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rotorhub
September 22nd, 2016, 11:48
Native Prepar3d V3 MDL upgrade for the Commander 685 FSX Portover in the works. It should work in FSX SP2/Acc also. Milton will test it in FSX:applause:.

Also a big "thanks" to arno, lazarus and hschuit, that made this possible in ModelconverterX.


Rotorhub
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43239&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43240&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43241&stc=1

AussieMan
September 22nd, 2016, 15:23
Looking forward to this one.

DaveWG
September 22nd, 2016, 22:06
Looks good, but if it is P3d native (compiled with the p3d v2 or later SDK) then it won't work in FSX. Model compiled with the v1.4 SDK will work though.

rotorhub
September 22nd, 2016, 22:44
Looks good, but if it is P3d native (compiled with the p3d v2 or later SDK) then it won't work in FSX. Model compiled with the v1.4 SDK will work though.

I don't use FSX so I have not tested it myself. The model does not use any P3D V3 specific features. The materials, effects, mouse rect assignments and animation tags is the same as FSX (Ref FSX Acc SDK). If Milton reports that it does not work, then it does not work.

Rotorhub

DaveWG
September 22nd, 2016, 23:16
It's not additional features that's the problem, the P3d mdl format is different so fsx won't be able to read it at all.

rotorhub
September 23rd, 2016, 03:28
It's not additional features that's the problem, the P3d mdl format is different so fsx won't be able to read it at all.
OK, thank you. Perhaps I can give it a try with Modelconverter X and SDK 1.4.

Milton Shupe
December 27th, 2016, 05:29
OK, thank you. Perhaps I can give it a try with Modelconverter X and SDK 1.4.

Arild, did you ever get this to work in thru the MDLX?

rotorhub
December 28th, 2016, 06:43
Yes. I am working on it, but it is P3D only. A few new modern paints and a vc upgrade is in the works. I redid the conversion process in MCX, since Gmax will not work properly in my win 10 computer. Gear animation in vc now works after some DirectX editing. The panel will be modernized a bit.
Rotorhub

Mach3DS
December 29th, 2016, 10:47
If you use MCX you can export via the FSX exporter and it should still work in P3D? No?

rotorhub
December 29th, 2016, 14:07
If you use MCX you can export via the FSX exporter and it should still work in P3D? No? Yes and no. I did not use the fsx SDK for the conversion. I tried it later on the P3D model, with no luck. We had some material problems in FSX.

Since I don't use FSX and the published portover works well I did not prioritize this. Not so much interest in this bird, and Carenado has made a good looking sibling, But if anyone would like to do it native for FSX, it is ok by me. Milton and Co must approve as well. The process is well documented, but it takes some time.

Milton Shupe
December 29th, 2016, 15:05
Yes and no. I did not use the fsx SDK for the conversion. I tried it later on the P3D model, with no luck. We had some material problems in FSX.

Since I don't use FSX and the published portover works well I did not prioritize this. Not so much interest in this bird, and Carenado has made a good looking sibling, But if anyone would like to do it native for FSX, it is ok by me. Milton and Co must approve as well. The process is well documented, but it takes some time.


Rotohub, it's your excellently modeled bird and I have no qualms with it being converted to native FSX or P3D.

expat
July 31st, 2022, 23:11
Did this conversion ever get released?