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kdfw
June 24th, 2016, 16:41
Wish Milviz or someone would do the EA-6B justice but at the moment, Razbam's prowler is what we have to work with. It's not a bad model, just outdated and needs tweaks to modernize the thing.

Just uploaded the VAQ-135 repaint v2.0, it looks better than the v1.0 version from few years back with some baked in ambient occlusion, color re-balance, more pronounced bump maps, and windows with appropriate tint and reflectivity.


https://www.youtube.com/watch?v=7c00WoTREik&feature=youtu.be

it's available at

http://www.sim-outhouse.com/sohforums/local_links.php?catid=187&linkid=21537

Dino's S3 Viking tactical display is aliased to the right seat and encouraged to use the VC instrument gauge update mentioned in the readme.txt.

tommieboy
June 25th, 2016, 09:16
Thanks for the updated repaint. Looks good!

And yes, it would be nice to have an updated Prowler.

Tommy

delta_lima
June 25th, 2016, 16:36
Love the Electric Intruder - this old radio head / EW / SIG-O is enthralled with your work!!

Any chance you'd throw the EA-6A model some love? It's my fave, but anything you do with the "station wagon" B model is also much appreciated. Especially if you'd consider any pre TPS high-vis schemes ...



https://www.google.ca/imgres?imgurl=http%3A%2F%2Fwww.cybermodeler.com%2F hobby%2Fdecals%2Ffad%2Fimages%2Ffad_48027_title.jp g&imgrefurl=http%3A%2F%2Fwww.cybermodeler.com%2Fhobb y%2Fdecals%2Ffad%2Fdecal_fad_48027.shtml&docid=h_Iby887B3xVfM&tbnid=1CDDvSD0wBL2eM%3A&w=700&h=546&bih=559&biw=375&ved=0ahUKEwjMubjWuMTNAhUMzGMKHahQA0sQMwgeKAQwBA&iact=mrc&uact=8#h=546&imgdii=1CDDvSD0wBL2eM%3A%3BfCwNId3TY6nOdM%3A%3BfCw NId3TY6nOdM%3A&w=700

Just a few ideas.

Love your work - has breathed some new life into a longtime favourite!!

Thx,

DL

JosefK
June 25th, 2016, 18:14
Can you please do the Prowler Sundown bird?

A good link for photos is up at https://www.flickr.com/photos/tags/BuNo%20163890

Here's two photos of mine:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39298&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39299&stc=1

Flyboy208
June 25th, 2016, 18:52
Hi Joe ! Mike Tyler here, I second that for the Garuda electric six ! Mike :wavey:

Flyboy208
June 25th, 2016, 18:57
Cool video and a great job on the Black Ravens repaint ! Mike :applause:

kdfw
June 25th, 2016, 20:15
vaq-134 paint looks good, i'll give it a try.

JosefK
June 25th, 2016, 20:23
Thank you so much! Please let me know if you need anything! :jump:

Navy Chief
June 26th, 2016, 05:31
Thank you so much for the VAQ-135 repaint! Looking forward to the Garuda paint also. I was TAD with them to MCAS Iwakuni in 1994 for six months. Loved it. Thanks for your efforts! :encouragement: Navy Chief

Oh, and your video is great! :very_drunk:

Daveroo
June 26th, 2016, 05:51
Chief ,what does TAD mean?...not having served my country,,stupid move on my part,i still dont know some of these "short cuts"..thanks

Bjoern
June 26th, 2016, 07:04
https://www.google.com/search?q=navy+TAD

fsafranek
June 26th, 2016, 07:06
TAD means Temporary Additional Duty. Similar if not the same as what we called TDY in the Army.

What about the Virtavia EA-6B if the Razbam one is getting long in the tooth?
:ernaehrung004:

kdfw
June 26th, 2016, 07:30
working the base coats, details will take more time. will need to add some alpha to give it some shine like the real thing.

http://fsfiles.org/flightsimshotsv2/images/2016/06/27/vaq134a.jpg

kdfw
June 28th, 2016, 23:02
almost done.

http://fsfiles.org/flightsimshotsv2/images/2016/06/29/vaq134a.jpg

http://fsfiles.org/flightsimshotsv2/images/2016/06/29/vaq134b.jpg

expat
June 29th, 2016, 02:50
These all look good. Also like DL, I like the "roadster" EA-6A model. Problem is, both RAZBAM Grumman's sit in my hangar as I find the FM's virtually unflyable - well, they fly but no fun to do so. Pitch axis in particular is a nightmare. I think Mal998 worked on the Alphasim Intruder/Prowler FM's but has anyone modded the ones for the RAZBAM models?

Navy Chief
June 29th, 2016, 03:48
Nice Garuda paint, KDFW; looking great! :encouragement: NC

delta_lima
June 29th, 2016, 10:08
Outstanding!

dl

JosefK
June 29th, 2016, 10:15
Great work, but I think the top was just a shade or two lighter grey.

heywooood
June 29th, 2016, 19:31
Great work, but I think the top was just a shade or two lighter grey.

maybe what you're thinking of is sun fade - Its hard to say within a shade or two when you are talking about photographic references since so many factors are at play. film - exposure - developer - then it goes to a publisher and all of those variables... This looks good to me if a little 'brand new' maybe...I will fly it until it looks faded :P

delta_lima
June 29th, 2016, 20:56
FWIW, I do see Jose's point. To my eye, at least, it has a TPS "blue" vs the old high-vis gull grey.

I wonder if kdfw is maybe going after this rarer mix of TPS with white instead of gull grey and white. I've only see an few pics, such as here:

39423

39424



I agree Jose's earlier pics seem to show the "standard" high vis gull grey over white ...

http://www.airshowmag.com/asb/2015/June/Prowler%20Sunset%20NAS%20Whidbey%20Island_Mike%20H ead/slides/Prowler%20Sunsent%20Flypast.jpg

39425

Just my observation - I don't have a dog in this fight because my preference is operational vs anniversary schemes - but trying to reconcile what kdfw is doing vs the pics posted by Jose, that seems to be how I make it all add up.

Regardless, it'll be much appreciated.

cheers,

dl

Victory103
June 29th, 2016, 20:58
Great job so far kdfw, I see you added your helmet updates as well. I'm fan of -132, they were in my air wing and always thought the scorpion tail was appropriate. Sadly for me, their Ops "O" declined my backseat ride request, so close.

JosefK
June 29th, 2016, 21:04
Thanks everybody. Really appreciate kdfw stepping up. I'm going to ask about the exact tone of grey.

In the meantime, enjoy some more of my photos:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39427&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39428&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39426&stc=1

JosefK
June 29th, 2016, 21:35
My VAQ-134 contacts say try this shade of grey (aka 237 Grey) please: http://www.colorcombos.com/colors/EDEDED

Another one says, "for the sunset bird was only two tones. it was gloss white bottom and the top was a type of beige, "

I really think 237 Grey on top and gloss white on the bottom is the way to go.

Thanks!

JosefK
June 29th, 2016, 22:19
Enjoy:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39430&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39431&stc=1

JosefK
June 29th, 2016, 22:25
FWIW, I do see Jose's point. To my eye, at least, it has a TPS "blue" vs the old high-vis gull grey.

I wonder if kdfw is maybe going after this rarer mix of TPS with white instead of gull grey and white. I've only see an few pics, such as here:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39423&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39424&stc=1





cheers,

dl

For this scheme I'm told 237 gray, 320 gray then 375 gray.

But that's not the Sunset Prowler, just the last VAQ-134 Prowler CAG Bird now sitting pretty in Colorado.

delta_lima
June 29th, 2016, 22:58
For this scheme I'm told 237 gray, 320 gray then 375 gray.

But that's not the Sunset Prowler, just the last VAQ-134 Prowler CAG Bird now sitting pretty in Colorado.

That makes sense.

JosefK
June 30th, 2016, 08:27
My VAQ-134 contacts say try this shade of grey (aka 237 Grey) please: http://www.colorcombos.com/colors/EDEDED

Another one says, "for the sunset bird was only two tones. it was gloss white bottom and the top was a type of beige, "

I really think 237 Grey on top and gloss white on the bottom is the way to go.

Thanks!

Finally the best source I know says "16440 gray on top, 17925 white on the bottom."

Best of luck and thanks again kdfw for stepping up.

kdfw
July 3rd, 2016, 06:23
pretty much done.

fsx day light tends to unnatually washed out surface details and gives it a yellowish tinge so it's difficult to reproduce light gull gray with bump map but i think it turned out ok. these are all fsx w/ the dx10 fixer.

http://fsfiles.org/flightsimshotsv2/images/2016/07/04/vaq134e.jpg

http://fsfiles.org/flightsimshotsv2/images/2016/07/04/vaq134c.jpg

http://fsfiles.org/flightsimshotsv2/images/2016/07/04/vaq134a.jpg



http://fsfiles.org/flightsimshotsv2/images/2016/07/04/vaq134g.jpg

JosefK
July 3rd, 2016, 06:32
Perfect, outstanding, like I'm right there.

Now I don't do DX10. Only DDS & DX9. But it's like I'm right there in formation!

delta_lima
July 3rd, 2016, 06:52
Nailed it.

Well done!

airattackimages
July 3rd, 2016, 23:45
OUTSTANDING!!!!!!!!!!!


Best texture that the Razbang Prowler has ever worn. Will this be available? Fantastic work. I tried doing an improved texture and gave up... You absolutely nailed it.

kdfw
July 4th, 2016, 03:32
just in time for the 4th. :unitedstates: (http://www.sim-outhouse.com/sohforums/local_links.php?catid=187&linkid=21568)

http://www.sim-outhouse.com/sohforums/local_links.php?catid=187&linkid=21568

Navy Chief
July 4th, 2016, 07:37
Thank you! I will fly a Garuda Prowler to MCAS Iwakuni today. Hard to believe it has been 21 years ago this month I was there..... NC:encouragement:

expat
July 4th, 2016, 13:25
I really can't believe what you have done. It is a completely different - and better - looking aircraft!! This one will no longer sit in the hangar . .

Thank you !!!


https://s31.postimg.org/lea72e5p7/ea6b.jpg (https://postimg.org/image/yifrf2xqv/)

expat
July 7th, 2016, 02:10
Really enjoying the EA-6B for the first time thanks to your paints and VC mods, kdfw.

I wonder if there is a way to mod the ECM pod little propellers - they move too slowly and flutter back and forth, but I would expect IRL are just a faint blur like a big prop. Is there an alpha texture for them?

expat
July 7th, 2016, 13:50
Why doesn't the gauge highlighted show up in any of my Razbam Prowlers? This screenie is from the fs shop selling it so it should work.

https://s32.postimg.org/8pwcvrgo5/ea6b.jpg (https://postimg.org/image/in7doto9t/)

kdfw
July 7th, 2016, 16:58
the ecm pod generator fin animation is part of the mdl so no way to alter it.

as for the map display, if you don't have it razbam probably removed it due to performance hit. the map looks like the default fs gps.

in the readme.txt in the vaq134 texture mod file, you'll see a way to display Dino's S3 viking tactical display in that spot for the blk89 vc. probably works for other versions as well.

expat
July 8th, 2016, 00:48
n the readme.txt in the vaq134 texture mod file, you'll see a way to display Dino's S3 viking tactical display in that spot for the blk89 vc. probably works for other versions as well.

Was wondering where I might find those entries - many thanks!

kdfw
July 8th, 2016, 17:16
you'll need to add 2 entries to /panel/panel.cfg, gauge04 and gauge00 as shown in the readme.txt:

[Vcockpit12]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$primary_panelF
.
.
.
gauge04=../../Lockheed_S3_Viking/panel/Tactical!S3Tactical, 0,0,1,1


[Vcockpit14]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=512,512
texture=$primary_panelD


gauge00=../../Lockheed_S3_Viking/panel/S3B_EFIS!MAP, 0,160,1000,1000

kdfw
July 16th, 2016, 11:08
flight handling tweaks for the ea6b:

1) pitch stability improved, not as twitchy with elevator input.
2) roll rate lightly reduced as it felt spoilerons too sensitive.
3) cruise speed of about 500kts without firewalling throttle.


add to 'flight tuning' section in aircraft.cfg

[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 0.8
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.2
roll_stability = 1.1
yaw_stability = 1.2
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0
hi_alpha_on_roll = 1.0
hi_alpha_on_yaw = 1.0
p_factor_on_yaw = 1.0
torque_on_roll = 1.0
gyro_precession_on_yaw = 1.0
gyro_precession_on_pitch = 1.0

and tweak these sections

[jet_engine]
thrust_scalar= 1.2 //1.0

[Views]
eyepoint= 13.355, -0.95, 2.7

[brakes]
toe_brakes_scale= 1.500


control sensitivity is also dependent on the controller used and how it's calibrated/configured (sensitivity and null zone). adjust above to taste.