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lazarus
February 4th, 2017, 11:59
His long awaited Gina yankee is up at simviation, FSX military.

Flyboy208
February 4th, 2017, 12:23
Great news and thanks for letting us know ! Mike :wavey:

StormILM
February 4th, 2017, 12:38
It's over at Flightsim.com as well. As far as I'm concerned, this model is a keeper! It lacks wings being visible from the VC but that's no big deal. The Flight Dynamics need some minor tweaking as there is not enough roll rate and too much pitch rate and it's thrust/drag is set to where there is way too much acceleration and too much drag when the speed brakes are deployed (Easy fixes). I may try to add in some updated afterburner effects as well.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47008&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47009&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47010&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47011&stc=1

menef
February 4th, 2017, 12:49
VERY NICE !!!!!! Grazie Massimo!!!!!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47012&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47013&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47014&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47015&stc=1

StormILM
February 4th, 2017, 13:55
Okay, here's what I did (the quick & dirty approach) to tweaking the FDE: (adjusted parameters indicated in red)



[flight_tuning]
cruise_lift_scalar = 0.8 //<------
parasite_drag_scalar = 1.2 //<------
induced_drag_scalar = 1.5 //<------
elevator_effectiveness = 0.8 //<------
aileron_effectiveness = 1.8 //<------
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0



[TurbineEngineData]
fuel_flow_gain=0.02
inlet_area=2.000
rated_N2_rpm=24000.0
static_thrust=2000.00 //<------
afterburner_available=3
afterburner_throttle_threshold = 0.90 //<------
reverser_available = 1
ThrustSpecificFuelConsumption = 0.80 //<------
AfterBurnThrustSpecificFuelConsumption = 1.0 //<------

[Flaps.0]
type=1
span-outboard=0.500
extending-time=5.000
system_type=0
damaging-speed=300.000
blowout-speed=350.000
lift_scalar=0.200 //<------
drag_scalar=0.200 //<------
pitch_scalar=0.10
flaps-position.0=0.00
flaps-position.1=10.00
flaps-position.2=20.00
flaps-position.3=30.00


[Flaps.1]
type=2
span-outboard=0.65
extending-time=3.0
system_type=0
damaging-speed=350.0
blowout-speed=490.0
lift_scalar=0.2 //<------
drag_scalar=0.2 //<------
pitch_scalar=0.0
flaps-position.0=0.0
flaps-position.1=10.0
flaps-position.2=20.0
flaps-position.3=30.0



[airplane_geometry]
wing_area=250.00
wing_span=29.000
wing_root_chord=9.500
wing_dihedral=1.500
wing_incidence=0.400
wing_twist=-0.500
oswald_efficiency_factor=0.880
wing_winglets_flag=0
wing_sweep=38.000
wing_pos_apex_lon=8.200
wing_pos_apex_vert=-1.800
htail_area=70.000
htail_span=12.800
htail_pos_lon=-5.000
htail_pos_vert=1.400
htail_incidence=0.000
htail_sweep=35.000
vtail_area=60.000
vtail_span=7.000
vtail_sweep=35.000
vtail_pos_lon=-5.000
vtail_pos_vert=2.000
elevator_area=25.000
aileron_area=26.000
rudder_area=6.500
elevator_up_limit=20.0
elevator_down_limit=20.0
aileron_up_limit=18.000
aileron_down_limit=18.000
rudder_limit=30.000
elevator_trim_limit=16.000
spoiler_limit=36.0 //<------
spoilerons_available=0
aileron_to_spoileron_gain=0.000
min_ailerons_for_spoilerons=0.000
min_flaps_for_spoilerons=0.000
auto_spoiler_available=0
spoiler_extension_time=1.00
positive_g_limit_flaps_up=5.00
positive_g_limit_flaps_down=4.00
negative_g_limit_flaps_up=-5.00
negative_g_limit_flaps_down=-4.00

StormILM
February 4th, 2017, 13:59
As far as the afterburners, well, I used my old Alphasim F-5E burners on top of the burner can textures.
Here's the setup for those who have those effects on hand:
Add this in the panel config:
[Vcockpit02]
Background_color=0,0,0
size_mm=32,32
visible=0
pixel_size=32,32
texture=$exhaust


gauge00=KO_F16_FX!F16_AB_THROGGLE, 0,0,1,1

Add this in the Aircraft config in the lights section:

light.3 = 9, -17.35, -0.90, -0.80, fx_ALPHA_F5_AB //L
light.4 = 9, -17.35, 0.76, -0.80, fx_ALPHA_F5_AB //R

This is the result:
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47017&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47018&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47019&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47020&stc=1

Bjoern
February 4th, 2017, 14:07
Neat! Thanks to Massimo!

flaviossa
February 4th, 2017, 15:01
Very nice! Works perfectly in p3d:
http://imagizer.imageshack.us/v2/1024x768q90/922/Qzeyhj.jpg (https://imageshack.com/i/pmQzeyhjj)

Jafo
February 4th, 2017, 16:24
Gotta grab this one..;)

davido53
February 4th, 2017, 20:57
Looks amazing...I thought the acceleration was a bit overdone too.

cortomalteseit
February 5th, 2017, 01:15
Grazie mille, Massimo!
And thanks to lazarus for the HU!!!
Looking forward yo try it on P3D! :wavey::applause::running:

Tuor2112
February 5th, 2017, 10:11
This is a great model-thanks! A few things that perhaps need fixing/tweaking to make it even better,

The fuel consumption gauge readings are x10 to big.

The first stage of the afterburner uses less fuel then when it is off.

The landing gear is very wobbly.

The external tanks need filling up.

Cheers.

WarHorse47
February 5th, 2017, 12:02
As far as the afterburners, well, I used my old Alphasim F-5E burners on top of the burner can textures.
Here's the setup for those who have those effects on hand:
Add this in the panel config:
[Vcockpit02]
Background_color=0,0,0
size_mm=32,32
visible=0
pixel_size=32,32
texture=$exhaust


gauge00=KO_F16_FX!F16_AB_THROGGLE, 0,0,1,1

Add this in the Aircraft config in the lights section:

light.3 = 9, -17.35, -0.90, -0.80, fx_ALPHA_F5_AB //L
light.4 = 9, -17.35, 0.76, -0.80, fx_ALPHA_F5_AB //R

Not sure about this. I found the xml and effect files in FS9 and copied them over to FSX. The effect only seems to work when the "L" key is activated. What am I missing?

Cees Donker
February 5th, 2017, 12:21
Very nice plane! Thank you!

:applause:

Cees

StormILM
February 5th, 2017, 12:29
Not sure about this. I found the xml and effect files in FS9 and copied them over to FSX. The effect only seems to work when the "L" key is activated. What am I missing?

I realized only when I read this that I failed to mention that you need Kirk Olsen's F-16 Afterburner Gauge file. Here's the needed file which you simply unzip and place the entire folder in your FSX Gauges Folder:
47037

gastonj
February 5th, 2017, 13:33
Very nice! Thank's!
JMC

menef
February 6th, 2017, 04:05
Some new paints ideas, but I don't know if it's possible :-)

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47046&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47047&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47048&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47049&stc=1

ColoKent
February 7th, 2017, 17:32
I think of the G-91 cruising in the sunlight over the Med every time I hear the Steely Dan song "Lunch with Gina"...but then I'm an airplane wacko...

Kent