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View Full Version : Aeroplane Heaven Hawker Typhoon Released



Flyboy208
February 23rd, 2017, 18:47
Looking forward to this one , get it now ... http://www.aeroplaneheaven.com/product_typhoon.php Mike :wavey:

dmaloof
February 23rd, 2017, 19:47
on my hit list for this yr.

txnetcop
February 23rd, 2017, 20:11
WOW that is a true work of art! Gorgeous!!!
Ted

xpelekis
February 23rd, 2017, 20:52
I love the shillouete of this plane. I'm just wondering how closer to a divorce she may
brings me... :very_drunk:
Funny that is a "she" also...

BTW and maybe for future releases : I wonder how difficult could be to model the weapon load
stations to show up, the same way Cataneo model's it in his Tacpacked planes (F-14, "Hoover", MB326, etc.)
In such case, we could make it Tacpack compatible, regarding casting the weapons with TP and having proper
visual load outs changes at the same time, while everybody could be happy...

Cees Donker
February 23rd, 2017, 22:01
Pushing the buy-button I get: If you are purchasing from a european country.........that means that for me the price goes up, right?

:pop4:

Cees

bazzar
February 23rd, 2017, 22:08
Hi Cees, unfortunately, all on-line products are now subject to taxes imposed by the countries you buy from. Europe has several different levels. We use vendors like Just Flight for U.K. and Europe purchases, FS Pilot shop and Simviation for U.S. and so on. Not all vendors have the product up yet, that is out of our control. They all have the packages uploaded to them. :engel016:

Cees Donker
February 23rd, 2017, 22:13
I'd like to comment on that but then I'd violate the rule not to discuss politics on this forum. F*** Europe!

:banghead:

Cees

bazzar
February 23rd, 2017, 22:21
you quoting Trump there?...:engel016:

Cees Donker
February 23rd, 2017, 22:25
you quoting Trump there?...:engel016:
No politics Barry! (And he only grabs them.....)

:biggrin-new:

Cees

wombat666
February 23rd, 2017, 22:57
I'd like to comment on that but then I'd violate the rule not to discuss politics on this forum. F*** Europe!

:banghead:

Cees

The Poms certainly have. :biggrin-new:
On a more serious note, we have a 'Government' being pushed toward a GST for online purchases outside Australia, in one way it might be fair to our retailers but on the other hand it doesn't address the weak A$ as well as the Banks additional charges for 'Foreign Currency' purchases.
And I'm really impressed with the 'Tiffie' Baz!
:triumphant:

bazzar
February 23rd, 2017, 23:04
Thanks mate, she's a handful but big girls and all that...:very_drunk::engel016:

ZsoltB
February 23rd, 2017, 23:34
Paintkit available?

scotth6
February 23rd, 2017, 23:44
You guys are good for a laugh :biggrin-new: ("F*** Europe!")

That is a really good lookin' plane. The Typhoon was always my "go to" ride in CFS3. A well rounded fighter bomber.

bazzar
February 23rd, 2017, 23:46
Yes it's all in there and guess what.. there's just a single tile to worry about. Well two actually, if you count the spinner.:engel016:

Sorry this is for Zoltsquack.

IanP
February 24th, 2017, 01:57
I've got an airfield 95% complete to act as a roost for these as well - it's actually the home of 245 Squadron's "MR-?" from the pack, RAF Holmsley South in Hampshire, UK, but it doesn't have vehicles and clutter yet (considering how short a time it's taken me to find, research and build this place, be nice! :running:)

Flying briefly out of it this morning while testing fixes, I love the "Tiffie" from what I've seen of it so far. She's a real handful on approach, but I haven't crashed one yet and lining up for a 350mph run along the main runway at Holmsley was a bit of a challenge too. You really need to keep your hands and especially feet on this aircraft. It feels appropriately heavy and the torque from the engine really can catch you out if you're not expecting it - I applied full power in a turn and had to swap pedal positions over quite abruptly to maintain control.

I don't want to hijack this thread to talk about my airfield, because this is about the aircraft, but X2HO is fully usable, if a little bland at present, if anyone wants it. I need to model a Bedford QL tanker, or use less accurate AEC Matador/Albion AM463 refuellers until I can get the Bedford made and looking reasonable. Then I just need to find an AI Tiffie, which might be a little more tricky! :D

Nice work, AH. :applause:

Ian P.

bazzar
February 24th, 2017, 02:37
Thanks Ian, it all sounds great. Yes, the power is the key. Once the thrust from the Napier builds she becomes the stable gun platform she was designed to be. The secret to landing is to not back off too early, use the flaps to slow her down but thrust up to keep her straight. A pussycat once you get the hang of it.:engel016:

huub vink
February 24th, 2017, 04:01
Okay, I will just have to wait until JF has it available.

And Cees the fact that we all have different tax-rates inside Europe just shows that there just isn't a real Europe.
Before anyone comments about political statements; It is just an observation, I do not intend to promote or discount European cooperation.

Looking forward to fly this beast in the near furture and I will try to do a repaint for the Typhoon flown by the Dutch Ace Jan Linzel (or did he fly a Tempest ?).

Cheers,
Huub

thefrog
February 24th, 2017, 04:16
Quite frustrating that I can't get it yet! (living in the UK for my sins)

dhasdell
February 24th, 2017, 05:11
or did he fly a Tempest ?
I did a search, and the cover of "Oorlogsvlieger Jan Linzel" shows a Tempest 5R*A. I also found a photo of him with a post D-Day Spitfire, also 5R*A.

DaveB
February 24th, 2017, 05:14
Although it doesn't look like it.. it's available at JF now. Click on the right hand pane that says 'Latest News' and you'll see it listed. Click on the product and you can buy and download it now. Price in the UK is Ł16.99. Downloading as I type;)

ATB
DaveB:)

DaveB
February 24th, 2017, 05:44
Hmm.. there appears to be a prob with the startup smoke. Anyone else seeing this?
http://daveb.cbfsim.org/public/startup.jpg

D/L from JF
FSX ACC DX9
ATB
DaveB:)

ian elliot
February 24th, 2017, 05:49
Then I just need to find an AI Tiffie, which might be a little more tricky! :D

the old Alphasim Typhoon works quite well, light on frame's and all the glass, prop ect show up. To my knowledge, there's no Ai Tiffie out there, so it might be the only game in town.

cheers ian

WarHorse47
February 24th, 2017, 05:50
Hmm.. there appears to be a prob with the startup smoke. Anyone else seeing this?
http://daveb.cbfsim.org/public/startup.jpg

D/L from JF
FSX ACC DX9
ATB
DaveB:)Yes. Same here. After startup, there's also an orange effect by the prop spinner.

I ended up disabling the fx_AH_Typhoon_EngStart in the [effects] section. I wanted to see if others encountered the same issue.

Everything else is great. Love the cockpit and the default flight dynamics are a challenge. Had to practice several landings to get the handle on it. Looking forward to more flights today.

Cees Donker
February 24th, 2017, 07:13
Yes. Same here. After startup, there's also an orange effect by the prop spinner.

I ended up disabling the fx_AH_Typhoon_EngStart in the [effects] section. I wanted to see if others encountered the same issue.

Everything else is great. Love the cockpit and the default flight dynamics are a challenge. Had to practice several landings to get the handle on it. Looking forward to more flights today.

Same here. And the spinner is gone in the freeflight window.

Cees

srgalahad
February 24th, 2017, 07:15
"But we didn’t get that much training. Actually, to fly the Typhoon [the Hawker Typhoon single-seat fighter-bomber], we had a ‘tech rep’ they call them from the factory, he’d never flown. He built them but not flown them so he stood on the wing and he pointed out the features of the airplanes, here’s how you bring you wheels up, here’s how you turn your gas on, here’s how you start it. And don’t do this and don’t do that. And then he patted you on your shoulder and said: ‘You’re on your own.’ That was the orientation we got to fly the Typhoon. And you took off and the best landing you made is usually the first one. After that, it was controlled crash."

From the recollections of Jack Henry Hilton, Typhoon pilot, 438 Squadron RCAF
http://www.thememoryproject.com/stories/2141:jack-henry-hilton/

438 Sqdn. was there on D-Day
https://www.junobeach.org/canada-in-wwii/articles/rcaf-fighter-squadrons-overseas/438-squadron-operations-record-book-june-1944/

IanP
February 24th, 2017, 07:46
Same here. And the spinner is gone in the freeflight window.

Cees

That's a "read the bloomin' manual" moment, Cees... On page 2, indeed, with big red writing saying "Don't Panic!" - It does explain why in there and it really isn't a problem, just the way that FSX handles animations. ;)

On the other hand, I can confirm the orange box around the spinner and the weird transparency on the smoke. I thought the latter was just my PC being slow loading textures at first, but having restarted the box and tried again (without ADE, Blender, Photoshop and umpteen explorer boxes open in the background) you can actually see the texture on the textured square planes, but the transparency settings seem wrong.

I've put down incorrect fuelling trucks for the moment, so I can get X2HO out the door... So while I was at it, I threw together something for B.7 Advance Landing Ground at Martragny in France... So that's the 198Sq aircraft having a nest to return to as well. Or it will be, once it's more than some metal sheeting on top of grass. Although, you know, that's pretty much all ALGs were...

Ian P.

hairyspin
February 24th, 2017, 08:59
For an authentic 2nd TAF Tiffie landing, lose speed as you cross the boundary fence by pulling a loop, drop flaps and gear when fully inverted and finish the loop to touch down. David Ince, from "Brotherhood of the Skies". He was a real Tiffie pilot and it's a jolly good read, old boy!

BTW, the CFS3 Tiffie is/was an exceptionally ugly model, including a bent canopy frame in the VC, and should not be mentioned in the same breath as Baz and co.'s splendid model. Yes, I do fly CFS3...

huub vink
February 24th, 2017, 09:09
I did a search, and the cover of "Oorlogsvlieger Jan Linzel" shows a Tempest 5R*A. I also found a photo of him with a post D-Day Spitfire, also 5R*A.

Thanks Dave,
When I wrote it I already had my doubts. But now I'm sure; no Jan Linzel re-paint :wavey:

Cheers,
Huub

Roger
February 24th, 2017, 09:14
Great job AH and a good price (for a retiree!):applause: Screenshots in Dx10.

https://i.imgbox.com/RMG0eDSI.jpg (http://imgbox.com/RMG0eDSI)

https://i.imgbox.com/DHC5c7tS.jpg (http://imgbox.com/DHC5c7tS)

dhasdell
February 24th, 2017, 09:42
Huub, I've dug a bit further and 5R was 33 Squadron. " The squadron flew the Spitfire IX as part of 2 TAF (https://en.wikipedia.org/wiki/RAF_Second_Tactical_Air_Force), carrying out a mix of escort and fighter-bombing missions. It flew fighter support for the Normandy Landings (https://en.wikipedia.org/wiki/Normandy_Landings) on 6 June 1944, moving to France in October 1944, when it concentrated on ground-attack operations. It re-equipped with the Hawker Tempest (https://en.wikipedia.org/wiki/Hawker_Tempest) in December, returning to action from Gilze-Rijen (https://en.wikipedia.org/wiki/Gilze-Rijen_Air_Base) in February 1945, flying fighter sweeps in North West Europe."

So no Typhoon - but if you want to do Jan Linzel's Tempest there is always the FCS one in the Hawker Heroes pack, and for me the default paint schemes are the weakness.

David

Bradburger
February 24th, 2017, 09:49
Great news this is out, and another Hawker classic to add to my collection!

Looks fantastic, but will have to wait a bit till I can get it from one of the usual AH vendors.

Cheers

Paul

YoYo
February 24th, 2017, 09:54
Yes. Same here. After startup, there's also an orange effect by the prop spinner.

I ended up disabling the fx_AH_Typhoon_EngStart in the [effects] section. I wanted to see if others encountered the same issue.

Everything else is great. Love the cockpit and the default flight dynamics are a challenge. Had to practice several landings to get the handle on it. Looking forward to more flights today.

Any news AH about this bug?


Great job AH and a good price (for a retiree!):applause: Screenshots in Dx10.

This prop is REALY big!!!

dhasdell
February 24th, 2017, 10:20
Looks fantastic, but will have to wait a bit till I can get it from one of the usual AH vendors

It's on the Just Flight site.

Roger
February 24th, 2017, 11:13
Hmm.. there appears to be a prob with the startup smoke. Anyone else seeing this?
http://daveb.cbfsim.org/public/startup.jpg

D/L from JF
FSX ACC DX9
ATB
DaveB:)

In Dx10 when the engine starts the effect is the same but it soon resolves into thick smoke. I wonder if the P3d and FsX effects files got switched?

bazzar
February 24th, 2017, 12:32
I haven't seen this personally, but it seems a few are getting it so we will be putting up a new effect. I will post when there is something for you to download and how to get the new effect. If it is too distressing, please just disable the effect for now. Thanks. :engel016:

Panther_99FS
February 24th, 2017, 13:08
One of my all-time favorites!

DaveB
February 24th, 2017, 13:39
Baz..

I managed to take a look at the effect before I went to work and it calls 2 bmps.. fx_1 and fx_fireAdd. I checked to see if I have the second one (I know I have the first) and I have 2 fx_fireadd.bmps. One is dated something like 2006 and the second (bracketed (2)) is 2016 vintage. Now I'm back.. I'll try renaming the old one to see if the newer one works;)

EDIT: Sadly.. it doesn't. Got loads of white smoke at the first start and thought I'd cracked it but soon after.. the black squares appeared. Shut down then restarted and it was exactly as in the sshot above. No prob. Will await the fix;)
ATB
DaveB:)

UnknownGuest12
February 24th, 2017, 17:15
I'd like to comment on that but then I'd violate the rule not to discuss politics on this forum. F*** Europe!

:banghead:

Cees

price exactly the same...and quite happy with Europe

UnknownGuest12
February 24th, 2017, 17:16
I haven't seen this personally, but it seems a few are getting it so we will be putting up a new effect. I will post when there is something for you to download and how to get the new effect. If it is too distressing, please just disable the effect for now. Thanks. :engel016:


Same here with P3D 3.14...
Beautifull job...

Tako_Kichi
February 24th, 2017, 17:44
Same for me too with FSX:SE.

bazzar
February 24th, 2017, 20:10
The new effect is up and running. Get it here: http://www.aeroplaneheaven.com/free/typhoon/AH_typhoon_effect.zip

Or visit our Typhoon product page.

Thanks for your patience.:engel016:

Cees Donker
February 24th, 2017, 20:28
price exactly the same...and quite happy with Europe

That figures. I'd be happy with Europe too, living in Portugal.

Cees

Tako_Kichi
February 24th, 2017, 20:31
The new effect is up and running. Get it here: http://www.aeroplaneheaven.com/free/typhoon/AH_typhoon_effect.zip

Or visit our Typhoon product page.

Thanks for your patience.:engel016:

That fixed the problem for me. :jump:

Thanks for the prompt service Bazzar. :applause:

:ernaehrung004:

DaveB
February 24th, 2017, 23:17
Fixed it for me too Baz.. cheers:ernaehrung004:

ATB
DaveB:)

CavOk
February 25th, 2017, 01:45
how do you get the weapons bombs and rockets to show.. I see them in the aircraft cfg and the fuel and payload screen but not in the sim? I'm using P3d

bazzar
February 25th, 2017, 03:15
I find reading the manual helps. Press Shift+1 to bring up the options panel.:engel016:

WarHorse47
February 25th, 2017, 04:45
Thanks, Baz. New effects work fine. :encouragement:

Took a night flight yesterday. Great job on the VC lighting. And on hiding all the nav aids. Clever. :adoration:

DaveQ
February 25th, 2017, 06:00
A great big thank you to all concerned; this is a truly outstanding model beautifully rendered. One thing though (btw, got the fixes and the message about the prop...); when the flaps come down speed drops like a stone and the nose goes down dramatically so that the approach appears to be flown at a considerable negative AoA. Round out seems to be a matter of bringing the nose up level as she settles, otherwise you're pointing directly into the dirt.... Great for visibility over the nose but is it right?? This is an external with the VSI showing 0.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47621&stc=1

Seems a bit extreme to me, or have I missed something in the manual?? (Probably!!:very_drunk:)

DaveQ

hairyspin
February 25th, 2017, 06:23
I'd hope that's not how the model flies: the Pilot's Notes (A.P. 1804A-P.N.) state no change of trim to be expected on flaps down. You haven't raised the radiator flap too? The P.N. states that will drop the nose and that radiator flap should be down with flaps down.

wombat666
February 25th, 2017, 06:49
Thanks mate, she's a handful but big girls and all that...:very_drunk::engel016:

As I recall...."One in each ear and you can hear yourself ....................':triumphant:
Answers on a postcard please.

UnknownGuest12
February 25th, 2017, 07:16
Smoke problem fixed, thanks...
Anyone noticed that, although present in thumbnails, propeller and propeller hub won't show when choosing vehicles (all of Typhoon versions)? Running P3D 3.4.22.19868 nothing of importance but a strange thing to happen...

Best Regards

WarHorse47
February 25th, 2017, 07:53
Anyone noticed that, although present in thumbnails, propeller and propeller hub won't show when choosing vehicles (all of Typhoon versions)? Page 2 in the manual under DON'T PANIC!!.

CavOk
February 25th, 2017, 08:08
I find reading the manual helps. Press Shift+1 to bring up the options panel.:engel016:

Thanks Bazzar
I didn't read the manual on line I printed it out. Unfortunately the pages aren't printer friendly on my set up so the important bits got missed off.
No problem .....now having read the manual on line I see the information I was looking for.

UnknownGuest12
February 25th, 2017, 08:47
Page 2 in the manual under DON'T PANIC!!.


OOPS........thanks

WarHorse47
February 25th, 2017, 09:01
OOPS........thanks:untroubled::untroubled::untroub led:

DaveQ
February 25th, 2017, 11:39
I'd hope that's not how the model flies: the Pilot's Notes (A.P. 1804A-P.N.) state no change of trim to be expected on flaps down. You haven't raised the radiator flap too? The P.N. states that will drop the nose and that radiator flap should be down with flaps down.

Attitude little different rad flap open or closed. Anyone else see this??

DaveQ

bazzar
February 25th, 2017, 11:48
The flaps on a Typhoon produce a large amount of drag and will slow the aircraft very quickly. You need power to keep the nose up and also trim. If you back off the power too much, she'll drop like a brick.There is also a set of more "benign" files included in the folder for those who prefer less of a challenge.
:engel016:

menef
February 25th, 2017, 12:50
Very nice ! Someone knows if there are some 2nd WW tanks to play as AI traffic with FS recorder?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47649&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47650&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47651&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47652&stc=1

Bomber_12th
February 25th, 2017, 14:01
I'm very impressed by the visuals of the model/textures as well as the sounds, and it is wonderful to have this aircraft in my hangar (especially as, although there aren't any currently flying, efforts have been well underway to change that)!

One issue, however, that I've found is that the p-factor/torque is pulling the aircraft in the wrong direction. From the cockpit, the prop on the Typhoon is spinning to the left, which should be creating p-factor and torque pulling the aircraft to the right (just like a Griffon Spitfire), but the flight dynamics are acting as if the prop is turning in the opposite/conventional direction to what it really is. You should have to be using left-trim for takeoff in a Typhoon, which is also counter to what the rudder trim indicator is doing/showing (the indicator arrow moves in the opposite direction to what it should be - the trim markings/arrow are correct though - when you dial the rudder trim to the left, the indicator should travel backward, and when dialing right rudder trim, it should be going forward).

bazzar
February 25th, 2017, 14:56
Thanks John,

We've had a couple of comments re this so will be releasing a corrected set of files. I can see what's happened.:engel016:

Bradburger
February 25th, 2017, 15:50
The Typhoon is indeed looking good!




One issue, however, that I've found is that the p-factor/torque is pulling the aircraft in the wrong direction. From the cockpit, the prop on the Typhoon is spinning to the left, which should be creating p-factor and torque pulling the aircraft to the right (just like a Griffon Spitfire), but the flight dynamics are acting as if the prop is turning in the opposite/conventional direction to what it really is.

This is a frustrating issue I've found with nearly all FSX aircraft that have counter clockwise turning props when viewed from the cockpit.

(The exceptions are the RA Spitfire XIV, and the Flying Stations Sea Fury which behave as they should).

What happens (as John describes), is that the prop animation turns the correct way, but the FM pulls the same way (to the left), as if it was a clockwise turning prop like the Merlin (that's when viewed from the cockpit).

I've noticed that the Aircraft.cfg is always missing an important entry under the propeller section.

That is rotation = -1. (i.e. a counter clockwise rotation when viewed from the cockpit)

This is a very important parameter if you are to get the correct P-Factor (or pull to the right) reaction during takeoff and high angles of attack at slow speeds for such an engine.

But, if you add this line to the Aircraft.cfg for an FM that behaves as John describes, the FM now works as it should (pull to the right), but the prop animation becomes screwed (goes very slowly) and now turns the opposite way to what it should!

This is very frustrating for accuracy, and indeed for FM development, as if the prop animation of the MDL does not like rotation = -1 entry, you have put up with a prop that turns the correct way, but an FM that doesn't.

In FS9, you could fix this issue by adding the line prop_anim_ratio = (a positive number) to the [fltsim.xx] section, and it would work correctly for both the animation and the FM.

But as anyone who has tried this in FSX will tell you, it no longer works!

I would love to know from one of our modellers why this is the case with FSX, and why some prop animations do work with rotation = -1 entry, whilst others don't!

Cheers

Paul

bazzar
February 25th, 2017, 16:08
In the Typhoon we use a special code for the prop to create the hesitation and delays. This breaks all the rules of conventional FS animation anyway so just adding -1 to the cfg doesn't work with this code. Try it and you'll see what I mean. I know where the problem lies and will release a fix.:engel016:

emfrat
February 25th, 2017, 17:43
Saw an odd thing this morning. Started FS10 to my default flight which is a C-47 at NZMS. I then changed aircraft to the Typhoon, and as expected, it was displayed in the selection screen window with no spinner. Still at that screen, I selected a different location on the same airfield and suddenly the plane in the window had a spinner and prop!
I suppose the change of location must have triggered a general reload...:untroubled:

MikeW

bazzar
February 25th, 2017, 18:54
That's correct. If you look under "DON'T PANIC!" in the manual, you'll see the explanation.:engel016:

bazzar
February 25th, 2017, 23:16
A service pack is not far away. It will incorporate:

1. Revised dynamics to correct torque roll to right, requiring left rudder trim and left rudder correction to swing
2. Revised trim adjuster and indicator to go with above.
3. New prop animation routines to go with the above.
3. Prop and spinner visible in chooser window at all times
4. Flaps adjusted to give neutral trim at lower speeds, requiring less power/thrust adjustment
5. Cartridge starter improved with improved re-load routine
6. Checklist and manual updated to for the above changes

Thanks. :engel016:

ian elliot
February 25th, 2017, 23:37
Loving mine :ernaehrung004:

ftl818
February 26th, 2017, 01:59
A service pack is not far away. It will incorporate:

1. Revised dynamics to correct torque roll to right, requiring left rudder trim and left rudder correction to swing
2. Revised trim adjuster and indicator to go with above.
3. New prop animation routines to go with the above.
3. Prop and spinner visible in chooser window at all times
4. Flaps adjusted to give neutral trim at lower speeds, requiring less power/thrust adjustment
5. Cartridge starter improved with improved re-load routine
6. Checklist and manual updated to for the above changes

Thanks. :engel016:

Love this aircraft. But difficult to fly in real settings? No not really if you watch your airspeed. Only the ballooning with flap deployment seems to be a bit much for an aircraft of this size and weight.
Finally an aircraft with an almost correct prop blur as seen from the cockpit. You hardly see it and that's how it should be as I can say from my real world flying (EHHV) behind the prop experience. NOT the look as seen in movies and photographs.

If I might add: a slight adjustment to the tailwheel when unlocked?

gear_system_type=1
point.0= 1, -19.236, 0.000, -3.950, 2500, 0, 0.600, 60.000, 0.300, 2.500, 0.700, 7.000, 5.000, 0 which makes turning easier.


Paul

ZsoltB
February 26th, 2017, 03:03
Loving mine :ernaehrung004:

What is the base?

:applause:

ian elliot
February 26th, 2017, 03:57
What is the base?

RAF Manston 1945, still working on it, give me about a week or so.


Love this aircraft. But difficult to fly in real settings? No not really if you watch your airspeed.

Me too, i find it easier to land with half flaps, i seem to be fighting with it with everything hanging off the bottom :jump:

cheers ian

xpelekis
February 26th, 2017, 07:21
RAF Manston 1945, still working on it, give me about a week or so.
I'm very interested in this scenery base also - if publicly available that is - for my
WWII West Front project with Typhoon (but other planes also)...

IanP
February 26th, 2017, 08:55
Both of mine are perfectly usable... Holmesley South needs clutter, the B.7 ALG needs screenshotting and packaging up.

If anyone wants them, let me know. I've been easily handling the Tiffy out of both of them.


I'm very interested in this scenery base also - if publicly available that is - for my
WWII West Front project with Typhoon (but other planes also)...

Have you seen the rest of my WW2 sceneries? They may be of use to you...

Ian P.

ian elliot
February 26th, 2017, 09:04
Defiantly say yes to both Ian, i think Holmesley South is a caravan site now, used to have holidays there in the 1970's, visited a few years ago, the new forest ponys love the runway and fighter pens, and the old Braithwait water tower still stands.

cheers ian

DaveQ
February 26th, 2017, 09:32
RAF Manston 1945, still working on it, give me about a week or so.



Me too, i find it easier to land with half flaps, i seem to be fighting with it with everything hanging off the bottom :jump:

cheers ian

30% flaps will give a slightly hot landing but at least it's controllable and attitude is not too unreal. Lowering weight/fuel load gives me threshold and touch-down speeds not too far removed from numbers given (105/90 KIAS). Like many aircraft it's better keeping the power on until it's down to prevent a sudden drop and bounce. Looking forward to some authentic strips as well guys!

DaveQ

menef
February 26th, 2017, 10:55
Even if AFAK the bulk of the Typhoon were painted with invasion stripes, it should be nice also to fly an airplane without them..:icon30::icon30::icon30::ambivalence:

strykerpsg
February 26th, 2017, 15:32
Wow! Between this release and the fantastic C-47, I am really getting an itch to start back into the WWII stuff again. Thank you so much for the loving attention put into this great looking war bird and getting the update/patch out so quickly.

A little off topic, but seeing the other thread about V1's and BF109's, does this beauty have the ability to shoot objects or were they done with Tac Pack or Captain Sims weapons pack add-on? I can just envision an updated EAW type simulation and with all the fantastic updated scenery from Orbx and the like, beauty and fidelity beyond anything EAW could have produced in it's day. Now, to get a hold of my Occulus Rift for a full immersive interaction with this great plane.

Thanks again for this plane. She will be in my hangar by weeks end.

xpelekis
February 26th, 2017, 22:12
If anyone wants them, let me know. I've been easily handling the Tiffy out of both of them.
@IanP : Yes, for certain.


does this beauty have the ability to shoot objects or were they done with Tac Pack or Captain Sims weapons pack add-on? I can just envision an updated EAW type simulation and with all the fantastic updated scenery from Orbx and the like, beauty and fidelity beyond anything EAW could have produced in it's day
@strykerpsg : You'll need Tacpack or CS Weapons (this is Tacpack). I also envision that, especially for multiplayer... And have a look over
photoreal, how it looks like !...


https://www.youtube.com/watch?v=wsOkRviZyXo

LE151
February 26th, 2017, 22:44
A service pack is not far away. It will incorporate:

1. Revised dynamics to correct torque roll to right, requiring left rudder trim and left rudder correction to swing
2. Revised trim adjuster and indicator to go with above.
3. New prop animation routines to go with the above.
3. Prop and spinner visible in chooser window at all times
4. Flaps adjusted to give neutral trim at lower speeds, requiring less power/thrust adjustment
5. Cartridge starter improved with improved re-load routine
6. Checklist and manual updated to for the above changes

Thanks. :engel016:

Can they fix the positioning of the navigation lights on the aircraft. Mine are set back in the wing and not on the leading edge corner of the wing. I also believe that the sound pack could be better. I'm going to insert the CBFS Bristol Centaurus engine sound into my Typhoon...........thanks!!!!

bazzar
February 26th, 2017, 23:04
The Centaurus is a radial engine. Not at all like the Napier "H"pattern.

ftl818
February 26th, 2017, 23:35
The Centaurus is a radial engine. Not at all like the Napier "H"pattern.

The Bristol Centaurus was the engine of the later Seafury.

https://en.wikipedia.org/wiki/Bristol_Centaurus

Paul

strykerpsg
February 27th, 2017, 00:28
@strykerpsg : You'll need Tacpack or CS Weapons (this is Tacpack). I also envision that, especially for multiplayer... And have a look over
photoreal, how it looks like !...


https://www.youtube.com/watch?v=wsOkRviZyXo

Xpelekis, thanks for sharing. I luckily have Tac Pack, so this will be even more exciting. Great video too..loving the theme for Western Front potential scenarios.

bazzar
February 27th, 2017, 03:42
All vendors now have the Service Pack. A re-install is necessary as the SP covers a lot of the pack. Also included is a revised paintkit and a bonus livery - a colourful "sharknose" theme.

hairyspin
February 27th, 2017, 03:52
... I also believe that the sound pack could be better. I'm going to insert the CBFS Bristol Centaurus engine sound into my Typhoon...........thanks!!!!

I've heard a recording of a Sabre (once) and would know a Centaurus at a mile's distance from umpteen airshows: they don't sound remotely alike. Except at idle.

https://m.youtube.com/watch?v=Fo0Lv1S3RfQ

DaveB
February 27th, 2017, 04:51
Installed v1.1 and the differences are noticeable. Wish the trim was geared a little finer (you're either going up or down) but I can live with it. Still only managed one landing without bouncing and that was done from outside!! Preferred technique (I've read) is to land on the mains and let the rear settle in it's own time. Will work on that;)

ATB
DaveB:)

huub vink
February 27th, 2017, 05:10
All vendors now have the Service Pack. A re-install is necessary as the SP covers a lot of the pack. Also included is a revised paintkit and a bonus livery - a colourful "sharknose" theme.

Thanks Bazz,

JustFlight just notified me with an e-mail about the patch, so they have the patch "up-and-running".

Cheers,
Huub

thefrog
February 27th, 2017, 05:18
Wish the trim was geared a little finer (you're either going up or down) but I can live with itI find that with a lot of my aircraft but I adjust this myself by tweaking the elevator trim effectiveness and pitch sensitivity in the Flight Tuning section of the aircraft.cfg

DaveB
February 27th, 2017, 05:30
Yup.. that's almost certainly what I'll end up doing. The excessive bounce on landing is the annoying thing for me at present. It's a bit like the Aircraft Factory Corsair until someone came up with a mod. Light or heavy, fast or slow, I find it nigh on impossible to TD and stay down:dizzy:

ATB
DaveB:)

menef
February 27th, 2017, 06:56
All vendors now have the Service Pack. A re-install is necessary as the SP covers a lot of the pack. Also included is a revised paintkit and a bonus livery - a colourful "sharknose" theme.

No invasion stripes! Thank you :very_drunk:

DaveB
February 27th, 2017, 06:58
Not strictly correct.. there are some on the underside of the rear fuse:biggrin-new: I know what you mean though:encouragement:

Oops.. EDIT: No.. there are none at all on that one so you're good to go!!
ATB
DaveB:)

Roger
February 27th, 2017, 08:45
Downloaded and ready to install:applause:

IanP
February 27th, 2017, 09:02
Ooh! That's rather nice...

dives into books...

245 Squadron. They spent quite a lot of time at Holmsley South pre-D-Day, thankfully, before beginning the European Tour of coded ALGs. They also took Typhoon Ib to Peterhead for Feb '43. I'm covered. Phew. :very_drunk::dizzy:

Just packaging up B.7 ALG (Martragny, Calvados) - should be up later tonight.

Drat. Hijacking.

/me slaps himself on the wrist and disappears back into The Dark Corner to go back to taking screenshots.

Ian P.

menef
February 27th, 2017, 09:51
I've found these 2 german tanks at Simviation ( by E. Welker) . ... so ... they are only waiting for a tin opener !

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47727&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47728&stc=1

menef
February 27th, 2017, 10:04
Not strictly correct.. there are some on the underside of the rear fuse:biggrin-new: I know what you mean though:encouragement:

Oops.. EDIT: No.. there are none at all on that one so you're good to go!!
ATB
DaveB:)

Hi mate! As you could have understood I don't like very much invasion stripes applied on every kind of allied aircraft. ... ( personal tastes ) bye:very_drunk:

DaveB
February 27th, 2017, 10:15
Oh yes.. you can have too much;)

I'd just been flying this one..
http://daveb.cbfsim.org/public/pulverizer22.jpg


which almost has no invasion stripes:encouragement:
ATB
DaveB:)

WarHorse47
February 27th, 2017, 10:24
http://i11.photobucket.com/albums/a185/WarHorse47/Typhoon/2017-2-26_11-15-10-285_zpsjdvgh7ra.jpg

http://i11.photobucket.com/albums/a185/WarHorse47/Typhoon/2017-2-27_11-11-31-862_zps5stmda2q.jpg

http://i11.photobucket.com/albums/a185/WarHorse47/Typhoon/2017-2-26_10-56-34-819_zpsuzveiyvi.jpg

Before you ask, the first shot is from Team SDB/FCS RAF Driftfield. Second shot over Ian P's Caffiers German AB. Third shot is at Team SDB Station Goxhill.

xpelekis
February 27th, 2017, 11:21
I didn't find a link for German Airbase at IanP's site... any guidance ?
And these "cans" certainly look yummy... to be opened.

YoYo
February 27th, 2017, 12:07
I've found these 2 german tanks at Simviation ( by E. Welker) . ... so ... they are only waiting for a tin opener !

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47727&stc=1



Its a good idea to use with CCP (FSX@War): https://www.fsxwar.com/#download .

menef
February 27th, 2017, 12:07
Some VERY close strafing ...
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47734&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47735&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47736&stc=1

WarHorse47
February 27th, 2017, 12:27
I didn't find a link for German Airbase at IanP's site... any guidance ?
And these "cans" certainly look yummy... to be opened.Might have to download his "all-in-one" file per this note...

"The “All-in-One Scenery Download” contains a dump of my “IJP Scenery” folder, containing all of my sceneries, whether complete, Work-in-Progress or just-dumped-here-never-to-be-completed. Just because something is in here does not mean that it will ever have more work done on it, sorry! If you do want me to work on a specific scenery, though, then please let me know."

If you do a search of the SOH forum for "Caffiers" or FSX German airbases, etc., there are several threads on the subject.

My quickie photo doesn't show all the detail of the scenery, but its a good one to have.

IanP
February 27th, 2017, 12:27
Poor Caffiers... Everyone beats Caffiers up! Guess I should put some AI in at Tramecourt to guide people there and attack that instead...

Here's somewhere closer to go and duff them up from, whichever you decide needs strafing...

http://www.ianpsdarkcorner.co.uk/yegads-sah-its-a-whole-new-scenery-what/

Please note though, that if you want to see the statics, you'll need Fulbert's static Hawker Typhoon from the FSX scenery object library here at SOH... :)

Cheers,

Ian P.

Edited to add:

Yes, all the Luftwaffe airfields are in the "All-in-One" pack, including one that isn't available on its own (QLAB) and a couple that are just bare bones. The individual ones available are:

Caffiers: http://www.ianpsdarkcorner.co.uk/historical/dlw/q1cf/IJP_Q1CF_v1_0.zip
Tramecourt: http://www.ianpsdarkcorner.co.uk/historical/dlw/q0tc/IJP_Q0TC_v1-0.zip
Herdla: http://www.ianpsdarkcorner.co.uk/historical/dlw/enhl/IJP_ENHL_0-1.zip
Al Qa-arah (fictional): http://www.ianpsdarkcorner.co.uk//fictional/qlaq/IJP_QLAQ_v1_0.zip

DaveB
February 27th, 2017, 12:51
Thanks Ian:encouragement:

ATB
DaveB:)

YoYo
February 27th, 2017, 13:09
Poor Caffiers... Everyone beats Caffiers up! Guess I should put some AI in at Tramecourt to guide people there and attack that instead...

Here's somewhere closer to go and duff them up from, whichever you decide needs strafing...

http://www.ianpsdarkcorner.co.uk/yegads-sah-its-a-whole-new-scenery-what/

Please note though, that if you want to see the statics, you'll need Fulbert's static Hawker Typhoon from the FSX scenery object library here at SOH... :)

Cheers,

Ian P.

Edited to add:

Yes, all the Luftwaffe airfields are in the "All-in-One" pack, including one that isn't available on its own (QLAB) and a couple that are just bare bones. The individual ones available are:

Caffiers: http://www.ianpsdarkcorner.co.uk/historical/dlw/q1cf/IJP_Q1CF_v1_0.zip
Tramecourt: http://www.ianpsdarkcorner.co.uk/historical/dlw/q0tc/IJP_Q0TC_v1-0.zip
Herdla: http://www.ianpsdarkcorner.co.uk/historical/dlw/enhl/IJP_ENHL_0-1.zip
Al Qa-arah (fictional): http://www.ianpsdarkcorner.co.uk//fictional/qlaq/IJP_QLAQ_v1_0.zip

Good Idea, Thank You. Is it work with P3Dv3?
I remember Your "old" sceneries needed a patch for taxiway.

SkippyBing
February 27th, 2017, 13:11
I would love to know from one of our modellers why this is the case with FSX, and why some prop animations do work with rotation = -1 entry, whilst others don't!

The default animation code from the SDK assumes clockwise animation, so the angle of the prop increases from 0 to 360 over time. The rate it does this determines which prop model gets used, from still to fast blurred.
If you have a -1 entry the FSX rotates the prop from 360 to 0 over time. As far as I can tell the default animation reads this as the slowest prop speed as, if you're expecting a clockwise rotation, an anti-clockwise one never gets above 0 rpm. This will use the slowest prop model which will jump between various positions depending on what the sim sends as the current rotational angle.
Note, the sim doesn't care which way the prop model is rotating, that's just some fancy visuals, so you can model it to rotate anti-clockwise with a clockwise prop model.
It's actually not that hard to re-write the animation code to be ambidextrous, I mean I managed it, but if you haven't written a lot of custom animations it might be a bit overwhelming.

DaveB
February 27th, 2017, 13:18
Home in time for tea and tiffin:encouragement:
http://daveb.cbfsim.org/public/france.jpg

ATB
DaveB:)

IanP
February 27th, 2017, 13:23
YoYo: Yes, it should work fine in P3Dv3 - unfortunately I can no longer test it, as L-M wouldn't let me change my card number to pay for the dev license, so hence it expired and they cancelled my subscription! Not impressed with that at all.

Ian P.

WarHorse47
February 27th, 2017, 14:25
Nice shot, DaveB.

Can someone tell me what I need to get the static Hawkers to display for Ian's B7LG? I assume it has something to do with the guid.txt?

I've got all the necessary library and scenery folders setup including the static Hawkers, but they still don't display.

Thanks

IanP
February 27th, 2017, 14:42
WarHorse47: Provided you've added the Typhoon library to your FSX scenery library, it should work. Try putting the scenery and texture folders from the Tiffie library directly into the same folder as B7LG, if you've done that...

And just to show that I'm still working on Holmsley South, this is what it looks like at present. I need to take an engineer regiment (or SBuilderX flattens) to a number of cliffs and put in lots of clutter, other than that, it's pretty much done.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47742&stc=1

WarHorse47
February 27th, 2017, 15:07
WarHorse47: Provided you've added the Typhoon library to your FSX scenery library, it should work. Try putting the scenery and texture folders from the Tiffie library directly into the same folder as B7LG, if you've done that...
Nope. First I added the Typhoon library. Wasn't sure of the sequence, higher or lower number than B7LG.

I just combined it with B7LG (and removed the Typhoon library to avoid duplicates) and still no Typhoons.

I'm sure its something small and silly I've overlooked. I assume it doesn't matter what percent airlines or GA aircraft for the static to show? All the other tents, vehicles show w/o problem. Got me stumped.

IanP
February 27th, 2017, 15:39
Well that's odd! :dizzy:

Are you running DX10 preview? I wonder if it's there, but not displaying...

Ian P.

pilto von pilto
February 27th, 2017, 15:42
Here's a fun true story with a reward at the end!

So we finished a different texture to put into the SP. All buttoned up and ready to upload until one of the eagle eyed fellas here saw that it was the wrong version. Yep we had made one of the 3 Typhoons sent to Egypt for appraisal by the RAAF 451 squadron. Of course they were actually the "car door" version and not the later version. Expletives that arent safe for work were expelled and the sharkmouth texture that was released in the SP was commenced. However the texture was finished and we all thought "Hey perhaps someone might like it anyway even if it isnt historically accurate".

So head off to http://aeroplaneheaven.com/product_typhoon.php and scroll right down to the bottom to get your free download. We've put a little readme on how to put a new livery in ( if you need it ) and the [flightsim.x] entry for you.

If you'd like to know more about the real 3 Typhoons then this site is helpful http://adf-serials.com.au/typhoon.htm


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47747&stc=1

Roger
February 27th, 2017, 15:54
With the update I get this weird ghost prop issue at low rpm. How can I get rid of it?

https://2-t.imgbox.com/GLHAdpBq.jpg (http://imgbox.com/GLHAdpBq)

Roger
February 27th, 2017, 15:55
With the update I get this weird ghost prop issue at low rpm. How can I get rid of it?

https://i.imgbox.com/GLHAdpBq.jpg (http://imgbox.com/GLHAdpBq)

stovall
February 27th, 2017, 15:56
Thanks pilto von pilto, a very nice gesture with a very nice paint scheme.

UnknownGuest12
February 27th, 2017, 15:57
Thanks for the new texture. Like it much more than the one with a shark mouth. And v 1.1, though no expert at all seems much better.

Regards

Bomber_12th
February 27th, 2017, 16:08
Re: Stripes...

The Hawker Typhoon is rather unique, with regard to black/white stripes, as early on they were required to have black/white/black/white/black/white/black stripes painted under the wings, even from the factory, as early as 1942/43, not as "invasion stripes", but simply as "ID/recognition stripes", since the aircraft was being mistaken early-on by Allied serviceman on the ground as being Fw-190's.

Some crisp factory-applied ID/recognition stripes (done away with by early 1944).
https://c1.staticflickr.com/1/428/18691841266_a75834991f_b.jpg

https://c1.staticflickr.com/1/425/18531932429_75e5358549_o.jpg

Here we have actual "invasion stripes", at the time of invasion (D-Day).
https://c1.staticflickr.com/9/8877/18097512433_452565b4c0_b.jpg

Here again we are back to "ID/recognition" stripes (as reduced from the original "invasion stripes") as seen around mid/late summer 1944. In the fall of 1944, a directive further reduced the presence of these ID/recognition stripes to only being present on the bottom of the fuselage (as i recall, eventually being done away with completely by early 1945).
https://c1.staticflickr.com/1/561/18097524873_11a89a3c2b_o.jpg

Bomber_12th
February 27th, 2017, 16:14
Some more Typhoon photos (purposely omitting all of the ones of the car-door variant).

https://c2.staticflickr.com/6/5692/22343451939_632ab205c9_b.jpg

https://c1.staticflickr.com/1/489/18531882369_81862618fb_b.jpg

https://c1.staticflickr.com/1/330/18720529171_49a248b5d0_b.jpg

https://c1.staticflickr.com/9/8888/18691827916_d7c8a9ce29_b.jpg

bazzar
February 27th, 2017, 16:16
With the update I get this weird ghost prop issue at low rpm. How can I get rid of it?

https://2-t.imgbox.com/GLHAdpBq.jpg (http://imgbox.com/GLHAdpBq)

As with all things Roger there are compromises. We have added a low vis prop to the slow prop routine to aid with transitions. FSX is nothing short of brutal with how it handles props. When reversing the torque to give right swing, the props also have to be altered. We lose the more subtle effects we had because FS can't handle contra rotation very well. When we get a bit of time we are going to look at the whole prop issue in FS/P3D and see if we can come up with a solution for more realism with counter-clock props.:engel016:

Roger
February 27th, 2017, 16:27
As with all things Roger there are compromises. We have added a low vis prop to the slow prop routine to aid with transitions. FSX is nothing short of brutal with how it handles props. When reversing the torque to give right swing, the props also have to be altered. We lose the more subtle effects we had because FS can't handle contra rotation very well. When we get a bit of time we are going to look at the whole prop issue in FS/P3D and see if we can come up with a solution for more realism with counter-clock props.:engel016:

Ok Baz, understood. I also find I don't have a cfg entry in easy or realistic for the new "texture.245taf". I uninstalled the original version but is this a reinstall issue?

WarHorse47
February 27th, 2017, 17:02
Well that's odd! :dizzy:

Are you running DX10 preview? I wonder if it's there, but not displaying...

Ian P.Nope. Just vanilla plain FSXA.

bazzar
February 27th, 2017, 17:19
Ok Baz, understood. I also find I don't have a cfg entry in easy or realistic for the new "texture.245taf". I uninstalled the original version but is this a reinstall issue?

The new livery should be listed in the default aircraft cfg that is in place when you install the SP. The default CFG is the realistic version. As a back up, copy it and let it overwrite the one in the Realistic folder. Take the entry for 245TAF from it and add it to the EasyFly cfg. to replace the Egypt one we left in there. You should be all set.

Roger
February 27th, 2017, 17:22
The new livery should be listed in the default aircraft cfg that is in place when you install the SP. The default CFG is the realistic version. As a back up, copy it and let it overwrite the one in the Realistic folder. Take the entry for 245TAF from it and add it to the EasyFly cfg. to replace the Egypt one we left in there. You should be all set.

Baz, that would make the Egypt texture #8 but when downloaded it's cfg shows #7. This would need changing to #8.

bazzar
February 27th, 2017, 17:43
If you are going to add the Egypt texture, you are correct.

WarHorse47
February 27th, 2017, 18:00
As with all things Roger there are compromises. We have added a low vis prop to the slow prop routine to aid with transitions. FSX is nothing short of brutal with how it handles props. When reversing the torque to give right swing, the props also have to be altered. We lose the more subtle effects we had because FS can't handle contra rotation very well. When we get a bit of time we are going to look at the whole prop issue in FS/P3D and see if we can come up with a solution for more realism with counter-clock props.:engel016:Baz. You may also want to take a look at the gun sight reticule. When that is turned on the gun sight glass perimeter looks odd against the background of the prop.

xpelekis
February 27th, 2017, 22:18
When that is turned on the gun sight glass perimeter looks odd against the background of the prop.
Yes, please. Other than that, just great.

xpelekis
February 28th, 2017, 04:02
@IanP : B7LG is just what I needed to log some test flight near action areas.
But I don't get Airfields layout as I see it in your screenshots. Is there a way or
photoscenery makes that impossible ? Thank's.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47764&stc=1

IanP
February 28th, 2017, 05:42
Photoscenery will always overlay terrain polygons, unfortunately, so what you see is what you get... However, it does show nicely how I placed the layout based on the underlying fields - the memorial to B.7 ALG is on the field boundary to the left of your image, near the curve of tents on the perimeter.

The only way to prevent that happening is to create a "fake photoreal" or a modelled polygon for the aerodrome backdrop. I can do that, but it takes a significant amount of time and effort.

Cheers,

Ian P.

DaveB
February 28th, 2017, 08:26
Warhorse..

I added the Typhoon library first followed by B7LG then Q1CF so currently.. Q1CF is priority 1, B7LG is priority 2 and the Typhoons are Priority 3. It should still work as Ian suggested though.
ATB
DaveB:)

WarHorse47
February 28th, 2017, 08:49
Warhorse..

I added the Typhoon library first followed by B7LG then Q1CF so currently.. Q1CF is priority 1, B7LG is priority 2 and the Typhoons are Priority 3. It should still work as Ian suggested though.
ATB
DaveB:)Lets compare notes...

IJP_QLAQ, IJP_Q1CF, IJP_Scenery and IJP_FSX_Library were installed previously and have priorities 19, 20, 21 and 22, respectively.

IJP_B7LG and the Typhoons were installed yesterday. At the moment per your order B7LG is priority 1 and the Typhoons are Priority 2. Still, the Typhoons do not appear.

Since the Typhoons are only associated with B7LG, I did not think they were related in priority to the other IJP scenery addons. Can someone confirm?

I thought I had my scenery addons figured out, but guess not. :banghead:

jankees
February 28th, 2017, 10:31
nice model!

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk39.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk39.jpg.html)

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk54.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk54.jpg.html)

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk46.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk46.jpg.html)

DaveB
February 28th, 2017, 10:44
AFAIK Warhorse.. B7LG is the only scenery to call the Typhoons so I can't.. of the top of my head.. see why they're not displaying. They're nothing to do with traffic being scenery objects so they should be there. I'll think some more.

In the meantime..
http://daveb.cbfsim.org/public/v12.jpg

http://daveb.cbfsim.org/public/v14.jpg

My goodness.. these things are hard to latch on to. Will have to look at the traffic file to see what speed they're programmed for but at the moment, the closing speed of the Typhoon is much faster. I think it'll be easier to bomb where they're coming from:biggrin-new:
ATB
DaveB:)

ian elliot
February 28th, 2017, 11:07
Works for me, just added the Tyhpoon bgl to the B7LG scenery folder and the Typhoon texture folder into the main B7LG folder, bobs your uncle, typhoons :applause:

menef
February 28th, 2017, 11:32
AFAIK Warhorse.. B7LG is the only scenery to call the Typhoons so I can't.. of the top of my head.. see why they're not displaying. They're nothing to do with traffic being scenery objects so they should be there. I'll think some more.

In the meantime..
http://daveb.cbfsim.org/public/v12.jpg

http://daveb.cbfsim.org/public/v14.jpg

My goodness.. these things are hard to latch on to. Will have to look at the traffic file to see what speed they're programmed for but at the moment, the closing speed of the Typhoon is much faster. I think it'll be easier to bomb where they're coming from:biggrin-new:
ATB
DaveB:)

Hi Dave ! What engine flames effect are you using for the flying bomb V1?

DaveB
February 28th, 2017, 11:42
It's the Samantha Downes model from Simvi (amongst others) and the effects are the ones that come with it. Strangely, I didn't already have them in my effects folder (expected an overwrite that didn't happen!!). fx_afterburner.fx and fx_afterburnerflame.fx.. both dated 08/09/2003/13:42 ;)

ATB
DaveB:)

WarHorse47
February 28th, 2017, 12:12
Works for me, just added the Tyhpoon bgl to the B7LG scenery folder and the Typhoon texture folder into the main B7LG folder, bobs your uncle, typhoons :applause:
Show off. :biggrin-new:

Here's what's happening. First, I've installed the Typhoon several different ways as mentioned in other posts. I can tell that FSX is finding the bgl files as the database is redrawn whenever I change the *.bgl location and reload FSX.

I'm using the FSAddOn jeep (from their Waco collection) to explore the scenery. Once loaded I can see the scenery just fine. All the tents, vehicles, barrels are there but no Typhoons. Just baffling.

Not a major issue, I guess. Just disappointing. Something must be different with my setup or FSX install that is keeping the Typhoons from being shown.

Still haven't figured out what the guid.txt file is all about or if its needed. Regardless, I'm still enjoying the AH Typhoon and practicing my landings (ugh!).

DaveB
February 28th, 2017, 12:26
The GUID.txt file is for info only and not really needed. Sometimes, they're a little more informative and will show the model concerned but in this case, we know it's for the Typhoon so the 'extra bits' aren't needed. I don't know what density (scenery complexity) Ian set for this scenery or what level is needed in order for the Typhoons to show. That's the only thing I can think of for their 'no show'.

ATB
DaveB:)

IanP
February 28th, 2017, 13:00
That's a distinct possibility. I usually set everything to "normal" when I'm placing objects (which also upsets some people, who not unreasonably want to turn stuff off) - I'm just checking what I've set them to as I type...

...They're set to "Normal", the same as everything else in the scenery.

To quote a Minecraft villager, "Hmm!"

When it comes to object libraries, because they're not drawn "before" or "after" anything else (unless there are duplicate GUIDs/libraries) then priority has no effect. You can put them at priority 1 or priority 100, with your scenery at 50 and they will still work, simply because they're being loaded and called into a scenery, rather than loaded to draw over another scenery. I always put my object libraries just above the default scenery, below pretty much everything else.

Ian P.

vmag17
February 28th, 2017, 13:16
WarHorse47

I had the same problem as you - and tried all the suggested solutions - but no go.
The fix that did work for me was to was to delete, re-download, and re-install IanP's airfield and referenced library and Fulbert's Typhoon.

Hope that works for you.

jankees

I agree - nice model - and a Nice Repaint of HF-L.

WarHorse47
February 28th, 2017, 13:48
Thanks for all the suggestions.

I got it working. Typhoons are now on base.

Installing the Hawker Typhoons in their own scenery directory did not work, regardless of priority. Moving the scenery and texture files over to the B7LG folders did not work.

On a hunch, I installed the Typhoons in the Global scenery and texture folders. And bingo. I got Typhoons. Go figure.

Lesson learned. :encouragement:

AussieMan
March 2nd, 2017, 00:03
This great aircraft is on my to get list once the car registration is out of the on the 17th of this month, unless I win Powerball in the meantime.

joe bob
March 2nd, 2017, 02:09
All vendors now have the Service Pack. A re-install is necessary as the SP covers a lot of the pack. Also included is a revised paintkit and a bonus livery - a colourful "sharknose" theme.

That shark doesn't look fierce so much as surprised!:untroubled:

vmag17
March 2nd, 2017, 06:55
I came across a couple of interesting interviews/presentations given by the very affable pilot of
"Pulverizer II" (and "Pulverizer I, II, and IV"), Flt.Lt. Harry Hardy.


The first links are to his presentation in 2006 to a small group of fellow pilots about his Typhoon time
flying the "Pulverizers" and includes his own photos and a Radio Canada interview done when he was flying ops in Holland.


https://www.youtube.com/watch?v=G23UB-QUdac
https://www.youtube.com/watch?v=fHAbHy_EPE0
https://www.youtube.com/watch?v=Zu6e4soOWHU


The last link is to an interview he gave in 2012 and includes both his Typhoon time and his experiences leading up to that.


https://vetvoicecan.org/veterans-profiles/air-force/harry-hardy/

menef
March 2nd, 2017, 12:29
Two paints need a little fix ...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47807&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47808&stc=1

bazzar
March 2nd, 2017, 12:39
We will probably have another SP coming next week, having done a bit more work on the reticle. I will include this texture bug. Thanks.:engel016:

DaveB
March 2nd, 2017, 12:43
Bazzar..

Can you do anything about the excessive landing bounce while you're at it?

ATB
DaveB:)

jankees
March 2nd, 2017, 12:49
two quick paints done on my laptop while on the road:

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/HF-L02.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/HF-L02.jpg.html)

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/HF-L04.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/HF-L04.jpg.html)
Typhoon JR128 HF-L as it looked when flying with 183 squadron, based in Colerne, late 1944.

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk51.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk51.jpg.html)

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk60.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk60.jpg.html)
Typhoon JP975 as it may have looked on the 19th of August 1944, when it crashed near Saint-Maclou-la-Bričre, a small village near Le Havre. JP975 was piloted by pilot Officer James Stellin RNZAF, who was flying with 609 squadron, based in Thorney Island airfield. On the 19th of August, 609 had been attackking the Falaise pocket when James Stellin was probably hit by flak while attacking ground targets. He tried to fly back to England, but was losing altitude and on realising he was probably going to crash in the middle of the village, managed to divert to crash at the last moment. He jumped from his aircraft, but was too low and his chute did not open. He was buried by the thankful civilians, who celebrated his sacrifice each year and have named the square in front of the church 'Place Stellin'. More on the last mission by Pilot Officer Stellin can be found here: https://nzhistory.govt.nz/page/kiwi-pilots-sacrifice-saves-french-village. It is not known what the aircraft code of JP975 was on the day of the crash, so I have opted for PR-S, for Stellin.

bazzar
March 2nd, 2017, 12:51
Sorry Dave, you'll just have to practice a bit more...Jankees, nice job mate, the SP will take care of that flap underside for you.:engel016:

DaveB
March 2nd, 2017, 12:52
They both work for me JK:encouragement:

ATB
DaveB:)

jankees
March 2nd, 2017, 13:08
Actually, that screenie (of HF-L) was of an early version, I think I took care of that flap already, just forgot to take new pics.
But while your at it, there is also a bit of light grey on one of the wing roots that shouldn't be there in the paintkit, and possibly some of the textures.

menef
March 2nd, 2017, 13:43
We will probably have another SP coming next week, having done a bit more work on the reticle. I will include this texture bug. Thanks.:engel016:

:very_drunk::encouragement:

Great paints JK!!!

bazzar
March 7th, 2017, 15:26
We have now notified all vendors that a new Service Pack is up. A complete install, it includes a revised prop effect (removed the semi trans blades) remapped flaps and a couple of small adjustments.:engel016:

THibben
March 7th, 2017, 17:47
We have now notified all vendors that a new Service Pack is up. A complete install, it includes a revised prop effect (removed the semi trans blades) remapped flaps and a couple of small adjustments.:engel016:

Thanks Bazzar,

I have it downloaded and installed.

Thanks again,

Tom

WarHorse47
March 7th, 2017, 18:39
Thanks, Baz.

Great job. This version is the best.

By any chance was there a change to the engine startup effect? No problem. Just curious.

bazzar
March 7th, 2017, 20:14
Given FS shortcomings with anti-clock props, we had to moderate the prop stutter to get it under control. Otherwise no further engine stuff no.:engel016:

ZsoltB
March 7th, 2017, 21:32
We have now notified all vendors that a new Service Pack is up. A complete install, it includes a revised prop effect (removed the semi trans blades) remapped flaps and a couple of small adjustments.:engel016:

When?

:encouragement:

bazzar
March 7th, 2017, 22:13
I guess it is down to where you bought and how quickly they can get it in the window.:engel016:

ZsoltB
March 7th, 2017, 22:20
I guess it is down to where you bought and how quickly they can get it in the window.:engel016:

This is a new installation exe? :jump:

bazzar
March 7th, 2017, 22:40
Yes, back up and re-install.:engel016:

ZsoltB
March 7th, 2017, 22:42
Yes, back up and re-install.:engel016:

Ok! v.1.2?

bazzar
March 7th, 2017, 22:57
That's right.:engel016:

ZsoltB
March 7th, 2017, 23:29
That's right.:engel016:

:encouragement::applause:

peterwatkins2
March 8th, 2017, 04:46
The Silver Bullet! MN666 was damaged in the Normandy campaign and shipped back to the UK and repaired. All camo apart from the fabric covered rudder was removed. The aircraft was then given to the Fighter Leader School at Milfield and was usually flown by the Commanding Officer of the Typhoon Squadron.
http://i.imgur.com/3QUjoed.jpg http://i.imgur.com/J9Sme79.jpg

:ernaehrung004: Peter W

bazzar
March 8th, 2017, 12:00
Very nice Peter. She looks great in silver.:engel016:

huub vink
March 8th, 2017, 12:49
Nice repaint Peter!

The 1.2 update is available for those who purchased the model via JustFlight.

Cheers,
Huub

Roger
March 8th, 2017, 12:59
I like the silver repaint Peter but where can we download it?

The 1.2 version seems to give a complete fix!

peterwatkins2
March 8th, 2017, 14:30
Very nice Peter. She looks great in silver.:engel016:

Thanks Bazzar. Great model and a very good paintkit! Er, I don't suppose you would consider a Sea Fury as a follow-up? OK, just a joke! keep up the good work.

Peter

peterwatkins2
March 8th, 2017, 14:32
I like the silver repaint Peter but where can we download it?

The 1.2 version seems to give a complete fix!

I uploaded it to FlightSim.com so hopefully will be available tomorrow!

:ernaehrung004: Peter

DaveQ
March 8th, 2017, 23:35
Great paints everyone - got v1.2 and all now really good!! Only one thing. Any chance of a three-bladed prop at some point? A lot of earlier 1b's had three-bladed props around D-Day I believe, though many subsequently acquired four blades as they went through overhaul (if they lasted that long...).

Many thanks again for a great product.

DaveQ

menef
March 9th, 2017, 00:48
Just installed V1.2 but I still have this bug ... Someone else experienced the same ?
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48089&stc=1

huub vink
March 9th, 2017, 00:58
Can't check it as I didn't have the time to install any of the updates, which is why I'm still with the v1.0 version..................

Cheers,
Huub

DaveB
March 9th, 2017, 01:11
Someone else experienced the same ?

Yes.
ATB
DaveB:)

menef
March 9th, 2017, 01:16
OK, I though that "flap mapping fixed" as stated by the developer V1.2 update description meant the fix of this little bug !!! NO PROBLEM, sooner or later it will be fixed:biggrin-new:

Bradburger
March 9th, 2017, 19:26
OK, I though that "flap mapping fixed" as stated by the developer V1.2 update description meant the fix of this little bug !!! NO PROBLEM, sooner or later it will be fixed:biggrin-new:

A couple more squawks.

1. The fuel contents selectors - the readings are reversed, i.e. the nose tanks quantity reads the main tank quantities, and vice versa.

2. The Fuel Tank Selector should have the main and nose tanks positions marked on it.

Bazzar, would it be possible to add the exhaust ports to the VC model?

It seems odd when your are taxying (especially trackIR users) not to see them!

One other thing that I noticed is that the canopy is on the rather large side - it's too long and high and not quite the right shape, with the front frame being to high as well as a result.

(The pilot sits too high also, as if he has his seat at full height as he might when taxying, but this cannot be done with the canopy closed).

I have checked and double checked this with photos and drawings, and as a sanity check, have made up a composite image of the AH Model with a photo of the real thing which shows the error.

(I'll post this later as it's on another computer).

Otherwise, it's a very nicely done model, and welcome addition to FSX. :applause:

Cheers

Paul

bazzar
March 9th, 2017, 20:33
The fuel gauge markings are correct to a real Typhoon gauge. The nose and main labels are there. The top scale is the main tanks, 40 gals each and the lower scale is the nose tanks 37 gals each. They are not reversed.

The exhausts are there in the VC.

The pilot is our regulation six-footer and in a Typhoon his shoulders would be just above the cockpit rail. Contemporary photos of flying Typhoons show the pilot's head either in line with or just below the top of the windscreen frame.

Be very careful with photos, camera parallax can cause no end of distortion.

menef
March 10th, 2017, 00:21
Thanks Bazzar. Great model and a very good paintkit! Er, I don't suppose you would consider a Sea Fury as a follow-up? OK, just a joke! keep up the good work.

Peter

Also a T E M P E S T !!! :biggrin-new:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48125&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48126&stc=1

menef
March 10th, 2017, 12:30
Thank you Peter for this beautiful paint !!!
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48179&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48180&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48181&stc=1

jankees
March 11th, 2017, 00:15
I've been playing with some alternative colors for the Tiffie as well..

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk888.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk888.jpg.html)

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk889.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk889.jpg.html)

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk900.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk900.jpg.html)

what do you think? Better with or without roundels?

jankees
March 11th, 2017, 00:18
and a 'normal' paint with a Dutch connotation, the aircraft of Lt Rob 'Bergy' van Zinnicq Bergmann, who flew with 181 and 182 squadrons

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk881.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk881.jpg.html)

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk883.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk883.jpg.html)

Roger
March 11th, 2017, 04:20
Thanks Peter:ernaehrung004:

https://i.imgbox.com/rpww9T8f.jpg (http://imgbox.com/rpww9T8f)

huub vink
March 11th, 2017, 07:25
and a 'normal' paint with a Dutch connotation, the aircraft of Lt Rob 'Bergy' van Zinnicq Bergmann, who flew with 181 and 182 squadrons


Thanks JanKees, I was hoping you would do this one :encouragement:. The man had a weird taste as he said "When he saw te Typhoon for the first time, he immediately fell in love with the aircraft". It made me wonder: "Do you think he liked women with a big mouth as well?" :biggrin-new:

Cheers,
Huub

jankees
March 11th, 2017, 14:39
Aah, but he liked it for its agressive looks

xpelekis
March 11th, 2017, 22:12
Western Front scripted operational environment (FSX) for the Typhoon,
available here (http://www.sim-outhouse.com/sohforums/showthread.php/104718-1944-Predator-quot-Typhoon-quot?p=1072181&viewfull=1#post1072181)

Stickshaker
March 12th, 2017, 01:14
Thanks JanKees, I was hoping you would do this one :encouragement:. The man had a weird taste as he said "When he saw te Typhoon for the first time, he immediately fell in love with the aircraft". It made me wonder: "Do you think he liked women with a big mouth as well?" :biggrin-new:

Cheers,
Huub

I think he wrote an authobiography called 'Het doel bereikt' (Target achieved)'.

jankees
March 12th, 2017, 08:20
I heard a strange sound while working in the garden, and there he was:
http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk917.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk917.jpg.html)

can you see me waving? The Typhoon flew on and landed on OZx (http://aussiex.org/forum/index.php?/files/file/6029-aeroplane-heaven-hawker-typhoon-18164-sqn-raf-el-b/) where you can check him out yourself.

http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk913.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk913.jpg.html)

At the same location, you can now also find this version (http://aussiex.org/forum/index.php?/files/file/6030-aeroplane-heaven-hawker-typhoon-red-white-and-black/):
http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk888.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk888.jpg.html)

and included in that last download, you'll find an update for the AH paints with the wrong flap textures, and these now look like this:
http://i722.photobucket.com/albums/ww230/jcblom60/Typhoon/jk933.jpg (http://s722.photobucket.com/user/jcblom60/media/Typhoon/jk933.jpg.html)

menef
March 12th, 2017, 09:00
Thank you JK ! Is the colorful bird fictional or real? :very_drunk:

jankees
March 12th, 2017, 09:35
Very much fictional..

bazzar
March 12th, 2017, 13:12
Thanks for the fix on the flaps mate, much appreciated. We didn't really want to do a complete reinstall for those. :engel016::very_drunk:

xpelekis
March 24th, 2017, 11:09
The only way to prevent that happening is to create a "fake photoreal" or a modelled polygon for the aerodrome backdrop.
Like this Ian, right ?... :jump:
Will add a bit of Autogen trees & buildings around Tangmere airfield, maybe few hand corrections at too modern areas and
my Tangmere VFR (11 x 7.5 NM) will get ready for "Normandy 1944"...

http://i1368.photobucket.com/albums/ag200/xpelekis/tng1_zpsveepglrw.jpg

http://i1368.photobucket.com/albums/ag200/xpelekis/tng2_zps4ewqdq5s.jpg

http://i1368.photobucket.com/albums/ag200/xpelekis/tng3_zps2xb38kaj.jpg

jankees
March 24th, 2017, 11:54
looking very good indeed!

xpelekis
March 26th, 2017, 06:50
Will add a bit of Autogen trees & buildings around Tangmere airfield...
Altitude less than 900ft :


https://www.youtube.com/watch?v=SXOfTrwsf68

IanP
March 31st, 2017, 09:06
Am I going to upset you if I say that Tangmere (or at least the hangar area) is going to change quite a bit? ;)

I'm just trying to work out how to represent the Belfast Sheds, as they were all destroyed (apart from one of a coupled pair damaged beyond repair or use) very early on in the war. There's also yet another Blister Hangar missing at the moment as well.

It never ends, I tell ya. I'll never get it "right". :\

Ian P.

xpelekis
March 31st, 2017, 09:19
Am I going to upset you...
On the contrary...:jump: About "It never ends, I tell ya. I'll never get it "right"", I know what you mean...