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View Full Version : New Materials for English Electric Lightning [UPDATED]



Mach3DS
January 12th, 2017, 09:15
I have been in contact amd working with Dave Rowberry the developer on this. He's taken everything I've suggested to heart and recently posted these screenshots:

Scroll down to post #37

http://forum.aerosoft.com/index.php?/topic/116268-frightning-t4-5/&page=2

Dave is a great person to work with. I've enjoyed seeing the "aha!" Moment when it finally came together.

Daube
January 12th, 2017, 09:45
Great news. It's always nice to see this kind of interactions between the devs and the community.

MDIvey
January 12th, 2017, 09:51
Fantastic stuff... Dave & Rick working together on Lightnings ... there's a winning combo

Matt

YoYo
January 12th, 2017, 13:29
Nice work and cant wait this double seater! :redfire:

Mach3DS
January 16th, 2017, 20:27
Progress Shots of Dave's work. All WIP. These are not my textures. This is the result of applying material settings in a given way. This model can now be painted in any finish from Dull matte to bright glossy or given a metal finish in any degree. It will react appropriately. Dave is VERY talented in texture work. He was also very gracious during the time spent refining the model. The T5 looks awesome! Can't wait for release! I HIGHLY encourage you to support Dave in his efforts and purchase all variants of the EE Lightning. Well worth it IMHO. Some parting shots:

https://c1.staticflickr.com/1/562/31982971000_4d0dc052da_o.jpg

https://c1.staticflickr.com/1/701/32360054145_d0aeaf9e07_o.jpg

https://c1.staticflickr.com/1/656/31982971240_08fe3c8cc0_o.jpg

https://c1.staticflickr.com/1/484/31982970310_d2e59380b6_o.jpg

YoYo
January 16th, 2017, 21:45
Crg! :applause:

StormILM
January 16th, 2017, 23:17
I bought the F3 but not the F6 yet and now with the T5 coming, I will certainly add the latter two after the T5 is released. I am very pleased with the F3.

Peacemaker
January 17th, 2017, 00:11
This will be an instant buy for myself, if it includes the T4 as it states in the AS Forum title even better.... I find the early tail/ small tank models much "prettier".

spatialpro
January 17th, 2017, 00:43
Amaze-Balls! :jump:

Can't wait! :encouragement:

Given that the lighting (and therefore use of materials) is slightly different in the more recent versions of Prepar3D will there be different texture sets (and paintkit) for the two sims?

Andy

DaleRFU
January 17th, 2017, 02:57
Progress Shots of Dave's work. All WIP. These are not my textures. This is the result of applying material settings in a given way. This model can now be painted in any finish from Dull matte to bright glossy or given a metal finish in any degree. It will react appropriately. Dave is VERY talented in texture work. He was also very gracious during the time spent refining the model. The T5 looks awesome! Can't wait for release! I HIGHLY encourage you to support Dave in his efforts and purchase all variants of the EE Lightning. Well worth it IMHO. Some parting shots:

https://c1.staticflickr.com/1/562/31982971000_4d0dc052da_o.jpg

https://c1.staticflickr.com/1/701/32360054145_d0aeaf9e07_o.jpg

https://c1.staticflickr.com/1/656/31982971240_08fe3c8cc0_o.jpg

https://c1.staticflickr.com/1/484/31982970310_d2e59380b6_o.jpg

The second shot looks as if it was a real photo, so beautiful!

AusWilko
January 17th, 2017, 03:10
I think the double seat version looks cooler than the single, with what you are showing I think I may have to get this package, not got any of the lightnings before so it will be my first purchase of them

DaveQ
January 18th, 2017, 00:35
Amaze-Balls! :jump:

Can't wait! :encouragement:

Given that the lighting (and therefore use of materials) is slightly different in the more recent versions of Prepar3D will there be different texture sets (and paintkit) for the two sims?

Andy

Andy - I would imagine that a separate model for P3D with different materials settings would manage the lighting issues, rather than the textures. At least that's how I'd do it. Like you can't wait, though mine won't shine like Rick's!!

DaveQ

Mach3DS
January 18th, 2017, 05:22
Looking forward to your textures DaveQ! The materials are setup such that you won't need 2 models for p3d or fsx. The materials support the vast array of exterior finishes via texture alpha channel combined with specular textures and fresnel adjustment. That is the byproduct benefit from setting up materials this way. It doesn't limit what can be done. Anyone's preference can be achieved. Its all done via textures.

I should clarify...the above textures are not mine. I also had no hand in them. These are stock textures edited by Dave Rowberry the developer once the materials were all setup.