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View Full Version : JoinFS : Multiplayer got easy



xpelekis
January 30th, 2017, 23:14
I haven't seen a post about this and thought it worth's it.
Very simple program to use and very efficient for connecting in
Multiplayer sessions users across the three platforms : FSX Boxed/FSX Steam/P3D !...

People's comments are great, much more stable MP than default FSX, there is no "host"
concept and no server is needed. It may unite the "broken" FS community currently devided
to 3 platforms... SOH has a Teamspeak server, so JoinFS may "untie hands" for people
wishing to fly MP with others in a very simple way of doing it...

more info about JoinFS here (http://pmem.uk/joinfs/)

Dimus
January 30th, 2017, 23:33
The same concept is FSCloud here: http://81.169.250.232/

We have been using it with a group of friends for over a year connecting with P3D FSX boxed and FSXSE. It works but there is some lag induced and jittering that prevents e.g. effective close formation flying, which is totally possible if you connect directly from within FSX or P3D.

I wonder if JoinFS is better so we are definitely going to try it. thanks for the link.

ftl818
January 31st, 2017, 00:16
The same concept is FSCloud here: http://81.169.250.232/

We have been using it with a group of friends for over a year connecting with P3D FSX boxed and FSXSE. It works but there is some lag induced and jittering that prevents e.g. effective close formation flying, which is totally possible if you connect directly from within FSX or P3D.

I wonder if JoinFS is better so we are definitely going to try it. thanks for the link.


On DigitalThemePark we use JoinFS for some time now. Indeed the jittering is not a problem anymore! Only proper cockpit sharing like in multiplayer is not available (yet).

Just try it, you will be surprised.

Paul

Daube
January 31st, 2017, 00:30
I'm also using it since a few week. The cross platform is very nice, I fly in multiplayer with a friend who uses FSX, while I use P3Dv3, and it works very well.
There are a few very interesting features that nobody mentionned. Two of them are, to me, very important:

1- the Recorder option: like FSRecorder, with a bit less options, but works very well, including in P3Dv3 (where recent versions of FSRecorder don't work anymore). Also, it works perfectly with helicopters (FSRecorder is not able to do that, excepted with complex and cumbersome tricks).

2- When you use AICarriers or TacPack to make an aircraft carrier appear in your session, you can "broadcast" it to the other players in your session, making it finally easy to practise carrier operations in multiplayer (without any missions or special sceneries/traffic). At the moment though, it refuses to work with Javier's Nimitz. It works well with all other carriers, including the default Acceleration Nimitz, the Bear Studio Chinese Kuznetsov, and the French Charles-De-Gaule and Clemenceau. However, I haven't had the chance to test that yet.

http://sapdaube.free.fr/p3d/daube_image0260.jpg

Dimus
January 31st, 2017, 01:10
Excellent news! What you say about carriers is amazing. Gonna try it. I guess the others need to have the same carrier model installed too right?

xpelekis
January 31st, 2017, 03:27
Yes... Default FSX MP protocol would transfer only simobjects of the Airplane category to be seen by clients.
But JoinFS transfers other categories of simobjects also, like boats mentioned above, just like P3D does and
that's really a great improvement in MP !...

@Daube : nice screenshot !

Willy
January 31st, 2017, 03:38
FSHost and our multiplayer server work fine and both are free.

daisan
January 31st, 2017, 04:26
We have been using JoinFS for a couple of months. It is really a dream made true. It works nicely, smooth formation flight, you can use carriers, ships, SSW vACMI weapons working at 100%. We have also used it under IVAO/VATSIM.

No problem with big multiplayer sessions, everything always stable. A must for the community.

Some videos


https://www.youtube.com/watch?v=yVFm5GQwO0Y

daisan
January 31st, 2017, 04:33

https://www.youtube.com/watch?v=dq-JmjKPnLc

daisan
January 31st, 2017, 04:36
https://www.youtube.com/watch?v=OGKwKhouZLE

Victory103
January 31st, 2017, 05:24
Tracking this on the VRS forums as well. I would love to just jump on and fly with other "adult" Tacpack players around the carrier, conducting accurate missions like xpelekis' ones. I've been a member of various military based VAs over the years, just not much free time these days to "enlist" again.

So when does the SOH session start???

fsxar177
January 31st, 2017, 06:22
JoinFS really is a breakthrough for multiplayer. It's ages and ages ahead of FSHost.

And it's FREE

- Joseph

manfredc3
January 31st, 2017, 10:07
I too was introduced to JoinFS a while ago. Then lost track of it and was re-introduced to it a few weeks ago.

What I love the most is "NO Jittering" when in formation flight. THat is probably the biggest advantage over FSHost.

I now have to experiment with the recording options.

And they are working on making JoinFS compatible with FS2004 and Xplane, which is just awesome if they could pull that off.

Dimus
February 2nd, 2017, 00:00
Completed the first test last evening with 5 flyers joining from Europe and the US. It was super smooth and I was able to spawn a default Acceleration carrier using Tacpack, and all the others would see it and land on it, although they do not have Tacpack. We also combined 3 sims FSX, P3D2.5 and P3D 3.5. Brilliant!

Thank you so much for the HU xpelekis!

xpelekis
February 2nd, 2017, 08:35
:encouragement:

We're about to test JoinFS in FSX Mission system with functional Tacpack !....
Tacpack doesn't work in Multiplayer FSX/P3D Missions/Scenarios, dew to lack of
slew mode in default FSX/P3D MP protocol. Well... we will "cheat" :

We'll use Single player missions that Tacpack works , somewhat modified for "host"
and "clients" and connect with JoinFS in Mission System environment. "Host's" mission
will additionally broadcast the AI simobjects traffic to all players, while events will be
triggered for each one by his own mission on his system...
If above concept proves true in practise,... Exciting times... :jump:

Daube
February 3rd, 2017, 02:32
Is anybody able to broadcast Javier's Nimitz with JoinFS ?
It still refuses to work on mine. No problems with the default Acceleration carrier though...

Also, I noticed that AICarriers.NET refuses to work depending on when I launch JoinFS.
Sometimes it works but I haven't found the correct pattern yet. Most of the times, the AICarriers doesn't even appear in the addons menu, and the shortcut to call the AICarriers popup doesn't appear either.
Of course, I can use the TacPack menus to do the same, but it doesn't see all of my carriers yet, only a part of them, being the default one and Javier's Nimitz. No Clemenceau or Charles de Gaule or any British carriers :P

Dimus
February 3rd, 2017, 03:48
You can add carriers in the Tacpack list using the Tacpack application. You just need to point to the model folder and adjust the glidescope.

I have not tried to broadcast other carriers yet as my friends did not have them installed, just the default Acceleration carrier.

Daube
February 3rd, 2017, 06:12
Ah, thanks a lot for that info. I didn't try to explore the TacPack manager yet, I'll take a look tonight :ernaehrung004:

PhantomTweak
February 3rd, 2017, 11:22
To get AICarriers.NET to show, do you start it with the exe.xml file or manually? I've found the exe,xml is the best way. It may be the best way to start JoinFS as well, but I'd start it after AICarriers. In other words, put the JoinFS entry in the exe.xml file after the AICarriers entry.
Also, to get carriers to show in AICarriers, you need to have them in a .cfg file in the conf.d folder of AICarriers.NET's folder. Most of the add-on carriers come with either a .cfg file of their own , or with a text file that shows the entries you need to add, so you can add them into an existent .cfg file.
I don't know if this is your trouble, but it may be a place to start looking from :)
Pat☺

xpelekis
February 4th, 2017, 11:23
With another member, we test flew for about 4 hours sortening things out... More tests
will be needed for sure.

Well... what can I say !...
Mission Accomplished ! Thank you very much for
JoinFS !

Multiplayer flying in FSX/P3D Mission System (and combined) with functional
Tacpack is a fact ! :D

Overall, a smooth flying experience, with no jittering, neither FPS impact ! While we were
attacking the Ship, seeing each other's rockets, bombs and struffing runs Tacpack effects at the target area, was sooo immersive & fun !...

Sure few things have to be sorted out and some considerations about the best set up for the best functional result while flying, but I'm very optimistic that everything will be sorted out... Exciting times !...

Joinfs FSX to FSX connection :

At starting positions with Ed and AI Leader

http://i1368.photobucket.com/albums/ag200/xpelekis/JFS1_zpsa7qrxzlf.jpg

Heading for the Ship in formation. AI leads the way...

http://i1368.photobucket.com/albums/ag200/xpelekis/JFS2_zpsq5htdnxl.jpg

Airbrake for dive bombing under Ship Flak fire...

http://i1368.photobucket.com/albums/ag200/xpelekis/JFS3_zpsolszpgzw.jpg

xpelekis
February 4th, 2017, 11:23
Me in FSX and Ed in P3D v3 :

Heading there :

http://i1368.photobucket.com/albums/ag200/xpelekis/JFS5_zpsdymfzmiw.jpg

Targets destroyed !

http://i1368.photobucket.com/albums/ag200/xpelekis/JFS6_zpstrs5b5ab.jpg

Victory103
February 4th, 2017, 12:38
Great work gents, got it downloaded and installed.

xpelekis
February 4th, 2017, 12:53
Hi Victory.

During tests, we performed corrections that currently not included in
the initial testing missions.
We corrected the severe FPS hit caused by the initial testing mission script
that is included in download links.
I'll make the final version and reupload the good ones.

Cheers.

heywooood
February 4th, 2017, 16:37
hey! this is a fun program...works great as a recorder for virtual wingman hops

http://i.imgur.com/FTxdpRH.png

heywooood
February 8th, 2017, 08:37
recorded a simple aerobatic flight in the Christen Eagle - smoke on!
then watched the performance from my Waco...meh - that pilot needs some schooling

Ramona airport So Cal ORBX
I suppose next time I'll fly the observer a little closer to the action lol
http://i.imgur.com/4S5b1ts.png

xpelekis
February 11th, 2017, 22:19
We've sorted out most issues with Multiplayer scripted Mission flying
with JoinFS and will upload in SOH when tested and finalized.
It's real fun to fly this with a friend or two... :very_drunk:

Verdun 1916. SE5 Tacpacked. RFC Airfield & Verdun area scenery.
Single & Co-operative Multiplayer scripted mission via JoinFS.
Dogfight & CAS version. Does not claim historical accuracy (available resources).


https://www.youtube.com/watch?v=qGeGFhYCF3Y

http://i1368.photobucket.com/albums/ag200/xpelekis/V1_zps0gfbdi4l.jpg

http://i1368.photobucket.com/albums/ag200/xpelekis/V2_zpsimy7iadh.jpg

http://i1368.photobucket.com/albums/ag200/xpelekis/V3_zpsesfue8nw.jpg

xpelekis
February 12th, 2017, 11:56
And here is a video, flying with Ed in multiplayer and functional Tacpack in Mission System, while testing the mission...
All run good and as expected. :jump::encouragement:


https://www.youtube.com/watch?v=LjBzELaFlJg

Daube
February 12th, 2017, 12:23
That looked a bit confused (it's hard to recognize the aircrafts on the videos, until the last moment), but quite cool as well :)
Thanks for the video !
About these ennemy aircrafts: were they AI ? or other players ?

xpelekis
February 12th, 2017, 12:28
They are AIs : 4 x Fokker AIs vs 2 x players in the video.

Fokker AIs dynamically chase players and can cause damage to players.
This is the potential of flying in Mission System compared to Free Flight
and thanks to JoinFS, with working Tacpack also... :mixed-smiley-010:

You'll have the chance to fly it and test it for yourself, as soon as complete the
features I want to add and upload here.

Daube
February 17th, 2017, 08:19
Small question to the FSJoin users: When we use TacPack to popup an aircraft carrier, will the other player also get the navaids (Tacan and ILS) if he has TacPack ?

Dimus
February 17th, 2017, 08:44
Good question. They certainly see it if they have the model, even if they do not have Tacpack. I have not tried joining with people having Tacpack though so can not help.

Lonewolfee1
February 17th, 2017, 16:24
Thanks for this great program! Downloaded it today and test flew a few hours with someone who is on Steam. Absolutely no stuttering and great frame rates.

Huge advantage is no more FSHost or need for servers. This is a breath of fresh air for Flight Sim.

Mach3DS
February 17th, 2017, 18:12
Noticed a few things:

1. Not all animations are broadcast. Control surfaces speed brake in particular. Drooping control surfaces just looks bad all around in flight amd spoils the flying experience.

2. Non-user aircraft appear to be like AI and flying "on a rail" and not like a human is at yhe controls. As if not all flight data is transfered per cycle and the in between bits are interpolated? This makes for very poor close in high speed formation flying. Not being able to see the speed brakes isn't too helpful either.

Anyone know if these can be fixed?

Navy Chief
February 17th, 2017, 18:44
Used it today for the first time. Worked GREAT! THANKS! :encouragement: NC

Daube
February 17th, 2017, 23:57
Noticed a few things:

1. Not all animations are broadcast. Control surfaces speed brake in particular. Drooping control surfaces just looks bad all around in flight amd spoils the flying experience.

2. Non-user aircraft appear to be like AI and flying "on a rail" and not like a human is at yhe controls. As if not all flight data is transfered per cycle and the in between bits are interpolated? This makes for very poor close in high speed formation flying. Not being able to see the speed brakes isn't too helpful either.

Anyone know if these can be fixed?

There must be a problem, because the control surfaces were definitely animated during my flights with JoinFS.
For example, you can see there the other player has flaps down and canopy open. He was using the WarBirdSim Mustang, which was substitued by the A2A Mustang on my side:

http://sapdaube.free.fr/p3d/daube_image0260.jpg

Mach3DS
February 18th, 2017, 00:18
We were using Dino's payware F-35A for P3Dv3....i wonder if the animations are somehow routed differently through a gauge instead of animation calls?

Daube
February 18th, 2017, 01:52
It could be... Dino's F-35 has a lot of custom animations I think. For example, I'm not sure the nozzle would be animated correctly for the other player...

From my side, I'm having a different problem: I have excluded JoinFS from the Antivirus checks, and I have also redirected all the network ports as needed. The guy I use to fly with is able to join a session I created with JoinFS without problems. However, it doesn't work in the other direction: if he creates a session, I'm never able to join it... Anybody had that problem ?
He uses FSX, so for him it's really a pain to switch to the desktop to manipulate JoinFS to join my session each time something goes wrong (FSX hates the ALT-TAB...). If I would be able to rejoin the session where he is, this would save a lot of troubles. :dispirited:

Lonewolfee1
February 18th, 2017, 06:54
It could be... Dino's F-35 has a lot of custom animations I think. For example, I'm not sure the nozzle would be animated correctly for the other player...

From my side, I'm having a different problem: I have excluded JoinFS from the Antivirus checks, and I have also redirected all the network ports as needed. The guy I use to fly with is able to join a session I created with JoinFS without problems. However, it doesn't work in the other direction: if he creates a session, I'm never able to join it... Anybody had that problem ?
He uses FSX, so for him it's really a pain to switch to the desktop to manipulate JoinFS to join my session each time something goes wrong (FSX hates the ALT-TAB...). If I would be able to rejoin the session where he is, this would save a lot of troubles. :dispirited:

Does he have ports open on his side also? My friend could not join my session because I have the 6112 port open on a separate computer running an FSX server. I could join his no problem though. Also - I fly triple screen in windowed mode so it's easy to bring up other programs via the task bar at bottom. In windows you can adjust borders around windows to be as thin as you want if the default is too big for your liking. Don't have to stop your sim to look at another program. Also - I had to allow this program through windows firewall.

Daube
February 18th, 2017, 15:57
Ah yes, now that I think about it, we never checked his firewall settings. We might have a flight tomorrow, I'll ask him to take a look. Thanks for the advice.