PDA

View Full Version : Alphasim Firebrand



ijay
June 16th, 2016, 15:33
Has anyone got this freeware FS9 aircraft working in FSX, got it working but cannot sort cockpit glass, believe it's a MDL problem.
Have always liked the shape of this aircraft, had it in FS9, would just like to fly it in FSX without the opaque cockpit, can live with the usual port over prop and glass stuff.

Jafo
June 16th, 2016, 18:04
Has anyone got this freeware FS9 aircraft working in FSX, got it working but cannot sort cockpit glass, believe it's a MDL problem.
Have always liked the shape of this aircraft, had it in FS9, would just like to fly it in FSX without the opaque cockpit, can live with the usual port over prop and glass stuff.

The VC glass is fine...it's the exterior that isn't.....looks opaque brown....

Give me a minute....I might have a fix.

Edit....how's this?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39032&stc=1

quick and easy....not refined for colour/trans... but it's a straight alpha issue with the fbdbandp.bmp ...

Has still the usual glass vs clouds issue however.

Edit again...
This probably isn't too far off the mark...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39033&stc=1

Jafo
June 16th, 2016, 18:40
39034

I think I got the attachment right ....just add the bmp in the zip to each texture folder and overwrite the old.

Jafo
June 16th, 2016, 19:29
OK....that was less than ideal. The same colour square in that bmp that defines the cockpit glass colour also defines the torpedo and rocket hard points.
Result is....if the glass is transparent then so are the hardpoints.

Looks like it's going to be an either-or situation...;)

ijay
June 17th, 2016, 05:46
OK....that was less than ideal. The same colour square in that bmp that defines the cockpit glass colour also defines the torpedo and rocket hard points.
Result is....if the glass is transparent then so are the hardpoints.

Looks like it's going to be an either-or situation...;)

Thank you for your efforts, it's appreciated, i did read that the hard points etc. became transparent also, maybe someone much cleverer that me,will convert it to FSX one day

In the meantime will enjoy flying it as is

Ian

tommieboy
June 17th, 2016, 08:12
OK....that was less than ideal. The same colour square in that bmp that defines the cockpit glass colour also defines the torpedo and rocket hard points.
Result is....if the glass is transparent then so are the hardpoints.

Looks like it's going to be an either-or situation...;)

Thanks JAFO.......I really miss these fringe aircraft from FS9.

Tommy

tommieboy
June 24th, 2020, 14:39
I just stumbled across this file on Simviation....

Blackburn_Firebrand_IV_X.zip

It was uploaded Feb 16, 2020 and seems to resolve the issues noted above.

It's been so long since I last flew the FS9 version that I forgot what inside the VC, if anything, is clickable; doesn't seem like much. Also, I needed to crack open the throttle a bit to even use the Ctrl-E auto start-up. None of these issues are a big deal for me, as I'm so happy to see this old bird up and running again!

Tommy

https://i.imgur.com/1KFo6E1.jpg

Jafo
June 24th, 2020, 23:52
I just stumbled across this file on Simviation....

Blackburn_Firebrand_IV_X.zip

It was uploaded Feb 16, 2020 and seems to resolve the issues noted above.

It's been so long since I last flew the FS9 version that I forgot what inside the VC, if anything, is clickable; doesn't seem like much. Also, I needed to crack open the throttle a bit to even use the Ctrl-E auto start-up. None of these issues are a big deal for me, as I'm so happy to see this old bird up and running again!

Tommy

https://i.imgur.com/1KFo6E1.jpg
Cool.... that sorts out all my fumbling in the dark from 4 years ago. ..;)