
Stability and (hopefully) a lack of major bugs - the F-14 represents a technical challenge in terms of aircraft complexity and the experience has to be pleasant out of the box. Issues will undoubtedly happen, but we will not knowingly launch a broken product. No matter how much revenue we lose by e.g. missing the Christmas release window.
Relatively polished and a fun, rich experience. We only get one chance to make a first impression-- and the first time you fire up the F-14- whether it’s alone or with a friend; you should have a fun, engaging and relatively polished experience.

We hope the above makes sense, and more importantly, we hope you’ll consider them worthy reasons for not launching in December.. Or January.. Or February.. If that were to be the case.
Set your expectations on receiving a relatively polished, quality, Heatblur product this Winter. That is our guarantee to you, and we will not disappoint.
Hold us to it. Jump into pre-ordering at the point you feel most comfortable. We’d rather you be happy and pleased with your support to us than feeling that you’re being left out in the cold. We will launch this winter. Full stop.

With that said, let’s jump into some details on what are still considered open ticket items to achieve the above.
The team is currently working hard on a number of areas. Primarily:

RIO Cockpit: We’re still working finishing integration of the new RIO cockpit into the main branch of the F-14. Art production on this level is unfortunately a time-intensive and arduous task. Of course, we’ve developed all of the functions of the RIO cockpit by using our old Chromecat placeholders, so this is almost entirely a visual and art production item.
JESTER Improvements: JESTER is probably one of the most complex and difficult things we’ve ever had to create across all of the industries we’ve been involved in.

Current focus on JESTER has been to improve edge-cases where things really fall apart and bring you out of the experience, as well as filling out the remaining functionality for, primarily, A2A combat. JESTER will not launch in a complete state with the F-14 - but we want to get it to a level where it’s suitably usable and immersive.
Optimization: With the F-14; we’ll be introducing some novel ways to improve DCS performance with many Tomcats on screen.
This should help alleviate some of the performance impact of decks full of Tomcats. We’re also introducing new ways to try and reduce performance overhead in a complex dual cockpit through the use of lod proxies. Generally, the F-14 will be heavier in a 1:1 comparison to other aircraft due to its complexity, but it will win in other key areas- which we think will balance the scale.
We will be doing detailed benchmarks on DCS performance with the Tomcat and presenting our results soon.
LANTIRN: We’ve been working hard on fleshing out LANTIRN, all the way from writing new custom display shaders to implementing an incredibly deep and complex simulation of this targeting and observation pod. Information in this area is scarce; but we’re now confident in the fact that our recreation of the LANTIRN will be at the level of the rest of the aircraft. Our initial EA plan included only basic LANTIRN support, but with an increase in staff we’ve managed to flesh this feature out significantly and we’ll be proud to ship a more complete LANTIRN system on day one.

We’ve created entirely new ways to render the LANTIRN image, including automatic gain adjustment, explosion interference, and much more.
“Minor” Features: There are obviously too many items to really list in this category; but we’ve been working on everything from night lighting, exterior lighting, damage modeling - to every other little bit and bob that needs to be wrapped up for release. These types of items tend to be huge timesinks despite their small size.

Early Access
A good rule of thumb for us is that if we don’t get cold clammy hands and break out into a flop sweat upon the thought of releasing, we’re just about there.
Yet, still, it’s important to note that the F-14 will absolutely not launch in a perfect state. It will have things missing and it will have bugs. It will still be very much Early Access.

Some of the things that we do not consider blocking issues for release include;

Some missing minor features or specific functionality in major systems. Something like circuit breakers are a good example here.
Some of these types of features have little core value to the simulation experience itself and we consider these to be releasable omissions.
JESTER features: JESTER will be continually developed throughout the F-14’s lifetime. In particular, on launch, much of the LANTIRN capability may be missing.
Minor (and hopefully limited to annoying, at worst) bugs. These are absolutely inevitable. Sorry in advance!
Our QA team is flying the F-14 for hours each and every day. We’re trying to catch as many of the bugs and issues that crop up as possible.
Incomplete content - Training missions, quick missions, single missions, manual, etc.
Most of these items will be work in progress on launch - but we’re doing our utmost to complete as much of the F-14’s content as possible.
AI Content: Forrestal Class carriers, A-6, et al.
Dynamic cockpit system: this system represents a significant layer of complexity (though it may not seem like it) - and may be disabled on day 1 to avoid any unfortunate issues.

We will be clear with what exactly is missing on release date as we approach the release itself for absolute and full clarity.

We hope that gives you some insight into our process and what currently remains to be done and what to expect on Day 1 of the Tomcat.
re working truly hard on building our first release candidate. No one wants the Tomcat to launch more than we do.

http://media.heatblur.se/Spaghetti/Spaghetti_20_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_20.jpg)
In more exciting news; this week we’ll be distributing the first outside PR builds to some of our community’s content creators!
We’re super excited to get a first look into what outsiders think of our F-14 and hope that you’ll enjoy some of the content that will be produced too.
We’re also working on providing detailed, in-depth content on the aircraft and it’s systems.
Unfortunately development pressures make it more difficult than ever to produce our desired level of promotional content, but do expect an uptick on this ASAP.

We also hope to do more livestreams, and in particular in-depth looks with less complex scenarios than last time. Overall-- expect more content.
Even if small snippets of various features. We know that’s what you’ve been waiting for - and it’s coming.

Thank you all, as usual, for your support. We really don’t say this enough; but you all rock.
Our ultimate goal is to reward your support and patience with a product of appropriate quality.

I wish I had put this update together earlier. We do try to keep you as informed as we possibly can; but transparency has its risks and not all of the variables are known to even ourselves.
That’s how you get us promising 2017 before ripping apart the entire aircraft and rebuilding it from scratch.

We don’t knowingly deceive, rather our intentions are pure and are always based around quality rather than a maximization of revenue at the cost of just that quality.
We hope that becomes clear in time.

We hope you’ll stick with us and agree that we managed to do just that once we get there.

The Heatblur F-14 Team.

December 14th, 2018, 13:01
http://media.heatblur.se/Spaghetti/Spaghetti_10_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_10.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_11_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_11.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_12_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_12.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_13_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_13.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_14_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_14.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_15_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_15.jpg)

December 14th, 2018, 13:07
http://media.heatblur.se/Spaghetti/Spaghetti_7_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_7.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_2_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_2.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_3_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_3.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_4_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_4.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_5_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_5.jpg) http://media.heatblur.se/Spaghetti/Spaghetti_6_thumb.jpg (http://media.heatblur.se/Spaghetti/Spaghetti_6.jpg)

December 14th, 2018, 13:12

December 14th, 2018, 13:14

December 15th, 2018, 04:12
HB facebook photo

December 18th, 2018, 06:45

December 24th, 2018, 04:42

December 25th, 2018, 07:26
Merry Christmas from HB

December 27th, 2018, 12:48
Burn baby Burn!!!

December 31st, 2018, 03:50

December 31st, 2018, 12:33

January 2nd, 2019, 10:51

January 2nd, 2019, 13:01

January 5th, 2019, 04:21

January 6th, 2019, 15:14
Very, very impressive and immersive! Somebody contact Harold Faltermeyer, we're gonna need a new TOPGUN ANTHEM when the 'Cat deploys! :encouragement::encouragement::encouragement:

January 7th, 2019, 02:18

January 15th, 2019, 01:52

January 18th, 2019, 13:51
Jabbers posted some shots on Discord

January 19th, 2019, 01:21
2h stream of ralfi:


January 20th, 2019, 05:40

January 21st, 2019, 03:15
***Development Update***

"​Hi Everyone,

Just wanted to give you all a bit of a quick rundown on where we are and what we’re working on. This update will be rather short and sweet despite my previous desire to make it more meaty. This is mostly because there really isn’t that much to say and the exhaustion is setting in after a really long week.

The past couple of weeks we’ve been focused on completing the items outlined in the OP, plus some additional items that the extra time has allowed us to squeeze in. Some of the items we’ve been working on include:

LANTIRN completion. Our LANTIRN integration will be very complete on day one of early access, instead of having large gaps in functionality. This system has been very complex and has taken us a lot of time to implement, but will make the F-14 a much more potent strike platform on day one.
JESTER improvements across the board - we’ve been adding new functionality to jester, such as injury and incapacitation states, improving various callout functionality and more. If we are able, we hope to add some initial JESTER functionality for controlling LANTIRN before EA, but this may not be possible.
Completion of the RIO cockpit integration. We’re now integrating the last of the RIO cockpit components together in our main development branch. This is one of the last steps before we’re “done” and build our first release candidate.
Buuuugfiixeeees! Opening the Tomcat up to more content creators and drawing in a few more testers has yielded some great feedback and swelled our internal issue tracker. SMEs continue to weigh in on every aspect of the aircraft which continuously helps us refine our systems and FM modeling.
Manuals, training missions, etc. It’s still unclear of how much content we will launch with; but we’re trying to squeeze in as much as possible on day 1.

All of the above is pretty ambiguous, and not really new - but at this stage of product development, focus and effort is a little all over the place. Add some sound for that thing, fix that thing, animate that, implement that - while continuing work on existing functionality and the core pillars of the product. Most importantly, next week we will set our sights on a specific release window internally. Once we are confident and the date is set in stone, we will share and fuel up the hypetrain (because we totally need that, am I right!? https://forums.eagle.ru/images/smilies/biggrin.gif )

More than anything, we’re looking forward to stopping your suffering and finally releasing. This will give us a chance to breathe (and live!) a little while we set out on our EA to Release roadmap.

In summary; we’re at the height of our release push now and we’re working literally night and day. Release candidate 1 is just around the corner. We know it’s been a long wait- so thanks for sticking with us.

Hope that sheds some light on where we stand, even if it’s (unfortunately) nothing concrete just yet.


January 21st, 2019, 12:35

January 21st, 2019, 13:42

January 21st, 2019, 13:44

January 21st, 2019, 14:49
***TomCat Preview by Chuck Owl***


January 21st, 2019, 19:10
Great read/review on the basics of the Tomcat...enough to give the basics but also advancing a heads-up on the learning curve once it breaks onto the DCS world. It will be a challenge to master but I think very rewarding once the canopy closes on each mission. :encouragement::encouragement:

January 22nd, 2019, 01:47

January 22nd, 2019, 01:48

January 27th, 2019, 04:22

January 28th, 2019, 01:46
Heatblur posted a pic of the RIO Cockpit on Facebook.
https://uploads.mudspike.com/optimized/3X/7/3/731adc12867e221db6514f772a167c584a79f609_2_690x297 .jpeg (https://uploads.mudspike.com/original/3X/7/3/731adc12867e221db6514f772a167c584a79f609.jpeg)

February 2nd, 2019, 04:25
From HB Facebook
" Feature Preview! The F-14 is a module of many firsts (JESTER, jetwash & vortices, advanced multicrew,etc.) - and another new feature that we’ve not shown yet is the Trap Sheet! The trap sheet tracks your progress in the groove and gives you quick feedback on your carrier landings! Grade function still WiP"

https://uploads.mudspike.com/original/3X/4/5/45cd6260f20505c9e2e503e538fcae756d4829db.jpeg960×5 60 67.3 KB


February 5th, 2019, 15:16

February 5th, 2019, 18:33
Fantastic news indeed. This one will garner much attention from me and I assume many others too.

February 5th, 2019, 20:05

Note this is from the manual release date thread, not referring to the module itself

February 6th, 2019, 00:56
Note this is from the manual release date thread, not referring to the module itself

LMAO! Well, thanks for the reality check. Still getting stoked its in it's final stages of release.

February 6th, 2019, 01:59
Note this is from the manual release date thread, not referring to the module itself

:pop4: Y I K E S !!!!!! :pop4: Thank You very much for adding that........Didn't realize I Almost Started WWIII :pop4:

February 6th, 2019, 21:07
Made me triple check what I thought too haha, this might be the most anticipated module yet!

February 7th, 2019, 07:19
Yet? Try EVER. :mixed-smiley-010::pop4:. Although I suspect the Viper will be more anticipated. Might be the most anticipated ever...lol

February 7th, 2019, 09:58
I long for an F-111 module....

But it seems the consensus is that the F-16 is popular - trouble is, its been done before! One of the reasons I love the Viggen over the Hornet is because it's a great aircraft and not run of the mill.

Tomcat will be good, but there needs to be a decent high fidelity 'red' aircraft to counter it....

February 10th, 2019, 04:29






February 10th, 2019, 04:35





February 10th, 2019, 21:43
And now, ze book of Tomcat!


Manual release, online only, live document, still WIP etc. etc. MUST READ NOW!

February 11th, 2019, 03:05

February 11th, 2019, 17:34
I never put my hardcopy NATOPS away while flying the FSX/P3D Aerosoft Cat, much like the VRS did for the Hornet, at least the cockpit looks familiar although the radar fine turning will be left to Jester or some crazy bastard online in MP.

February 12th, 2019, 05:48
A Super cool Member of The DCS Community has made the "Early" manual available in downloadable PDF Version


February 15th, 2019, 13:09

February 15th, 2019, 15:59

February 20th, 2019, 01:32

"Hi Everyone,

End of winter is rapidly approaching - and we’re proud to say that we’re now feature complete and in RC-type build status. What that means is that we’ve completed implementation of everything that we consider necessary for early access release, and are now focused on ironing out any remaining major or game breaking issues. We’ve launched the manual to great feedback (thanks to everyone who helped out and who has reported issues since!) and the only remaining step for us now is to get the aircraft in your hands.

Over the past two weekends, we’ve ran two large stress tests with 30+ Tomcats on a single server. These have allowed us to debug various issues across a more dense multiplayer environment. The expansion of the testing team to include many more people has also been very helpful in establishing what needs revision and work.

We’re eager to share with you the launch day of the F-14, pending ED’s final approval. We hope this will happen within the next few days.

Also in the coming days, we’ll be going through what to expect from the F-14 Early Access, what our roadmap is for it’s final release (-A, Campaigns, other missing features, etc.) and projected timescales. Hopefully these will give you a good idea of what you’ll be flying on day one, as well as what the future holds for our F-14 project. The F-14 won’t be perfect when we launch, but we intend to show you just how committed we are to quality and our product in the days following release. Expect to be impressed.

More than anything, thank you for your support. It’s what keeps us going on long, dark, coffee-fueled nights. We’re looking forward to breathing a little post launch and as we settle into our Tomcat journey together.

Team Heatblur

February 21st, 2019, 07:39
***ALERT 5 Podcast Featuring Heatblur***


February 21st, 2019, 19:27
Cold start video:

https://www.youtube.com/watch?v=ws1GxPG2ZXw&fbclid=IwAR0Lw8WDr8EZfc1hXj3NFA8xXjdS2tNCmP4AotQji m4_K5_iQ9GariRkpok

February 22nd, 2019, 13:03
***Sound Track***


February 22nd, 2019, 13:17
***RIO PIT ***


February 23rd, 2019, 08:47

February 24th, 2019, 03:37

February 26th, 2019, 01:57

February 28th, 2019, 01:56

March 1st, 2019, 15:08

March 2nd, 2019, 14:49
EA Release date set to March 13th! Not long now boys :applause:


March 2nd, 2019, 15:10
Kick the tires and light the fires! :applause::applause::applause:

March 4th, 2019, 14:08
Got to figure out that sick leave request! Been brushing up with the Aerosoft, but completely different sim so I'm not expected them to fly the same.

March 5th, 2019, 05:18
Oh oh ,I'm on vacation this week....Not sure what excuse I'm gonna make up on the 13th....But safe to say.....I won't be at my job when The Turkey Drops!!!:jump:

March 7th, 2019, 14:49
***The Fighter Pilot Podcast*** will do a special TomCat show airing March 12th...or TomCat Eve***

March 7th, 2019, 22:30
This help? Or not?

https://www.timeanddate.com/countdown/generic?iso=20190313T16&p0=281&msg=DCS%3A%20F-14B%20by%20Heatblur%20simulations%20EA%20launch!&font=slab&csz=1&fbclid=IwAR3B_Ja9xUD5IWk8UTrSBUcdXZ8vBaTddCW6HXdi7 RcC23nMChFD8kpNTcs

March 8th, 2019, 15:30

March 8th, 2019, 16:00
As far as i am concerned the whole thing is grossly overpriced.

Cheers chris

March 9th, 2019, 00:17
More screenies : ) :

http://i.imgur.com/ALcgceKh.jpg (https://imgur.com/ALcgceK)

http://i.imgur.com/gsUQY0jh.jpg (https://imgur.com/gsUQY0j)

http://i.imgur.com/YP8UrXAh.jpg (https://imgur.com/YP8UrXA)

http://i.imgur.com/1wrBpxwm.jpg (https://imgur.com/1wrBpxw) http://i.imgur.com/11Qhaz8m.jpg (https://imgur.com/11Qhaz8) http://i.imgur.com/wHcJmL6m.jpg (https://imgur.com/wHcJmL6)

March 9th, 2019, 00:18
http://i.imgur.com/bGEgNqom.jpg (https://imgur.com/bGEgNqo) http://i.imgur.com/YSuc3nxm.jpg (https://imgur.com/YSuc3nx) http://i.imgur.com/iWQvdhsm.jpg (https://imgur.com/iWQvdhs)

http://i.imgur.com/7XeLTkuh.jpg (https://imgur.com/7XeLTku)

March 9th, 2019, 00:19
http://i.imgur.com/6loQCj7m.jpg (https://imgur.com/6loQCj7) http://i.imgur.com/75pLRJym.jpg (https://imgur.com/75pLRJy) http://i.imgur.com/nRPMoTMm.jpg (https://imgur.com/nRPMoTM)

http://i.imgur.com/8f49cCZm.jpg (https://imgur.com/8f49cCZ) http://i.imgur.com/zmoTe0cm.jpg (https://imgur.com/zmoTe0c) http://i.imgur.com/U9PssAnm.jpg (https://imgur.com/U9PssAn)

March 9th, 2019, 02:25
Fantastic shots, gentlemen! Less than a week to wait...

March 9th, 2019, 18:37
I always loved the red and white livery. I always loved the Tomcat too. Such a beast of an aircraft. I suppose the main reason I liked it so much was because of Top Gun :biggrin-new:. It is such a beautiful aircraft though; great lines.

March 10th, 2019, 12:43

March 10th, 2019, 17:40
Pretty amazing! Looking forward to some Tomcat goodness in a few days....:biggrin-new::biggrin-new::biggrin-new:

March 11th, 2019, 01:50

March 11th, 2019, 06:09
As far as i am concerned the whole thing is grossly overpriced.

Cheers chris

While it is expensive, one must remember that the F-14 is the culmination of years of hard work and development, and a realization of one of the most comprehensive systems and flight dynamics simulations ever built for what is still considered a video game.

I happily paid my 70 dollar preorder cost, and I'm so excited for wednesday!

March 11th, 2019, 07:08
While it is expensive, one must remember that the F-14 is the culmination of years of hard work and development, and a realization of one of the most comprehensive systems and flight dynamics simulations ever built for what is still considered a video game.

I happily paid my 70 dollar preorder cost, and I'm so excited for wednesday!

....and let's not forget We will be getting The A and B Tomcat model,A Forrestal class CVN with animated deck crew and a AI A6 for refueling.Well worth the price IMHO

March 11th, 2019, 07:38

March 11th, 2019, 12:22
....and let's not forget We will be getting The A and B Tomcat model,A Forrestal class CVN with animated deck crew and a AI A6 for refueling.Well worth the price IMHO

Quite so. And who of us can tell whether the price is in accordance with the development cost? Nobody, especially since we have not even laid our hands on the plane. And whether the enjoyment is worth the price is a purely personal opinion. Anyone who doesn’t want to spend this kind of money can go for the Arerosoft F-14 for P3D, so we have a choice. Although DCS planes are relatively pricey, I can’t even visit a museum to look at the planes for the price that I can fly them for in DCS.

March 11th, 2019, 13:19
***Defender of The Fleet***Digital Sountrack Released***

March 11th, 2019, 14:57
Gone Gold!

March 12th, 2019, 01:49
***Fighter Pilot Podcast***Tomcat***