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klnowak
May 16th, 2016, 07:41
Just started to do a little AI-traffic to the wonderfull scenery of Korean War Chodo 1952 that Mark did. I love that scenery.

First i will place a US carrier force in the west of Chodo patroling a course about 100 miles around. For that i did a little painting for the USS Essex (CV-9) and three other carrier (USS Boxer (CV-21), USS Valley Forge (CV-45) and USS Philippine Sea (CV-47)). Now they look like they did in Korea War. USS Boxer, the USS Valley Forge and the USS Philippine Sea will be needed for the next step.

First 3 picture from that Carrier Group for Chodo

http://www.caribican.de/ERU/chodo1.jpg

http://www.caribican.de/ERU/chodo2.jpg


CV-9 USS Essex (Repaint)
http://www.caribican.de/ERU/chodo3.jpg

Also a destroyer is patroling around the little ampibian landing on Chodo, that Mike put in his scenery.
These things are nearly ready an will come very soon (think within this week). I just will correct some little painting things on the Essex.

Step two will be a big AI traffic in air over Korea. So you can hunt some Migs

Step three will be another carrier force in the east of Korea.

And the last thing (just startet it.... but it will take time)... a complete AI Traffic for the Operation Chromite .. the landing at Inchon. Big task because there will be about 200 AI-Ships (starting with the USS Philippine Sea, the USS Iowa, 4 crusier, 7 destroyer an an lot of landing ships, landingboots and troopships). Check Black Friday Ads 2020 (https://www.ladysavings.com/publix-weekly-ad/?black-friday/) and Rural King Ad (https://www.ladysavings.com/publix-weekly-ad/?rural-king/).With a big help from Mark i learnd some new things (never did that before) in my Emirau scenery. So the "Landing of Inchon" will have corrected coastlines (a big help to deploy all the ships on Google Earth. Positions in FSX are very bad.)

Ok.... that`s for now.

Greetings
Klaus

kl791
May 16th, 2016, 09:25
Just started to do a little AI-traffic to the wonderfull scenery of Korean War Chodo 1952 that Mark did. I love that scenery.

First i will place a US carrier force in the west of Chodo patroling a course about 100 miles around. For that i did a little painting for the USS Essex (CV-9) and three other carrier (USS Boxer (CV-21), USS Valley Forge (CV-45) and USS Philippine Sea (CV-47)). Now they look like they did in Korea War. USS Boxer, the USS Valley Forge and the USS Philippine Sea will be needed for the next step.

First 3 picture from that Carrier Group for Chodo

http://www.caribican.de/ERU/chodo1.jpg

http://www.caribican.de/ERU/chodo2.jpg


CV-9 USS Essex (Repaint)
http://www.caribican.de/ERU/chodo3.jpg

Also a destroyer is patroling around the little ampibian landing on Chodo, that Mike put in his scenery.
These things are nearly ready an will come very soon (think within this week). I just will correct some little painting things on the Essex.

Step two will be a big AI traffic in air over Korea. So you can hunt some Migs

Step three will be another carrier force in the east of Korea.

And the last thing (just startet it.... but it will take time)... a complete AI Traffic for the Operation Chromite .. the landing at Inchon. Big task because there will be about 200 AI-Ships (starting with the USS Philippine Sea, the USS Iowa, 4 crusier, 7 destroyer an an lot of landing ships, landingboots and troopships). With a big help from Mark i learnd some new things (never did that before) in my Emirau scenery. So the "Landing of Inchon" will have corrected coastlines (a big help to deploy all the ships on Google Earth. Positions in FSX are very bad.)

Ok.... that`s for now.

Greetings
Klaus

Looks great :)

lazarus
May 16th, 2016, 10:15
http://simviation.com/1/download-file?file=Tonkin_Gulf_Yacht_club_ships_and_Traffic .zip&fileId=47740

Cool! Pull down that link for the tonkin gulf yacht club package, it's got a number of ships appropriate to that era- LSD's, LST's, LSM,s APK's, Curritucks, Gearings. I've also a pile of amphib stuff- landing craft of various sorts, LCI's from Penwins packages, a bunch of VN stuff good for AI- low poly, but some Brooklyn and Wichita class cruisers- need painting- that are more appropriate than the Pensacola's. Colin's commonwealth ships here in the library, too. I guess I should get the thumb out and finish up that rocket cruiser and Des Moines class...

klnowak
May 16th, 2016, 11:28
Thanks a lot. Will have a look into that file.


for now.... first patrol near Chodo....

http://www.caribican.de/ERU/chodo4.jpg

klnowak
May 16th, 2016, 11:31
And the Essex .... after some hours of painting-work. Now she doesn`t look as new as before. Think that outfit matches the real.

http://www.caribican.de/ERU/chodo5.jpg

http://www.caribican.de/ERU/chodo6.jpg

http://www.caribican.de/ERU/chodo7.jpg

http://www.caribican.de/ERU/chodo8.jpg

Greetings
Klaus

expat
May 16th, 2016, 13:11
Superb work!!

dc10boy
May 16th, 2016, 13:18
This is wonderful!
This work and your Emirau makes me see what can be done in the future.
Imagine jumping Zeros flying CAP over Rabaul, or patrols down the Solomon slot. flying formation on Corsairs out of Barakoma...
And of course Panthers and Sabres chasing Migs over the Yalu!

expat
May 17th, 2016, 01:48
This is wonderful!
This work and your Emirau makes me see what can be done in the future.
Imagine jumping Zeros flying CAP over Rabaul, or patrols down the Solomon slot. flying formation on Corsairs out of Barakoma...
And of course Panthers and Sabres chasing Migs over the Yalu!

Yes very exciting. I have some increasingly enjoyable AI environments - fun to tweak and pick and mix aircraft/base/flight assignments (heavy use of TTools and ADEX) in the Solomons, Emirau (nice addition!) and looking forward now to adding to to my more limited achievements with Korea. I have some of Colin's modded by Lazarus (thx!) cv's on carrier tracks already there.

Getting the WWII - Korea era straight deck Essex deck color is tricky. The decks were wood painted a particular "blue." The green/blue in my screenshot below looks pleasing but is a bit more than you see in the rare color photos from the period, which of course over time lose their color hue and quality. Also experimented with a more brown/woodish color you see on old Monogram model boxes and aviation art. Also pleasing, but not sure that's right eityherWhat you have done with the deck and textures is an improvement and look forward to upgrading my Essex class fleet!

klnowak
May 17th, 2016, 02:16
Getting the WWII - Korea era straight deck Essex deck color is tricky. The decks were wood painted a particular "blue." The green/blue in my screenshot below looks pleasing but is a bit more than you see in the rare color photos from the period, which of course over time lose their color hue and quality. Also experimented with a more brown/woodish color you see on old Monogram model boxes and aviation art. Also pleasing, but not sure that's right eityherWhat you have done with the deck and textures is an improvement and look forward to upgrading my Essex class fleet!

I just orientated on the following photos. They are not as good a photos today(think on the age of that fotos) but ok. They show a realistic sight i think. My experience as a "painter" isn`t good enough to do as realistic as the photos ... but i will try to come a little bit near by changing some things in the next days.


http://www.caribican.de/ERU/inc1.jpg

http://www.caribican.de/ERU/inc2.jpg

http://www.caribican.de/ERU/inc3.jpg

http://www.caribican.de/ERU/inc4.jpg

Greetings
Klaus

dc10boy
May 17th, 2016, 16:56
Yes very exciting. I have some increasingly enjoyable AI environments - fun to tweak and pick and mix aircraft/base/flight assignments (heavy use of TTools and ADEX) in the Solomons, Emirau (nice addition!) and looking forward now to adding to to my more limited achievements with Korea. I have some of Colin's modded by Lazarus (thx!) cv's on carrier tracks already there.

Getting the WWII - Korea era straight deck Essex deck color is tricky. The decks were wood painted a particular "blue." The green/blue in my screenshot below looks pleasing but is a bit more than you see in the rare color photos from the period, which of course over time lose their color hue and quality. Also experimented with a more brown/woodish color you see on old Monogram model boxes and aviation art. Also pleasing, but not sure that's right eityherWhat you have done with the deck and textures is an improvement and look forward to upgrading my Essex class fleet!

Expat have you uploaded any of your Solomon AI work anywhere?Than sounds very promising!
Stan

klnowak
May 18th, 2016, 05:45
Big step forword.... all 4 carriers are painted ready and tested. Get ready the ai traffic files for them to travel.

But the best (from my point of view... i found a good looking Mig-15 to use for AI traffic (did not know any before). First flightplan for test is done and it works.


Mig-15 on airport

http://www.caribican.de/ERU/mig15a.jpg

http://www.caribican.de/ERU/mig15b.jpg

Shown is the first north korean Mig... (not my paint). Now i will do some other paints for it and then they come to the sky.
Yust made a concept how i can get them to the Mig Aley. Problem was that they had to fley there not only on one route. I want it to look like patroling the air space. Found a possible way to do that.

Bad news : now it will take some days more (just days) till i will get the first package out. (some things to do .... 3 new simple airbases must be build)
In this package there will be all the carriers with traffic for Chodo and the east coast of Korea. Mig-15 traffic in the Mig Aley and US Traffic in the air (got the models for that... only have to do the flight plans. )

Think release will be till the last weekend of may


Greetings
Klaus

lazarus
May 23rd, 2016, 10:17
I'm just rounding up amphibs and shipping- A while back I ran all of Penwin's ambhibs through the converter. That's got all the LCT's, LCM,s LCI's, LST's. I modelled LST's with bow doors and ramps open for beaching, LSM's and Casa-grand LSD's. CG's shipyard provided attack transports and minesweepers.
Currituck seaplane tenders, we got, and Stuart, the boat gods bless and keep his hard-drive safe- has just posted HMS Unicorn- that's the big seadrome at Sasebo taken care of, and we have native Mariners now.
I'm going to have to have another look at Stuart Green's Sunderland- elderly, a bit broad in the nose, but...Jen's Hythe might be a good stand in.
Mig-15's- we need a native freeware Mig-15. What's a decent freeware Mig-15?

Anyway, I'll get all that stuff on the drive today.

roger-wilco-66
May 23rd, 2016, 11:00
Great stuff, guys!!

Cheers,
Mark

crashaz
May 23rd, 2016, 11:29
You guys have been busy I see.

lazarus
May 23rd, 2016, 13:54
https://drive.google.com/file/d/0Bymd7iALx2FoblJHVWtXWS1kZnM/view?usp=sharing

1950 ships- some old, some new, lotta 'phibs. Minesweepers, transports, seaplane and submarine tenders...anyway. Have fun, looking forward to the end product.
Use 'em of not, as you like.
There may be some duplication with stuff you already have on hand, and the cruisers will need repainting from wartime colours to post-war paintwork.
I'm just taking Unicorn in hand for wires and whatnot.

stovall
May 23rd, 2016, 15:38
Thanks Lazarus, all good stuff for scenery enthusiasts. The seas around ChoDo Island will be teaming with activity.

klnowak
May 24th, 2016, 10:54
Thanks Lazarus, i think there are some of these ship i didn`t know till know.

Some little progress i would like to show.

First i did 4 airbases to get the ai-traffic to fly in the MIG Aley. Please do not look for best possible airbases. Just did them to get the right starting points for the MIG. Best one till know is Antung. Just leying at the north-west starting point of MIG Aley on chinese side of the Yalu River. It was the biggest base for Mig in Korean War.

http://www.caribican.de/ERU/Antung ZYDD2.jpg


And a little Dogfight with the Mig.... just one of 10 repaints till know.

http://www.caribican.de/ERU/Antung ZYDD3.jpg

http://www.caribican.de/ERU/Antung ZYDD4.jpg

http://www.caribican.de/ERU/Antung ZYDD5.jpg

ok...thats for today

Greetings
Klaus

klnowak
May 24th, 2016, 11:08
Ok .... one picture left.... dogfight with two Mig....

http://www.caribican.de/ERU/Antung ZYDD6.jpg

lazarus
May 24th, 2016, 13:53
HMS Unicorn (I 79) was an aircraft carrier tender, or aircraft maintenance carrier. Unicorn was heavily tasked during the Korean War, transporting troops, stores and equipment to Korea, further functioning in her design role at sea with the strike carriers, taking aboard damaged or ailing aircraft, leaving the strike ships un-encumbered with tango-uniformed machines. Unicorn also became one of, if not the only carrier to have gone into action in a traditional naval role- shore bombardment, when she went after North Korean FOO's with her 4.5" guns.
Stuarts nice CFS2 model, wires and one cat. That should allow a pretty fair representation of period ships and activity area's.
Now, to the MiG15...
38198
38199

Dimus
May 24th, 2016, 23:48
Really looking forward to this Klaus. I really need to use the Milviz Tacpack F-86 guns against those Migs and the bombs and rockets against that airbase.

klnowak
May 25th, 2016, 12:46
US Airforce is in the air..... just flying in formations.


2 x F-86 (looking for Mig`s)
http://www.caribican.de/ERU/Antung ZYDD7.jpg


4 x B-29 (heading for a little visit in Antung...)
http://www.caribican.de/ERU/Antung ZYDD9.jpg

Not to long till i will be ready

Greetings
Klaus

expat
May 26th, 2016, 07:08
Wonderful stuff Klaus.

klnowak
May 27th, 2016, 10:20
http://www.caribican.de/ERU/titel.jpg


It`s done. Just uploding.

Have fun with this.

Greetings
Klaus

delta_lima
May 27th, 2016, 19:14
As a huge Korea era fan - you have no idea how exciting this is to hear.

Keenly looking forward.

DL

Dimus
May 28th, 2016, 13:57
Just had a thrilling flight in the Mig alley. Got a kill:

http://i264.photobucket.com/albums/ii181/VDimus/VDimus075/2016-5-29_0-29-3-718_zpsl5v326iq.jpg~original (http://s264.photobucket.com/user/VDimus/media/VDimus075/2016-5-29_0-29-3-718_zpsl5v326iq.jpg.html)

http://i264.photobucket.com/albums/ii181/VDimus/VDimus075/2016-5-29_0-33-59-383_zpsawpnpqtj.jpg~original (http://s264.photobucket.com/user/VDimus/media/VDimus075/2016-5-29_0-33-59-383_zpsawpnpqtj.jpg.html)

http://i264.photobucket.com/albums/ii181/VDimus/VDimus075/2016-5-29_0-35-15-479_zpskjfki78p.jpg~original (http://s264.photobucket.com/user/VDimus/media/VDimus075/2016-5-29_0-35-15-479_zpskjfki78p.jpg.html)

Dimus
May 28th, 2016, 14:01
And then managed to land at Chodo, just passing the crashed buddy and with room to spare:

http://i264.photobucket.com/albums/ii181/VDimus/VDimus075/2016-5-29_0-42-13-179_zpsxspcqabb.jpg~original (http://s264.photobucket.com/user/VDimus/media/VDimus075/2016-5-29_0-42-13-179_zpsxspcqabb.jpg.html)

http://i264.photobucket.com/albums/ii181/VDimus/VDimus075/2016-5-29_0-42-53-483_zpsgzgbpkfo.jpg~original (http://s264.photobucket.com/user/VDimus/media/VDimus075/2016-5-29_0-42-53-483_zpsgzgbpkfo.jpg.html)

http://i264.photobucket.com/albums/ii181/VDimus/VDimus075/2016-5-29_0-44-6-496_zps028uqg1q.jpg~original (http://s264.photobucket.com/user/VDimus/media/VDimus075/2016-5-29_0-44-6-496_zps028uqg1q.jpg.html)

http://i264.photobucket.com/albums/ii181/VDimus/VDimus075/2016-5-29_0-45-12-601_zps86scohta.jpg~original (http://s264.photobucket.com/user/VDimus/media/VDimus075/2016-5-29_0-45-12-601_zps86scohta.jpg.html)

Klaus, I tried installing the package in P3D 3.2 but it seems it did not like the MAIW objects. So, I recompiled your airports for P3D in ADE without the objects, just to get the AI working. I was happy that it worked! I now have juicy targets for the TP enabled Milviz F-86!

Thank you so much for this!

delta_lima
May 28th, 2016, 22:34
Hello Klaus,

First, a big thanks - this is a lovely project.

A quick question around timings of the fleet(s) and AI. When do you have approximate times for the Task Force fleet? Also, timings around the AI B-29, F-86, MiG-15.

Finally, a question around AI density - what % thresholds should we set to?

I've been able to spot the fleet once mid morning, but not the AI, except at the Antung base itself, parked.

thanks,

dl

xpelekis
May 28th, 2016, 23:14
Just had a thrilling flight in the Mig alley. Got a kill:
Though I understand that finding - spotting MiG AI traffic may present
a challenge and be interesting, I prefer this (video back to November 2015) :


https://www.youtube.com/watch?v=EnDbRgFgRfU

I've downloaded Klaus work (thank's for this) for the ships & the MiG Airbase.
It's a more detailed AirBase (compared to the 8 Airbases that BGX Korea was adding).
:very_drunk:

I had requested from Mark back then, the Chodo island scenery, since it's used in BGX Korea. as an
emergency runway for refueling & repairing if hits & damage was taken during the sortie.
In video, after MiG hits, F-86's engine is on fire - but none effect works in my P3D v3.2 that made me
revert back to FSX.

expat
May 29th, 2016, 01:09
Somehow the US bases - "UOOO" and "UOO1" after the install both ended up east of the Korean pennisula and in the middle of the ocean. ?? Mig bases and AI are working fine. I have Orbx FTX global but doubt that is the issue.

klnowak
May 29th, 2016, 02:49
First .....nice shot down of the Mig. Don`t kill to many of those Mig`s.... let some for all the other pilots. :jump:

This scenery and the ai traffic is just made for FSX. Can`t test it in P3D because i`ve got only FSX on my computer.

Best time to find the Mig`s in air is between 08.00 - 10.00 and 15.00 - 18.00 GMT. But all the other times there are Mig`s in the air too.

The bases U000 and U001 are not for your landings. They are just to get the US traffic in air. The are just in the sea and about 4 meter deep under water. All is correct if you find them like this. AI traffic just can fly a strait line between two points. So i must do this bases to get the US traffic passing the Mig Aley from west to east.

All fleets (group 1, 2 and 3) have a turnaround time of 8 hour`s. Starting at 0.00 GMT. Then they drive their line and back to start at 8.00 GMT. Then next start.

Greetings
Klaus

expat
May 29th, 2016, 05:35
OK - understood - thanks. It's like Yanco's Midway and Coral Sea sleeping AI setup.

Dimus
May 29th, 2016, 10:33
Klaus, I take back what I said about the scenery not working in P3D. It was an issue of running as administrator in my newly installed Windows 10. The scenery and AI work fine in P3D v3.2 with all objects showing.

@xpelekis, BGX is a fine piece of work. It is just that this is free flight and I prefer it this way. Of course the targets are not firing back and fly straight and level but as you said, looking for them is fun. It is also fun to fire at them when parked or taxiing at their bases with bombs and rockets. I will also try and find those B29s for escort, or the F-86s to fly formation with.

klnowak
May 29th, 2016, 10:53
Nice to hear that it is working in P3D. Fine.

I`m just working on a little update. There will be more Mig`s in air all over the time. US air traffic will also be more.

And..... (testing it just in this moment.... it seams to work..) helicopter traffic on US side. First there are helikopters that are beside the carrier groups and with some modification on Mark`s Chodo airport there is AI helicopter traffic from Chodo to a place in North Korea where a F-86 was shut down.

Pictures are just the stand in this moment. Not ready at all.

Normaly ai traffic doesn`t work on sloopy runways as Mark did with chodo. But he did a little trick... just a short part is just a flat runway. I had to do a new afcad for this part. Not long enough to start ai airplanes... but helicopters work fine as you can see on the pictures.


Place where the F-86 comes down somewere in North Korea. Heli for rescue on ground is ai-traffic coming from Chodo
http://www.caribican.de/ERU/heli1.jpg

Chodo airbase..... helicopter just going to start.
http://www.caribican.de/ERU/heli2.jpg

http://www.caribican.de/ERU/heli3.jpg

Trough the next days i will work further on this update. I think this will be a nice thing to "play" with.

Greetings
Klaus

klnowak
May 30th, 2016, 07:00
Just some new pictures from the working on update. Second place where a DC-3 is shot down. Fire has broken out and you have to look to get the crew out there ...... bevor North Korean troops will arrive to capture them....


Found the place of crash
http://www.caribican.de/ERU/heli4.jpg

There you can see the crashed plane.... is the crew ok ?
http://www.caribican.de/ERU/heli5.jpg

They are ok..... hurry up... we must leave this place
http://www.caribican.de/ERU/heli7.jpg

leaving the crash ground....heading for Chodo
http://www.caribican.de/ERU/heli8.jpg


Greetings
Klaus

klnowak
May 30th, 2016, 07:25
And two more... helicopter traffic going with destroyer near Chodo and another helicopter belonging to carrier group 1. Both patroling the fleet.

http://www.caribican.de/ERU/heli9.jpg

http://www.caribican.de/ERU/heli9a.jpg

Greetings
Klaus

delta_lima
May 30th, 2016, 07:29
This is too awesome for words.

Thanks Klaus - yours and RW's work on this really plugs a lacking hole in an exciting piece of military aviation history. For accuracy (if we're talking about the '50 - '53 Korean War period), though, the H-34 is about a decade too early. The H-19 saw some use, and there's an AI model somewhere (I think it was the plane guard for the 1960 Flying Stations Victorious carrier). Anyway, no complaints here - I love this period of history, and this scenery and attendant AI really brings it all to life.

The Panther, Skyraider, and Corsairs are getting dusted off and ready for some action.

cheers,

dl

klnowak
May 30th, 2016, 21:32
This is too awesome for words.

Thanks Klaus - yours and RW's work on this really plugs a lacking hole in an exciting piece of military aviation history. For accuracy (if we're talking about the '50 - '53 Korean War period), though, the H-34 is about a decade too early. The H-19 saw some use, and there's an AI model somewhere (I think it was the plane guard for the 1960 Flying Stations Victorious carrier). Anyway, no complaints here - I love this period of history, and this scenery and attendant AI really brings it all to life.

The Panther, Skyraider, and Corsairs are getting dusted off and ready for some action.

cheers,

dl

Yes you are absolutly right and i know this.... but i`ve got a little problem. There are not so much freeware helicopter models flyable as ai-traffic for fsx. Most of them are from Vietnam time period and later (Seaking, Lynx, Black Hawk...). So i took the only one i know thats flyable as ai that "looks like it could be" in this time period. Bag my pardon for this. Till know i havn`t found another good model to use.

the other Model i use is the Sikorsky S-51 but this is not a ai-plane ... it is "just" a ai boot. it doesn`t work over land. I only can use it to "fly" beside the fleets.

I will have a look into the victorius file you talk about. If there is an H-19 inside thats flyable as ai-plane... i will use this. But i think it is the same as the S-51. it is a "flying" ai-boat. you can only use it over water (it needs an absolut flat ground) and it follows the line just in one high you can define.

Greetings
Klaus

YoYo
May 30th, 2016, 23:19
Hello,

Interesting scenery, is it possible to download it somewhere? Long time ago I did this short vid from this period also:


https://www.youtube.com/watch?v=GYY5E2n6CEc

klnowak
May 30th, 2016, 23:38
Hello,

Interesting scenery, is it possible to download it somewhere?

The wonderfull scenery from Mark (Korean War Chodo) and the ai traffic you can find in here : http://www.sim-outhouse.com/sohforums/local_links.php?catid=113

Greetings
Klaus
(http://www.sim-outhouse.com/sohforums/local_links.php?catid=113)

delta_lima
May 31st, 2016, 08:28
Yes you are absolutly right and i know this.... but i`ve got a little problem. There are not so much freeware helicopter models flyable as ai-traffic for fsx. Most of them are from Vietnam time period and later (Seaking, Lynx, Black Hawk...). So i took the only one i know thats flyable as ai that "looks like it could be" in this time period. Bag my pardon for this. Till know i havn`t found another good model to use.

the other Model i use is the Sikorsky S-51 but this is not a ai-plane ... it is "just" a ai boot. it doesn`t work over land. I only can use it to "fly" beside the fleets.

I will have a look into the victorius file you talk about. If there is an H-19 inside thats flyable as ai-plane... i will use this. But i think it is the same as the S-51. it is a "flying" ai-boat. you can only use it over water (it needs an absolut flat ground) and it follows the line just in one high you can define.

Greetings
Klaus

Of course, Klaus - you're right - this is what happens when I'm away from FS for so long... :banghead: Those models to which I referred are indeed nothing more than AI Boats floating along at a given height ASL, and not flying AI, in the sense you and I know.

I'm the first to have been very much against using flyable models as AI, but I'm wondering if Greg Pepper's H03-S1/H-5 model (the one without the VC) might work? It has a .mdl that's only 500Kb in size, albeit with no multi-LOD - might be worth a try. http://www.fsxaddons.com/addons/detail/fsx-sikorsky-s-51-h-5-ho3s-1-dragonfly-update/938/

I recall from my FS2004 days that there was a "STOL" air file out there for slow-moving prop planes that could roughly approximate AI helo flying. I recall it being how I'd launch and recover AI A-1s off the fixed carriers in the old days of FS (hey, expat and co, remember that?) I believe hovercontrol also has some AI helo flight dynamics that could possibly be adapted - not sure.

Anyway - thanks again for this great package and to Mark for the scenery - it's my favourite new haunt in FSX, now.

dl

klnowak
May 31st, 2016, 08:50
but I'm wondering if Greg Pepper's H03-S1/H-5 model (the one without the VC) might work? It has a .mdl that's only 500Kb in size, albeit with no multi-LOD - might be worth a try. http://www.fsxaddons.com/addons/detail/fsx-sikorsky-s-51-h-5-ho3s-1-dragonfly-update/938/

Anyway - thanks again for this great package and to Mark for the scenery - it's my favourite new haunt in FSX, now.

dl

Didn`t know this one, but i will try it. Thanks. I`ve got the H-51 with VC... its from 2009. This one seams to be later. Perhaps it will work.

Greetings
Klaus

George Kuhn
May 31st, 2016, 11:29
Hello Klaus.

I've been looking at downloading your AI traffic packs and WWII scenery's. Note. I am still an FSX user. I have not gone to P3D as of yet etc.

I'm not very savvy, installing what you have available related to WWII?.


My concern is. I am a user of ALL the ORBX products for my FSX, including there Global and Vector and most of the ORBX airfields and there freeware airfields in all the ORBX regions. I usually stay away from freeware addon scenery's, because I'm not savvy, and not sure what I'd be doing trying to install your WWII freeware goodies. This is because I have all the ORBX products installed in my FSX. I sure don't want to have issues with my ORBX addons, installing your AI and scenery goodies.

The only third party freeware addons I have installed in my FSX are the OZx and RTMM freeware's. All my RTMM addons are above my ORBX entry's in my FSX library etc.


I'll probably need a lot of assistance installing all the WWII goodies you have.

I'll be looking forward to installing your goodies, once I know what I'm doing during the install process. Maybe your readme's with your freeware's, will have an install process for those that have the ORBX addons installed etc.

Thanks for reading.

George

expat
May 31st, 2016, 11:46
Installed this above Orbx Global and Vector and activated in the usual way. Airbases at least near Mig Alley all look fine. Take the plunge.

George Kuhn
May 31st, 2016, 13:26
Expat.

I downloaded the Korean War Chodo 1952 Scenery. I'm getting ready to install it.

I also downloaded the Chodo AI Traffic.zip. I put it in a temp folder. This file is the traffic file itself. The AI planes/boats and carriers and air fields are not in this download?. So I'm looking for these etc.


George

klnowak
June 1st, 2016, 00:04
Expat.

I downloaded the Korean War Chodo 1952 Scenery. I'm getting ready to install it.

I also downloaded the Chodo AI Traffic.zip. I put it in a temp folder. This file is the traffic file itself. The AI planes/boats and carriers and air fields are not in this download?. So I'm looking for these etc.


George

Hi George,

first install Korean War Chodo 1952 Scenery from Mark as it is written in his readme. Activate it in FSX.

Then download the Chodo AI traffic. Unzip it to a temporay folder of your choice.

After you have done this, there will be 4 folders and 3 jpg in your temporary folder.

First is "FSX Addon Scenery" In there is "Codo AI Traffic 1952" and there in is "2 Folders "scenery and texture. The easy way : put this to Marks Chodo 1952 Scenery.

Second there is a folder called : "FSX Sim Objekts Your AI Air Traffic". In there are three folders with B29, F86 and Mig. These three folders go to your AI-Plane folder. If you got no one put them to your C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes.

Third there is a folder called :"FSX SimObjects Boats" In there are the ships. This goes to your C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Boats

The picture folder is just to look at..... nothing else to do with it.

The picture Chodo AI 1952.jpg will show a google earth picture with all the zone of plane and carrier groups. So you can find them in FSX.

Last thing to do : rund FSX..... and have fun.

Greetings
Klaus

George Kuhn
June 1st, 2016, 11:13
Klaus.

Thanks for your reply.


I'm curious as to why I'd have to install and activate the Korean War Chodo 1952 scenery in my FSX, before I download the Chodo AI Traffic zip to add the planes/boats/carriers etc.?. I'd think I'd be able to download both chodo scenery and traffic zips before installation of either.

Maybe I downloaded the wrong Chodo Traffic zip when I tried it yesterday.

Could you provide me here with the direct link to the Chodo Traffic.zip file, so I know I'm downloading the correct Chodo traffic zip file.

THX

George

roger-wilco-66
June 1st, 2016, 11:57
George,

Klaus not only has AI traffic in his creation, but also scenery (airfields, etc) that reference some of the objects I made for Chodo. That's the reason why you need Chodo 1952. If you don't install the latter you won't see the objects and the sim produces internal errors because of the missing stuff.
When you install it, you should make sure that Klaus's scenery sits on top of Chodo 1952 in the FSX scenery database. The other way, as Klaus mentioned, would be to put all the files of his \scenery\ and \texture\ folders in to the respective Chodo 1952 folders, which has some drawbacks though.

Further, in the scenery database, all custom addon sceneries generally should be located above any FTX Global / Base entries as well as custom mesh (e.g. FreemeshX).


HTH,
Mark

George Kuhn
June 1st, 2016, 12:40
George,

Klaus not only has AI traffic in his creation, but also scenery (airfields, etc) that reference some of the objects I made for Chodo. That's the reason why you need Chodo 1952. If you don't install the latter you won't see the objects and the sim produces internal errors because of the missing stuff.
When you install it, you should make sure that Klaus's scenery sits on top of Chodo 1952 in the FSX scenery database. The other way, as Klaus mentioned, would be to put all the files of his \scenery\ and \texture\ folders in to the respective Chodo 1952 folders, which has some drawbacks though.

Further, in the scenery database, all custom addon sceneries generally should be located above any FTX Global / Base entries as well as custom mesh (e.g. FreemeshX).


HTH,
Mark

Hello Mark.

I just installed and activated Klaus's Korean War Chodo 1952 scenery V1.1 into my FSX. It is at the top of my FSX library. Notation. I did have my ORBX FTX Central set to Global Mode with hybrid mode enabled, when I installed the Chodo 1952 Scenery etc.

As Klaus mentioned. Now I need to download the Chodo AI Traffic.zip when I find it. Is this correct?.


In your reply Mark. You mention (When you install it, you should make sure that Klaus's scenery sits on top of Chodo 1952 in the FSX scenery database)?. Am I missing something else, other than having to download Klaus's Chodo AI Traffic.zip etc?.

The Chodo 1952 scenery.zip I downloaded and installed has the following. chodo-1952 scenery folder, chodo-1952-effects folder, two jpegs and readme-chodo1952 etc.


George

Butcherbird17
June 1st, 2016, 14:49
George,

Any add-on scenery that you may add to your collection should always sit on top of FTX Global in your scenery library.
Being that you already had FTX Global installed before you added Mark's scenery it will automatically be on top. Now
when you add Klaus's scenery it will be on top of Mark's. Remember this though.. if you make any changes to FTX
through the FTX Central it will rewrite the cfg and it will now be on top, so you will need to move those scenery's back
to the top.

Before you add Klaus's scenery make sure that Mark's scenery shows up right in FSX. If you read the read-me file with
Mark's scenery there is a terrain.cfg edit that needs to be done so the shorelines show properly in sim.
Once that is done you can add Klaus's scenery to the library.

Joe

George Kuhn
June 1st, 2016, 15:19
Klaus's Chodo scenery zip is the download I'm not finding??. If it is referred to as Chodo AI Traffic 1952.zip This one is only an AI Traffic file. when I download it. Maybe some one can provide me here with the zip file I need that will have all the planes/boats/carriers and Klaus's scenery etc to be extracted to a temp folder, so I can proceed with the rest of the install.

THX

George

Butcherbird17
June 1st, 2016, 15:52
George,
Are you d/ling it from this link: http://www.sim-outhouse.com/sohforums/local_links.php?catid=113
It is a 60mb file and has everything in there to add to FSX.

Joe

George Kuhn
June 1st, 2016, 16:12
Yes. When I click your link. The file is the first entry. It is 60.0MB. When I download it. All I get is a file called Chodo_AI_Traffic.tgz. Something strange is going on. I'm not sure what and why etc.

I'm going to try the download again from another computer. Standby.

George

George Kuhn
June 1st, 2016, 16:26
I tried the same download from another computer. I get the same result. I clicked on the file looked at the file properties. The type file I'm getting is is called a 7Z file. The size of the file is 61,528 KB I'm just not getting the zipped up folder, when I download it.
I've never had an issue like this before, downloading anything from the outhouse downloads etc.

George

Butcherbird17
June 1st, 2016, 17:26
George,

The 7Z file is a zip file made using 7Zip. You will need to install this program from here: http://www.7-zip.org/ to open it.
Another compression utility that will open these files is winRAR. (I use this one)
Once you have installed either of these programs, go back to the folder you d/led the file to. Double click on the file, a new
window will open, click on the folder with left mouse button and hold, now drag the file either to your desktop or a temp folder.
Once the file is decompressed open the folder and there should be 4 folders and 3 jpg's. Klaus did not add a readme so this is
what you will need to do to install.

1st folder: FSX Addon Scenery. open this folder and there will be another folder (Codo AI Traffic 1952) add this folder to your FSX/Addon/Scenery folder.

2nd folder: FSX Sim Objekts Your AI Air Traffic. Inside this folder is the AI aircraft. If you have a dedicated AI folder you
can place them there, if not you can put them into FSX\SimObjects\Airplanes folder. (it is better to have a dedicated AI folder)

3rd folder: FSX SimObjects Boats. there are 6 folders, place these into your FSX\SimObjects\Boats folder.

The 4th folder is just screenshots, you can keep or delete up to you. (same with the 3 jpg's)

Hope this helps

Joe

klnowak
June 2nd, 2016, 04:21
Till now i haven`t found a way to start AI-traffic from moving ai boats. So i startet some little experiments. I have convertet the essex class carrier to a static model (bgl) and placed it near korea. Then made an airport afcad "on" the carrier deck, so ai planes (F9F and A-1J) can start and land on this "airport". Seams to work fine. If all test will be good... you will see us-navy aircraft in the Mig Aley and you can follow them back to the carrier and you also can start and land there with your planes.

Essex (static) with ai planes (F-9F) on deck
http://www.caribican.de/ERU/chodoAI1.jpg

http://www.caribican.de/ERU/chodoAI2.jpg

Just a little step forword for the update.....

Greetings
Klaus

klnowak
June 2nd, 2016, 06:24
It works ....

Take off from static carrier .... AI airplane F-9F Phanter leaving the carrier deck ...just in the air
http://www.caribican.de/ERU/chodoAI3.jpg

Now i will do the flight planes for more off those traffic.

Greetings
Klaus

delta_lima
June 2nd, 2016, 07:50
It works ....

Take off from static carrier .... AI airplane F-9F Phanter leaving the carrier deck ...just in the air
http://www.caribican.de/ERU/chodoAI3.jpg

Now i will do the flight planes for more off those traffic.

Greetings
Klaus

That's cool, Klaus.

A throwback to many years ago, before we had moving carriers, in FS9.

The trick I recall using was both a heavily modified .air that had really strong spoiler effect for the landing "arrest", as well as an invisible runway length that extended aft of the carrier fantail by a couple dozen yards. So the plane's touch down could roughly occur on the wires area. Was tricky getting them to taxi along the runway and not conflict with traffic on the runway - I could never get more than 3 AI to work, each at different times, so they were more like static. Didn't work so well on angled deck carriers, but Korean era might work better.

I gave up once FSX came along, and far prefer moving carriers with no AI than somewhat AI populated carriers, having to set massive headwinds to simulate forward speed and wind over deck, etc. But that's just my opinion. Expat, I believe, kept at the whole static carrier AI thing for longer than I did - he might have better tips.

Still, if you do this addon, I'll enjoy it as giving some "ambience" to operating in the area, even if I'm in an AI carrier group a few dozen miles away. So eager to see what you do with this, for sure.

dl

roger-wilco-66
June 2nd, 2016, 08:02
Has anyone here tried to generate AI traffic from a carrier with the CPP tool from FSX@war yet? See http://www.fsxwar.com/#download
I didn't use it so far in regards to carriers, but I use it to generate land and air traffic found it to be working really well.

Cheers,
Mark

dc10boy
June 2nd, 2016, 08:20
I wonder if it could be used to generate Japanese patrols and air traffic out of the Solomon bases? possibly US strikes to form up on?

roger-wilco-66
June 2nd, 2016, 09:59
Since most of the airfields are geo-referenced, air traffic should be possible.
Naval traffic is also accurately (close to the islands) possible, since I traced all the islands in Google Earth, which is also used by CCP for plotting the tracks.

I would love to work more with CCP, which is a great tool in my eyes, but I dedicate most of my spare time to designing sceneries :banghead:

Cheers,
Mark

expat
June 2nd, 2016, 14:29
Some Korea static carrier bespoke AI (also using the AH F9F) I made up several years ago. Good fun to do!

http://s33.postimg.org/69gnw5lun/koreadeck.png (http://postimg.org/image/nmqyb0h5n/full/)


http://s33.postimg.org/sq19pwq1r/Korea_navops.jpg (http://postimg.org/image/7t51l8s0r/full/)

http://s33.postimg.org/ac9ko9o7z/f9fkorea.jpg (http://postimg.org/image/rpjv34jiz/full/)

expat
June 2nd, 2016, 14:31
I have tried the suggested GMT start times but only Mig 15's ever appear. No Sabre's or B-29's. Oh! Found the Sicily steaming and trapped the Banshee (emergency) nicely on her.

George Kuhn
June 2nd, 2016, 15:09
George,

The 7Z file is a zip file made using 7Zip. You will need to install this program from here: http://www.7-zip.org/ to open it.
Another compression utility that will open these files is winRAR. (I use this one)
Once you have installed either of these programs, go back to the folder you d/led the file to. Double click on the file, a new
window will open, click on the folder with left mouse button and hold, now drag the file either to your desktop or a temp folder.
Once the file is decompressed open the folder and there should be 4 folders and 3 jpg's. Klaus did not add a readme so this is
what you will need to do to install.

1st folder: FSX Addon Scenery. open this folder and there will be another folder (Codo AI Traffic 1952) add this folder to your FSX/Addon/Scenery folder.

2nd folder: FSX Sim Objekts Your AI Air Traffic. Inside this folder is the AI aircraft. If you have a dedicated AI folder you
can place them there, if not you can put them into FSX\SimObjects\Airplanes folder. (it is better to have a dedicated AI folder)

3rd folder: FSX SimObjects Boats. there are 6 folders, place these into your FSX\SimObjects\Boats folder.

The 4th folder is just screenshots, you can keep or delete up to you. (same with the 3 jpg's)

Hope this helps

Joe

Thanks so far Joe.

I had to use my WinRAR program on another computer, to get the file extracted. So. I have the AI folders required now etc.

THX

George

klnowak
June 3rd, 2016, 01:33
Korea comes to life .... :applause:

Heading home for the carrier (AI F-9F on the way to the static carrier near Antung and the Yalu river)
http://www.caribican.de/ERU/chodoAI5.jpg

Just AI traffic on the static carrier.... (did some repaints for the F-9F)
http://www.caribican.de/ERU/chodoAI6.jpg

Step by step... it moves forword....

Greetings
Klaus

George Kuhn
June 3rd, 2016, 10:12
Know that I have everything installed for Chodo 1952 in my FSX. I have a few questions.

What bases are the F-86's and B-29's located when they are not flying?. I did see some of the Mig's at three of the bases NKMP,NKKC,NKCU and ZYDD. I'm not sure. Either the F-86's or some of the Mig's, when I see them on the ground at the airfields, there paints are all black for some reason?. I'm not sure what causes the planes paint textures to be black?.


I haven't found any B-29's yet. When there not flying. What airfield might they be parked at?.


I'm still looking for the carrier groups and ships?. Since I don't have any flight plans to find them. What would be a good heading and distance, say from ZYDD to find the carrier groups and ships?.


I also want to ask. Should there be any traffic going in and out or parked at the Chodo Airfield (RKCH), at any particular times. I do see from some of your screenshots, there may be Helo's going in and out from the field. When I installed the AI packages. I didn't notice any Helo AI packs to add?. If there are AI Helo's to add. Where might I find them for download.

I do see one Helo at the Chodo airfield. This one may be a static Helo.

THX

George

klnowak
June 3rd, 2016, 10:23
Yust last pictures before update will come


Grumman AI in the air
http://www.caribican.de/ERU/chodoAI7.jpg

http://www.caribican.de/ERU/chodoAI9.jpg

Crashground... time for rescue
http://www.caribican.de/ERU/heli9b.jpg

AI Heli on his way to the crashground (number 79 is the ai helicopter)
http://www.caribican.de/ERU/heli9d.jpg

I think this weekend it will be time for the update. I think everything is done. There will be more Mig and US ai-traffic. Also helitraffic. F-9F Phanter coming from the static carrier and Grumman in air. 2 crashgrounds where you also can fly for rescue missions. And there will be ai-heli traffic from chodo.

Greetings
Klaus

klnowak
June 3rd, 2016, 10:34
Know that I have everything installed for Chodo 1952 in my FSX. I have a few questions.

What bases are the F-86's and B-29's located when they are not flying?. I did see some of the Mig's at three of the bases NKMP,NKKC,NKCU and ZYDD. I'm not sure. Either the F-86's or some of the Mig's, when I see them on the ground at the airfields, there paints are all black for some reason?. I'm not sure what causes the planes paint textures to be black?.


I haven't found any B-29's yet. When there not flying. What airfield might they be parked at?.


I'm still looking for the carrier groups and ships?. Since I don't have any flight plans to find them. What would be a good heading and distance, say from ZYDD to find the carrier groups and ships?.


I also want to ask. Should there be any traffic going in and out or parked at the Chodo Airfield (RKCH), at any particular times. I do see from some of your screenshots, there may be Helo's going in and out from the field. When I installed the AI packages. I didn't notice any Helo AI packs to add?. If there are AI Helo's to add. Where might I find them for download.

I do see one Helo at the Chodo airfield. This one may be a static Helo.

THX

George


Hi George,

the F86 and B-29 are going a strait line between U000 and U001. Both of those bases are under sea level. You can not land there (but you can choose it as starting point (under sea)). Positions of all bases is shown on the picture you can see here in this post. I just need this bases for the US ai-plane passing the Mig Aley

Black paints of the Mig can happen if you pass the airfield an the grafic isn`t load till the end. I did not have this problem till now.

On the same picture you can see the traveling line of all carrier groups. the start at 8.00 GMT traveling for 8 hours turn around... then start again. Startingpoint is on the left side. then they go there traveling line, stopp at the right end... turn around and go back to the left ... and so on.

At chodo airfield there is no traffic by the first ai-package. This and the ai-heli trafic are part of the coming update. Not in the package you have installed jet. I had to change the afcad that Mark did for the possibility to run ai-traffic from chodo. This will be part of the update.

http://www.caribican.de/ERU/Chodo AI1.jpg

Hope that will help.

Greetings
Klaus

George Kuhn
June 3rd, 2016, 15:26
Thanks for the update Klaus.

Looking forward to your update, sometime over the weekend.

THX

George

klnowak
June 5th, 2016, 10:14
It`s done. Just uploading the update to the database in here.

http://www.caribican.de/ERU/titel1up.jpg

Have fun and get the Mig`s


Next to come now is the new scenery from Emirau in 1969. This will be the scenery what Emirau looks now.

When that is done (not far away) then i will start realy to make the "Inchon Landing of Korean War" Scenery.


Greetings
Klaus

George Kuhn
June 5th, 2016, 10:50
Where in the sim-outhouse database will your update file, to the Chodo AI Traffic show up so I can find it etc.

THX

George

klnowak
June 5th, 2016, 11:03
Where in the sim-outhouse database will your update file, to the Chodo AI Traffic show up so I can find it etc.

THX

George


http://www.sim-outhouse.com/sohforums/local_links.php?catid=113

Greetings
Klaus

(http://www.sim-outhouse.com/sohforums/local_links.php?catid=113)

George Kuhn
June 5th, 2016, 11:26
From your link. This is the AI pack I installed the other day when I installed your Chodo 1952 scenery. Unless. Maybe you added the updated addon traffic for Chodo to the same file, from your link?.

George

klnowak
June 5th, 2016, 11:32
From your link. This is the AI pack I installed the other day when I installed your Chodo 1952 scenery. Unless. Maybe you added the updated addon traffic for Chodo to the same file, from your link?.

George

George

There are two files. One is the AI-traffic you got ("Chodo AI Traffic 1952.zip") and the second is called "AI Traffic for Chodo 1952 Update 1.0" Second one is the one you will need now. Both have got the nearly same picture.

Greetings
Klaus

George Kuhn
June 5th, 2016, 11:39
Thanks Klaus.

I'll re-download the traffic file, and see how it goes.

George

George Kuhn
June 5th, 2016, 11:58
I re-downloaded the file from your link. It is the same one I already have. I don't see the AI Traffic for Chodo 1952 Update 1.0?., which is the one I need.

George

klnowak
June 5th, 2016, 12:24
I re-downloaded the file from your link. It is the same one I already have. I don't see the AI Traffic for Chodo 1952 Update 1.0?., which is the one I need.

George

Hi George,

it`s not the same. The file you have downloaded now is called "Chodo_AI_Traffic_update.zip" and is sized 95.2 MB. Open it with a normal zipper. Then you will find all folders and a readme pdf. Follow this readme step by step to update the ai traffic. It`s the same way you did it with the last file you installed.

Hope this will help.

Greetings
Klaus

George Kuhn
June 5th, 2016, 12:40
Your link takes me to the first file in the downloads line up, and the file is called Chodo AI Traffic 1952.zip. This is the one I download and extracted to my temp folder. Inside the folder, there are no folders that say Chodo_AI_Traffic_update 1.0 inside of this folder?. So. For the moment I'm still at a loss finding it.

George

klnowak
June 5th, 2016, 12:51
Your link takes me to the first file in the downloads line up, and the file is called Chodo AI Traffic 1952.zip. This is the one I download and extracted to my temp folder. Inside the folder, there are no folders that say Chodo_AI_Traffic_update 1.0 inside of this folder?. So. For the moment I'm still at a loss finding it.

George

Go to the top of this page. You will see a button called "Warbirds Library". Push it. Then you will see many folders. Go through :"Categories / FS Add-Ons Library / FSX Add-Ons .... then it is the first file on the side that opens. Called :"AI Traffic for Chodo 1952 Update 1.0" Just push the download button and say "save". The file is called : Chodo_AI_Traffic_update.zip. Did it myself just in this moment for testing. All correct and all files in there.

Greetings
Klaus

klnowak
June 5th, 2016, 13:16
Your link takes me to the first file in the downloads line up, and the file is called Chodo AI Traffic 1952.zip. This is the one I download and extracted to my temp folder. Inside the folder, there are no folders that say Chodo_AI_Traffic_update 1.0 inside of this folder?. So. For the moment I'm still at a loss finding it.

George

Perhaps you must refresh your brownser. Could be possible that you see the old stand from your cache

Greetings
Klaus

George Kuhn
June 5th, 2016, 13:21
I followed your path instructions.

When I got to FSX Add-Ons. The first category is FSX Scenery with 321 entries. The first one that shows up is the Chodo AI Traffic 1952.zip. I'd think the first one I should see is your new one AI Traffic for Chodo 1952 Update 1.0. Your new one should be above your previous one Chodo AI Traffic 1952.zip.
It's just not there yet at my end.

I'm going to try this again on another computer, ad see what happens.

George

klnowak
June 5th, 2016, 13:27
Your Browser seams to show a picture of your cache memory. Please do a refresh so that you will see the real side and not the picture of your cache memory.

George Kuhn
June 5th, 2016, 13:51
I'm on another computer now.

I went thru the categories until I got to the FSX Add-Ons. Your previous AI Chodo AI pack is in the FSX Scenery Category Your updated Chodo AI pack should be above your previous Chodo AI package. It's just not showing up, for some reason. Yes. I have done numerous refreshing of FSX the Warbirds categories pages, as I was just doing etc.


So. I'm still at square one, getting it to show up for download at my end.


George

Butcherbird17
June 5th, 2016, 14:29
George,

You will have to wait until Rami approves the download. It's not in the library yet.

Joe

George Kuhn
June 5th, 2016, 14:47
Thanks for the update Joe.

I was wondering if it was me or something. Here where I live in the Tucson Desert. It's currently 110 degrees outside, so I thought it was my brain got fried, and I was missing something.


George

YoYo
June 30th, 2016, 07:13
Where is this place http://www.sim-outhouse.com/sohforums/showthread.php?100473-AI-Traffic-for-Mark-s-scenery-Korean-War-Chodo-1952&p=1025461&viewfull=1#post1025461 ?
Cant find it.

Btw. in P3D I see something like jumping of carrier ;) (Essex here).

http://s5.ifotos.pl/mini/Prepar3D-_sqwaaan.jpg (http://ifotos.pl/z/sqwaaan/) http://s10.ifotos.pl/mini/Prepar3D-_sqwaaax.jpg (http://ifotos.pl/z/sqwaaax/)

Any ideas?

ian elliot
June 30th, 2016, 09:15
wow, captain scarlet, can you land on it :adoration:

huub vink
June 30th, 2016, 10:09
When I look at the smoke of the ship's chimney, I think convection is strong over there.... :biggrin-new:

klnowak
June 30th, 2016, 12:27
Where is this place http://www.sim-outhouse.com/sohforums/showthread.php?100473-AI-Traffic-for-Mark-s-scenery-Korean-War-Chodo-1952&p=1025461&viewfull=1#post1025461 ?
Cant find it.

Btw. in P3D I see something like jumping of carrier ;) (Essex here).

http://s5.ifotos.pl/mini/Prepar3D-_sqwaaan.jpg (http://ifotos.pl/z/sqwaaan/) http://s10.ifotos.pl/mini/Prepar3D-_sqwaaax.jpg (http://ifotos.pl/z/sqwaaax/)

Any ideas?

Place is called U003 ...you can see it if you call up the map in FSX.

The carrier ... hmmm.... i never construc a flying carrier... looks funny and seams to be a special future :applause:. Never heard from other users that this happens. On my side in fsx this carrier is in the right place and on sea level.

Greetings
Klaus

kl791
July 1st, 2016, 13:21
Place is called U003 ...you can see it if you call up the map in FSX.

The carrier ... hmmm.... i never construc a flying carrier... looks funny and seams to be a special future :applause:. Never heard from other users that this happens. On my side in fsx this carrier is in the right place and on sea level.

Greetings
Klaus

It looks like what happens for large AI ships in P3D above v3.1 with water on ultra settings unless you a) change the radius of the of the mdl to less than 300 metres and b) insert in contact points in the sim.cfg the line:
always_use_avg_surface=1 //always use the average surface elevation

YoYo
July 1st, 2016, 22:48
It looks like what happens for large AI ships in P3D above v3.1 with water on ultra settings unless you a) change the radius of the of the mdl to less than 300 metres and b) insert in contact points in the sim.cfg the line:
always_use_avg_surface=1 //always use the average surface elevation

Thank You kl791! I'll try it and give You the result! :wavey:

YoYo
July 3rd, 2016, 10:37
It looks like what happens for large AI ships in P3D above v3.1 with water on ultra settings unless you a) change the radius of the of the mdl to less than 300 metres and b) insert in contact points in the sim.cfg the line:
always_use_avg_surface=1 //always use the average surface elevation

How to change this Radius? I haven't any external program for mdl file.
I did this b) point but without success (water settings = medium, tested with off too).

Here is this model: https://www.sendspace.com/file/513dnw ( USS_CV-21_Boxer_50_X ).
He jumps stil, top and down, top and down ;> . Thank You.

kl791
July 3rd, 2016, 10:52
How to change this Radius? I haven't any external program for mdl file.
I did this b) point but without success (water settings = medium, tested with off too).

Here is this model: https://www.sendspace.com/file/513dnw ( USS_CV-21_Boxer_50_X ).
He jumps stil, top and down, top and down ;> . Thank You.

You can change the radius with Arno's little program Radiator available on fsdeveloper.com

My antivirus do not let me download the file - might be false positive - but I prefer not to try.

YoYo
July 3rd, 2016, 11:12
You can change the radius with Arno's little program Radiator available on fsdeveloper.com

My antivirus do not let me download the file - might be false positive - but I prefer not to try.

Its a zip file only with addon from @klnowak, no any exe file here. Strange. Thx, I'll check this tool (I found it here http://www.scenerydesign.org/ ). :wavey:

http://s10.ifotos.pl/img/Nowy-3JPG_sqsesph.jpg

btw.
in this zip file I have now like this:

[fltsim.0]
title=USS_CV-21_Boxer
model=
texture=

[fltsim.1]
title=USS_CV-21_Boxer_Korea
model=
texture=boxer_korea

[fltsim.2]
title=USS_CV-9_Essex_Korea
model=
texture=essex_korea

[fltsim.3]
title=USS_CV-47_Philippine Sea_Korea
model=
texture=phillipine_sea_korea

[fltsim.4]
title=USS_CV-45_Valley Forge_Korea
model=
texture=valley_forge_korea

[General]
category=Boat

[contact_points]
// static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
// static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
always_use_avg_surface=1

[DesignSpecs]
max_speed_mph =58
acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition =0

[Effects]
wake = fx_wake_l

kl791
July 3rd, 2016, 11:23
Its a zip file only with addon from @klnowak, no any exe file here. Strange. Thx, I'll check this tool (I found it here http://www.scenerydesign.org/ ). :wavey:

btw.
in this zip file I have now like this:

[fltsim.0]
title=USS_CV-21_Boxer
model=
texture=

[fltsim.1]
title=USS_CV-21_Boxer_Korea
model=
texture=boxer_korea

[fltsim.2]
title=USS_CV-9_Essex_Korea
model=
texture=essex_korea

[fltsim.3]
title=USS_CV-47_Philippine Sea_Korea
model=
texture=phillipine_sea_korea

[fltsim.4]
title=USS_CV-45_Valley Forge_Korea
model=
texture=valley_forge_korea

[General]
category=Boat

[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
always_use_avg_surface=1

[DesignSpecs]
max_speed_mph =58
acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition =0

[Effects]
wake = fx_wake_l

Changing your mdl file it should normally be okay though I have the always_use_avg_surface=1 as the first line in contact points, but I never checked if that had any importance.

YoYo
July 3rd, 2016, 11:38
Ok, thank You Captain ! You solved me this problem, now is ok : D (btw. I added // before other contact_points also, it helps too) :

http://s10.ifotos.pl/mini/Nowy-1JPG_sqsesxh.jpg (http://ifotos.pl/z/sqsesxh/)

btw. what is this strange line after the wake effect of cruiser before (P3Dv3) also.
The effect is the same " wake = fx_wake_l " .... like for the carrier but here no any problem.
It looks a little like 2 wave effects and the one has issue (?).

http://s5.ifotos.pl/mini/Prepar3D-_sqsesah.jpg (http://ifotos.pl/z/sqsesah/) http://s5.ifotos.pl/mini/Prepar3D-_sqseahh.jpg (http://ifotos.pl/z/sqseahh/)

From his sim.cfg (CA_25 USS Salt Lake City - Pensacola Class Cruiser):


[fltsim.0]
title=CA25_ai
model=
texture=

[fltsim.1]
title=CA25_ai 1
model=
texture=1

[fltsim.2]
title=CA25_ai 2
model=
texture=2

[General]
category=Boat

[contact_points]
// static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
// static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
always_use_avg_surface=1

[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition =0

[Effects]
wake = fx_wake_l


Ok, I removed the last line with effect and I see now this. So this model has own effect.

http://s5.ifotos.pl/mini/Prepar3D-_sqseqhh.jpg (http://ifotos.pl/z/sqseqhh/)

Is it possible to remove it?

His mdl: https://www.sendspace.com/file/1i3a7t .

YoYo
July 3rd, 2016, 13:00
Ok, solved it too. I installed ModelConverterX http://www.scenerydesign.org/modelconverterx/ and removed this own wave effect.

It looks like this:

http://s5.ifotos.pl/mini/Nowy-2JPG_sqseqqx.jpg (http://ifotos.pl/z/sqseqqx/) http://s5.ifotos.pl/mini/Prepar3D-_sqseqqn.jpg (http://ifotos.pl/z/sqseqqn/)

Now whole AI ships in the traffic are ok in the P3Dv3.