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Devildog73
August 21st, 2016, 19:41
I need some aircraft gurus to take a look at the only Supermarine Walrus I know of for CFS2 and see what you can do with her.
She is a modification of Mike Stone's FS9 by several of our guys here in the basement.

This mod is by Budha13, B24_Guy, Talos2005, Bearcat241, Old Wheat, and others, the current BPF skin is by Uncle Tgt.

The front gunner's feet protrude out the bow of the aircraft but if I move him back so his feet fit inside he is not properly seated in the gunner's ring. :banghead:

This was a great conversion back when it was done, but we have come a long way since then with CFS2. :encouragement:

I don't want to sound as though I do not appreciate all of the hard work the above guys did to get a Walrus into CFS2, because I do appreciate their work and time.

That said, I think even they would agree it needs some major updating to keep it current. :adoration:

How about it? Is there anything which can be done to update her to the 21st century CFS2?

By the way: I took off from and softly & safely landed back on HMS Victorious with this aircraft.
She flies like a big slow airworthy ASR plane. So there are some things done right with her.

Lee

Allen
August 21st, 2016, 19:56
So do you need a pilot/gunner with out legs? I can make some from the stock CFS2 pilot/gunner models.

Devildog73
August 21st, 2016, 20:01
So do you need a pilot/gunner with out legs? I can make some from the stock CFS2 pilot/gunner models.

Allen,
Yeah, the front gunner on her.
It is only his feet that stick out through the skin.
He looks like Fred Flintstone stopping the big bird.

I don't know if you or UncleTgt can lengthen the bow a bit to solve the problem or if your idea of a legless front gunner is best.

Boatz
August 21st, 2016, 20:03
Here is a forum post from 2007 about this very problem, hope it helps.
============================================

Originally Posted by cpljacko
My front gunners legs are sticking out of the fuselage too Apollo. What with the winter coming. it could get nasty. Any ideas anybody?


Try using Oldwheat's 'Front Gunner' weapons load that he designed for this kind of thing. It's in the library somewhere. You'll also need to change the position of the hardpoint that the front gunner is attached to like so:


Open the dp file.


In the 'hardpoints' section look for mount.20 and change it from this:


mount.20=0,-0.28,4.0


to this


mount.20=0,-0.28,4.4


In the 'Payloads' entries change each instance of -


mount.20=Us_pilot, 1, -1


to this


mount.20=front_gunner, 1, -1


That should do it as you can see from the screenie.


hope this helps.


BuV

Devildog73
August 21st, 2016, 20:54
I played around with the DP UncleTgt did for it and got it all looking good now.

[HARDPOINTS]
mount.0=-2.35,0.10,-0.3 ///port inner 100lb bomb
mount.1=2.35,0.10,-0.3 ///stbd inner 100lb bomb
mount.2=2.75,0.10,-0.3 ///stbd middle 100lb bomb
mount.3=-2.75,0.10,-0.3 ///port middle 100lb bomb
mount.4=3.15,0.10,-0.3 ///stbd outer 100lb bomb
mount.5=-3.15,0.10,-0.3 ///port outer 100lb bomb
mount.6=2.75,-0.071,-0.3 ///stbd 250lb bomb
mount.7=-2.75,-0.071,-0.3 ///port 250lb bomb
mount.8=-2.75,0.091,-0.3 ///port triple Brit Light carrier
mount.9=2.75,0.091,-0.3 ///stbd triple Brit Light carrier
mount.10=2.75,-0.20,-0.3 ///stbd 250lb depthcharge
mount.11=-2.75,-0.20,-0.3 ///port 250lb depthcharge
mount.12=2.75,0.091,-0.3 ///stbd single Brit Light carrier
mount.13=-2.75,0.091,-0.3 ///port single Brit Light carrier
mount.14=3,0.091,-0.3
mount.15=-3,0.091,-0.3
mount.16=-0.385,-0.4,1.25 /// 1st pilot
mount.17=0,-0.45,-2.70 /// rear gunner
mount.18=0,0.2,4.64 /// front lewis gun
mount.19=0,0.2,-4 /// rear lewis gun
mount.20=0,-0.28,4.365 /// front gunner
mount.21=0.385,-0.4,1.25 /// 2nd pilot


[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%


[PAYLOAD.0]
; Payload = No Weapons
mount.16=wep_raf_pilot, 1, -1
mount.21=wep_raf_pilot, 1, -1


[PAYLOAD.1]
; Payload = defensive guns only
mount.16=wep_raf_pilot, 1, -1
mount.17=(removed wep) raf_gunner(_rear), 1, -1
mount.18=wep_lewis_gun, 1, 0
mount.19=wep_lewis_gun_aft, 1, 0
mount.20=RAAF_Front_Gunner, 1, -1
mount.21=wep_raf_pilot, 1, -1



[PAYLOAD.2]
; Payload = 6 x 100lb GP Bombs
mount.0=wep_brl_120lb, 1, -1
mount.1=wep_brl_120lb, 1, 0
mount.2=wep_brl_120lb, 1, 0
mount.3=wep_brl_120lb, 1, 0
mount.4=wep_brl_120lb, 1, 0
mount.5=wep_brl_120lb, 1, 0
mount.8=wep_brl_carrier3, 1, 1
mount.9=wep_brl_carrier3, 1, 1
mount.16=wep_raf_pilot, 1, -1
mount.17=(removed wep) raf_gunner(_rear), 1, -1
mount.18=wep_lewis_gun, 1, 0
mount.19=wep_lewis_gun_aft, 1, 0
mount.20=RAAF_Front_Gunner, 1, -1
mount.21=wep_raf_pilot, 1, -1



[PAYLOAD.3]
; Payload = 2 x 250lb GP Bombs
mount.6=wep_beau_250lb, 1, -1
mount.7=wep_beau_250lb, 1, 6
mount.12=wep_brl_carrier1, 1, 1
mount.13=wep_brl_carrier1, 1, 1
mount.16=wep_raf_pilot, 1, -1
mount.17=(removed wep) raf_gunner(_rear), 1, -1
mount.18=wep_lewis_gun, 1, 0
mount.19=wep_lewis_gun_aft, 1, 0
mount.20=RAAF_Front_Gunner, 1, -1
mount.21=wep_raf_pilot, 1, -1


[PAYLOAD.4]
; Payload = 6 x 100lb A/Sub Bombs
mount.0=wep_br_100lb_antisub, 1, -1
mount.1=wep_br_100lb_antisub, 1, 0
mount.2=wep_br_100lb_antisub, 1, 0
mount.3=wep_br_100lb_antisub, 1, 0
mount.4=wep_br_100lb_antisub, 1, 0
mount.5=wep_br_100lb_antisub, 1, 0
mount.8=wep_brl_carrier3, 1, 1
mount.9=wep_brl_carrier3, 1, 1
mount.16=wep_raf_pilot, 1, -1
mount.17=(removed wep) raf_gunner(_rear), 1, -1
mount.18=wep_lewis_gun, 1, 0
mount.19=wep_lewis_gun_aft, 1, 0
mount.20=RAAF_Front_Gunner, 1, -1
mount.21=wep_raf_pilot, 1, -1

[PAYLOAD.5]
; Payload = 2 x 250lb D/C
mount.10=brit_250_depthcharge, 1, -1
mount.11=brit_250_depthcharge, 1, 10
mount.12=wep_brl_carrier1, 1, 1
mount.13=wep_brl_carrier1, 1, 1
mount.16=wep_raf_pilot, 1, -1
mount.17=(removed wep) raf_gunner(_rear), 1, -1
mount.18=wep_lewis_gun, 1, 0
mount.19=wep_lewis_gun_aft, 1, 0
mount.20=RAAF_Front_Gunner, 1, -1
mount.21=wep_raf_pilot, 1, -1

UncleTgt
August 22nd, 2016, 00:21
Guys,

I'm confused, Front Gunner or Rear Gunner?

There is a reason my dp calls for RAAF_front_gunner

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=17&id=19494

It's just Oldwheat's Front Gunner in tropical uniform, to match Bismark 13's RAAF crew. (RAAF_pilot, RAAF_gunner)

Devildog73
August 22nd, 2016, 11:39
UT,
Yes, front gunner. I forgot to install your RAAF back when I got the skin you sent.

Of all the things I have ever lost, I miss my mind the most.....:biggrin-new:

Even so, when I installed your crew, the pilot/co-pilot were sitting in front of the wind screen.
Must have been former bi-plane pilots.....

But, I now have figured our how to get everything working right except for the panel.
It has 2 magnetic directional gauges in the same place.
I have to look in the panel config and see which two occupy the same space.

Devildog73
August 22nd, 2016, 12:01
UT,
Yes, front gunner. I forgot to install your RAAF back when I got the skin you sent.

Of all the things I have ever lost, I miss my mind the most.....:biggrin-new:

Even so, when I installed your crew, the pilot/co-pilot were sitting in front of the wind screen.
Must have been former bi-plane pilots.....

But, I now have figured our how to get everything working right except for the panel.
It has 2 magnetic directional gauges in the same place.
I have to look in the panel config and see which two occupy the same space.


Okay,
It had a Cessna VOR1 gauge in the same location as the Wildcat magnetic compass gauge.
Did away with the Cessna gauge.


Now, take a look at flying straight and level.......What is wrong with this picture?

No matter what I do with the stick, my ailerons are stuck in a hard bank to starboard, even though there is no effect on the aircraft.
:banghead:

Allen
August 22nd, 2016, 14:07
Looks like a MDLC didn't fix the ailerons. Will have to be SCASM edited by some one.